Where SoHwan stands
2020 · Top · Domestic games
Kim Jun-yeong김준영
All leagues · All positions
2020 · Top · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore SoHwan’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 18 of 76 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 10. Number of games won in this selection. Based on 18 of 18 games. | Losses: 8. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 352. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 53.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 14 of 76 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 9. Number of games won in this selection. Based on 14 of 14 games. | Losses: 5. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 64.3%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 55.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 8 of 76 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 8.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 76 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 245. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.94. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 76 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 229. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 37.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 76 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 307. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 43.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 76 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 326. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.24. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 76 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.89. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 76 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. |
| 3 of 76 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| KeSPA Cup 2020 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| LCK 2020 · Regional Finals | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 292. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. |
| LCK 2020 · Spring | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Win rate: 56.6%. The percentage of games won. Based on 53 of 53 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Damage / min: 344. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 7.97. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. |
| LCK 2020 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Sept 2020 | LCK 2020 · Regional Finals | KT RolstervsDN SOOPers | Series ↗ | Wukong | Loss | 1 / 2 / 2 |
| 22 Aug 2020 | LCK 2020 · Summer | KT RolstervsDplus Kia | Series ↗ | Wukong | Loss | 0 / 2 / 2 |
| 31 Jul 2020 | LCK 2020 · Summer | KT RolstervsT1 | Series ↗ | Kennen | Loss | 0 / 4 / 4 |
| 26 Jul 2020 | LCK 2020 · Summer | KT RolstervsTeam Dynamics | Series ↗ | Kennen | Win | 4 / 2 / 3 |
| 26 Jul 2020 | LCK 2020 · Summer | KT RolstervsTeam Dynamics | Series ↗ | Wukong | Win | 3 / 1 / 0 |
| 26 Jul 2020 | LCK 2020 · Summer | KT RolstervsTeam Dynamics | Series ↗ | Vladimir | Loss | 1 / 2 / 1 |
| 23 Jul 2020 | LCK 2020 · Summer | KT RolstervsKiwoom DRX | Series ↗ | Kennen | Loss | 7 / 2 / 1 |
| 23 Jul 2020 | LCK 2020 · Summer | KT RolstervsKiwoom DRX | Series ↗ | Kennen | Loss | 0 / 4 / 4 |
| 23 Jul 2020 | LCK 2020 · Summer | KT RolstervsKiwoom DRX | Series ↗ | Vladimir | Win | 3 / 1 / 6 |
| 18 Jul 2020 | LCK 2020 · Summer | KT RolstervsLiiv SANDBOX | Series ↗ | Kennen | Win | 3 / 0 / 8 |
| 18 Jul 2020 | LCK 2020 · Summer | KT RolstervsLiiv SANDBOX | Series ↗ | Jayce | Win | 4 / 0 / 8 |
| 16 Jul 2020 | LCK 2020 · Summer | KT RolstervsT1 | Series ↗ | Camille | Loss | 0 / 3 / 1 |
| 10 Jul 2020 | LCK 2020 · Summer | KT RolstervsLiiv SANDBOX | Series ↗ | Jayce | Loss | 2 / 3 / 3 |
| 10 Jul 2020 | LCK 2020 · Summer | KT RolstervsLiiv SANDBOX | Series ↗ | Jax | Loss | 1 / 1 / 0 |
| 8 Jul 2020 | LCK 2020 · Summer | KT RolstervsKiwoom DRX | Series ↗ | Wukong | Win | 7 / 1 / 8 |
