Where Stunt stands
2018 · Support · Domestic games
William Chen
All leagues · All positions
2018 · Support · Domestic games
Games in this selection 12 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Stunt’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 39 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 202. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 0.60. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 7 of 39 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 161. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 2.57. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 84.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 4 of 39 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 2.09. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 48.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 39 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 106. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 2.23. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 81. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 2.44. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 59.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 39 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 174. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 2.08. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 97.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 39 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.57. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 86.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 39 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 3.22. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 39 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 341. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.78. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 46.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 39 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 235. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 0.52. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCSA 2018 · Summer | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 52.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 176. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 1.51. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| NA LCS 2018 · Spring | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 157. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 1.79. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 18 Aug 2018 | LCSA 2018 · Summer | 100 Thieves AcademyvsCLG Academy | Series ↗ | Braum | Loss | 0 / 4 / 7 |
| 18 Aug 2018 | LCSA 2018 · Summer | 100 Thieves AcademyvsCLG Academy | Series ↗ | Rakan | Loss | 0 / 3 / 10 |
| 17 Aug 2018 | LCSA 2018 · Summer | 100 Thieves AcademyvsCLG Academy | Series ↗ | Braum | Win | 0 / 0 / 8 |
| 17 Aug 2018 | LCSA 2018 · Summer | 100 Thieves AcademyvsCLG Academy | Series ↗ | Tahm Kench | Loss | 0 / 3 / 0 |
| 17 Aug 2018 | LCSA 2018 · Summer | 100 Thieves AcademyvsCLG Academy | Series ↗ | Braum | Win | 0 / 0 / 9 |
| 10 Aug 2018 | LCSA 2018 · Summer | 100 Thieves AcademyvsTSM Academy | Series ↗ | Soraka | Win | 0 / 0 / 8 |
| 10 Aug 2018 | LCSA 2018 · Summer | 100 Thieves AcademyvsTeam Liquid Academy | Series ↗ | Rakan | Loss | 1 / 4 / 15 |
| 3 Aug 2018 | LCSA 2018 · Summer | 100 Thieves AcademyvsEcho Fox Academy | Series ↗ | Rakan | Win | 1 / 1 / 11 |
| 2 Aug 2018 | LCSA 2018 · Summer | 100 Thieves AcademyvsCloud9 Academy | Series ↗ | Alistar | Loss | 2 / 5 / 2 |
| 27 Jul 2018 | LCSA 2018 · Summer | 100 Thieves AcademyvsGolden Guardians Academy | Series ↗ | Rakan | Win | 2 / 1 / 10 |
| 27 Jul 2018 | LCSA 2018 · Summer | 100 Thieves AcademyvsOpTic Gaming Academy | Series ↗ | Alistar | Win | 1 / 4 / 9 |
| 20 Jul 2018 | LCSA 2018 · Summer | 100 Thieves AcademyvsFlyQuest Academy | Series ↗ | Shen | Loss | 2 / 4 / 6 |
| 19 Jul 2018 | LCSA 2018 · Summer | 100 Thieves AcademyvsCLG Academy | Series ↗ | Shen | Win | 0 / 3 / 6 |
| 19 Jul 2018 | LCSA 2018 · Summer | 100 Thieves AcademyvsClutch Gaming Academy | Series ↗ | Shen | Loss | 2 / 6 / 6 |
| 14 Jul 2018 | LCSA 2018 · Summer | 100 Thieves AcademyvsTSM Academy | Series ↗ | Shen | Win | 1 / 0 / 12 |
| 13 Jul 2018 | LCSA 2018 · Summer | 100 Thieves AcademyvsTeam Liquid Academy | Series ↗ | Fiddlesticks | Win | 0 / 5 / 6 |
| 29 Jun 2018 | LCSA 2018 · Summer | 100 Thieves AcademyvsFlyQuest Academy | Series ↗ | Tahm Kench | Loss | 1 / 1 / 0 |
| 28 Jun 2018 | LCSA 2018 · Summer | 100 Thieves AcademyvsClutch Gaming Academy | Series ↗ | Rakan | Loss | 0 / 3 / 0 |
| 28 Jun 2018 | LCSA 2018 · Summer | 100 Thieves AcademyvsCLG Academy | Series ↗ | Rakan | Win | 0 / 4 / 13 |
| 23 Jun 2018 | LCSA 2018 · Summer | 100 Thieves AcademyvsEcho Fox Academy | Series ↗ | Taric | Win | 1 / 2 / 4 |
| 21 Jun 2018 | LCSA 2018 · Summer | 100 Thieves AcademyvsCloud9 Academy | Series ↗ | Rakan | Loss | 0 / 5 / 1 |
| 15 Jun 2018 | LCSA 2018 · Summer | 100 Thieves AcademyvsGolden Guardians Academy | Series ↗ | Rakan | Win | 4 / 2 / 17 |
| 15 Jun 2018 | LCSA 2018 · Summer | 100 Thieves AcademyvsOpTic Gaming Academy | Series ↗ | Nautilus | Loss | 2 / 3 / 3 |
| 18 Mar 2018 | NA LCS 2018 · Spring | FlyQuestvsCloud9 | Series ↗ | Braum | Win | 2 / 2 / 13 |
| 17 Mar 2018 | NA LCS 2018 · Spring | FlyQuestvsEcho Fox | Series ↗ | Tahm Kench | Loss | 1 / 3 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2015–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 160 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 0.92 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Kill participation | 85.7% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage share | 12.5% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | −159 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 205 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 1.59 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 100.0% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 11.4% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | +161 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 169 | 30.2 | 21 games · 107 peers |
| 2017 | Tier 1 | CS / min | 0.81 | 14.6 | 21 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 76.1% | 98.4 | 21 games · 124 peers |
| 2017 | Tier 1 | Damage share | 8.3% | 17.0 | 21 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −21 | 42.5 | 21 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.00 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 157 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 1.79 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 83.2% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 8.8% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −65 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 2.17 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 185 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 1.41 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 83.8% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 10.6% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | +274 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.99 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 133 | 18.6 | 34 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.08 | 29.2 | 34 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 62.2% | 11.7 | 33 games · 121 peers |
| 2020 | Tier 1 | Damage share | 7.8% | 33.1 | 34 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −42 | 33.9 | 34 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.54 | 63.6 | 34 games · 119 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. Season labels follow the competition season.
