Games Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.48
Win rate Win rate: 43.8%. The percentage of games won. Based on 48 of 48 games.43.8%
KDA KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.3.30
Damage / min Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.409
CS / min CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.8.25
Kill participation Kill participation: 51.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games.51.8%
More statistics Totals, economy & laning +
WinsWins: 21. Number of games won in this selection. Based on 48 of 48 games.
LossesLosses: 27. Number of games lost in this selection. Based on 48 of 48 games.
KillsKills: 88. Total kills in games where kills are available. Based on 48 of 48 games.
DeathsDeaths: 91. Total deaths in games where deaths are available. Based on 48 of 48 games.
AssistsAssists: 212. Total assists in games where assists are available. Based on 48 of 48 games.
Gold / minGold / min: 378. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Damage shareDamage share: 19.6%. The player's share of team damage to enemy champions, averaged across games. Based on 48 of 48 games.
Earned gold shareEarned gold share: 22.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 48 of 48 games.
Gold diff @15Gold diff @15: −9. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 48 of 48 games.
CS diff @15CS diff @15: −4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 48 of 48 games.
XP diff @15XP diff @15: −32. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 48 of 48 games.
Vision score / minVision score / min: 1.17. Vision score per minute, averaged across games where the statistic is supported. Based on 48 of 48 games.
A closer look
The season in focus.
All leagues · All positions
2023
Showing 2023 statistics
Performance passport
Where Ssumday stands.
2023 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 409 damage per minute. Percentile: 5%. Rank: 95th of 100409
Value: 409 damage per minute. Percentile: 5%. Rank: 95th of 100
Value: 8.25 CS per minute. Percentile: 82%. Rank: 19th of 1008.25
Value: 8.25 CS per minute. Percentile: 82%. Rank: 19th of 100
Value: 51.8% kill participation. Percentile: 34%. Rank: 66th of 10051.8%
Value: 51.8% kill participation. Percentile: 34%. Rank: 66th of 100
Value: 19.6% damage share. Percentile: 9%. Rank: 91st of 10019.6%
Value: 19.6% damage share. Percentile: 9%. Rank: 91st of 100
Value: −9 gold difference @15. Percentile: 43%. Rank: 47th of 81. LPL data missing · Percentile among 81 players with sufficient data.−9
Value: −9 gold difference @15. Percentile: 43%. Rank: 47th of 81. LPL data missing · Percentile among 81 players with sufficient data.
Value: 1.17 vision score per minute. Percentile: 88%. Rank: 13th of 1001.17
Value: 1.17 vision score per minute. Percentile: 88%. Rank: 13th of 100
GD15 · LPL data missing · Percentile among 81 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 12 champions
More space for less-played champions
1×
Champion roles · 2023
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
K'Sante18 games
K'Sante: 21.5% earned gold share and 16.0% damage share. Means across the same 18 games with both values available; 18 total champion games.16%
?
Renekton7 games
Renekton: 23.7% earned gold share and 17.3% damage share. Means across the same 7 games with both values available; 7 total champion games.17%
?
Sion5 games
Sion: 21.0% earned gold share and 26.2% damage share. Means across the same 5 games with both values available; 5 total champion games.26%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2023
Who has the edge?
The most familiar opponents. Every game counts.
48 games
Opponent
WinsLosses
Win rate
TLTeam LiquidTeam Liquid: 2 wins, 6 losses in 8 recorded games, 25.0% win rate. 2023.25%
GGGolden GuardiansGolden Guardians: 1 wins, 6 losses in 7 recorded games, 14.3% win rate. 2023.14%
CLGCounter Logic GamingCounter Logic Gaming: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2023.80%
DIDignitasDignitas: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2023.40%
CLCloud9Cloud9: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2023.25%
FLFlyQuestFlyQuest: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2023.75%
IMImmortalsImmortals: 2 wins, 2 losses in 4 recorded games, 50.0% win rate. 2023.50%
TSTSMTSM: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2023.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
48 games
50.0%win rate when ahead at 15 minutes 10 wins from 20 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Ssumday’s 2023 performances. Select a point to open its story.
48 plotted games
WinLoss— Median in selection
48 / 48 selected games have both values.Median damage / min: 390
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
12 champions in this selection
12 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?18 of 48 games in this selection.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 5. Number of games won in this selection. Based on 18 of 18 games.