| 8 Jul 2020 | LCK 2020 · Summer | KT RolstervsKiwoom DRX | Series ↗ | Aatrox | Loss | 1 / 2 / 5 |
| 8 Jul 2020 | LCK 2020 · Summer | KT RolstervsKiwoom DRX | Series ↗ | Kennen | Win | 5 / 3 / 10 |
| 18 Jun 2020 | LCK 2020 · Summer | KT RolstervsTeam Dynamics | Series ↗ | Jayce | Loss | 0 / 1 / 1 |
| 18 Jun 2020 | LCK 2020 · Summer | KT RolstervsTeam Dynamics | Series ↗ | Sett | Loss | 1 / 5 / 7 |
| 18 Apr 2020 | LCK 2020 · Spring | KT RolstervsDplus Kia | Series ↗ | Aatrox | Loss | 2 / 2 / 5 |
| 18 Apr 2020 | LCK 2020 · Spring | KT RolstervsDplus Kia | Series ↗ | Ornn | Win | 0 / 4 / 15 |
| 18 Apr 2020 | LCK 2020 · Spring | KT RolstervsDplus Kia | Series ↗ | Aatrox | Loss | 1 / 4 / 3 |
| 15 Apr 2020 | LCK 2020 · Spring | KT RolstervsGen.G | Series ↗ | Mordekaiser | Loss | 2 / 4 / 4 |
| 15 Apr 2020 | LCK 2020 · Spring | KT RolstervsGen.G | Series ↗ | Jayce | Win | 11 / 1 / 6 |
| 11 Apr 2020 | LCK 2020 · Spring | KT RolstervsLiiv SANDBOX | Series ↗ | Aatrox | Win | 1 / 0 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2016–2022 · Domestic games
Percentile among 127 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 177 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 7.07 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 29.2% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 12.8% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | −1,391 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 421 | 57.3 | 37 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.63 | 88.9 | 37 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 60.7% | 57.9 | 36 games · 127 peers |
| 2017 | Tier 1 | Damage share | 21.9% | 50.0 | 37 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +126 | 72.7 | 37 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.60 | 72.5 | 37 games · 110 peers |
| 2018 | Tier 1 | Damage / min | 366 | 13.5 | 89 games · 127 peers |
| 2018 | Tier 1 | CS / min | 9.00 | 85.7 | 89 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 57.9% | 39.2 | 86 games · 126 peers |
| 2018 | Tier 1 | Damage share | 22.0% | 39.7 | 89 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −13 | 50.0 | 89 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.18 | 83.3 | 89 games · 109 peers |
| 2019 | Tier 1 | Damage / min | 326 | 6.2 | 34 games · 130 peers |
| 2019 | Tier 1 | CS / min | 8.04 | 53.5 | 34 games · 130 peers |
| 2019 | Tier 1 | Kill participation | 58.8% | 71.9 | 33 games · 129 peers |
| 2019 | Tier 1 | Damage share | 21.7% | 34.1 | 34 games · 130 peers |
| 2019 | Tier 1 | Gold diff @15 | +273 | 82.0 | 34 games · 129 peers · Percentile among 129 players with sufficient data. |
| 2019 | Tier 1 | Vision / min | 1.03 | 57.7 | 34 games · 112 peers |
| 2020 | Tier 1 | Damage / min | 364 | 20.6 | 72 games · 127 peers |
| 2020 | Tier 1 | CS / min | 8.02 | 81.4 | 72 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 56.3% | 29.7 | 71 games · 129 peers |
| 2020 | Tier 1 | Damage share | 21.1% | 26.2 | 72 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | −151 | 31.7 | 72 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.08 | 89.7 | 72 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 468 | 71.0 | 24 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.28 | 89.5 | 24 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 57.2% | 38.7 | 24 games · 125 peers |
| 2021 | Tier 1 | Damage share | 24.9% | 79.8 | 24 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | +254 | 79.0 | 24 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.05 | 70.2 | 24 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 484 | 56.4 | 51 games · 118 peers |
| 2022 | Tier 1 | CS / min | 8.08 | 49.6 | 51 games · 118 peers |
| 2022 | Tier 1 | Kill participation | 51.6% | 15.4 | 51 games · 118 peers |
| 2022 | Tier 1 | Damage share | 25.2% | 67.5 | 51 games · 118 peers |
| 2022 | Tier 1 | Gold diff @15 | +475 | 91.7 | 51 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.18 | 90.6 | 51 games · 118 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. Season labels follow the competition season.
