Games Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.26
Win rate Win rate: 57.7%. The percentage of games won. Based on 26 of 26 games.57.7%
KDA KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.4.40
Damage / min Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.737
CS / min CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.8.62
Kill participation Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games.74.7%
More statistics Totals, economy & laning +
WinsWins: 15. Number of games won in this selection. Based on 26 of 26 games.
LossesLosses: 11. Number of games lost in this selection. Based on 26 of 26 games.
KillsKills: 101. Total kills in games where kills are available. Based on 26 of 26 games.
DeathsDeaths: 72. Total deaths in games where deaths are available. Based on 26 of 26 games.
AssistsAssists: 216. Total assists in games where assists are available. Based on 26 of 26 games.
Gold / minGold / min: 424. Total gold gained per minute, averaged across games. Based on 26 of 26 games.
Damage shareDamage share: 26.0%. The player's share of team damage to enemy champions, averaged across games. Based on 26 of 26 games.
Earned gold shareEarned gold share: 24.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 26 of 26 games.
Gold diff @15Gold diff @15: −68. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 26 of 26 games.
CS diff @15CS diff @15: −2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 26 of 26 games.
XP diff @15XP diff @15: +219. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 26 of 26 games.
Vision score / minVision score / min: 1.26. Vision score per minute, averaged across games where the statistic is supported. Based on 26 of 26 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Sty1e stands.
2025 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 742 damage per minute. Percentile: 63%. Rank: 24th of 64742
Value: 742 damage per minute. Percentile: 63%. Rank: 24th of 64
Value: 8.55 CS per minute. Percentile: 2%. Rank: 63rd of 648.55
Value: 8.55 CS per minute. Percentile: 2%. Rank: 63rd of 64
Value: 75.2% kill participation. Percentile: 97%. Rank: 3rd of 6475.2%
Value: 75.2% kill participation. Percentile: 97%. Rank: 3rd of 64
Value: 26.2% damage share. Percentile: 13%. Rank: 56th of 6426.2%
Value: 26.2% damage share. Percentile: 13%. Rank: 56th of 64
Value: −123 gold difference @15. Percentile: 21%. Rank: 38th of 48. LPL data missing · Percentile among 48 players with sufficient data.−123
Value: −123 gold difference @15. Percentile: 21%. Rank: 38th of 48. LPL data missing · Percentile among 48 players with sufficient data.
Value: 1.25 vision score per minute. Percentile: 81%. Rank: 13th of 641.25
Value: 1.25 vision score per minute. Percentile: 81%. Rank: 13th of 64
GD15 · LPL data missing · Percentile among 48 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 11 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Senna6 games
Senna: 23.3% earned gold share and 24.6% damage share. Means across the same 6 games with both values available; 6 total champion games.25%
?
Sivir5 games
Sivir: 26.5% earned gold share and 28.4% damage share. Means across the same 5 games with both values available; 5 total champion games.28%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
26 games
Opponent
WinsLosses
Win rate
PTPSG TalonPSG Talon: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2025.50%
DFDetonatioN FocusMeDetonatioN FocusMe: 3 wins, 0 losses in 3 recorded games, 100.0% win rate. 2025.100%
GEGAM EsportsGAM Esports: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2025.67%
TSWTeam Secret WhalesTeam Secret Whales: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2025.33%
CFOCTBC Flying OysterCTBC Flying Oyster: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2025.0%
NIPNinjas in PyjamasNinjas in Pyjamas: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2025.50%
BFBNK FEARXBNK FEARX: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2025.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
26 games
85.7%win rate when ahead at 15 minutes 6 wins from 7 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Sty1e’s 2025 performances. Select a point to open its story.
