Where SkuLL stands
All seasons · Support · Domestic games
Ng "Gary" Kwok Man吳國玟
All leagues · All positions
All seasons · Support · Domestic games
Games in this selection 21 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 20 games without a complete snapshot are excluded.
Explore SkuLL’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 29 of 151 games in this selection. | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Wins: 10. Number of games won in this selection. Based on 29 of 29 games. | Losses: 19. Number of games lost in this selection. Based on 29 of 29 games. | Win rate: 34.5%. The percentage of games won. Based on 29 of 29 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 134. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 29 games. Games without the required stats are excluded. | CS / min: 1.67. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 29 of 29 games. |
| 27 of 151 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 11. Number of games won in this selection. Based on 27 of 27 games. | Losses: 16. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 40.7%. The percentage of games won. Based on 27 of 27 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 124. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 27 games. Games without the required stats are excluded. | CS / min: 2.02. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 27 games. Games without the required stats are excluded. |
| 13 of 151 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 3. Number of games won in this selection. Based on 13 of 13 games. | Losses: 10. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 23.1%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 131. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 151 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 4. Number of games won in this selection. Based on 13 of 13 games. | Losses: 9. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 30.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 97. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 0.67. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 13 of 151 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 0. Number of games won in this selection. Based on 13 of 13 games. | Losses: 13. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 0.0%. The percentage of games won. Based on 13 of 13 games. | KDA: 1.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 117. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded. | CS / min: 0.60. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 13 games. Games without the required stats are excluded. |
| 9 of 151 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 2. Number of games won in this selection. Based on 9 of 9 games. | Losses: 7. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 179. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.94. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 151 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 8 games. Games without the required stats are excluded. | CS / min: 0.75. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 58.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 5 of 151 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 111. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 5 games. Games without the required stats are excluded. | CS / min: 0.46. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 57.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 151 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 271. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 0.17. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 89.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 151 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 132. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 0.50. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 79.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| LMS 2019 · Spring | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 41.2%. The percentage of games won. Based on 34 of 34 games. | KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 159. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 1.75. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
| LMS 2019 · Summer | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 20.8%. The percentage of games won. Based on 24 of 24 games. | KDA: 2.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 150. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 1.38. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| ECS 2018 · Spring Playoffs | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 1.94. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| ECS 2018 · Spring Season | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 4 games. | CS / min: 2.30. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| ECS 2018 · Summer Playoffs | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 11.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 2.34. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| ECS 2018 · Summer Season | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 6 games. | CS / min: 1.01. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LMS 2018 · Spring | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 137. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LMS 2018 · Summer | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LMS 2017 · Spring | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 36.4%. The percentage of games won. Based on 33 of 33 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 160. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 33 games. Games without the required stats are excluded. | CS / min: 0.77. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| LMS 2017 · Summer | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 6.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 3 Aug 2019 | LMS 2019 · Summer | Alpha EsportsvsFlash Wolves | Series ↗ | Braum | Loss | 0 / 4 / 1 |
| 3 Aug 2019 | LMS 2019 · Summer | Alpha EsportsvsFlash Wolves | Series ↗ | Braum | Loss | 0 / 4 / 10 |
| 2 Aug 2019 | LMS 2019 · Summer | Alpha EsportsvsJ Team | Series ↗ | Braum | Loss | 0 / 3 / 8 |
| 28 Jul 2019 | LMS 2019 · Summer | Alpha EsportsvsG-Rex | Series ↗ | Nautilus | Loss | 0 / 7 / 13 |
| 28 Jul 2019 | LMS 2019 · Summer | Alpha EsportsvsG-Rex | Series ↗ | Yuumi | Loss | 1 / 1 / 4 |
| 26 Jul 2019 | LMS 2019 · Summer | Alpha EsportsvsHong Kong Attitude | Series ↗ | Volibear | Loss | 0 / 5 / 0 |
| 26 Jul 2019 | LMS 2019 · Summer | Alpha EsportsvsHong Kong Attitude | Series ↗ | Tahm Kench | Loss | 0 / 0 / 0 |