2016–2022 · All seasons · 44 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|
| Gnar | 38 | |||||||
| Kennen | 34 | |||||||
| Jayce | 30 | |||||||
| Ornn | 27 | |||||||
| Aatrox | 26 | |||||||
| Renekton | 25 | |||||||
| Camille | 15 | |||||||
| Gangplank | 15 | |||||||
| All games | 9 | 43 | 97 | 37 | 76 | 24 | 51 | 337 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 30. Number of games won in this selection. Based on 51 of 51 games. | Losses: 21. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 58.8%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 2.39. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.14. Average deaths per game. Based on 51 of 51 games. | Assists / game: 5.10. Average assists per game. Based on 51 of 51 games. | Damage / min: 484. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 394. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 51.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2021 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 15. Number of games won in this selection. Based on 24 of 24 games. | Losses: 9. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 62.5%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 2.50. Average kills per game. Based on 24 of 24 games. | Deaths / game: 2.46. Average deaths per game. Based on 24 of 24 games. | Assists / game: 4.04. Average assists per game. Based on 24 of 24 games. | Damage / min: 468. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 2020 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 39. Number of games won in this selection. Based on 76 of 76 games. | Losses: 37. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 51.3%. The percentage of games won. Based on 76 of 76 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 1.91. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.13. Average deaths per game. Based on 76 of 76 games. | Assists / game: 3.97. Average assists per game. Based on 76 of 76 games. | Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 8.02. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 56.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 75 of 76 games. Games without the required stats are excluded. |
| 2019 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 15. Number of games won in this selection. Based on 37 of 37 games. | Losses: 22. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 40.5%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 2.19. Average kills per game. Based on 37 of 37 games. | Deaths / game: 1.89. Average deaths per game. Based on 37 of 37 games. | Assists / game: 3.49. Average assists per game. Based on 37 of 37 games. | Damage / min: 326. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 37 games. Games without the required stats are excluded. | CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 34 of 37 games. Games without the required stats are excluded. | Kill participation: 57.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 37 games. Games without the required stats are excluded. |
| 2018 | Games: 97. Number of individual games played in this selection. Based on 97 of 97 games. | Wins: 38. Number of games won in this selection. Based on 97 of 97 games. | Losses: 59. Number of games lost in this selection. Based on 97 of 97 games. | Win rate: 39.2%. The percentage of games won. Based on 97 of 97 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 97 of 97 games. | Kills / game: 1.35. Average kills per game. Based on 97 of 97 games. | Deaths / game: 1.70. Average deaths per game. Based on 97 of 97 games. | Assists / game: 3.69. Average assists per game. Based on 97 of 97 games. | Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 97 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 97 of 97 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 97 of 97 games. | Kill participation: 57.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 94 of 97 games. Games without the required stats are excluded. |
| 2017 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 23. Number of games won in this selection. Based on 43 of 43 games. | Losses: 20. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 53.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 1.93. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.42. Average deaths per game. Based on 43 of 43 games. | Assists / game: 4.77. Average assists per game. Based on 43 of 43 games. | Damage / min: 424. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 379. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 43 games. Games without the required stats are excluded. |
| 2016 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 2. Number of games won in this selection. Based on 9 of 9 games. | Losses: 7. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 2.67. Average kills per game. Based on 9 of 9 games. | Deaths / game: 3.00. Average deaths per game. Based on 9 of 9 games. | Assists / game: 4.00. Average assists per game. Based on 9 of 9 games. | Damage / min: 342. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 349. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 48.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
| 15 Apr 2020 | Player of the Game | LCK · 2020 · Spring | View game | Source ↗ |
| 25 Mar 2020 | Player of the Game | LCK · 2020 · Spring | View game | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2016 Spring Playoffs | Jin Air Green Wings | 1 |
| LCK 2016 Summer Playoffs | Jin Air Green Wings | 1 |
| LCK 2017 Spring Playoffs | Jin Air Green Wings | 12 |
| LCK 2017 Summer Playoffs | Jin Air Green Wings | 21 |
| LCK 2018 Spring Playoffs | Jin Air Green Wings | 44 |
| LCK 2018 Summer Playoffs | Jin Air Green Wings | 45 |
| LCK 2019 Spring Playoffs | Hanwha Life Esports | 5 |
| LCK 2019 Summer Playoffs | Hanwha Life Esports | 29 |
| LCK 2020 Regional Finals | KT Rolster | 1 |
| LCK 2020 Spring Playoffs | KT Rolster | 43 |
| LCK 2020 Summer Playoffs | KT Rolster | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · LCK 2016 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2015 · Intel Extreme Masters Season 10 San Jose · 2 points. IEM Season 10 San Jose: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LCK 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCK 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · KeSPA Cup 2015: No placement points or unavailable event valuation / participation evidence.
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 10 San Jose2015 · International · Jin Air Green Wings | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 2 games played.
|
9 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2020 Summer Playoffs2020 · LCK · KT Rolster | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| KeSPA Cup 20192019 · LCK · KT Rolster | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 4 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · Hanwha Life Esports | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 5 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · Hanwha Life Esports | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| KeSPA Cup 20182018 · LCK · Hanwha Life Esports | Places 13–19 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| KeSPA Cup 20172017 · LCK · Jin Air Green Wings | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 8 games played.
|
| KeSPA Cup 20162016 · LCK · Jin Air Green Wings | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
|
| LCK 2016 Spring Playoffs2016 · LCK · Jin Air Green Wings | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 1 games played.
|
| KeSPA Cup 20152015 · LCK · Jin Air Green Wings | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
No results in this selection.