26 plotted games
WinLoss— Median in selection
26 / 26 selected games have both values.Median damage / min: 722
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
11 champions in this selection
11 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?6 of 26 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 11.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 92.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 26 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 782. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 26 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 680. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 72.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 26 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 45.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 26 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 758. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 26 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 6.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 815. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 26 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 14.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 739. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 26 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 26 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 10.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 918. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.95. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 26 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 19.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 1,082. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 11 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 710. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 677. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 5.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 786. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
Tier 1
Damage / min
505
42.5
41 games · 121 peers
2020
Tier 1
CS / min
8.12
9.8
41 games · 123 peers
2020
Tier 1
Kill participation
63.5%
18.9
41 games · 123 peers
2020
Tier 1
Damage share
25.3%
15.8
41 games · 121 peers
2020
Tier 1
Gold diff @15
−407
11.7
41 games · 121 peers · Percentile among 121 players with sufficient data.
2020
Tier 1
Vision / min
1.47
89.2
41 games · 121 peers
2021
Tier 1
Damage / min
551
73.8
52 games · 131 peers
2021
Tier 1
CS / min
8.67
29.2
52 games · 131 peers
2021
Tier 1
Kill participation
65.2%
50.8
52 games · 131 peers
2021
Tier 1
Damage share
24.6%
24.6
52 games · 131 peers
2021
Tier 1
Gold diff @15
+421
86.6
50 games · 113 peers · Percentile among 113 players with sufficient data.
2021
Tier 1
Vision / min
1.62
94.6
52 games · 130 peers
2022
Tier 1
Damage / min
611
81.7
82 games · 116 peers
2022
Tier 1
CS / min
9.31
58.3
82 games · 116 peers
2022
Tier 1
Kill participation
65.6%
37.4
82 games · 116 peers
2022
Tier 1
Damage share
25.5%
16.5
82 games · 116 peers
2022
Tier 1
Gold diff @15
+164
65.3
82 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data.
2022
Tier 1
Vision / min
1.43
80.9
82 games · 116 peers
2023
Tier 1
Damage / min
651
70.5
48 games · 106 peers
2023
Tier 1
CS / min
9.56
45.7
48 games · 106 peers
2023
Tier 1
Kill participation
69.0%
55.2
48 games · 106 peers
2023
Tier 1
Damage share
27.0%
23.8
48 games · 106 peers
2023
Tier 1
Gold diff @15
−429
8.3
48 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.55
91.4
48 games · 106 peers
2024
Tier 1
Damage / min
707
73.3
77 games · 102 peers
2024
Tier 1
CS / min
8.71
38.6
77 games · 102 peers
2024
Tier 1
Kill participation
67.6%
46.5
76 games · 102 peers
2024
Tier 1
Damage share
26.9%
48.5
77 games · 102 peers
2024
Tier 1
Gold diff @15
+36
54.4
77 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data.
2024
Tier 1
Vision / min
1.67
93.1
77 games · 102 peers
2025
Tier 1
Damage / min
742
63.5
22 games · 64 peers
2025
Tier 1
CS / min
8.55
1.6
22 games · 64 peers
2025
Tier 1
Kill participation
75.2%
96.8
22 games · 64 peers
2025
Tier 1
Damage share
26.2%
12.7
22 games · 64 peers
2025
Tier 1
Gold diff @15
−123
21.3
22 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data.
Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2020–2025 · All seasons · 25 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2021
2022
2023
2024
2025
Total
?Zeri
44
?Jinx
40
?Kai'Sa
38
?Senna
23
?Sivir
23
?Varus
22
?Xayah
22
?Kalista
20
All games
41
52
88
53
77
26
337
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 26. Number of individual games played in this selection. Based on 26 of 26 games.
Wins: 15. Number of games won in this selection. Based on 26 of 26 games.
Losses: 11. Number of games lost in this selection. Based on 26 of 26 games.
Win rate: 57.7%. The percentage of games won. Based on 26 of 26 games.
KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games.
Kills / game: 3.88. Average kills per game. Based on 26 of 26 games.
Deaths / game: 2.77. Average deaths per game. Based on 26 of 26 games.
