Where Slow stands
2018 · Support · Domestic games
Eduardo Franco Garcés Cerda
All leagues · All positions
2018 · Support · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 9 games without a complete snapshot are excluded.
Explore Slow’s 2018 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 21 of 76 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 15. Number of games won in this selection. Based on 21 of 21 games. | Losses: 6. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 71.4%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 21 games. Games without the required stats are excluded. | CS / min: 1.83. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 11 of 76 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 8. Number of games won in this selection. Based on 11 of 11 games. | Losses: 3. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. | CS / min: 1.97. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 7 of 76 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 181. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 7 games. Games without the required stats are excluded. | CS / min: 1.89. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 51.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 76 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 0.71. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 82.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 76 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 7.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 203. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 83.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 76 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 4. Number of games won in this selection. Based on 4 of 4 games. | Losses: 0. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 100.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 95. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 2.04. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 81.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 76 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.69. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 88.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 76 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 276. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. | CS / min: 1.08. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 76 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 11.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 204. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 3 games. Games without the required stats are excluded. | CS / min: 0.69. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 76 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 0.70. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 47.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| CLS 2018 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Win rate: 80.7%. The percentage of games won. Based on 57 of 57 games. | KDA: 5.02. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 1.59. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. |
| Mid-Season Invitational 2018 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 197. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| RR 2018 · Rift Rivals · LLN-CLS-CBLOL | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 9 games. | CS / min: 1.32. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| Worlds 2018 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 166. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.65. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 3 Oct 2018 | Worlds 2018 | Kaos Latin GamersvsG-Rex | Series ↗ | Alistar | Loss | 1 / 6 / 5 |
| 3 Oct 2018 | Worlds 2018 | Kaos Latin GamersvsGambit Esports | Series ↗ | Leona | Loss | 0 / 3 / 6 |
| 1 Oct 2018 | Worlds 2018 | Kaos Latin GamersvsGambit Esports | Series ↗ | Braum | Loss | 0 / 2 / 1 |
| 1 Oct 2018 | Worlds 2018 | Kaos Latin GamersvsG-Rex | Series ↗ | Rakan | Loss | 0 / 4 / 2 |
| 9 Sept 2018 | CLS 2018 | Kaos Latin GamersvsRebirth eSports | Series ↗ | Alistar | Win | 1 / 1 / 12 |
| 9 Sept 2018 | CLS 2018 | Kaos Latin GamersvsRebirth eSports | Series ↗ | Thresh | Loss | 1 / 3 / 7 |
| 9 Sept 2018 | CLS 2018 | Kaos Latin GamersvsRebirth eSports | Series ↗ | Thresh | Win | 1 / 1 / 16 |
| 9 Sept 2018 | CLS 2018 | Kaos Latin GamersvsRebirth eSports | Series ↗ | Braum | Win | 1 / 0 / 6 |