Losses: 13. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
?7 of 48 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 335. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 39.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?5 of 48 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.86. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 51.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 48 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 48 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.06. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 45.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 48 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.00. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 71.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 48 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 711. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 48 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 9.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 516. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.93. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 49.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 48 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 30.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 48 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 27.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 12 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Win rate: 52.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 8.06. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 34.8%. The percentage of games won. Based on 23 of 23 games.
KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
6.11
—
At least 20 games and 20 valid observations required
2013
Tier 1
Kill participation
63.1%
—
At least 20 games and 20 valid observations required
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
7.96
100.0
34 games · 48 peers
2014
Tier 1
Kill participation
61.3%
87.2
34 games · 48 peers
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
346
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
8.10
98.8
89 games · 81 peers
2015
Tier 1
Kill participation
62.8%
41.8
88 games · 99 peers
2015
Tier 1
Damage share
21.2%
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
+140
73.9
89 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
478
92.0
108 games · 88 peers
2016
Tier 1
CS / min
8.17
95.1
108 games · 103 peers
2016
Tier 1
Kill participation
68.5%
84.9
108 games · 107 peers
2016
Tier 1
Damage share
23.3%
96.6
108 games · 88 peers
2016
Tier 1
Gold diff @15
+101
61.2
108 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
408
46.4
112 games · 111 peers
2017
Tier 1
CS / min
8.43
77.0
112 games · 127 peers
2017
Tier 1
Kill participation
66.8%
92.9
112 games · 127 peers
2017
Tier 1
Damage share
22.4%
62.7
112 games · 111 peers
2017
Tier 1
Gold diff @15
+16
52.7
112 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
2017
Tier 1
Vision / min
0.66
80.7
112 games · 110 peers
2018
Tier 1
Damage / min
423
57.1
59 games · 127 peers
2018
Tier 1
CS / min
8.90
81.7
59 games · 127 peers
2018
Tier 1
Kill participation
60.6%
69.6
58 games · 126 peers
2018
Tier 1
Damage share
24.2%
77.8
59 games · 127 peers
2018
Tier 1
Gold diff @15
+81
65.1
59 games · 127 peers
2018
Tier 1
Vision / min
1.27
96.3
59 games · 109 peers
2019
Tier 1
Damage / min
383
39.5
20 games · 130 peers
2019
Tier 1
CS / min
8.72
92.2
20 games · 130 peers
2019
Tier 1
Kill participation
54.8%
35.9
20 games · 129 peers
2019
Tier 1
Damage share
25.4%
89.9
20 games · 130 peers
2019
Tier 1
Gold diff @15
+188
73.4
20 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
1.13
94.6
20 games · 112 peers
2020
Tier 1
Damage / min
424
65.1
49 games · 127 peers
2020
Tier 1
CS / min
8.23
88.4
49 games · 130 peers
2020
Tier 1
Kill participation
60.1%
62.5
48 games · 129 peers
2020
Tier 1
Damage share
23.4%
62.7
49 games · 127 peers
2020
Tier 1
Gold diff @15
+98
70.6
49 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
1.20
100.0
49 games · 127 peers
2021
Tier 1
Damage / min
416
32.3
82 games · 125 peers
2021
Tier 1
CS / min
7.97
74.2
82 games · 125 peers
2021
Tier 1
Kill participation
57.5%
41.9
81 games · 125 peers
2021
Tier 1
Damage share
22.6%
41.9
82 games · 125 peers
2021
Tier 1
Gold diff @15
+32
56.2
82 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.30
100.0
82 games · 125 peers
2022
Tier 1
Damage / min
435
24.8
69 games · 118 peers
2022
Tier 1
CS / min
8.43
76.1
69 games · 118 peers
2022
Tier 1
Kill participation
60.0%
85.5
69 games · 118 peers
2022
Tier 1
Damage share
22.2%
17.9
69 games · 118 peers
2022
Tier 1
Gold diff @15
+60
54.2
69 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
2022
Tier 1
Vision / min
1.16
88.0
69 games · 118 peers
2023
Tier 1
Damage / min
409
5.1
48 games · 100 peers
2023
Tier 1
CS / min
8.25
81.8
48 games · 100 peers
2023
Tier 1
Kill participation
51.8%
34.3
48 games · 100 peers
2023
Tier 1
Damage share
19.6%
9.1
48 games · 100 peers
2023
Tier 1
Gold diff @15
−9
42.5
48 games · 81 peers · LPL data missing · Percentile among 81 players with sufficient data.
Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2013–2023 · All seasons · 68 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
Total
?Renekton
76
?Gnar
62
?Maokai
51
?Aatrox
49
?Shen
40
?Ornn
38
?Gangplank
33
?Fiora
28
All games
19
43
99
114
115
65
46
49
88
75
48
761
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 21. Number of games won in this selection. Based on 48 of 48 games.
Losses: 27. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 43.8%. The percentage of games won. Based on 48 of 48 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 1.83. Average kills per game. Based on 48 of 48 games.
Deaths / game: 1.90. Average deaths per game. Based on 48 of 48 games.
Assists / game: 4.42. Average assists per game. Based on 48 of 48 games.
Damage / min: 409. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games.
CS / min: 8.25. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 378. Total gold gained per minute, averaged across games. Based on 48 of 48 games.
Kill participation: 51.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 43. Number of games won in this selection. Based on 75 of 75 games.
Losses: 32. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 57.3%. The percentage of games won. Based on 75 of 75 games.
KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 2.59. Average kills per game. Based on 75 of 75 games.
Deaths / game: 1.81. Average deaths per game. Based on 75 of 75 games.
Assists / game: 4.87. Average assists per game. Based on 75 of 75 games.
Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 395. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 75 games.
Games: 88. Number of individual games played in this selection. Based on 88 of 88 games.
Wins: 54. Number of games won in this selection. Based on 88 of 88 games.
Losses: 34. Number of games lost in this selection. Based on 88 of 88 games.
Win rate: 61.4%. The percentage of games won. Based on 88 of 88 games.
KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games.
Kills / game: 2.39. Average kills per game. Based on 88 of 88 games.
Deaths / game: 2.45. Average deaths per game. Based on 88 of 88 games.
Assists / game: 5.34. Average assists per game. Based on 88 of 88 games.
Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 88 of 88 games.
CS / min: 7.96. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games.
Gold / min: 382. Total gold gained per minute, averaged across games. Based on 88 of 88 games.
Kill participation: 57.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 88 games. Games without the required stats are excluded.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Wins: 20. Number of games won in this selection. Based on 49 of 49 games.
Losses: 29. Number of games lost in this selection. Based on 49 of 49 games.
Win rate: 40.8%. The percentage of games won. Based on 49 of 49 games.
KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Kills / game: 2.33. Average kills per game. Based on 49 of 49 games.
Deaths / game: 1.98. Average deaths per game. Based on 49 of 49 games.
Assists / game: 4.04. Average assists per game. Based on 49 of 49 games.
Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Gold / min: 387. Total gold gained per minute, averaged across games. Based on 49 of 49 games.
Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 24. Number of games won in this selection. Based on 46 of 46 games.
Losses: 22. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games.
KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Kills / game: 3.04. Average kills per game. Based on 46 of 46 games.
Deaths / game: 1.87. Average deaths per game. Based on 46 of 46 games.
Assists / game: 3.80. Average assists per game. Based on 46 of 46 games.
Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 9.17. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Gold / min: 433. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Kill participation: 53.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games.
Games: 65. Number of individual games played in this selection. Based on 65 of 65 games.
Wins: 36. Number of games won in this selection. Based on 65 of 65 games.
Losses: 29. Number of games lost in this selection. Based on 65 of 65 games.
Win rate: 55.4%. The percentage of games won. Based on 65 of 65 games.
KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games.
Kills / game: 2.58. Average kills per game. Based on 65 of 65 games.
Deaths / game: 1.69. Average deaths per game. Based on 65 of 65 games.
Assists / game: 4.58. Average assists per game. Based on 65 of 65 games.
Damage / min: 421. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games.
CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games.
Gold / min: 398. Total gold gained per minute, averaged across games. Based on 65 of 65 games.
Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded.
Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.
Wins: 56. Number of games won in this selection. Based on 115 of 115 games.
