Where Sotsy stands
All seasons · Top · Domestic games
John Sicre
All leagues · All positions
All seasons · Top · Domestic games
Games in this selection 35 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Sotsy’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 19 of 173 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 8. Number of games won in this selection. Based on 19 of 19 games. | Losses: 11. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 42.1%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 18 of 173 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 10. Number of games won in this selection. Based on 18 of 18 games. | Losses: 8. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 16 of 173 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 8. Number of games won in this selection. Based on 16 of 16 games. | Losses: 8. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 50.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 52.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 173 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 7. Number of games won in this selection. Based on 15 of 15 games. | Losses: 8. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 15 of 173 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 5. Number of games won in this selection. Based on 15 of 15 games. | Losses: 10. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 6.47. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 11 of 173 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 42.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 9 of 173 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.86. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 51.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 173 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 50.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 173 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 910. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 173 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 0.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 32.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| AL 2026 · Spring | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 45.2%. The percentage of games won. Based on 31 of 31 games. | KDA: 2.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 7.38. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
| PRM 2026 · Winter | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 391. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.25. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
| HLL 2025 · Winter | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.47. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| LFL 2025 · Summer | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 21.7%. The percentage of games won. Based on 23 of 23 games. | KDA: 1.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| LVP SL 2025 · Spring | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| Iberian Cup 2024 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 602. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LFL2 2024 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 622. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| LVP SL 2024 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| CDF 2023 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LFL2 2023 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 44.4%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.34. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 8 May 2026 | AL 2026 · Spring | 3BL EsportsvsBAAM Esports | Series ↗ | Gragas | Loss | 0 / 2 / 1 |
| 8 May 2026 | AL 2026 · Spring | 3BL EsportsvsBAAM Esports | Series ↗ | Ambessa | Win | 4 / 1 / 6 |
| 8 May 2026 | AL 2026 · Spring | 3BL EsportsvsBAAM Esports | Series ↗ | Gnar | Loss | 2 / 3 / 4 |
| 8 May 2026 | AL 2026 · Spring | 3BL EsportsvsBAAM Esports | Series ↗ | Sion | Loss | 0 / 6 / 5 |
| 8 May 2026 | AL 2026 · Spring | 3BL EsportsvsBAAM Esports | Series ↗ | Malphite | Win | 3 / 3 / 14 |
| 6 May 2026 | AL 2026 · Spring | 3BL EsportsvsJSK Esports | Series ↗ | Anivia | Win | 4 / 3 / 18 |
| 6 May 2026 | AL 2026 · Spring | 3BL EsportsvsJSK Esports | Series ↗ | Rek'Sai | Loss | 2 / 8 / 2 |
| 6 May 2026 | AL 2026 · Spring | 3BL EsportsvsJSK Esports | Series ↗ | Ornn | Win | 2 / 2 / 10 |
| 5 May 2026 | AL 2026 · Spring | 3BL EsportsvsOne More Esports | Series ↗ | Malphite | Win | 4 / 1 / 9 |