Assists / game: 8.31. Average assists per game. Based on 26 of 26 games.
Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games.
CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games.
Gold / min: 424. Total gold gained per minute, averaged across games. Based on 26 of 26 games.
Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games.
Games: 77. Number of individual games played in this selection. Based on 77 of 77 games.
Wins: 39. Number of games won in this selection. Based on 77 of 77 games.
Losses: 38. Number of games lost in this selection. Based on 77 of 77 games.
Win rate: 50.6%. The percentage of games won. Based on 77 of 77 games.
KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games.
Kills / game: 4.77. Average kills per game. Based on 77 of 77 games.
Deaths / game: 2.95. Average deaths per game. Based on 77 of 77 games.
Assists / game: 5.99. Average assists per game. Based on 77 of 77 games.
Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games.
CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games.
Gold / min: 442. Total gold gained per minute, averaged across games. Based on 77 of 77 games.
Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 77 games. Games without the required stats are excluded.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Wins: 37. Number of games won in this selection. Based on 53 of 53 games.
Losses: 16. Number of games lost in this selection. Based on 53 of 53 games.
Win rate: 69.8%. The percentage of games won. Based on 53 of 53 games.
KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Kills / game: 4.60. Average kills per game. Based on 53 of 53 games.
Deaths / game: 2.89. Average deaths per game. Based on 53 of 53 games.
Assists / game: 6.79. Average assists per game. Based on 53 of 53 games.
Damage / min: 654. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.
CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Gold / min: 465. Total gold gained per minute, averaged across games. Based on 53 of 53 games.
Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games.
Games: 88. Number of individual games played in this selection. Based on 88 of 88 games.
Wins: 67. Number of games won in this selection. Based on 88 of 88 games.
Losses: 21. Number of games lost in this selection. Based on 88 of 88 games.
Win rate: 76.1%. The percentage of games won. Based on 88 of 88 games.
KDA: 4.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games.
Kills / game: 5.17. Average kills per game. Based on 88 of 88 games.
Deaths / game: 2.77. Average deaths per game. Based on 88 of 88 games.
Assists / game: 6.90. Average assists per game. Based on 88 of 88 games.
Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games.
CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games.
Gold / min: 471. Total gold gained per minute, averaged across games. Based on 88 of 88 games.
Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Wins: 41. Number of games won in this selection. Based on 52 of 52 games.
Losses: 11. Number of games lost in this selection. Based on 52 of 52 games.
Win rate: 78.8%. The percentage of games won. Based on 52 of 52 games.
KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Kills / game: 5.54. Average kills per game. Based on 52 of 52 games.
Deaths / game: 2.54. Average deaths per game. Based on 52 of 52 games.
Assists / game: 6.58. Average assists per game. Based on 52 of 52 games.
Damage / min: 551. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 8.67. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
Gold / min: 459. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Wins: 13. Number of games won in this selection. Based on 41 of 41 games.
Losses: 28. Number of games lost in this selection. Based on 41 of 41 games.
Win rate: 31.7%. The percentage of games won. Based on 41 of 41 games.
KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Kills / game: 3.00. Average kills per game. Based on 41 of 41 games.
Deaths / game: 3.95. Average deaths per game. Based on 41 of 41 games.
Assists / game: 6.15. Average assists per game. Based on 41 of 41 games.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Gold / min: 398. Total gold gained per minute, averaged across games. Based on 41 of 41 games.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #250 · 4 years with recorded achievements
Sty1e · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Sty1e · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Sty1e · 4 recorded Domestic titles. 2023 VCS 2023 Spring Playoffs; 2022 VCS 2022 Spring Playoffs; 2022 VCS 2022 Summer Playoffs; 2021 VCS 2021 Spring Playoffs. Includes verified championship, cup and conference trophies.
4
Domestic
Sty1e · No verified individual honor in this scope. Uncollected awards remain unknown.Career context
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.