Where Summit stands
2026 · Top · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Park Woo-tae박우태
All leagues · All positions
2026 · Top · Domestic games
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
Games in this selection 7 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Summit’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 2 of 8 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.70. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 33.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 8 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 974. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 8 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 15.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 706. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 8 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 1,164. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 8 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 8 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 8 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 12.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 679. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LTA N 2026 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Oct 2025 | LTA N 2026 | Estral EsportsvsDisguised | Series ↗ | Jax | Loss | 5 / 3 / 3 |
| 6 Oct 2025 | LTA N 2026 | Estral EsportsvsDisguised | Series ↗ | Rumble | Win | 3 / 1 / 12 |
| 6 Oct 2025 | LTA N 2026 | Estral EsportsvsDisguised | Series ↗ | Ambessa | Loss | 2 / 6 / 3 |
| 4 Oct 2025 | LTA N 2026 | Estral EsportsvsConviction | Series ↗ | Camille | Win | 5 / 4 / 11 |
| 4 Oct 2025 | LTA N 2026 | Estral EsportsvsConviction | Series ↗ | K'Sante | Loss | 2 / 4 / 7 |
| 4 Oct 2025 | LTA N 2026 | Estral EsportsvsConviction | Series ↗ | Jayce | Win | 9 / 6 / 9 |
| 4 Oct 2025 | LTA N 2026 | Estral EsportsvsConviction | Series ↗ | Sion | Win | 1 / 1 / 11 |
| 4 Oct 2025 | LTA N 2026 | Estral EsportsvsConviction | Series ↗ | Ambessa | Loss | 1 / 5 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2017–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 451 | 87.6 | 98 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.82 | 94.6 | 98 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 62.6% | 96.1 | 98 games · 129 peers |
| 2019 | Tier 1 | Damage share | 26.2% | 94.6 | 98 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +226 | 76.6 | 98 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.09 | 84.7 | 98 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 451 | 78.6 | 81 games · 127 peers |
| 2020 | Tier 1 | CS / min | 8.25 | 90.7 | 81 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 61.6% | 78.9 | 80 games · 129 peers |
| 2020 | Tier 1 | Damage share | 26.4% | 95.2 | 81 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +43 | 61.9 | 81 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.15 | 99.2 | 81 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 485 | 78.2 | 94 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.40 | 96.8 | 94 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 62.6% | 80.6 | 94 games · 125 peers |
| 2021 | Tier 1 | Damage share | 27.4% | 98.4 | 94 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +285 | 81.9 | 94 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.15 | 94.4 | 94 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 601 | 98.3 | 60 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.66 | 94.0 | 60 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 56.0% | 55.6 | 60 games · 118 peers |
| 2022 | Tier 1 | Damage share | 28.8% | 99.1 | 60 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +752 | — | Less than 80% valid observation coverage |
| 2022 | Tier 1 | Vision / min | 1.08 | 71.8 | 60 games · 118 peers |
| 2023 | Tier 1 | Damage / min | 608 | 98.0 | 58 games · 100 peers |
| 2023 | Tier 1 | CS / min | 8.57 | 93.9 | 58 games · 100 peers |
| 2023 | Tier 1 | Kill participation | 55.4% | 67.7 | 58 games · 100 peers |
| 2023 | Tier 1 | Damage share | 26.0% | 98.0 | 58 games · 100 peers |
| 2023 | Tier 1 | Gold diff @15 | +515 | 97.5 | 58 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.20 | 91.9 | 58 games · 100 peers |
| 2024 | Tier 1 | Damage / min | 759 | 100.0 | 72 games · 103 peers |
| 2024 | Tier 1 | CS / min | 8.53 | 95.1 | 72 games · 103 peers |
| 2024 | Tier 1 | Kill participation | 55.9% | 67.6 | 72 games · 103 peers |
| 2024 | Tier 1 | Damage share | 27.0% | 100.0 | 72 games · 103 peers |
| 2024 | Tier 1 | Gold diff @15 | +751 | 100.0 | 72 games · 82 peers · LPL data missing · Percentile among 82 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.26 | 99.0 | 72 games · 103 peers |
| 2025 | Tier 1 | Damage / min | 674 | 96.8 | 26 games · 63 peers |
| 2025 | Tier 1 | CS / min | 8.20 | 91.9 | 26 games · 63 peers |
| 2025 | Tier 1 | Kill participation | 52.5% | 9.7 | 26 games · 63 peers |
| 2025 | Tier 1 | Damage share | 24.9% | 95.2 | 26 games · 63 peers |
| 2025 | Tier 1 | Gold diff @15 | +65 | 64.4 | 26 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.09 | 90.3 | 26 games · 63 peers |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. Season labels follow the competition season.