2015–2026 · All seasons · 28 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Braum | 46 | ||||||||
| Rakan | 28 | ||||||||
| Nautilus | 23 | ||||||||
| Karma | 13 | ||||||||
| Nami | 11 | ||||||||
| Taric | 11 | ||||||||
| Alistar | 10 | ||||||||
| Tahm Kench | 9 | ||||||||
| All games | 2 | 36 | 21 | 39 | 55 | 34 | 23 | 5 | 215 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 0.80. Average kills per game. Based on 5 of 5 games. | Deaths / game: 3.60. Average deaths per game. Based on 5 of 5 games. | Assists / game: 9.80. Average assists per game. Based on 5 of 5 games. | Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 262. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 82.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2025 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 14. Number of games won in this selection. Based on 23 of 23 games. | Losses: 9. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 60.9%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 0.87. Average kills per game. Based on 23 of 23 games. | Deaths / game: 3.65. Average deaths per game. Based on 23 of 23 games. | Assists / game: 11.74. Average assists per game. Based on 23 of 23 games. | Damage / min: 227. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 260. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 77.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 2020 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 14. Number of games won in this selection. Based on 34 of 34 games. | Losses: 20. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 41.2%. The percentage of games won. Based on 34 of 34 games. | KDA: 1.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 0.65. Average kills per game. Based on 34 of 34 games. | Deaths / game: 3.79. Average deaths per game. Based on 34 of 34 games. | Assists / game: 5.74. Average assists per game. Based on 34 of 34 games. | Damage / min: 133. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 219. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 62.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 34 games. Games without the required stats are excluded. |
| 2019 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 32. Number of games won in this selection. Based on 55 of 55 games. | Losses: 23. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 58.2%. The percentage of games won. Based on 55 of 55 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 0.87. Average kills per game. Based on 55 of 55 games. | Deaths / game: 3.60. Average deaths per game. Based on 55 of 55 games. | Assists / game: 9.25. Average assists per game. Based on 55 of 55 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 1.68. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 264. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2018 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 18. Number of games won in this selection. Based on 39 of 39 games. | Losses: 21. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 46.2%. The percentage of games won. Based on 39 of 39 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 0.77. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.77. Average deaths per game. Based on 39 of 39 games. | Assists / game: 7.00. Average assists per game. Based on 39 of 39 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 1.62. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 252. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2017 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 15. Number of games won in this selection. Based on 21 of 21 games. | Losses: 6. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 71.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 0.62. Average kills per game. Based on 21 of 21 games. | Deaths / game: 2.90. Average deaths per game. Based on 21 of 21 games. | Assists / game: 9.71. Average assists per game. Based on 21 of 21 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 0.81. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 271. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2016 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 23. Number of games won in this selection. Based on 36 of 36 games. | Losses: 13. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 63.9%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 0.47. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.53. Average deaths per game. Based on 36 of 36 games. | Assists / game: 9.31. Average assists per game. Based on 36 of 36 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 1.02. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 271. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2015 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 0.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 4.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 4.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 202. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2019 Spring Playoffs | 100 Thieves | 2 |
| LCS 2020 Spring Playoffs | 100 Thieves | 28 |
| LCS 2020 Summer Playoffs | 100 Thieves | 6 |
| NA LCS 2016 Spring Playoffs | Echo Fox | 1 |
| NA LCS 2017 Spring Playoffs | Phoenix1 | 13 |
| NA LCS 2017 Spring Playoffs | Dignitas | 3 |
| NA LCS 2018 Spring Playoffs | FlyQuest | 16 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · NA LCS 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2019 · LCS 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCS 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · NA LCS 2016 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · NA LCS 2018 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCS 2020 Spring Playoffs2020 · LCS · 100 Thieves | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 28 games played.
|
| LCS 2020 Summer Playoffs2020 · LCS · 100 Thieves | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| LCS 2019 Spring Playoffs2019 · LCS · 100 Thieves | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 2 games played.
|
| NA LCS 2018 Spring Playoffs2018 · NA LCS · FlyQuest | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 16 games played.
|
| NA LCS 2017 Spring Playoffs2017 · NA LCS · Phoenix1 | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 13 games played.
|
| NA LCS 2016 Spring Playoffs2016 · NA LCS · Echo Fox | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
No results in this selection.