Where Sorn stands
2024 · Jungle · Domestic games
Nguyễn Minh Hào
All leagues · All positions
2024 · Jungle · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Sorn’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 48 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 228. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 4.89. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 77.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 48 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 325. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 6.09. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 6 of 48 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.52. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 48 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 7.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.64. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 80.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 48 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 356. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 5.03. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 48 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 941. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.78. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 82.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 48 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.34. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 79.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 48 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.63. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 48 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 432. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.52. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 48 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 767. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| VCS 2024 · Spring | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 40.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 5.81. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
| VCS 2024 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 88.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 6.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.81. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Mar 2024 | VCS 2024 · Spring | MGN Blue EsportsvsTeam Whales | Series ↗ | Viego | Loss | 3 / 6 / 4 |
| 14 Mar 2024 | VCS 2024 · Spring | MGN Blue EsportsvsTeam Whales | Series ↗ | Volibear | Win | 7 / 1 / 14 |
| 9 Mar 2024 | VCS 2024 · Spring | MGN Blue EsportsvsTeam Flash | Series ↗ | Poppy | Loss | 2 / 6 / 9 |
| 9 Mar 2024 | VCS 2024 · Spring | MGN Blue EsportsvsTeam Flash | Series ↗ | Sejuani | Loss | 0 / 5 / 8 |
| 9 Mar 2024 | VCS 2024 · Spring | MGN Blue EsportsvsTeam Flash | Series ↗ | Vi | Win | 3 / 2 / 13 |
| 8 Mar 2024 | VCS 2024 · Spring | MGN Blue EsportsvsTeam Secret | Series ↗ | Sejuani | Win | 1 / 0 / 13 |
| 8 Mar 2024 | VCS 2024 · Spring | MGN Blue EsportsvsTeam Secret | Series ↗ | Viego | Win | 0 / 1 / 10 |
| 8 Mar 2024 | VCS 2024 · Spring | MGN Blue EsportsvsTeam Secret | Series ↗ | Xin Zhao | Loss | 3 / 5 / 6 |
| 2 Mar 2024 | VCS 2024 · Spring | MGN Blue EsportsvsMGN Vikings Esports | Series ↗ | Rell | Loss | 1 / 2 / 9 |
| 2 Mar 2024 | VCS 2024 · Spring | MGN Blue EsportsvsMGN Vikings Esports | Series ↗ | Sejuani | Loss | 1 / 2 / 3 |
| 29 Feb 2024 | VCS 2024 · Spring | MGN Blue EsportsvsGAM Esports | Series ↗ | Poppy | Win | 3 / 0 / 15 |
| 29 Feb 2024 | VCS 2024 · Spring | MGN Blue EsportsvsGAM Esports | Series ↗ | Sejuani | Loss | 0 / 4 / 5 |
| 29 Feb 2024 | VCS 2024 · Spring | MGN Blue EsportsvsGAM Esports | Series ↗ | Rell | Win | 2 / 2 / 13 |
| 24 Feb 2024 | VCS 2024 · Spring | MGN Blue EsportsvsRainbow Warriors | Series ↗ | Rell | Win | 0 / 6 / 14 |
| 24 Feb 2024 | VCS 2024 · Spring | MGN Blue EsportsvsRainbow Warriors | Series ↗ | Rell | Win | 1 / 4 / 18 |
| 22 Feb 2024 | VCS 2024 · Spring | MGN Blue EsportsvsCERBERUS Esports | Series ↗ | Rell | Loss | 1 / 3 / 19 |
| 22 Feb 2024 | VCS 2024 · Spring | MGN Blue EsportsvsCERBERUS Esports | Series ↗ | Rell | Loss | 0 / 6 / 6 |
| 17 Feb 2024 | VCS 2024 · Spring | MGN Blue EsportsvsTeam Whales | Series ↗ | Rell | Loss | 3 / 8 / 5 |
| 17 Feb 2024 | VCS 2024 · Spring | MGN Blue EsportsvsTeam Whales | Series ↗ | Vi | Loss | 3 / 7 / 4 |
| 4 Feb 2024 | VCS 2024 · Spring | MGN Blue EsportsvsTeam Secret | Series ↗ | Vi | Loss | 2 / 4 / 3 |
| 4 Feb 2024 | VCS 2024 · Spring | MGN Blue EsportsvsTeam Secret | Series ↗ | Brand | Loss | 3 / 3 / 4 |
| 2 Feb 2024 | VCS 2024 · Spring | MGN Blue EsportsvsTeam Flash | Series ↗ | Brand | Win | 6 / 0 / 5 |
| 2 Feb 2024 | VCS 2024 · Spring | MGN Blue EsportsvsTeam Flash | Series ↗ | Rell | Loss | 1 / 5 / 2 |
| 2 Feb 2024 | VCS 2024 · Spring | MGN Blue EsportsvsTeam Flash | Series ↗ | Rell | Win | 0 / 6 / 17 |
| 28 Jan 2024 | VCS 2024 · Spring | MGN Blue EsportsvsMGN Vikings Esports | Series ↗ | Kha'Zix | Loss | 3 / 7 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2018–2024 · Domestic games
LPL data missing · Percentile among 85 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 338 | 96.4 | 73 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.15 | 59.4 | 74 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 69.2% | 25.4 | 74 games · 139 peers |
| 2018 | Tier 1 | Damage share | 16.6% | 91.3 | 73 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +29 | 55.8 | 73 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.81 | 20.3 | 73 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 319 | 89.6 | 76 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.22 | 76.0 | 76 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 68.6% | 38.4 | 76 games · 126 peers |
| 2019 | Tier 1 | Damage share | 17.8% | 96.0 | 76 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +349 | 92.8 | 76 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.62 | 43.0 | 76 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 298 | 68.0 | 77 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.61 | 71.8 | 86 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 70.7% | 54.0 | 85 games · 125 peers |
