Where Slayder stands
2026 · Bot · Domestic games
Nguyễn Linh Vương
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Slayder’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 67 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 831. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 10.11. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 62.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 67 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 871. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.58. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 10 of 67 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 5. Number of games won in this selection. Based on 10 of 10 games. | Losses: 5. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 765. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.99. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 67 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 1,207. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 67 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 7.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 896. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.99. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 67 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 1,018. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.87. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 67 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 865. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.88. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 67 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 854. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.55. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 67 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 879. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 67 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 22.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.22. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 47.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| AL 2026 · Spring | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 61.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 904. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| AL 2026 · Winter | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Win rate: 52.8%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Damage / min: 873. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 9.78. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. |
| EMEA Masters 2026 · Winter | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 749. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCP 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 13 May 2026 | AL 2026 · Spring | Dragons EsportsvsFN Esports | Series ↗ | Lucian | Loss | 3 / 4 / 1 |
| 13 May 2026 | AL 2026 · Spring | Dragons EsportsvsFN Esports | Series ↗ | Ezreal | Loss | 4 / 5 / 5 |
| 13 May 2026 | AL 2026 · Spring | Dragons EsportsvsFN Esports | Series ↗ | Miss Fortune | Loss | 3 / 3 / 2 |
| 12 May 2026 | AL 2026 · Spring | Dragons EsportsvsBAAM Esports | Series ↗ | Lucian | Loss | 7 / 4 / 4 |
| 24 Apr 2026 | AL 2026 · Spring | Dragons EsportsvsOne More Esports | Series ↗ | Kai'Sa | Win | 14 / 7 / 5 |
| 24 Apr 2026 | AL 2026 · Spring | Dragons EsportsvsOne More Esports | Series ↗ | Corki | Win | 12 / 3 / 3 |
| 23 Apr 2026 | AL 2026 · Spring | Dragons EsportsvsFN Esports | Series ↗ | Xayah | Win | 4 / 0 / 7 |
| 23 Apr 2026 | AL 2026 · Spring | Dragons EsportsvsFN Esports | Series ↗ | Corki | Win | 16 / 4 / 3 |
| 23 Apr 2026 | AL 2026 · Spring | Dragons EsportsvsFN Esports | Series ↗ | Tristana | Loss | 4 / 3 / 8 |
| 22 Apr 2026 | AL 2026 · Spring | Dragons Esportsvs3BL Esports | Series ↗ | Jhin | Win | 1 / 3 / 9 |
| 22 Apr 2026 | AL 2026 · Spring | Dragons Esportsvs3BL Esports | Series ↗ | Kai'Sa | Win | 17 / 4 / 11 |
| 22 Apr 2026 | AL 2026 · Spring | Dragons Esportsvs3BL Esports | Series ↗ | Ezreal | Loss | 5 / 6 / 0 |
| 17 Apr 2026 | AL 2026 · Spring | Dragons EsportsvsAnubis Gaming | Series ↗ | Yunara | Loss | 3 / 5 / 1 |
| 17 Apr 2026 | AL 2026 · Spring | Dragons EsportsvsAnubis Gaming | Series ↗ | Corki | Win | 12 / 5 / 6 |
| 17 Apr 2026 | AL 2026 · Spring | Dragons EsportsvsAnubis Gaming | Series ↗ | Kalista | Loss | 2 / 3 / 3 |
| 16 Apr 2026 | AL 2026 · Spring | Dragons EsportsvsGnG Amazigh | Series ↗ | Yunara | Win | 9 / 1 / 8 |
| 16 Apr 2026 | AL 2026 · Spring | Dragons EsportsvsGnG Amazigh | Series ↗ | Sivir | Win | 8 / 1 / 9 |
| 15 Apr 2026 | AL 2026 · Spring | Dragons EsportsvsBAAM Esports | Series ↗ | Ezreal | Win | 15 / 3 / 9 |
| 15 Apr 2026 | AL 2026 · Spring | Dragons EsportsvsBAAM Esports | Series ↗ | Corki | Win | 16 / 3 / 4 |
| 10 Apr 2026 | AL 2026 · Spring | Dragons EsportsvsJSK Esports | Series ↗ | Varus | Win | 12 / 0 / 4 |
| 10 Apr 2026 | AL 2026 · Spring | Dragons EsportsvsJSK Esports | Series ↗ | Miss Fortune | Win | 9 / 1 / 9 |
| 13 Mar 2026 | EMEA Masters 2026 · Winter | BAAM EsportsvsWitchcraft | Series ↗ | Tristana | Loss | 7 / 3 / 5 |
| 13 Mar 2026 | EMEA Masters 2026 · Winter | BAAM EsportsvsWitchcraft | Series ↗ | Caitlyn | Loss | 0 / 5 / 1 |
| 12 Mar 2026 | EMEA Masters 2026 · Winter | BAAM EsportsvsLupus Esports | Series ↗ | Varus | Win | 8 / 3 / 4 |
| 12 Mar 2026 | EMEA Masters 2026 · Winter | BAAM EsportsvsLupus Esports | Series ↗ | Yunara | Win | 5 / 0 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 586 | 70.2 | 32 games · 132 peers |
| 2018 | Tier 1 | CS / min | 9.95 | 68.7 | 33 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 67.4% | 45.0 | 31 games · 132 peers |
| 2018 | Tier 1 | Damage share | 28.5% | 40.5 | 32 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +86 | 64.9 | 32 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 0.91 | 5.4 | 32 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 496 | 47.1 | 81 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.97 | 90.9 | 82 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 62.7% | 22.3 | 82 games · 122 peers |
| 2019 | Tier 1 | Damage share | 25.7% | 24.0 | 81 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +287 | 83.5 | 81 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.06 | 24.8 | 82 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 487 | 29.2 | 89 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.47 | 77.0 | 93 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 62.2% | 13.1 | 93 games · 123 peers |
