Games Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.37
Win rate Win rate: 43.2%. The percentage of games won. Based on 37 of 37 games.43.2%
KDA KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.2.50
Damage / min Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.402
CS / min CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.5.31
Kill participation Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games.69.3%
More statistics Totals, economy & laning +
WinsWins: 16. Number of games won in this selection. Based on 37 of 37 games.
LossesLosses: 21. Number of games lost in this selection. Based on 37 of 37 games.
KillsKills: 90. Total kills in games where kills are available. Based on 37 of 37 games.
DeathsDeaths: 145. Total deaths in games where deaths are available. Based on 37 of 37 games.
AssistsAssists: 272. Total assists in games where assists are available. Based on 37 of 37 games.
Gold / minGold / min: 339. Total gold gained per minute, averaged across games. Based on 37 of 37 games.
Damage shareDamage share: 16.7%. The player's share of team damage to enemy champions, averaged across games. Based on 37 of 37 games.
Earned gold shareEarned gold share: 17.8%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 37 of 37 games.
Gold diff @15Gold diff @15: +187. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 37 of 37 games.
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 37 of 37 games.
XP diff @15XP diff @15: +76. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 37 of 37 games.
Vision score / minVision score / min: 1.55. Vision score per minute, averaged across games where the statistic is supported. Based on 37 of 37 games.
A closer look
The season in focus.
All leagues · All positions
2023
Showing 2023 statistics
Performance passport
Where Svenskeren stands.
2023 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 402 damage per minute. Percentile: 73%. Rank: 8th of 27402
Value: 402 damage per minute. Percentile: 73%. Rank: 8th of 27
Value: 5.31 CS per minute. Percentile: 46%. Rank: 15th of 275.31
Value: 5.31 CS per minute. Percentile: 46%. Rank: 15th of 27
Value: 69.3% kill participation. Percentile: 38%. Rank: 17th of 2769.3%
Value: 69.3% kill participation. Percentile: 38%. Rank: 17th of 27
Value: 16.7% damage share. Percentile: 69%. Rank: 9th of 2716.7%
Value: 16.7% damage share. Percentile: 69%. Rank: 9th of 27
Value: 1.55 vision score per minute. Percentile: 92%. Rank: 3rd of 271.55
Value: 1.55 vision score per minute. Percentile: 92%. Rank: 3rd of 27
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 10 champions
More space for less-played champions
1×
Champion roles · 2023
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%10%20%
Damage
?
Sejuani8 games
Sejuani: 17.5% earned gold share and 13.4% damage share. Means across the same 8 games with both values available; 8 total champion games.13%
?
Wukong7 games
Wukong: 17.6% earned gold share and 17.1% damage share. Means across the same 7 games with both values available; 7 total champion games.17%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2023
Who has the edge?
The most familiar opponents. Every game counts.
37 games
Opponent
WinsLosses
Win rate
CCCLG ChallengersCLG Challengers: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2023.40%
1TC100 Thieves Challengers100 Thieves Challengers: 0 wins, 4 losses in 4 recorded games, 0.0% win rate. 2023.0%
WGWildcard GamingWildcard Gaming: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2023.50%
AGAOE GoldAOE Gold: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2023.50%
CFCincinnati FearCincinnati Fear: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2023.100%
CFCLG FaithCLG Faith: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2023.100%
CCCloud9 ChallengersCloud9 Challengers: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2023.0%
DCDignitas ChallengersDignitas Challengers: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2023.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
37 games
43.8%win rate when ahead at 15 minutes 7 wins from 16 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Svenskeren’s 2023 performances. Select a point to open its story.