| 2 Sept 2018 | CLS 2018 | Kaos Latin GamersvsFurious Gaming | Series ↗ | Braum | Win | 1 / 3 / 10 |
| 2 Sept 2018 | CLS 2018 | Kaos Latin GamersvsFurious Gaming | Series ↗ | Shen | Win | 2 / 2 / 17 |
| 2 Sept 2018 | CLS 2018 | Kaos Latin GamersvsFurious Gaming | Series ↗ | Braum | Win | 0 / 3 / 15 |
| 26 Aug 2018 | CLS 2018 | Kaos Latin GamersvsHafnet eSports | Series ↗ | Thresh | Win | 4 / 3 / 16 |
| 25 Aug 2018 | CLS 2018 | Kaos Latin GamersvsDark Horse | Series ↗ | Alistar | Win | 0 / 3 / 10 |
| 25 Aug 2018 | CLS 2018 | Kaos Latin GamersvsIsurus | Series ↗ | Braum | Loss | 0 / 4 / 6 |
| 19 Aug 2018 | CLS 2018 | Kaos Latin GamersvsFurious Gaming | Series ↗ | Tahm Kench | Win | 1 / 1 / 13 |
| 18 Aug 2018 | CLS 2018 | Kaos Latin GamersvsEvilvice Esports | Series ↗ | Alistar | Win | 2 / 4 / 17 |
| 12 Aug 2018 | CLS 2018 | Kaos Latin GamersvsLegatum | Series ↗ | Tahm Kench | Win | 0 / 1 / 7 |
| 11 Aug 2018 | CLS 2018 | Kaos Latin GamersvsRebirth eSports | Series ↗ | Tahm Kench | Win | 2 / 4 / 6 |
| 5 Aug 2018 | CLS 2018 | Kaos Latin GamersvsHafnet eSports | Series ↗ | Tahm Kench | Win | 1 / 3 / 8 |
| 4 Aug 2018 | CLS 2018 | Kaos Latin GamersvsDark Horse | Series ↗ | Tahm Kench | Win | 1 / 1 / 13 |
| 29 Jul 2018 | CLS 2018 | Kaos Latin GamersvsIsurus | Series ↗ | Rakan | Loss | 1 / 4 / 7 |
| 28 Jul 2018 | CLS 2018 | Kaos Latin GamersvsFurious Gaming | Series ↗ | Soraka | Win | 1 / 1 / 7 |
| 22 Jul 2018 | CLS 2018 | Kaos Latin GamersvsEvilvice Esports | Series ↗ | Braum | Win | 0 / 3 / 17 |
| 21 Jul 2018 | CLS 2018 | Kaos Latin GamersvsLegatum | Series ↗ | Tahm Kench | Win | 1 / 3 / 9 |
| 15 Jul 2018 | CLS 2018 | Kaos Latin GamersvsRebirth eSports | Series ↗ | Braum | Win | 2 / 1 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2015–2022 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 1.15 | 100.0 | 28 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 76.0% | 93.8 | 28 games · 97 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 217 | 96.4 | 43 games · 85 peers |
| 2016 | Tier 1 | CS / min | 1.34 | 93.9 | 43 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 74.6% | 81.2 | 42 games · 102 peers |
| 2016 | Tier 1 | Damage share | 10.7% | 97.6 | 43 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | +155 | 91.6 | 43 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 260 | 96.2 | 62 games · 107 peers |
| 2017 | Tier 1 | CS / min | 1.14 | 84.6 | 62 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 72.3% | 89.4 | 62 games · 124 peers |
| 2017 | Tier 1 | Damage share | 12.6% | 95.3 | 62 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +278 | 97.2 | 62 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.41 | 61.0 | 52 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 194 | 92.1 | 57 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.59 | 51.2 | 57 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 72.2% | 78.7 | 57 games · 128 peers |
| 2018 | Tier 1 | Damage share | 9.4% | 81.1 | 57 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +268 | 98.4 | 57 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.37 | 58.4 | 57 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 169 | 67.2 | 61 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.62 | 71.1 | 61 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 73.6% | 92.2 | 61 games · 129 peers |
| 2019 | Tier 1 | Damage share | 9.3% | 64.8 | 61 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +116 | 76.6 | 61 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.64 | 93.6 | 61 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 177 | 82.2 | 53 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.13 | 39.2 | 53 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 76.1% | 98.3 | 53 games · 121 peers |
| 2020 | Tier 1 | Damage share | 10.0% | 93.2 | 53 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +95 | 70.3 | 53 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.67 | 78.8 | 53 games · 119 peers |
| 2022 | Tier 1 | Damage / min | 158 | 59.1 | 39 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.28 | 72.7 | 39 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 73.7% | 86.4 | 39 games · 111 peers |
| 2022 | Tier 1 | Damage share | 8.2% | 65.5 | 39 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | +212 | 92.2 | 39 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.61 | 60.0 | 39 games · 111 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. Season labels follow the competition season.