| 2020 | Tier 1 | Damage share | 15.3% | 66.4 | 77 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +29 | 57.4 | 77 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.51 | 36.1 | 77 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 387 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 6.64 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 59.1% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 17.4% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −201 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.51 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 347 | 69.9 | 36 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.79 | 89.3 | 36 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 72.3% | 57.3 | 36 games · 104 peers |
| 2023 | Tier 1 | Damage share | 16.4% | 88.3 | 36 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +293 | 88.0 | 36 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.82 | 86.4 | 36 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 379 | 44.8 | 48 games · 106 peers |
| 2024 | Tier 1 | CS / min | 5.81 | 36.2 | 48 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 76.8% | 87.6 | 48 games · 106 peers |
| 2024 | Tier 1 | Damage share | 15.1% | 41.9 | 48 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | +240 | 94.0 | 48 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.74 | 88.6 | 48 games · 106 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. Season labels follow the competition season.
2018–2024 · All seasons · 35 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|
| Sejuani | 44 | ||||||
| Nidalee | 29 | ||||||
| Rek'Sai | 28 | ||||||
| Graves | 20 | ||||||
| Gragas | 18 | ||||||
| Jarvan IV | 18 | ||||||
| Trundle | 18 | ||||||
| Olaf | 17 | ||||||
| All games | 74 | 78 | 86 | 19 | 42 | 48 | 347 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 28. Number of games won in this selection. Based on 48 of 48 games. | Losses: 20. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 58.3%. The percentage of games won. Based on 48 of 48 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 2.58. Average kills per game. Based on 48 of 48 games. | Deaths / game: 3.25. Average deaths per game. Based on 48 of 48 games. | Assists / game: 9.56. Average assists per game. Based on 48 of 48 games. | Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 5.81. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 365. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2023 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 9. Number of games won in this selection. Based on 42 of 42 games. | Losses: 33. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 21.4%. The percentage of games won. Based on 42 of 42 games. | KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 2.10. Average kills per game. Based on 42 of 42 games. | Deaths / game: 3.90. Average deaths per game. Based on 42 of 42 games. | Assists / game: 5.57. Average assists per game. Based on 42 of 42 games. | Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 5.84. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 351. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 42 games. |
| 2021 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 6. Number of games won in this selection. Based on 19 of 19 games. | Losses: 13. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 31.6%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Kills / game: 3.26. Average kills per game. Based on 19 of 19 games. | Deaths / game: 3.53. Average deaths per game. Based on 19 of 19 games. | Assists / game: 6.00. Average assists per game. Based on 19 of 19 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 6.64. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Gold / min: 362. Total gold gained per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
| 2020 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 45. Number of games won in this selection. Based on 86 of 86 games. | Losses: 41. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 52.3%. The percentage of games won. Based on 86 of 86 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 2.92. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.84. Average deaths per game. Based on 86 of 86 games. | Assists / game: 7.64. Average assists per game. Based on 86 of 86 games. | Damage / min: 298. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 86 games. Games without the required stats are excluded. | CS / min: 5.61. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 77 of 86 games. Games without the required stats are excluded. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 86 games. Games without the required stats are excluded. |
| 2019 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 33. Number of games won in this selection. Based on 78 of 78 games. | Losses: 45. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 42.3%. The percentage of games won. Based on 78 of 78 games. | KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 3.01. Average kills per game. Based on 78 of 78 games. | Deaths / game: 2.99. Average deaths per game. Based on 78 of 78 games. | Assists / game: 5.53. Average assists per game. Based on 78 of 78 games. | Damage / min: 319. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 78 games. Games without the required stats are excluded. | CS / min: 5.20. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 343. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2018 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 36. Number of games won in this selection. Based on 74 of 74 games. | Losses: 38. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 48.6%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 3.61. Average kills per game. Based on 74 of 74 games. | Deaths / game: 3.32. Average deaths per game. Based on 74 of 74 games. | Assists / game: 6.53. Average assists per game. Based on 74 of 74 games. | Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 74 games. Games without the required stats are excluded. | CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 354. Total gold gained per minute, averaged across games. Based on 73 of 74 games. Games without the required stats are excluded. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · VCS 2020 Spring Playoffs · 4 points. VCS 2020 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
Recorded results · no title or major milestone in this year.
No results in this selection.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| VCS 2020 Spring Playoffs2020 · VCS · EVOS Esports | Place 3 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 9 games played.
|
No results in this selection.