37 plotted games
WinLoss— Median in selection
37 / 37 selected games have both values.Median damage / min: 358
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
10 champions in this selection
10 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?8 of 37 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 5.28. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 37 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?4 of 37 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 5.24. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 79.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 37 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 261. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 5.20. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 77.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 37 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 771. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 37 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.62. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 37 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 4.41. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 37 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 297. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 5.61. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 37 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 5.28. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 37 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 749. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.31. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 10 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Win rate: 43.2%. The percentage of games won. Based on 37 of 37 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Jungle · 2013–2023 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2023
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
3.61
—
Less than 80% valid observation coverage
2013
Tier 1
Kill participation
69.9%
63.2
41 games · 39 peers
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
306
—
Fewer than 20 qualifying peers
2014
Tier 1
CS / min
3.53
79.6
78 games · 50 peers
2014
Tier 1
Kill participation
70.7%
81.6
77 games · 50 peers
2014
Tier 1
Damage share
15.2%
—
Fewer than 20 qualifying peers
2014
Tier 1
Gold diff @15
+94
—
Fewer than 20 qualifying peers
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
292
—
Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
3.09
39.7
46 games · 79 peers
2015
Tier 1
Kill participation
70.0%
52.7
45 games · 94 peers
2015
Tier 1
Damage share
14.8%
—
Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+149
73.3
46 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
380
89.7
83 games · 88 peers
2016
Tier 1
CS / min
4.08
53.5
83 games · 102 peers
2016
Tier 1
Kill participation
70.4%
45.3
82 games · 107 peers
2016
Tier 1
Damage share
18.3%
85.1
83 games · 88 peers
2016
Tier 1
Gold diff @15
+186
79.1
83 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
298
68.5
104 games · 109 peers
2017
Tier 1
CS / min
4.34
38.9
104 games · 127 peers
2017
Tier 1
Kill participation
68.1%
44.4
104 games · 127 peers
2017
Tier 1
Damage share
14.9%
59.3
104 games · 109 peers
2017
Tier 1
Gold diff @15
−193
12.1
104 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data.
2017
Tier 1
Vision / min
0.96
37.7
104 games · 107 peers
2018
Tier 1
Damage / min
231
57.2
36 games · 139 peers
2018
Tier 1
CS / min
5.28
72.5
36 games · 139 peers
2018
Tier 1
Kill participation
74.9%
80.4
36 games · 139 peers
2018
Tier 1
Damage share
11.7%
39.1
36 games · 139 peers
2018
Tier 1
Gold diff @15
+340
93.5
36 games · 139 peers
2018
Tier 1
Vision / min
2.14
64.4
36 games · 119 peers
2019
Tier 1
Damage / min
301
83.2
45 games · 126 peers
2019
Tier 1
CS / min
5.08
56.0
45 games · 126 peers
2019
Tier 1
Kill participation
72.6%
80.8
45 games · 126 peers
2019
Tier 1
Damage share
14.9%
67.2
45 games · 126 peers
2019
Tier 1
Gold diff @15
+292
88.0
45 games · 126 peers
2019
Tier 1
Vision / min
1.77
62.6
45 games · 108 peers
2020
Tier 1
Damage / min
264
49.2
60 games · 123 peers
2020
Tier 1
CS / min
5.14
33.1
60 games · 125 peers
2020
Tier 1
Kill participation
69.9%
46.0
60 games · 125 peers
2020
Tier 1
Damage share
13.7%
39.3
60 games · 123 peers
2020
Tier 1
Gold diff @15
−137
27.9
60 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.54
41.0
60 games · 123 peers
2021
Tier 1
Damage / min
338
50.8
56 games · 121 peers
2021
Tier 1
CS / min
6.08
54.2
56 games · 121 peers
2021
Tier 1
Kill participation
65.2%
7.5
56 games · 121 peers
2021
Tier 1
Damage share
17.2%
41.7
56 games · 121 peers
2021
Tier 1
Gold diff @15
+20
51.5
56 games · 104 peers · Percentile among 104 players with sufficient data.
Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2013–2023 · All seasons · 46 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2013
2014
2015
2016
2017
2018
2019
2020
2021
2023
Total
?Lee Sin
98
?Gragas
77
?Rek'Sai
52
?Elise
48
?Graves
44
?Sejuani
40
?Jarvan IV
37
?Kha'Zix
30
All games
43
83
49
101
139
68
54
62
56
37
692
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Wins: 16. Number of games won in this selection. Based on 37 of 37 games.
Losses: 21. Number of games lost in this selection. Based on 37 of 37 games.
Win rate: 43.2%. The percentage of games won. Based on 37 of 37 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Kills / game: 2.43. Average kills per game. Based on 37 of 37 games.