2017–2026 · All seasons · 52 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Gnar | 76 | ||||||||||
| Aatrox | 60 | ||||||||||
| Jayce | 51 | ||||||||||
| Renekton | 45 | ||||||||||
| Kennen | 33 | ||||||||||
| Jax | 25 | ||||||||||
| K'Sante | 25 | ||||||||||
| Ornn | 18 | ||||||||||
| All games | 2 | 2 | 98 | 90 | 101 | 60 | 63 | 81 | 44 | 8 | 549 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 3.50. Average kills per game. Based on 8 of 8 games. | Deaths / game: 3.75. Average deaths per game. Based on 8 of 8 games. | Assists / game: 7.00. Average assists per game. Based on 8 of 8 games. | Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 414. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 2025 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 25. Number of games won in this selection. Based on 44 of 44 games. | Losses: 19. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 56.8%. The percentage of games won. Based on 44 of 44 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 2.91. Average kills per game. Based on 44 of 44 games. | Deaths / game: 4.23. Average deaths per game. Based on 44 of 44 games. | Assists / game: 6.02. Average assists per game. Based on 44 of 44 games. | Damage / min: 717. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 53.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2024 | Games: 81. Number of individual games played in this selection. Based on 81 of 81 games. | Wins: 55. Number of games won in this selection. Based on 81 of 81 games. | Losses: 26. Number of games lost in this selection. Based on 81 of 81 games. | Win rate: 67.9%. The percentage of games won. Based on 81 of 81 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games. | Kills / game: 3.15. Average kills per game. Based on 81 of 81 games. | Deaths / game: 3.16. Average deaths per game. Based on 81 of 81 games. | Assists / game: 6.06. Average assists per game. Based on 81 of 81 games. | Damage / min: 738. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 81 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 81 of 81 games. | Gold / min: 421. Total gold gained per minute, averaged across games. Based on 81 of 81 games. | Kill participation: 56.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games. |
| 2023 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 31. Number of games won in this selection. Based on 63 of 63 games. | Losses: 32. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 49.2%. The percentage of games won. Based on 63 of 63 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 2.59. Average kills per game. Based on 63 of 63 games. | Deaths / game: 3.03. Average deaths per game. Based on 63 of 63 games. | Assists / game: 4.56. Average assists per game. Based on 63 of 63 games. | Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 54.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2022 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 34. Number of games won in this selection. Based on 60 of 60 games. | Losses: 26. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 56.7%. The percentage of games won. Based on 60 of 60 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 2.92. Average kills per game. Based on 60 of 60 games. | Deaths / game: 3.17. Average deaths per game. Based on 60 of 60 games. | Assists / game: 4.80. Average assists per game. Based on 60 of 60 games. | Damage / min: 601. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 419. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 56.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2021 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 45. Number of games won in this selection. Based on 101 of 101 games. | Losses: 56. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 44.6%. The percentage of games won. Based on 101 of 101 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games. | Kills / game: 2.49. Average kills per game. Based on 101 of 101 games. | Deaths / game: 3.29. Average deaths per game. Based on 101 of 101 games. | Assists / game: 4.68. Average assists per game. Based on 101 of 101 games. | Damage / min: 483. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games. | Gold / min: 388. Total gold gained per minute, averaged across games. Based on 101 of 101 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 101 of 101 games. |
| 2020 | Games: 90. Number of individual games played in this selection. Based on 90 of 90 games. | Wins: 38. Number of games won in this selection. Based on 90 of 90 games. | Losses: 52. Number of games lost in this selection. Based on 90 of 90 games. | Win rate: 42.2%. The percentage of games won. Based on 90 of 90 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 90 of 90 games. | Kills / game: 2.01. Average kills per game. Based on 90 of 90 games. | Deaths / game: 3.10. Average deaths per game. Based on 90 of 90 games. | Assists / game: 4.20. Average assists per game. Based on 90 of 90 games. | Damage / min: 445. Damage dealt to enemy champions per minute, averaged across games. Based on 90 of 90 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 90 of 90 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 90 of 90 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 90 games. Games without the required stats are excluded. |
| 2019 | Games: 98. Number of individual games played in this selection. Based on 98 of 98 games. | Wins: 57. Number of games won in this selection. Based on 98 of 98 games. | Losses: 41. Number of games lost in this selection. Based on 98 of 98 games. | Win rate: 58.2%. The percentage of games won. Based on 98 of 98 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games. | Kills / game: 2.44. Average kills per game. Based on 98 of 98 games. | Deaths / game: 2.45. Average deaths per game. Based on 98 of 98 games. | Assists / game: 4.15. Average assists per game. Based on 98 of 98 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games. | CS / min: 8.82. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 98 of 98 games. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games. |