2015–2022 · All seasons · 34 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2022 | Total |
|---|---|---|---|---|---|---|---|---|
| Braum | 53 | |||||||
| Thresh | 47 | |||||||
| Alistar | 42 | |||||||
| Karma | 24 | |||||||
| Nautilus | 24 | |||||||
| Rakan | 23 | |||||||
| Tahm Kench | 20 | |||||||
| Bard | 17 | |||||||
| All games | 28 | 43 | 66 | 76 | 76 | 53 | 39 | 381 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 39. Number of individual games played in this selection. Based on 39 of 39 games. | Wins: 25. Number of games won in this selection. Based on 39 of 39 games. | Losses: 14. Number of games lost in this selection. Based on 39 of 39 games. | Win rate: 64.1%. The percentage of games won. Based on 39 of 39 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games. | Kills / game: 0.97. Average kills per game. Based on 39 of 39 games. | Deaths / game: 2.77. Average deaths per game. Based on 39 of 39 games. | Assists / game: 9.87. Average assists per game. Based on 39 of 39 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games. | CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 39 of 39 games. | Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 39 of 39 games. |
| 2020 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 32. Number of games won in this selection. Based on 53 of 53 games. | Losses: 21. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 60.4%. The percentage of games won. Based on 53 of 53 games. | KDA: 4.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 0.94. Average kills per game. Based on 53 of 53 games. | Deaths / game: 2.23. Average deaths per game. Based on 53 of 53 games. | Assists / game: 8.77. Average assists per game. Based on 53 of 53 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 1.13. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2019 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 50. Number of games won in this selection. Based on 76 of 76 games. | Losses: 26. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 65.8%. The percentage of games won. Based on 76 of 76 games. | KDA: 5.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 0.86. Average kills per game. Based on 76 of 76 games. | Deaths / game: 1.88. Average deaths per game. Based on 76 of 76 games. | Assists / game: 8.93. Average assists per game. Based on 76 of 76 games. | Damage / min: 169. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 1.71. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 265. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2018 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 53. Number of games won in this selection. Based on 76 of 76 games. | Losses: 23. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 69.7%. The percentage of games won. Based on 76 of 76 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 1.14. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.39. Average deaths per game. Based on 76 of 76 games. | Assists / game: 9.08. Average assists per game. Based on 76 of 76 games. | Damage / min: 193. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 76 games. Games without the required stats are excluded. | CS / min: 1.53. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 270. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2017 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 38. Number of games won in this selection. Based on 66 of 66 games. | Losses: 28. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 57.6%. The percentage of games won. Based on 66 of 66 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 1.20. Average kills per game. Based on 66 of 66 games. | Deaths / game: 2.64. Average deaths per game. Based on 66 of 66 games. | Assists / game: 10.35. Average assists per game. Based on 66 of 66 games. | Damage / min: 252. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 283. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2016 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 17. Number of games won in this selection. Based on 43 of 43 games. | Losses: 26. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 39.5%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 0.86. Average kills per game. Based on 43 of 43 games. | Deaths / game: 3.09. Average deaths per game. Based on 43 of 43 games. | Assists / game: 10.19. Average assists per game. Based on 43 of 43 games. | Damage / min: 217. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 269. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 42 of 43 games. Games without the required stats are excluded. |
| 2015 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 12. Number of games won in this selection. Based on 28 of 28 games. | Losses: 16. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 42.9%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 1.29. Average kills per game. Based on 28 of 28 games. | Deaths / game: 3.50. Average deaths per game. Based on 28 of 28 games. | Assists / game: 9.61. Average assists per game. Based on 28 of 28 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 28 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 204. Total gold gained per minute, averaged across games. Based on 1 of 28 games. Games without the required stats are excluded. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · Mid-Season Invitational 2018: Final placement retained; outside verified scoring-depth equivalence
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Isurus Gaming | Places 10–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20192019 · worlds · Isurus Gaming | Places 17–20 | Source detailsVerified final placement and independently reviewed actual participation. 8 games played.
|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Kaos Latin Gamers | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20182018 · worlds · Kaos Latin Gamers | Places 21–24 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| worlds 20172017 · worlds · Kaos Latin Gamers | Places 21–24 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
No results in this selection.
No results in this selection.