| 5 May 2026 | AL 2026 · Spring | 3BL EsportsvsOne More Esports | Series ↗ | Sion | Win | 4 / 0 / 8 |
| 1 May 2026 | AL 2026 · Spring | 3BL EsportsvsGnG Amazigh | Series ↗ | Galio | Win | 2 / 2 / 8 |
| 1 May 2026 | AL 2026 · Spring | 3BL EsportsvsGnG Amazigh | Series ↗ | Gnar | Win | 7 / 4 / 8 |
| 1 May 2026 | AL 2026 · Spring | 3BL EsportsvsGnG Amazigh | Series ↗ | Sion | Loss | 1 / 5 / 4 |
| 24 Apr 2026 | AL 2026 · Spring | 3BL EsportsvsGnG Amazigh | Series ↗ | Udyr | Win | 3 / 3 / 6 |
| 24 Apr 2026 | AL 2026 · Spring | 3BL EsportsvsGnG Amazigh | Series ↗ | Sion | Win | 1 / 3 / 8 |
| 23 Apr 2026 | AL 2026 · Spring | 3BL EsportsvsBAAM Esports | Series ↗ | Malphite | Loss | 5 / 4 / 2 |
| 23 Apr 2026 | AL 2026 · Spring | 3BL EsportsvsBAAM Esports | Series ↗ | Ambessa | Loss | 0 / 8 / 5 |
| 22 Apr 2026 | AL 2026 · Spring | 3BL EsportsvsDragons Esports | Series ↗ | Yorick | Loss | 1 / 5 / 2 |
| 22 Apr 2026 | AL 2026 · Spring | 3BL EsportsvsDragons Esports | Series ↗ | Rek'Sai | Loss | 6 / 4 / 7 |
| 22 Apr 2026 | AL 2026 · Spring | 3BL EsportsvsDragons Esports | Series ↗ | Galio | Win | 1 / 0 / 13 |
| 17 Apr 2026 | AL 2026 · Spring | 3BL EsportsvsOne More Esports | Series ↗ | Ambessa | Loss | 2 / 5 / 0 |
| 17 Apr 2026 | AL 2026 · Spring | 3BL EsportsvsOne More Esports | Series ↗ | Gnar | Loss | 2 / 2 / 5 |
| 16 Apr 2026 | AL 2026 · Spring | 3BL EsportsvsFN Esports | Series ↗ | Gragas | Loss | 5 / 7 / 8 |
| 16 Apr 2026 | AL 2026 · Spring | 3BL EsportsvsFN Esports | Series ↗ | Malphite | Win | 4 / 4 / 13 |
| 16 Apr 2026 | AL 2026 · Spring | 3BL EsportsvsFN Esports | Series ↗ | Aatrox | Loss | 0 / 2 / 2 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2021–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | UKLC | Damage / min | 424 | — | At least 20 games and 20 valid observations required |
| 2021 | UKLC | CS / min | 7.25 | — | At least 20 games and 20 valid observations required |
| 2021 | UKLC | Kill participation | 55.2% | — | At least 20 games and 20 valid observations required |
| 2021 | UKLC | Damage share | 23.7% | — | At least 20 games and 20 valid observations required |
| 2021 | UKLC | Gold diff @15 | −187 | — | At least 20 games and 20 valid observations required |
| 2021 | UKLC | Vision / min | 0.83 | — | At least 20 games and 20 valid observations required |
| 2022 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2022 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2022 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2022 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2022 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2022 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2023 | LFL2 | Damage / min | 450 | 12.5 | 36 games · 9 peers |
| 2023 | LFL2 | CS / min | 7.41 | 25.0 | 36 games · 9 peers |
| 2023 | LFL2 | Kill participation | 54.3% | 100.0 | 36 games · 9 peers |
| 2023 | LFL2 | Damage share | 20.4% | 50.0 | 36 games · 9 peers |
| 2023 | LFL2 | Gold diff @15 | −144 | 12.5 | 36 games · 9 peers |
| 2023 | LFL2 | Vision / min | 1.00 | 75.0 | 36 games · 9 peers |
| 2024 | LVP SL | Damage / min | 505 | — | At least 20 games and 20 valid observations required |
| 2024 | LVP SL | CS / min | 7.39 | — | At least 20 games and 20 valid observations required |
| 2024 | LVP SL | Kill participation | 53.0% | — | At least 20 games and 20 valid observations required |
| 2024 | LVP SL | Damage share | 18.4% | — | At least 20 games and 20 valid observations required |
| 2024 | LVP SL | Gold diff @15 | −124 | — | At least 20 games and 20 valid observations required |
| 2024 | LVP SL | Vision / min | 1.05 | — | At least 20 games and 20 valid observations required |
| 2025 | LFL | Damage / min | 420 | 0.0 | 23 games · 12 peers |
| 2025 | LFL | CS / min | 7.42 | 9.1 | 23 games · 12 peers |
| 2025 | LFL | Kill participation | 56.6% | 81.8 | 23 games · 12 peers |
| 2025 | LFL | Damage share | 18.3% | 0.0 | 23 games · 12 peers |
| 2025 | LFL | Gold diff @15 | −547 | 0.0 | 23 games · 12 peers |
| 2025 | LFL | Vision / min | 0.83 | 27.3 | 23 games · 12 peers |
| 2026 | AL | Damage / min | 621 | 11.8 | 31 games · 18 peers |
| 2026 | AL | CS / min | 7.38 | 5.9 | 31 games · 18 peers |
| 2026 | AL | Kill participation | 50.0% | 76.5 | 31 games · 18 peers |
| 2026 | AL | Damage share | 20.3% | 5.9 | 31 games · 18 peers |
| 2026 | AL | Gold diff @15 | −621 | 5.9 | 31 games · 18 peers |
| 2026 | AL | Vision / min | 1.05 | 47.1 | 31 games · 18 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. Season labels follow the competition season.