Deaths / game: 3.92. Average deaths per game. Based on 37 of 37 games.
Assists / game: 7.35. Average assists per game. Based on 37 of 37 games.
Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 5.31. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Gold / min: 339. Total gold gained per minute, averaged across games. Based on 37 of 37 games.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games.
Games: 56. Number of individual games played in this selection. Based on 56 of 56 games.
Wins: 30. Number of games won in this selection. Based on 56 of 56 games.
Losses: 26. Number of games lost in this selection. Based on 56 of 56 games.
Win rate: 53.6%. The percentage of games won. Based on 56 of 56 games.
KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games.
Kills / game: 2.70. Average kills per game. Based on 56 of 56 games.
Deaths / game: 3.20. Average deaths per game. Based on 56 of 56 games.
Assists / game: 6.75. Average assists per game. Based on 56 of 56 games.
Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games.
CS / min: 6.08. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games.
Gold / min: 344. Total gold gained per minute, averaged across games. Based on 56 of 56 games.
Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games.
Games: 62. Number of individual games played in this selection. Based on 62 of 62 games.
Wins: 29. Number of games won in this selection. Based on 62 of 62 games.
Losses: 33. Number of games lost in this selection. Based on 62 of 62 games.
Win rate: 46.8%. The percentage of games won. Based on 62 of 62 games.
KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 62 of 62 games.
Kills / game: 1.97. Average kills per game. Based on 62 of 62 games.
Deaths / game: 3.48. Average deaths per game. Based on 62 of 62 games.
Assists / game: 5.58. Average assists per game. Based on 62 of 62 games.
Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 62 games.
CS / min: 5.12. Minions and monsters killed per minute, averaged across games. Based on 62 of 62 games.
Gold / min: 309. Total gold gained per minute, averaged across games. Based on 62 of 62 games.
Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 62 games.
Games: 54. Number of individual games played in this selection. Based on 54 of 54 games.
Wins: 33. Number of games won in this selection. Based on 54 of 54 games.
Losses: 21. Number of games lost in this selection. Based on 54 of 54 games.
Win rate: 61.1%. The percentage of games won. Based on 54 of 54 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games.
Kills / game: 2.50. Average kills per game. Based on 54 of 54 games.
Deaths / game: 2.93. Average deaths per game. Based on 54 of 54 games.
Assists / game: 7.15. Average assists per game. Based on 54 of 54 games.
Damage / min: 308. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 54 games. Games without the required stats are excluded.
CS / min: 4.93. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games.
Gold / min: 335. Total gold gained per minute, averaged across games. Based on 54 of 54 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games.
Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.
Wins: 40. Number of games won in this selection. Based on 68 of 68 games.
Losses: 28. Number of games lost in this selection. Based on 68 of 68 games.
Win rate: 58.8%. The percentage of games won. Based on 68 of 68 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.
Kills / game: 2.50. Average kills per game. Based on 68 of 68 games.
Deaths / game: 2.65. Average deaths per game. Based on 68 of 68 games.
Assists / game: 6.76. Average assists per game. Based on 68 of 68 games.
Damage / min: 294. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games.
CS / min: 5.36. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.
Gold / min: 345. Total gold gained per minute, averaged across games. Based on 68 of 68 games.
Kill participation: 74.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games.
Games: 139. Number of individual games played in this selection. Based on 139 of 139 games.
Wins: 92. Number of games won in this selection. Based on 139 of 139 games.
Losses: 47. Number of games lost in this selection. Based on 139 of 139 games.
Win rate: 66.2%. The percentage of games won. Based on 139 of 139 games.
KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 139 of 139 games.
Kills / game: 2.84. Average kills per game. Based on 139 of 139 games.
Deaths / game: 3.08. Average deaths per game. Based on 139 of 139 games.
Assists / game: 6.96. Average assists per game. Based on 139 of 139 games.
Damage / min: 292. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 139 games. Games without the required stats are excluded.
CS / min: 4.23. Minions and monsters killed per minute, averaged across games. Based on 139 of 139 games.
Gold / min: 344. Total gold gained per minute, averaged across games. Based on 139 of 139 games.
Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 139 of 139 games.
Games: 101. Number of individual games played in this selection. Based on 101 of 101 games.
Wins: 69. Number of games won in this selection. Based on 101 of 101 games.
Losses: 32. Number of games lost in this selection. Based on 101 of 101 games.
Win rate: 68.3%. The percentage of games won. Based on 101 of 101 games.
KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games.
Kills / game: 2.38. Average kills per game. Based on 101 of 101 games.
Deaths / game: 2.59. Average deaths per game. Based on 101 of 101 games.
Assists / game: 7.54. Average assists per game. Based on 101 of 101 games.
Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games.
CS / min: 3.99. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games.
Gold / min: 354. Total gold gained per minute, averaged across games. Based on 101 of 101 games.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 101 games. Games without the required stats are excluded.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Wins: 26. Number of games won in this selection. Based on 49 of 49 games.
Losses: 23. Number of games lost in this selection. Based on 49 of 49 games.
Win rate: 53.1%. The percentage of games won. Based on 49 of 49 games.
KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Kills / game: 2.57. Average kills per game. Based on 49 of 49 games.
Deaths / game: 3.49. Average deaths per game. Based on 49 of 49 games.
Assists / game: 7.76. Average assists per game. Based on 49 of 49 games.
Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 3.10. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Gold / min: 303. Total gold gained per minute, averaged across games. Based on 49 of 49 games.
Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded.
Games: 83. Number of individual games played in this selection. Based on 83 of 83 games.
Wins: 48. Number of games won in this selection. Based on 83 of 83 games.
Losses: 35. Number of games lost in this selection. Based on 83 of 83 games.
Win rate: 57.8%. The percentage of games won. Based on 83 of 83 games.
KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games.
Kills / game: 2.58. Average kills per game. Based on 83 of 83 games.
Deaths / game: 2.96. Average deaths per game. Based on 83 of 83 games.
Assists / game: 6.36. Average assists per game. Based on 83 of 83 games.
Damage / min: 310. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 83 games. Games without the required stats are excluded.
CS / min: 3.55. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games.
Gold / min: 308. Total gold gained per minute, averaged across games. Based on 81 of 83 games. Games without the required stats are excluded.
Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 83 games. Games without the required stats are excluded.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 19. Number of games won in this selection. Based on 43 of 43 games.
Losses: 24. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 44.2%. The percentage of games won. Based on 43 of 43 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 43 games. Games without the required stats are excluded.
Kills / game: 1.91. Average kills per game. Based on 43 of 43 games.
Deaths / game: 2.88. Average deaths per game. Based on 43 of 43 games.
Assists / game: 8.10. Average assists per game. Based on 42 of 43 games. Games without the required stats are excluded.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 43 games.
CS / min: 3.61. Minions and monsters killed per minute, averaged across games. Based on 33 of 43 games. Games without the required stats are excluded.
Gold / min: 247. Total gold gained per minute, averaged across games. Based on 15 of 43 games. Games without the required stats are excluded.
Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 43 games. Games without the required stats are excluded.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #120 · 9 years with recorded achievements
Svenskeren · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Svenskeren · No verified Other int. title in this scope. Missing history is not a confirmed zero.
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Other int.
Svenskeren · 3 recorded Domestic titles. 2017 NA LCS 2017 Spring Playoffs; 2017 NA LCS 2017 Summer Playoffs; 2016 NA LCS 2016 Summer Playoffs. Includes verified championship, cup and conference trophies.
Svenskeren · 5 recorded major honors. All-Pro 2nd team: 2; All-Pro 1st team: 1; All-Pro 3rd team: 1; Regular-season MVP: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2018 · worlds 2018 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2019 · proteam · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2016 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2016 · NA LCS · na-lcs-2016-summer. Svenskeren.
2018 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2018 · NA LCS · na-lcs-2018-spring. Svenskeren.
2019 · 2nd All Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd All Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
2nd All Pro Team · 2019 · LCS · lcs-2019-spring. Svenskeren.
2015 · Intel Extreme Masters Season 10 San Jose · 2 points. IEM Season 10 San Jose: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.