Games Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.23
Win rate Win rate: 30.4%. The percentage of games won. Based on 23 of 23 games.30.4%
KDA KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.2.34
Damage / min Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.703
CS / min CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.8.27
Kill participation Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 23 games. Games without the required stats are excluded.66.4%22 / 23 games
More statistics Totals, economy & laning +
WinsWins: 7. Number of games won in this selection. Based on 23 of 23 games.
LossesLosses: 16. Number of games lost in this selection. Based on 23 of 23 games.
KillsKills: 91. Total kills in games where kills are available. Based on 23 of 23 games.
DeathsDeaths: 94. Total deaths in games where deaths are available. Based on 23 of 23 games.
AssistsAssists: 129. Total assists in games where assists are available. Based on 23 of 23 games.
Gold / minGold / min: 400. Total gold gained per minute, averaged across games. Based on 23 of 23 games.
Damage share
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Stay stands.
2025 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 703 damage per minute. Percentile: 20%. Rank: 13th of 16703
Value: 703 damage per minute. Percentile: 20%. Rank: 13th of 16
Value: 8.27 CS per minute. Percentile: 7%. Rank: 15th of 168.27
Value: 8.27 CS per minute. Percentile: 7%. Rank: 15th of 16
Value: 66.4% kill participation. Percentile: 60%. Rank: 7th of 1666.4%
Value: 66.4% kill participation. Percentile: 60%. Rank: 7th of 16
Value: 27.3% damage share. Percentile: 67%. Rank: 6th of 1627.3%
Value: 27.3% damage share. Percentile: 67%. Rank: 6th of 16
Value: 0.99 vision score per minute. Percentile: 27%. Rank: 12th of 160.99
Value: 0.99 vision score per minute. Percentile: 27%. Rank: 12th of 16
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 10 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
23 games
Opponent
WinsLosses
Win rate
BGJBilibili Gaming JuniorBilibili Gaming Junior: 0 wins, 5 losses in 5 recorded games, 0.0% win rate. 2025.0%
TECTop Esports ChallengerTop Esports Challenger: 0 wins, 5 losses in 5 recorded games, 0.0% win rate. 2025.0%
LGYLGD Gaming Young TeamLGD Gaming Young Team: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2025.67%
LALNG AcademyLNG Academy: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2025.67%
WGYWeibo Gaming Youth TeamWeibo Gaming Youth Team: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2025.33%
ALAnyone's Legend.YoungAnyone's Legend.Young: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2025.0%
OMGOh My God AcademyOh My God Academy: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2025.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
0 games
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 23 games without a complete snapshot are excluded.
The games behind the player
Every game, a story.
Explore Stay’s 2025 performances. Select a point to open its story.
23 plotted games
WinLoss— Median in selection
23 / 23 selected games have both values.Median damage / min: 682
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
10 champions in this selection
10 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?5 of 23 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 23 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 772. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded.
?3 of 23 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 23 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 797. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 23 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 646. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 23 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 704. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.28. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 51.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 23 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 969. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.16. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 23 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 1,140. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 88.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 23 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 23 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 754. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 10 rows
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games.
KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 721. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 650. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.84. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Bot (ADC) · 2020–2025 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2025
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
622
—
At least 20 games and 20 valid observations required
2021
Tier 1
CS / min
6.37
—
At least 20 games and 20 valid observations required
2021
Tier 1
Kill participation
80.0%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage share
28.6%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2021
Tier 1
Vision / min
0.61
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage / min
495
—
At least 20 games and 20 valid observations required
2022
Tier 1
CS / min
8.49
—
At least 20 games and 20 valid observations required
2022
Tier 1
Kill participation
71.1%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage share
27.0%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.00
—
At least 20 games and 20 valid observations required
2023
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage / min
684
57.4
25 games · 102 peers
2024
Tier 1
CS / min
8.71
37.6
25 games · 102 peers
2024
Tier 1
Kill participation
65.3%
25.7
25 games · 102 peers
2024
Tier 1
Damage share
27.3%
56.4
25 games · 102 peers
2024
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
Damage share: 27.3%. The player's share of team damage to enemy champions, averaged across games. Based on 23 of 23 games.