| 19 Jul 2019 | LMS 2019 · Summer | Alpha EsportsvsMAD Team | Series ↗ | Yuumi | Win | 0 / 1 / 13 |
| 19 Jul 2019 | LMS 2019 · Summer | Alpha EsportsvsMAD Team | Series ↗ | Nautilus | Win | 1 / 2 / 9 |
| 14 Jul 2019 | LMS 2019 · Summer | Alpha Esportsvsahq eSports Club | Series ↗ | Lux | Loss | 0 / 1 / 1 |
| 14 Jul 2019 | LMS 2019 · Summer | Alpha Esportsvsahq eSports Club | Series ↗ | Tahm Kench | Loss | 0 / 4 / 1 |
| 13 Jul 2019 | LMS 2019 · Summer | Alpha Esportsvsahq eSports Club | Series ↗ | Tahm Kench | Loss | 1 / 2 / 1 |
| 13 Jul 2019 | LMS 2019 · Summer | Alpha Esportsvsahq eSports Club | Series ↗ | Lux | Loss | 0 / 1 / 3 |
| 30 Jun 2019 | LMS 2019 · Summer | Alpha EsportsvsG-Rex | Series ↗ | Braum | Loss | 1 / 5 / 12 |
| 30 Jun 2019 | LMS 2019 · Summer | Alpha EsportsvsG-Rex | Series ↗ | Yuumi | Loss | 0 / 1 / 3 |
| 29 Jun 2019 | LMS 2019 · Summer | Alpha EsportsvsFlash Wolves | Series ↗ | Yuumi | Loss | 0 / 4 / 4 |
| 29 Jun 2019 | LMS 2019 · Summer | Alpha EsportsvsFlash Wolves | Series ↗ | Tahm Kench | Loss | 0 / 2 / 4 |
| 22 Jun 2019 | LMS 2019 · Summer | Alpha EsportsvsHong Kong Attitude | Series ↗ | Nautilus | Loss | 0 / 4 / 1 |
| 22 Jun 2019 | LMS 2019 · Summer | Alpha EsportsvsHong Kong Attitude | Series ↗ | Tahm Kench | Win | 0 / 1 / 16 |
| 22 Jun 2019 | LMS 2019 · Summer | Alpha EsportsvsHong Kong Attitude | Series ↗ | Galio | Loss | 1 / 2 / 2 |
| 21 Jun 2019 | LMS 2019 · Summer | Alpha EsportsvsMAD Team | Series ↗ | Yuumi | Win | 0 / 0 / 10 |
| 21 Jun 2019 | LMS 2019 · Summer | Alpha EsportsvsMAD Team | Series ↗ | Braum | Win | 0 / 3 / 6 |
| 14 Jun 2019 | LMS 2019 · Summer | Alpha EsportsvsJ Team | Series ↗ | Lux | Loss | 0 / 1 / 4 |
| 14 Jun 2019 | LMS 2019 · Summer | Alpha EsportsvsJ Team | Series ↗ | Lux | Loss | 0 / 4 / 4 |
| 28 Mar 2019 | LMS 2019 · Spring | Alpha EsportsvsHong Kong Attitude | Series ↗ | Galio | Loss | 1 / 3 / 5 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2016–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 83 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | CS / min | 1.20 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Kill participation | 66.5% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage share | 5.1% | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Gold diff @15 | −484 | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 143 | 8.5 | 58 games · 107 peers |
| 2017 | Tier 1 | CS / min | 0.89 | 32.5 | 63 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 64.9% | 22.8 | 60 games · 124 peers |
| 2017 | Tier 1 | Damage share | 8.8% | 27.4 | 58 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | −212 | 7.5 | 58 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.29 | 43.0 | 58 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 144 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 1.20 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 63.7% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 9.2% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −200 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 2.00 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 155 | 49.2 | 58 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.60 | 68.0 | 58 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 69.5% | 70.3 | 58 games · 129 peers |
| 2019 | Tier 1 | Damage share | 9.4% | 69.5 | 58 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −36 | 42.2 | 58 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.24 | 30.3 | 58 games · 110 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. Season labels follow the competition season.
2016–2019 · All seasons · 21 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | Total |
|---|---|---|---|---|---|
| Braum | 29 | ||||
| Tahm Kench | 27 | ||||
| Karma | 13 | ||||
| Lulu | 13 | ||||
| Thresh | 13 | ||||
| Galio | 9 | ||||
| Zyra | 8 | ||||
| Rakan | 5 | ||||
| All games | 5 | 63 | 25 | 58 | 151 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 19. Number of games won in this selection. Based on 58 of 58 games. | Losses: 39. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 32.8%. The percentage of games won. Based on 58 of 58 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 0.45. Average kills per game. Based on 58 of 58 games. | Deaths / game: 2.69. Average deaths per game. Based on 58 of 58 games. | Assists / game: 6.53. Average assists per game. Based on 58 of 58 games. | Damage / min: 155. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 1.60. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 248. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 69.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2018 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 14. Number of games won in this selection. Based on 25 of 25 games. | Losses: 11. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 56.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 0.80. Average kills per game. Based on 25 of 25 games. | Deaths / game: 2.28. Average deaths per game. Based on 25 of 25 games. | Assists / game: 8.88. Average assists per game. Based on 25 of 25 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 25 games. Games without the required stats are excluded. | CS / min: 1.51. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 257. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2017 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 14. Number of games won in this selection. Based on 63 of 63 games. | Losses: 49. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 22.2%. The percentage of games won. Based on 63 of 63 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 0.44. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.89. Average deaths per game. Based on 63 of 63 games. | Assists / game: 5.56. Average assists per game. Based on 63 of 63 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 63 games. Games without the required stats are excluded. | CS / min: 0.89. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 237. Total gold gained per minute, averaged across games. Based on 58 of 63 games. Games without the required stats are excluded. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 63 games. Games without the required stats are excluded. |
| 2016 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 0.20. Average kills per game. Based on 5 of 5 games. | Deaths / game: 4.40. Average deaths per game. Based on 5 of 5 games. | Assists / game: 5.40. Average assists per game. Based on 5 of 5 games. | Damage / min: 83. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 238. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.