Where Skye stands
2016 · Top · Domestic games
Fang Qi-Fan (方启帆)
All leagues · All positions
2016 · Top · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
No eligible gold snapshots in this selection.
Gold difference compares players in the same role. 52 games without a complete snapshot are excluded.
Explore Skye’s 2016 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 52 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 63.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 52 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 407. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 8 games. Games without the required stats are excluded. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 52 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 6 games. Games without the required stats are excluded. | CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 54.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 52 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 52 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 5 games. Games without the required stats are excluded. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 52 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 4 games. Games without the required stats are excluded. | CS / min: 7.41. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 14.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 2 games. Games without the required stats are excluded. | CS / min: 9.91. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 49.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.39. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 238. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.44. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 52 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 566. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 37.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LSPL 2016 · Spring | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 53.8%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 360. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 26 games. Games without the required stats are excluded. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| LSPL 2016 · Summer | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 53.8%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 26 games. Games without the required stats are excluded. | CS / min: 7.52. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 2 Aug 2016 | LSPL 2016 · Summer | ZTR GamingvsTeam KungFu | — | Gnar | Win | 5 / 2 / 4 |
| 1 Aug 2016 | LSPL 2016 · Summer | ZTR GamingvsWYDream | — | Rumble | Loss | 2 / 3 / 2 |
| 1 Aug 2016 | LSPL 2016 · Summer | ZTR Gamingvs2144 Gaming | — | Gnar | Loss | 2 / 4 / 1 |
| 27 Jul 2016 | LSPL 2016 · Summer | ZTR GamingvsIN Gaming | — | Gnar | Loss | 0 / 3 / 3 |
| 25 Jul 2016 | LSPL 2016 · Summer | ZTR GamingvsTan Chi Sa Gaming | — | Trundle | Loss | 3 / 2 / 5 |
| 25 Jul 2016 | LSPL 2016 · Summer | ZTR GamingvsYoung Miracles | — | Gnar | Win | 1 / 2 / 7 |
| 19 Jul 2016 | LSPL 2016 · Summer | ZTR GamingvsRoyal Club | — | Maokai | Loss | 1 / 3 / 0 |
| 19 Jul 2016 | LSPL 2016 · Summer | ZTR GamingvsOh My God Academy | — | Gnar | Win | 0 / 1 / 17 |
| 12 Jul 2016 | LSPL 2016 · Summer | ZTR GamingvsT.Bear Gaming | — | Maokai | Win | 3 / 2 / 10 |
| 12 Jul 2016 | LSPL 2016 · Summer | ZTR GamingvsLegend Dragon | — | Maokai | Win | 4 / 3 / 7 |
| 11 Jul 2016 | LSPL 2016 · Summer | ZTR Gamingvs2144 Danmu Gaming | — | Maokai | Win | 3 / 1 / 10 |
| 6 Jul 2016 | LSPL 2016 · Summer | ZTR GamingvsNewbee Young | Series ↗ | Trundle | Win | 1 / 0 / 13 |
| 6 Jul 2016 | LSPL 2016 · Summer | ZTR GamingvsRevenger | — | Trundle | Win | 1 / 2 / 8 |
| 21 Jun 2016 | LSPL 2016 · Summer | ZTR GamingvsTeam KungFu | — | Maokai | Win | 2 / 4 / 15 |
| 20 Jun 2016 | LSPL 2016 · Summer | ZTR GamingvsWYDream | — | Irelia | Loss | 1 / 5 / 5 |
| 20 Jun 2016 | LSPL 2016 · Summer | ZTR Gamingvs2144 Gaming | — | Maokai | Win | 1 / 0 / 8 |
| 15 Jun 2016 | LSPL 2016 · Summer | ZTR GamingvsIN Gaming | — | Maokai | Win | 4 / 0 / 5 |
| 13 Jun 2016 | LSPL 2016 · Summer | ZTR GamingvsTan Chi Sa Gaming | — | Fizz | Loss | 4 / 7 / 6 |
| 13 Jun 2016 | LSPL 2016 · Summer | ZTR GamingvsYoung Miracles | — | Maokai | Loss | 1 / 6 / 3 |
| 7 Jun 2016 | LSPL 2016 · Summer | ZTR GamingvsRoyal Club | — | Ekko | Win | 3 / 0 / 6 |
| 7 Jun 2016 | LSPL 2016 · Summer | ZTR GamingvsOh My God Academy | — | Maokai | Win | 2 / 1 / 11 |
| 31 May 2016 | LSPL 2016 · Summer | ZTR GamingvsT.Bear Gaming | — | Swain | Win | 2 / 2 / 6 |