2021–2026 · All seasons · 35 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| K'Sante | 19 | ||||||
| Gnar | 18 | ||||||
| Sion | 16 | ||||||
| Gragas | 15 | ||||||
| Ornn | 15 | ||||||
| Renekton | 11 | ||||||
| Udyr | 9 | ||||||
| Ambessa | 7 | ||||||
| All games | 13 | 5 | 38 | 40 | 45 | 32 | 173 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 15. Number of games won in this selection. Based on 32 of 32 games. | Losses: 17. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 46.9%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 2.50. Average kills per game. Based on 32 of 32 games. | Deaths / game: 3.56. Average deaths per game. Based on 32 of 32 games. | Assists / game: 6.84. Average assists per game. Based on 32 of 32 games. | Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 7.47. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 49.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 2025 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 14. Number of games won in this selection. Based on 45 of 45 games. | Losses: 31. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 31.1%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.18. Average kills per game. Based on 45 of 45 games. | Deaths / game: 3.27. Average deaths per game. Based on 45 of 45 games. | Assists / game: 5.18. Average assists per game. Based on 45 of 45 games. | Damage / min: 467. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 57.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2024 | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Wins: 21. Number of games won in this selection. Based on 40 of 40 games. | Losses: 19. Number of games lost in this selection. Based on 40 of 40 games. | Win rate: 52.5%. The percentage of games won. Based on 40 of 40 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Kills / game: 2.88. Average kills per game. Based on 40 of 40 games. | Deaths / game: 3.48. Average deaths per game. Based on 40 of 40 games. | Assists / game: 5.70. Average assists per game. Based on 40 of 40 games. | Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 40 of 40 games. | Kill participation: 52.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games. |
| 2023 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 16. Number of games won in this selection. Based on 38 of 38 games. | Losses: 22. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 42.1%. The percentage of games won. Based on 38 of 38 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 2.76. Average kills per game. Based on 38 of 38 games. | Deaths / game: 3.08. Average deaths per game. Based on 38 of 38 games. | Assists / game: 5.45. Average assists per game. Based on 38 of 38 games. | Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 53.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2022 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 2.40. Average kills per game. Based on 5 of 5 games. | Deaths / game: 4.00. Average deaths per game. Based on 5 of 5 games. | Assists / game: 11.80. Average assists per game. Based on 5 of 5 games. | Damage / min: 549. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.61. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 362. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 2021 | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 6. Number of games won in this selection. Based on 13 of 13 games. | Losses: 7. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Kills / game: 3.46. Average kills per game. Based on 13 of 13 games. | Deaths / game: 3.46. Average deaths per game. Based on 13 of 13 games. | Assists / game: 4.23. Average assists per game. Based on 13 of 13 games. | Damage / min: 395. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.25. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.