Games Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.42
Win rate Win rate: 35.7%. The percentage of games won. Based on 42 of 42 games.35.7%
KDA KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.3.04
Damage / min Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.703
CS / min CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.8.30
Kill participation Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games.69.0%
More statistics Totals, economy & laning +
WinsWins: 15. Number of games won in this selection. Based on 42 of 42 games.
LossesLosses: 27. Number of games lost in this selection. Based on 42 of 42 games.
KillsKills: 156. Total kills in games where kills are available. Based on 42 of 42 games.
DeathsDeaths: 121. Total deaths in games where deaths are available. Based on 42 of 42 games.
AssistsAssists: 212. Total assists in games where assists are available. Based on 42 of 42 games.
Gold / minGold / min: 421. Total gold gained per minute, averaged across games. Based on 42 of 42 games.
Damage shareDamage share: 29.4%. The player's share of team damage to enemy champions, averaged across games. Based on 42 of 42 games.
Earned gold shareEarned gold share: 26.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 42 of 42 games.
Gold diff @15Gold diff @15: −289. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 42 of 42 games.
CS diff @15CS diff @15: −6. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 42 of 42 games.
XP diff @15XP diff @15: −118. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 42 of 42 games.
Vision score / minVision score / min: 1.51. Vision score per minute, averaged across games where the statistic is supported. Based on 42 of 42 games.
A closer look
The season in focus.
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where Ssol stands.
2024 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 703 damage per minute. Percentile: 69%. Rank: 32nd of 102703
Value: 703 damage per minute. Percentile: 69%. Rank: 32nd of 102
Value: 8.30 CS per minute. Percentile: 19%. Rank: 83rd of 1028.30
Value: 8.30 CS per minute. Percentile: 19%. Rank: 83rd of 102
Value: 69.0% kill participation. Percentile: 59%. Rank: 42nd of 10269.0%
Value: 69.0% kill participation. Percentile: 59%. Rank: 42nd of 102
Value: 29.4% damage share. Percentile: 93%. Rank: 8th of 10229.4%
Value: 29.4% damage share. Percentile: 93%. Rank: 8th of 102
Value: −289 gold difference @15. Percentile: 23%. Rank: 62nd of 80. LPL data missing · Percentile among 80 players with sufficient data.−289
Value: −289 gold difference @15. Percentile: 23%. Rank: 62nd of 80. LPL data missing · Percentile among 80 players with sufficient data.
Value: 1.51 vision score per minute. Percentile: 76%. Rank: 25th of 1021.51
Value: 1.51 vision score per minute. Percentile: 76%. Rank: 25th of 102
GD15 · LPL data missing · Percentile among 80 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 13 champions
More space for less-played champions
1×
Champion roles · 2024
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Kai'Sa7 games
Kai'Sa: 28.6% earned gold share and 26.5% damage share. Means across the same 7 games with both values available; 7 total champion games.27%
?
Senna6 games
Senna: 19.1% earned gold share and 29.8% damage share. Means across the same 6 games with both values available; 6 total champion games.30%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents. Every game counts.
42 games
Opponent
WinsLosses
Win rate
VEV3 EsportsV3 Esports: 4 wins, 6 losses in 10 recorded games, 40.0% win rate. 2024.40%
BCTBurning Core ToyamaBurning Core Toyama: 7 wins, 1 losses in 8 recorded games, 87.5% win rate. 2024.88%
DFDetonatioN FocusMeDetonatioN FocusMe: 0 wins, 8 losses in 8 recorded games, 0.0% win rate. 2024.0%
QDQT DIG∞QT DIG∞: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2024.38%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
42 games
57.1%win rate when ahead at 15 minutes 8 wins from 14 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Ssol’s 2024 performances. Select a point to open its story.
42 plotted games
WinLoss— Median in selection
42 / 42 selected games have both values.Median damage / min: 726
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
13 champions in this selection
13 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?7 of 42 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 636. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 42 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 5. Number of games won in this selection. Based on 6 of 6 games.
Losses: 1. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 7.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 864. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 2.33. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 91.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 42 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 955. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 42 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 42 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 705. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.46. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 42.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 42 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 756. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 42 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 7.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 661. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 10.19. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 89.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 42 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 743. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 42 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 733. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 10.68. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 42 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.12. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 13 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 35.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 3.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 664. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 36.4%. The percentage of games won. Based on 22 of 22 games.
KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 739. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage / min
519
35.9
47 games · 93 peers
2016
Tier 1
CS / min
9.02
82.9
47 games · 112 peers
2016
Tier 1
Kill participation
72.8%
79.8
46 games · 115 peers
2016
Tier 1
Damage share
29.4%
85.9
47 games · 93 peers
2016
Tier 1
Gold diff @15
+31
53.8
47 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
527
63.6
62 games · 108 peers
2017
Tier 1
CS / min
9.61
95.1
62 games · 124 peers
2017
Tier 1
Kill participation
71.5%
95.9
61 games · 123 peers
2017
Tier 1
Damage share
29.8%
96.3
62 games · 108 peers
2017
Tier 1
Gold diff @15
−74
46.7
62 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data.
2017
Tier 1
Vision / min
0.00
5.0
56 games · 101 peers
2018
Tier 1
Damage / min
543
42.7
58 games · 132 peers
2018
Tier 1
CS / min
10.24
85.5
58 games · 132 peers
2018
Tier 1
Kill participation
72.3%
84.7
57 games · 132 peers
2018
Tier 1
Damage share
33.3%
94.7
58 games · 132 peers
2018
Tier 1
Gold diff @15
−94
37.4
58 games · 132 peers
2018
Tier 1
Vision / min
1.32
79.5
58 games · 113 peers
2019
Tier 1
Damage / min
485
—
At least 20 games and 20 valid observations required
2019
Tier 1
CS / min
10.05
—
At least 20 games and 20 valid observations required
2019
Tier 1
Kill participation
61.8%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Damage share
28.0%
—
At least 20 games and 20 valid observations required
2019
Tier 1
Gold diff @15
−636
—
At least 20 games and 20 valid observations required
2019
Tier 1
Vision / min
1.28
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage / min
534
—
At least 20 games and 20 valid observations required
2020
Tier 1
CS / min
8.78
—
At least 20 games and 20 valid observations required
2020
Tier 1
Kill participation
49.5%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage share
27.7%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Gold diff @15
−693
—
At least 20 games and 20 valid observations required
2020
Tier 1
Vision / min
1.22
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage / min
659
99.2
44 games · 131 peers
2021
Tier 1
CS / min
9.22
69.2
44 games · 131 peers
2021
Tier 1
Kill participation
76.5%
97.7
44 games · 131 peers
2021
Tier 1
Damage share
33.7%
99.2
44 games · 131 peers
2021
Tier 1
Gold diff @15
+177
72.3
44 games · 113 peers · Percentile among 113 players with sufficient data.
2021
Tier 1
Vision / min
1.41
69.0
44 games · 130 peers
2022
Tier 1
Damage / min
669
99.1
63 games · 116 peers
2022
Tier 1
CS / min
9.53
75.7
63 games · 116 peers
2022
Tier 1
Kill participation
78.1%
100.0
63 games · 116 peers
2022
Tier 1
Damage share
34.8%
100.0
63 games · 116 peers
2022
Tier 1
Gold diff @15
+303
81.1
63 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data.
2022
Tier 1
Vision / min
1.37
70.4
63 games · 116 peers
2023
Tier 1
Damage / min
809
100.0
30 games · 106 peers
2023
Tier 1
CS / min
9.74
63.8
30 games · 106 peers
2023
Tier 1
Kill participation
74.3%
95.2
30 games · 106 peers
2023
Tier 1
Damage share
33.1%
99.0
30 games · 106 peers
2023
Tier 1
Gold diff @15
+73
61.9
30 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.31
48.6
30 games · 106 peers
2024
Tier 1
Damage / min
703
69.3
42 games · 102 peers
2024
Tier 1
CS / min
8.30
18.8
42 games · 102 peers
2024
Tier 1
Kill participation
69.0%
59.4
42 games · 102 peers
2024
Tier 1
Damage share
29.4%
93.1
42 games · 102 peers
2024
Tier 1
Gold diff @15
−289
22.8
42 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data.
Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2024 · All seasons · 29 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
Total
?Ezreal
68
?Jhin
44
?Xayah
41
?Kai'Sa
32
?Ashe
30
?Aphelios
29
?Kalista
29
?Varus
29
All games
4
71
129
100
9
4
44
63
30
42
496
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 42. Number of individual games played in this selection. Based on 42 of 42 games.
Wins: 15. Number of games won in this selection. Based on 42 of 42 games.
Losses: 27. Number of games lost in this selection. Based on 42 of 42 games.
Win rate: 35.7%. The percentage of games won. Based on 42 of 42 games.
KDA: 3.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games.
Kills / game: 3.71. Average kills per game. Based on 42 of 42 games.
Deaths / game: 2.88. Average deaths per game. Based on 42 of 42 games.
Assists / game: 5.05. Average assists per game. Based on 42 of 42 games.
Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games.
CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games.
Gold / min: 421. Total gold gained per minute, averaged across games. Based on 42 of 42 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Wins: 16. Number of games won in this selection. Based on 30 of 30 games.
Losses: 14. Number of games lost in this selection. Based on 30 of 30 games.
Win rate: 53.3%. The percentage of games won. Based on 30 of 30 games.
KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Kills / game: 5.90. Average kills per game. Based on 30 of 30 games.
Deaths / game: 2.67. Average deaths per game. Based on 30 of 30 games.
Assists / game: 5.97. Average assists per game. Based on 30 of 30 games.
Damage / min: 809. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 9.74. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Gold / min: 477. Total gold gained per minute, averaged across games. Based on 30 of 30 games.
Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games.
Games: 63. Number of individual games played in this selection. Based on 63 of 63 games.
Wins: 36. Number of games won in this selection. Based on 63 of 63 games.
Losses: 27. Number of games lost in this selection. Based on 63 of 63 games.
Win rate: 57.1%. The percentage of games won. Based on 63 of 63 games.
KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games.
Kills / game: 4.60. Average kills per game. Based on 63 of 63 games.
Deaths / game: 2.37. Average deaths per game. Based on 63 of 63 games.
Assists / game: 5.95. Average assists per game. Based on 63 of 63 games.
Damage / min: 669. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games.
CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games.
Gold / min: 462. Total gold gained per minute, averaged across games. Based on 63 of 63 games.
Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 25. Number of games won in this selection. Based on 44 of 44 games.
Losses: 19. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 56.8%. The percentage of games won. Based on 44 of 44 games.
KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 4.11. Average kills per game. Based on 44 of 44 games.
Deaths / game: 2.43. Average deaths per game. Based on 44 of 44 games.
Assists / game: 6.16. Average assists per game. Based on 44 of 44 games.
Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Gold / min: 431. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Kills / game: 2.75. Average kills per game. Based on 4 of 4 games.
Deaths / game: 1.75. Average deaths per game. Based on 4 of 4 games.
Assists / game: 1.75. Average assists per game. Based on 4 of 4 games.
Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Gold / min: 379. Total gold gained per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 2. Number of games won in this selection. Based on 9 of 9 games.
Losses: 7. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Kills / game: 2.22. Average kills per game. Based on 9 of 9 games.
Deaths / game: 2.89. Average deaths per game. Based on 9 of 9 games.
Assists / game: 4.33. Average assists per game. Based on 9 of 9 games.
Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 10.05. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Gold / min: 412. Total gold gained per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
Games: 100. Number of individual games played in this selection. Based on 100 of 100 games.
Wins: 42. Number of games won in this selection. Based on 100 of 100 games.
Losses: 58. Number of games lost in this selection. Based on 100 of 100 games.
Win rate: 42.0%. The percentage of games won. Based on 100 of 100 games.
KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games.
Kills / game: 2.59. Average kills per game. Based on 100 of 100 games.
Deaths / game: 1.82. Average deaths per game. Based on 100 of 100 games.
Assists / game: 3.85. Average assists per game. Based on 100 of 100 games.
Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games.
CS / min: 10.14. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games.
Gold / min: 420. Total gold gained per minute, averaged across games. Based on 100 of 100 games.
Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 100 games. Games without the required stats are excluded.
Games: 129. Number of individual games played in this selection. Based on 129 of 129 games.
Wins: 62. Number of games won in this selection. Based on 129 of 129 games.
Losses: 67. Number of games lost in this selection. Based on 129 of 129 games.
Win rate: 48.1%. The percentage of games won. Based on 129 of 129 games.
KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 129 of 129 games.
Kills / game: 3.26. Average kills per game. Based on 129 of 129 games.
Deaths / game: 2.12. Average deaths per game. Based on 129 of 129 games.
Assists / game: 4.52. Average assists per game. Based on 129 of 129 games.
Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 129 of 129 games.
CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 129 of 129 games.
Gold / min: 413. Total gold gained per minute, averaged across games. Based on 129 of 129 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 129 games. Games without the required stats are excluded.
Games: 71. Number of individual games played in this selection. Based on 71 of 71 games.
Wins: 26. Number of games won in this selection. Based on 71 of 71 games.
Losses: 45. Number of games lost in this selection. Based on 71 of 71 games.
Win rate: 36.6%. The percentage of games won. Based on 71 of 71 games.
KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games.
Kills / game: 3.30. Average kills per game. Based on 71 of 71 games.
Deaths / game: 1.85. Average deaths per game. Based on 71 of 71 games.
Assists / game: 4.15. Average assists per game. Based on 71 of 71 games.
Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games.
CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games.
Gold / min: 402. Total gold gained per minute, averaged across games. Based on 71 of 71 games.
Kill participation: 76.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 71 games. Games without the required stats are excluded.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Kills / game: 6.25. Average kills per game. Based on 4 of 4 games.
Deaths / game: 4.25. Average deaths per game. Based on 4 of 4 games.
Assists / game: 5.00. Average assists per game. Based on 4 of 4 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games.
CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.