| 31 May 2016 | LSPL 2016 · Summer | ZTR GamingvsLegend Dragon | — | Maokai | Loss | 1 / 3 / 6 |
| 30 May 2016 | LSPL 2016 · Summer | ZTR Gamingvs2144 Danmu Gaming | — | Ekko | Loss | 1 / 5 / 2 |
| 25 May 2016 | LSPL 2016 · Summer | ZTR GamingvsNewbee Young | — | Fiora | Loss | 0 / 2 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2014–2017 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 6.81 | — | Less than 80% valid observation coverage |
| 2015 | Tier 1 | Kill participation | 60.0% | 22.4 | 56 games · 99 peers |
| 2015 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 433 | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | CS / min | 8.28 | 61.1 | 39 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 61.4% | 65.9 | 45 games · 127 peers |
| 2017 | Tier 1 | Damage share | 20.7% | — | Less than 80% valid observation coverage |
| 2017 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 45 games. Games without the required stats are excluded. Season labels follow the competition season.
2014–2017 · All seasons · 24 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | Total |
|---|---|---|---|---|---|
| Maokai | 28 | ||||
| Rumble | 22 | ||||
| Irelia | 15 | ||||
| Gnar | 14 | ||||
| Nautilus | 12 | ||||
| Sion | 11 | ||||
| Trundle | 11 | ||||
| Hecarim | 8 | ||||
| All games | 5 | 70 | 52 | 45 | 172 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2017 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 25. Number of games won in this selection. Based on 45 of 45 games. | Losses: 20. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 55.6%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.31. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.69. Average deaths per game. Based on 45 of 45 games. | Assists / game: 6.60. Average assists per game. Based on 45 of 45 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 45 games. Games without the required stats are excluded. | CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 39 of 45 games. Games without the required stats are excluded. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 39 of 45 games. Games without the required stats are excluded. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2016 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 28. Number of games won in this selection. Based on 52 of 52 games. | Losses: 24. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 53.8%. The percentage of games won. Based on 52 of 52 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 1.94. Average kills per game. Based on 52 of 52 games. | Deaths / game: 2.35. Average deaths per game. Based on 52 of 52 games. | Assists / game: 6.27. Average assists per game. Based on 52 of 52 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 52 games. Games without the required stats are excluded. | CS / min: 7.46. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 42 of 52 games. Games without the required stats are excluded. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2015 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 32. Number of games won in this selection. Based on 70 of 70 games. | Losses: 38. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 45.7%. The percentage of games won. Based on 70 of 70 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 70 games. Games without the required stats are excluded. | Kills / game: 2.59. Average kills per game. Based on 68 of 70 games. Games without the required stats are excluded. | Deaths / game: 3.44. Average deaths per game. Based on 68 of 70 games. Games without the required stats are excluded. | Assists / game: 7.40. Average assists per game. Based on 67 of 70 games. Games without the required stats are excluded. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 70 games. | CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 35 of 70 games. Games without the required stats are excluded. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 70 games. | Kill participation: 60.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 70 games. Games without the required stats are excluded. |
| 2014 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 3.00. Average kills per game. Based on 5 of 5 games. | Deaths / game: 3.20. Average deaths per game. Based on 5 of 5 games. | Assists / game: 10.60. Average assists per game. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | CS / min: 5.98. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | Kill participation: 65.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.