Earned gold shareThe player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. The required stats are unavailable for this selection. Based on 0 of 23 games.0 / 23 games
Gold diff @15Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 23 games.0 / 23 games
CS diff @15Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 23 games.0 / 23 games
XP diff @15Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. The required stats are unavailable for this selection. Based on 0 of 23 games.0 / 23 games
Vision score / minVision score / min: 0.99. Vision score per minute, averaged across games where the statistic is supported. Based on 23 of 23 games.
Bars show how often the player chose each champion in this selection.
About team history
Dates show the first and last game with each team in this selection, not contract dates. Historical team names are kept as they appeared in games.
Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2020–2025 · All seasons · 23 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2021
2022
2023
2024
2025
Total
?Aphelios
45
?Zeri
35
?Kai'Sa
33
?Xayah
25
?Ezreal
20
?Jinx
19
?Tristana
16
?Jhin
13
All games
22
61
63
61
44
23
274
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Wins: 7. Number of games won in this selection. Based on 23 of 23 games.
Losses: 16. Number of games lost in this selection. Based on 23 of 23 games.
Win rate: 30.4%. The percentage of games won. Based on 23 of 23 games.
KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Kills / game: 3.96. Average kills per game. Based on 23 of 23 games.
Deaths / game: 4.09. Average deaths per game. Based on 23 of 23 games.
Assists / game: 5.61. Average assists per game. Based on 23 of 23 games.
Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Gold / min: 400. Total gold gained per minute, averaged across games. Based on 23 of 23 games.
Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 23 games. Games without the required stats are excluded.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 26. Number of games won in this selection. Based on 44 of 44 games.
Losses: 18. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 59.1%. The percentage of games won. Based on 44 of 44 games.
KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 3.93. Average kills per game. Based on 44 of 44 games.
Deaths / game: 2.36. Average deaths per game. Based on 44 of 44 games.
Assists / game: 5.27. Average assists per game. Based on 44 of 44 games.
Damage / min: 725. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 9.33. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Gold / min: 448. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 36. Number of games won in this selection. Based on 61 of 61 games.
Losses: 25. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 59.0%. The percentage of games won. Based on 61 of 61 games.
KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 4.52. Average kills per game. Based on 61 of 61 games.
Deaths / game: 2.62. Average deaths per game. Based on 61 of 61 games.
Assists / game: 6.79. Average assists per game. Based on 61 of 61 games.
Damage / min: 725. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.
CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 458. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 27. Number of games won in this selection. Based on 63 of 63 games.
Losses: 36. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 42.9%. The percentage of games won. Based on 63 of 63 games.
KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 4.25. Average kills per game. Based on 63 of 63 games.
Deaths / game: 2.40. Average deaths per game. Based on 63 of 63 games.
Assists / game: 5.68. Average assists per game. Based on 63 of 63 games.
Damage / min: 640. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games.
CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.
Gold / min: 441. Total gold gained per minute, averaged across games. Based on 63 of 63 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 37. Number of games won in this selection. Based on 61 of 61 games.
Losses: 24. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 60.7%. The percentage of games won. Based on 61 of 61 games.
KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 5.25. Average kills per game. Based on 61 of 61 games.
Deaths / game: 3.28. Average deaths per game. Based on 61 of 61 games.
Assists / game: 5.72. Average assists per game. Based on 61 of 61 games.
Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games.
CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 437. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Wins: 15. Number of games won in this selection. Based on 22 of 22 games.
Losses: 7. Number of games lost in this selection. Based on 22 of 22 games.
Win rate: 68.2%. The percentage of games won. Based on 22 of 22 games.
KDA: 5.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Kills / game: 4.18. Average kills per game. Based on 22 of 22 games.
Deaths / game: 1.86. Average deaths per game. Based on 22 of 22 games.
Assists / game: 6.91. Average assists per game. Based on 22 of 22 games.
Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 22 games. Games without the required stats are excluded.
CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Gold / min: 441. Total gold gained per minute, averaged across games. Based on 22 of 22 games.
Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games.
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Select a season to update the statistics, champions and game history.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.