Where Sleeping stands
All seasons · Top · Domestic games
Christian Tiensuu
All leagues · All positions
All seasons · Top · Domestic games
Games in this selection 43 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Sleeping’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 30 of 251 games in this selection. | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 14. Number of games won in this selection. Based on 30 of 30 games. | Losses: 16. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 46.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 397. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 60.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 24 of 251 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 12. Number of games won in this selection. Based on 24 of 24 games. | Losses: 12. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 50.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 519. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 49.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 24 of 251 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 16. Number of games won in this selection. Based on 24 of 24 games. | Losses: 8. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 66.7%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 500. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 44.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 20 of 251 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 10. Number of games won in this selection. Based on 20 of 20 games. | Losses: 10. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 444. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 15 of 251 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 6. Number of games won in this selection. Based on 15 of 15 games. | Losses: 9. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 13 of 251 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 8. Number of games won in this selection. Based on 13 of 13 games. | Losses: 5. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 61.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 42.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 9 of 251 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 364. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 251 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 59.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 9 games. Games without the required stats are excluded. |
| 8 of 251 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 47.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 251 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 53.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Bars show how often the player chose each champion in this selection.
| AL 2024 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| GLLPA 2022 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 399. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| PRM 2022 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| PRM 2022 · Summer | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 12.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 570. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.32. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| PRM 2021 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| PRM 2021 · Summer | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 1.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| PRM 2021 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 57.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| European Masters 2020 · Spring | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.10. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| European Masters 2020 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.23. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| PRM 2020 · Spring | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 79.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 13 Sept 2023 | AL 2024 | One More Esportsvs3BL Esports | Series ↗ | Gnar | Win | 3 / 4 / 1 |
| 13 Sept 2023 | AL 2024 | One More Esportsvs3BL Esports | Series ↗ | Camille | Win | 6 / 1 / 4 |
| 13 Sept 2023 | AL 2024 | One More Esportsvs3BL Esports | Series ↗ | Renekton | Win | 2 / 1 / 7 |
| 11 Sept 2023 | AL 2024 | One More EsportsvsTwisted Minds | Series ↗ | Gnar | Loss | 1 / 4 / 0 |
| 11 Sept 2023 | AL 2024 | One More EsportsvsTwisted Minds | Series ↗ | Aatrox | Loss | 0 / 4 / 2 |
| 11 Sept 2023 | AL 2024 | One More EsportsvsTwisted Minds | Series ↗ | Poppy | Loss | 0 / 4 / 0 |
| 24 Oct 2022 | GLLPA 2022 | Anorthosis Famagusta EsportsvsPentagon Maze | Series ↗ | Ornn | Loss | 3 / 5 / 2 |
| 24 Oct 2022 | GLLPA 2022 | Anorthosis Famagusta EsportsvsPentagon Maze | Series ↗ | Camille | Win | 4 / 1 / 10 |
| 24 Oct 2022 | GLLPA 2022 | Anorthosis Famagusta EsportsvsPentagon Maze | Series ↗ | Renekton | Loss | 1 / 7 / 2 |
| 23 Jun 2022 | PRM 2022 · Summer | PENTA 1860vsWAVE Esports | Series ↗ | Sion | Win | 6 / 3 / 3 |
| 21 Jun 2022 | PRM 2022 · Summer | PENTA 1860vsUnicorns of Love Sexy Edition | Series ↗ | Ornn | Loss | 0 / 5 / 4 |
| 16 Jun 2022 | PRM 2022 · Summer | PENTA 1860vsGamerLegion | Series ↗ | Swain | Loss | 2 / 6 / 2 |
| 14 Jun 2022 | PRM 2022 · Summer | PENTA 1860vsE WIE EINFACH E-SPORTS | Series ↗ | Olaf | Loss | 0 / 4 / 1 |
| 9 Jun 2022 | PRM 2022 · Summer | PENTA 1860vsEintracht Spandau | Series ↗ | Gangplank | Loss | 2 / 3 / 5 |
| 7 Jun 2022 | PRM 2022 · Summer | PENTA 1860vsMOUZ NXT | Series ↗ | Camille | Loss | 0 / 5 / 3 |
| 2 Jun 2022 | PRM 2022 · Summer | PENTA 1860vsBerlin International Gaming | Series ↗ | Gwen | Loss | 9 / 6 / 7 |
| 31 May 2022 | PRM 2022 · Summer | PENTA 1860vsFC Schalke 04 Esports | Series ↗ | Kennen | Loss | 1 / 6 / 4 |
| 24 Feb 2022 | PRM 2022 · Spring | PENTA 1860vsBerlin International Gaming | Series ↗ | Gnar | Win | 5 / 1 / 2 |