| 2020 | Tier 1 | Damage share | 24.8% | 10.0 | 89 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +321 | 87.5 | 89 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.13 | 22.5 | 89 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 447 | 13.1 | 38 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.30 | 73.1 | 38 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 62.0% | 30.0 | 38 games · 131 peers |
| 2021 | Tier 1 | Damage share | 23.0% | 6.9 | 38 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +105 | 64.3 | 38 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.28 | 48.1 | 38 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 512 | 29.6 | 72 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.13 | 45.2 | 72 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 64.8% | 32.2 | 72 games · 116 peers |
| 2022 | Tier 1 | Damage share | 24.4% | 7.0 | 72 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −456 | 11.6 | 72 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.11 | 18.3 | 72 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 604 | 32.4 | 85 games · 106 peers |
| 2023 | Tier 1 | CS / min | 10.16 | 91.4 | 85 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 66.8% | 35.2 | 85 games · 106 peers |
| 2023 | Tier 1 | Damage share | 26.6% | 16.2 | 85 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +291 | 86.9 | 85 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.31 | 50.5 | 85 games · 106 peers |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | 641 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 9.53 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 77.0% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 27.6% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | −27 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 0.84 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage / min | 726 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | CS / min | 9.22 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Kill participation | 72.6% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage share | 26.6% | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Gold diff @15 | +157 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Vision / min | 0.81 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 863. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. Season labels follow the competition season.
2018–2026 · All seasons · 25 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Kai'Sa | 108 | |||||||||
| Xayah | 83 | |||||||||
| Ezreal | 53 | |||||||||
| Zeri | 42 | |||||||||
| Kalista | 35 | |||||||||
| Jinx | 29 | |||||||||
| Lucian | 28 | |||||||||
| Miss Fortune | 27 | |||||||||
| All games | 33 | 82 | 107 | 38 | 72 | 102 | 28 | 28 | 67 | 557 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 35. Number of games won in this selection. Based on 67 of 67 games. | Losses: 32. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 52.2%. The percentage of games won. Based on 67 of 67 games. | KDA: 3.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 7.24. Average kills per game. Based on 67 of 67 games. | Deaths / game: 3.42. Average deaths per game. Based on 67 of 67 games. | Assists / game: 5.87. Average assists per game. Based on 67 of 67 games. | Damage / min: 863. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 547. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2025 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 8. Number of games won in this selection. Based on 28 of 28 games. | Losses: 20. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 28.6%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 4.21. Average kills per game. Based on 28 of 28 games. | Deaths / game: 2.39. Average deaths per game. Based on 28 of 28 games. | Assists / game: 4.43. Average assists per game. Based on 28 of 28 games. | Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 9.55. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 431. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2024 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 14. Number of games won in this selection. Based on 28 of 28 games. | Losses: 14. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 50.0%. The percentage of games won. Based on 28 of 28 games. | KDA: 5.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 6.57. Average kills per game. Based on 28 of 28 games. | Deaths / game: 2.00. Average deaths per game. Based on 28 of 28 games. | Assists / game: 4.50. Average assists per game. Based on 28 of 28 games. | Damage / min: 707. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 9.99. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 487. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2023 | Games: 102. Number of individual games played in this selection. Based on 102 of 102 games. | Wins: 64. Number of games won in this selection. Based on 102 of 102 games. | Losses: 38. Number of games lost in this selection. Based on 102 of 102 games. | Win rate: 62.7%. The percentage of games won. Based on 102 of 102 games. | KDA: 4.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games. | Kills / game: 5.49. Average kills per game. Based on 102 of 102 games. | Deaths / game: 2.16. Average deaths per game. Based on 102 of 102 games. | Assists / game: 4.69. Average assists per game. Based on 102 of 102 games. | Damage / min: 579. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games. | CS / min: 10.12. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games. | Gold / min: 479. Total gold gained per minute, averaged across games. Based on 102 of 102 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 102 games. |