Losses: 59. Number of games lost in this selection. Based on 115 of 115 games.
Win rate: 48.7%. The percentage of games won. Based on 115 of 115 games.
KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.
Kills / game: 2.28. Average kills per game. Based on 115 of 115 games.
Deaths / game: 2.13. Average deaths per game. Based on 115 of 115 games.
Assists / game: 5.49. Average assists per game. Based on 115 of 115 games.
Damage / min: 410. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games.
CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games.
Gold / min: 381. Total gold gained per minute, averaged across games. Based on 115 of 115 games.
Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 115 games.
Games: 114. Number of individual games played in this selection. Based on 114 of 114 games.
Wins: 71. Number of games won in this selection. Based on 114 of 114 games.
Losses: 43. Number of games lost in this selection. Based on 114 of 114 games.
Win rate: 62.3%. The percentage of games won. Based on 114 of 114 games.
KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games.
Kills / game: 3.18. Average kills per game. Based on 114 of 114 games.
Deaths / game: 2.43. Average deaths per game. Based on 114 of 114 games.
Assists / game: 6.13. Average assists per game. Based on 114 of 114 games.
Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games.
CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games.
Gold / min: 402. Total gold gained per minute, averaged across games. Based on 114 of 114 games.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 114 games.
Games: 99. Number of individual games played in this selection. Based on 99 of 99 games.
Wins: 55. Number of games won in this selection. Based on 99 of 99 games.
Losses: 44. Number of games lost in this selection. Based on 99 of 99 games.
Win rate: 55.6%. The percentage of games won. Based on 99 of 99 games.
KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games.
Kills / game: 2.57. Average kills per game. Based on 99 of 99 games.
Deaths / game: 1.97. Average deaths per game. Based on 99 of 99 games.
Assists / game: 5.64. Average assists per game. Based on 99 of 99 games.
Damage / min: 351. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games.
CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games.
Gold / min: 361. Total gold gained per minute, averaged across games. Based on 99 of 99 games.
Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 99 games. Games without the required stats are excluded.
Games: 43. Number of individual games played in this selection. Based on 43 of 43 games.
Wins: 24. Number of games won in this selection. Based on 43 of 43 games.
Losses: 19. Number of games lost in this selection. Based on 43 of 43 games.
Win rate: 55.8%. The percentage of games won. Based on 43 of 43 games.
KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games.
Kills / game: 3.28. Average kills per game. Based on 43 of 43 games.
Deaths / game: 2.37. Average deaths per game. Based on 43 of 43 games.
Assists / game: 7.56. Average assists per game. Based on 43 of 43 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 43 games.
CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games.
Gold / min: 384. Total gold gained per minute, averaged across games. Based on 23 of 43 games. Games without the required stats are excluded.
Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 9. Number of games won in this selection. Based on 19 of 19 games.
Losses: 10. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 47.4%. The percentage of games won. Based on 19 of 19 games.
KDA: 3.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Kills / game: 4.26. Average kills per game. Based on 19 of 19 games.
Deaths / game: 3.16. Average deaths per game. Based on 19 of 19 games.
Assists / game: 6.05. Average assists per game. Based on 19 of 19 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 19 games.
CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 19 games.
Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #126 · 11 years with recorded achievements
Ssumday · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Ssumday · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Ssumday · 2 recorded Domestic titles. 2021 LCS 2021 Championship; 2014 Champions 2014 Summer. Includes verified championship, cup and conference trophies.
Ssumday · 10 recorded major honors. All-Pro 1st team: 3; All-Pro 2nd team: 3; All-Pro 3rd team: 3; Points-based MVP: 1. Scoring depends on the selected policy.Contributes to score
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2020 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2022 · 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2023 · 3rd LCS All-Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd LCS All-Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2017 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2017 · NA LCS · na-lcs-2017-summer. Ssumday.
2018 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2018 · NA LCS · na-lcs-2018-spring. Ssumday.
2018 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
proteam · 2018 · NA LCS · na-lcs-2018-summer. Ssumday.
2017 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2017 · NA LCS · na-lcs-2017-spring. Ssumday.
2015 · Regular Season MVP (points) · 8 points. Official MVP selected by cumulative match MVP points in an approved program: 8 points for this distinct award. Individual match awards are not counted again.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.