| 22 Feb 2022 | PRM 2022 · Spring | PENTA 1860vsE WIE EINFACH E-SPORTS | Series ↗ | Jayce | Loss | 2 / 5 / 6 |
| 20 Feb 2022 | PRM 2022 · Spring | PENTA 1860vsEintracht Spandau | Series ↗ | Tryndamere | Loss | 10 / 4 / 2 |
| 17 Feb 2022 | PRM 2022 · Spring | PENTA 1860vsSK Gaming Prime | Series ↗ | Jayce | Win | 4 / 7 / 12 |
| 15 Feb 2022 | PRM 2022 · Spring | PENTA 1860vsFC Schalke 04 Esports | Series ↗ | Riven | Loss | 1 / 3 / 1 |
| 10 Feb 2022 | PRM 2022 · Spring | PENTA 1860vsGamerLegion | Series ↗ | Gnar | Win | 3 / 2 / 7 |
| 8 Feb 2022 | PRM 2022 · Spring | PENTA 1860vsWAVE Esports | Series ↗ | Camille | Win | 4 / 1 / 6 |
| 6 Feb 2022 | PRM 2022 · Spring | PENTA 1860vsUnicorns of Love Sexy Edition | Series ↗ | Graves | Loss | 5 / 7 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2016–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 408 | 45.2 | 46 games · 127 peers |
| 2018 | Tier 1 | CS / min | 8.37 | 48.4 | 46 games · 127 peers |
| 2018 | Tier 1 | Kill participation | 59.1% | 53.6 | 46 games · 126 peers |
| 2018 | Tier 1 | Damage share | 24.0% | 73.0 | 46 games · 127 peers |
| 2018 | Tier 1 | Gold diff @15 | −221 | 14.3 | 46 games · 127 peers |
| 2018 | Tier 1 | Vision / min | 1.14 | 73.1 | 46 games · 109 peers |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. Season labels follow the competition season.
2016–2024 · All seasons · 43 recorded champions
| Champion | 2016 | 2018 | 2019 | 2020 | 2021 | 2022 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|
| Ornn | 30 | |||||||
| Aatrox | 24 | |||||||
| Gnar | 24 | |||||||
| Camille | 20 | |||||||
| Gangplank | 15 | |||||||
| Renekton | 13 | |||||||
| Sett | 9 | |||||||
| Shen | 9 | |||||||
| All games | 4 | 46 | 33 | 76 | 57 | 29 | 6 | 251 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 2.00. Average kills per game. Based on 6 of 6 games. | Deaths / game: 3.00. Average deaths per game. Based on 6 of 6 games. | Assists / game: 2.33. Average assists per game. Based on 6 of 6 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 399. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 40.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 2022 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 9. Number of games won in this selection. Based on 29 of 29 games. | Losses: 20. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 31.0%. The percentage of games won. Based on 29 of 29 games. | KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Kills / game: 2.86. Average kills per game. Based on 29 of 29 games. | Deaths / game: 3.79. Average deaths per game. Based on 29 of 29 games. | Assists / game: 4.21. Average assists per game. Based on 29 of 29 games. | Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 51.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 2021 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 27. Number of games won in this selection. Based on 57 of 57 games. | Losses: 30. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 47.4%. The percentage of games won. Based on 57 of 57 games. | KDA: 2.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 2.16. Average kills per game. Based on 57 of 57 games. | Deaths / game: 3.05. Average deaths per game. Based on 57 of 57 games. | Assists / game: 4.98. Average assists per game. Based on 57 of 57 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 7.79. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 52.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 57 games. Games without the required stats are excluded. |
| 2020 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 48. Number of games won in this selection. Based on 76 of 76 games. | Losses: 28. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 63.2%. The percentage of games won. Based on 76 of 76 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 2.76. Average kills per game. Based on 76 of 76 games. | Deaths / game: 2.57. Average deaths per game. Based on 76 of 76 games. | Assists / game: 5.07. Average assists per game. Based on 76 of 76 games. | Damage / min: 448. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 55.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2019 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 23. Number of games won in this selection. Based on 33 of 33 games. | Losses: 10. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 69.7%. The percentage of games won. Based on 33 of 33 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 3.97. Average kills per game. Based on 33 of 33 games. | Deaths / game: 3.00. Average deaths per game. Based on 33 of 33 games. | Assists / game: 5.03. Average assists per game. Based on 33 of 33 games. | Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 51.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games. |
| 2018 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 15. Number of games won in this selection. Based on 46 of 46 games. | Losses: 31. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 32.6%. The percentage of games won. Based on 46 of 46 games. | KDA: 2.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.22. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.70. Average deaths per game. Based on 46 of 46 games. | Assists / game: 3.87. Average assists per game. Based on 46 of 46 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 8.37. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 59.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2016 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Kills / game: 2.00. Average kills per game. Based on 4 of 4 games. | Deaths / game: 2.50. Average deaths per game. Based on 4 of 4 games. | Assists / game: 8.75. Average assists per game. Based on 4 of 4 games. | Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.68. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Gold / min: 347. Total gold gained per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.