| 2018 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 1.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 5.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 1.50. Average assists per game. Based on 2 of 2 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 38.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2017 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 1.00. Average kills per game. Based on 2 of 2 games. | Deaths / game: 4.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 3.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 325. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 2 major honors
Credited tournament finishes · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2019 Regional Finals | SANDBOX Gaming | 4 |
| LCK 2019 Spring Playoffs | SANDBOX Gaming | 46 |
| LCK 2019 Summer Playoffs | SANDBOX Gaming | 48 |
| LCK 2020 Spring Playoffs | SANDBOX Gaming | 32 |
| LCK 2020 Summer Playoffs | SANDBOX Gaming | 42 |
| LCK 2021 Regional Finals | Liiv SANDBOX | 4 |
| LCK 2021 Spring Playoffs | Liiv SANDBOX | 40 |
| LCK 2021 Summer Playoffs | Liiv SANDBOX | 50 |
| LCS 2022 Spring Playoffs | Cloud9 | 27 |
| LCS 2023 Spring Playoffs | Team Liquid | 18 |
| LCS 2023 Championship | Team Liquid | 40 |
| LPL 2022 Summer Playoffs | FunPlus Phoenix | 33 |
| LTA South 2025 Split 2 Playoffs | Isurus Estral | 26 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LCK 2019 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LCS 2022 Spring Playoffs · 3.2 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 16 × placement 1/5 = 16/5 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Championship · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LTA South 2025 Split 2 Playoffs · 1.14 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1/5 = 8/7 points.
Each trophy contributes to the career total.
2022 · 1st LCS All-Pro Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
1st LCS All-Pro Team · 2022 · LCS · lcs-2022-spring. Summit.
regular · edition_role · selection: expert. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2022 · 2022 Spring Split MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. 2022 Spring Split MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 Spring Split MVP · 2022 · LCS · lcs-2022-spring. Summit.
regular · edition · selection: expert. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2023 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2023 · LCS · lcs-2023-summer. Summit.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2021 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Third Team · 2021 · LCK · lck-2021-summer. Summit.
regular · edition_role · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2019 · KeSPA Cup 2019 · 4 points. KeSPA Cup 2019: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCK 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCK 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · LCS 2023 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
2020 · KeSPA Cup 2020: No placement points or unavailable event valuation / participation evidence.
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20242024 · worlds · Movistar R7 | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| worlds 20232023 · worlds · Team Liquid | Places 15–16 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
12 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LTA South 2025 Split 2 Playoffs2025 · LTA South · Isurus Estral | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LCS 2023 Spring Playoffs2023 · LCS · Team Liquid | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2023 Championship2023 · LCS · Team Liquid | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · Cloud9 | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 27 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · Liiv SANDBOX | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| KeSPA Cup 20202020 · LCK · Liiv SANDBOX | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · SANDBOX Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 32 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · SANDBOX Gaming | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| KeSPA Cup 20192019 · LCK · SANDBOX Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 9 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · SANDBOX Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| KeSPA Cup 20172017 · LCK · Afreeca Freecs | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| KeSPA Cup 20162016 · LCK · Chungnam | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 2nd LCS All-Pro Teamsource ↗2023 · LCS · lcs-2023-summer · all pro | TOP · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 18 games played. Selection: Expert vote.
|
| 1st LCS All-Pro Teamsource ↗2022 · LCS · lcs-2022-spring · all pro | TOP · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. Selection: Expert vote. |
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
| 2022 Spring Split MVPsource ↗2022 · LCS · lcs-2022-spring · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. Selection: Expert vote.
|
| All-LCK Third Teamsource ↗2021 · LCK · lck-2021-summer · all pro | TOP · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 47 games played. Selection: Expert vote.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.