| 2022 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 20. Number of games won in this selection. Based on 72 of 72 games. | Losses: 52. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 27.8%. The percentage of games won. Based on 72 of 72 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 4.53. Average kills per game. Based on 72 of 72 games. | Deaths / game: 3.06. Average deaths per game. Based on 72 of 72 games. | Assists / game: 4.15. Average assists per game. Based on 72 of 72 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 438. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2021 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 18. Number of games won in this selection. Based on 38 of 38 games. | Losses: 20. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 47.4%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 4.84. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.76. Average deaths per game. Based on 38 of 38 games. | Assists / game: 4.47. Average assists per game. Based on 38 of 38 games. | Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 443. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2020 | Games: 107. Number of individual games played in this selection. Based on 107 of 107 games. | Wins: 66. Number of games won in this selection. Based on 107 of 107 games. | Losses: 41. Number of games lost in this selection. Based on 107 of 107 games. | Win rate: 61.7%. The percentage of games won. Based on 107 of 107 games. | KDA: 4.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games. | Kills / game: 4.79. Average kills per game. Based on 107 of 107 games. | Deaths / game: 2.45. Average deaths per game. Based on 107 of 107 games. | Assists / game: 5.02. Average assists per game. Based on 107 of 107 games. | Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 107 games. Games without the required stats are excluded. | CS / min: 9.37. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games. | Gold / min: 446. Total gold gained per minute, averaged across games. Based on 103 of 107 games. Games without the required stats are excluded. | Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games. |
| 2019 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 47. Number of games won in this selection. Based on 82 of 82 games. | Losses: 35. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 57.3%. The percentage of games won. Based on 82 of 82 games. | KDA: 4.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 5.49. Average kills per game. Based on 82 of 82 games. | Deaths / game: 2.05. Average deaths per game. Based on 82 of 82 games. | Assists / game: 4.67. Average assists per game. Based on 82 of 82 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 82 games. Games without the required stats are excluded. | CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 482. Total gold gained per minute, averaged across games. Based on 81 of 82 games. Games without the required stats are excluded. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
| 2018 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 14. Number of games won in this selection. Based on 33 of 33 games. | Losses: 19. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 42.4%. The percentage of games won. Based on 33 of 33 games. | KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 4.06. Average kills per game. Based on 33 of 33 games. | Deaths / game: 1.97. Average deaths per game. Based on 33 of 33 games. | Assists / game: 4.79. Average assists per game. Based on 33 of 33 games. | Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 33 games. Games without the required stats are excluded. | CS / min: 9.95. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 441. Total gold gained per minute, averaged across games. Based on 32 of 33 games. Games without the required stats are excluded. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 33 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 1 major honors
1 Domestic · 1 major honors
Credited tournament finishes · 2 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2019 · VCS · VCS/2019 Season/Summer Playoffs. Slayder.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2020 · All-Pro 2nd team · 4 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 2nd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2020 · VCS · VCS/2020 Season/Summer Playoffs. Slayder.
regular · edition · selection: unknown. Base points 4; credited 4. Overlap: complement-half.
2023 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2023 · VCS · VCS/2023 Season/Summer Playoffs. Slayder.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2019 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2019 · VCS · VCS/2019 Season/Spring Playoffs. Slayder.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2019 · VCS 2019 Spring Playoffs · 4 points. VCS 2019 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · VCS 2019 Summer Playoffs · 4 points. VCS 2019 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · VCS 2020 Spring Playoffs · 20 points. VCS 2020 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · VCS 2020 Summer Playoffs · 20 points. VCS 2020 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · VCS 2021 Spring Playoffs · 4 points. VCS 2021 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · VCS 2023 Spring Playoffs · 8 points. VCS 2023 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · VCS 2023 Summer Playoffs · 20 points. VCS 2023 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20232023 · worlds · GAM Esports | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| VCS 2023 Spring Playoffs2023 · VCS · SBTC Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| VCS 2023 Summer Playoffs |
| Champion |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| VCS 2021 Spring Playoffs2021 · VCS · Team Secret (Vietnamese Team) | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| VCS 2020 Spring Playoffs2020 · VCS · Team Flash.Vietnam | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| VCS 2020 Summer Playoffs2020 · VCS · Team Flash.Vietnam | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
| VCS 2019 Spring Playoffs2019 · VCS · Sky Gaming | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| VCS 2019 Summer Playoffs2019 · VCS · Team Flash.Vietnam | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 1st teamsource ↗2023 · VCS · GAM Esports · all pro | bot · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 13 games played. Selection: unknown.
|
| All-Pro 2nd teamsource ↗2020 · VCS · Team Flash.Vietnam · all pro | bot · Team 2 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 14 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2019 · VCS · Sky Gaming · all pro | bot · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 4 games played. Selection: unknown.
|
| All-Pro 1st teamsource ↗2019 · VCS · Team Flash.Vietnam · all pro | bot · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 8 games played. Selection: unknown.
|