Games Games: 136. Number of individual games played in this selection. Based on 136 of 136 games.136
Win rate Win rate: 64.7%. The percentage of games won. Based on 136 of 136 games.64.7%
KDA KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 136 of 136 games.4.60
Damage / min Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games.492
CS / min CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 136 of 136 games.7.29
Kill participation Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 136 of 136 games.70.1%
More statistics Totals, economy & laning +
WinsWins: 88. Number of games won in this selection. Based on 136 of 136 games.
LossesLosses: 48. Number of games lost in this selection. Based on 136 of 136 games.
KillsKills: 531. Total kills in games where kills are available. Based on 136 of 136 games.
DeathsDeaths: 328. Total deaths in games where deaths are available. Based on 136 of 136 games.
AssistsAssists: 977. Total assists in games where assists are available. Based on 136 of 136 games.
Gold / minGold / min: 411. Total gold gained per minute, averaged across games. Based on 136 of 136 games.
Damage shareDamage share: 18.0%. The player's share of team damage to enemy champions, averaged across games. Based on 136 of 136 games.
Earned gold shareEarned gold share: 21.0%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 136 of 136 games.
Gold diff @15Gold diff @15: +169. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 136 of 136 games.
CS diff @15CS diff @15: +5. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 136 of 136 games.
XP diff @15XP diff @15: +323. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 136 of 136 games.
Vision score / minVision score / min: 1.92. Vision score per minute, averaged across games where the statistic is supported. Based on 136 of 136 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where SkewMond stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 487 damage per minute. Percentile: 87%. Rank: 9th of 62487
Value: 487 damage per minute. Percentile: 87%. Rank: 9th of 62
Value: 7.40 CS per minute. Percentile: 85%. Rank: 10th of 627.40
Value: 7.40 CS per minute. Percentile: 85%. Rank: 10th of 62
Value: 69.2% kill participation. Percentile: 16%. Rank: 52nd of 6269.2%
Value: 69.2% kill participation. Percentile: 16%. Rank: 52nd of 62
Value: 18.0% damage share. Percentile: 87%. Rank: 9th of 6218.0%
Value: 18.0% damage share. Percentile: 87%. Rank: 9th of 62
Value: +291 gold difference @15. Percentile: 96%. Rank: 3rd of 56. Percentile among 56 players with sufficient data.+291
Value: +291 gold difference @15. Percentile: 96%. Rank: 3rd of 56. Percentile among 56 players with sufficient data.
Value: 1.95 vision score per minute. Percentile: 92%. Rank: 6th of 621.95
Value: 1.95 vision score per minute. Percentile: 92%. Rank: 6th of 62
GD15 · Percentile among 56 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 20 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Xin Zhao22 games
Xin Zhao: 20.3% earned gold share and 18.5% damage share. Means across the same 22 games with both values available; 22 total champion games.18%
?
Jarvan IV17 games
Jarvan IV: 21.2% earned gold share and 18.1% damage share. Means across the same 17 games with both values available; 17 total champion games.18%
?
Pantheon15 games
Pantheon: 20.7% earned gold share and 19.1% damage share. Means across the same 15 games with both values available; 15 total champion games.19%
?
Skarner12 games
Skarner: 18.7% earned gold share and 17.2% damage share. Means across the same 12 games with both values available; 12 total champion games.17%
?
Wukong10 games
Wukong: 22.2% earned gold share and 18.5% damage share. Means across the same 10 games with both values available; 10 total champion games.18%
?
Vi9 games
Vi: 19.7% earned gold share and 13.4% damage share. Means across the same 9 games with both values available; 9 total champion games.13%
?
Aatrox7 games
Aatrox: 18.9% earned gold share and 15.0% damage share. Means across the same 7 games with both values available; 7 total champion games.15%
?
Lee Sin7 games
Lee Sin: 21.3% earned gold share and 16.3% damage share. Means across the same 7 games with both values available; 7 total champion games.16%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
136 games
Opponent
WinsLosses
Win rate
KCKarmine CorpKarmine Corp: 20 wins, 9 losses in 29 recorded games, 69.0% win rate. 2026.69%
MKMovistar KOIMovistar KOI: 12 wins, 6 losses in 18 recorded games, 66.7% win rate. 2026.67%
TVTeam VitalityTeam Vitality: 7 wins, 2 losses in 9 recorded games, 77.8% win rate. 2026.78%
FNFnaticFnatic: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2026.50%
BGBilibili GamingBilibili Gaming: 1 wins, 6 losses in 7 recorded games, 14.3% win rate. 2026.14%
NVNatus VincereNatus Vincere: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2026.86%
THTeam HereticsTeam Heretics: 7 wins, 0 losses in 7 recorded games, 100.0% win rate. 2026.100%
GIGiantXGiantX: 3 wins, 3 losses in 6 recorded games, 50.0% win rate. 2026.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
136 games
74.6%win rate when ahead at 15 minutes 47 wins from 63 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore SkewMond’s 2026 performances. Select a point to open its story.
136 plotted games
WinLoss— Median in selection
136 / 136 selected games have both values.Median damage / min: 472
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
20 champions in this selection
20 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?22 of 136 games in this selection.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Wins: 16. Number of games won in this selection. Based on 22 of 22 games.
Losses: 6. Number of games lost in this selection. Based on 22 of 22 games.
Win rate: 72.7%. The percentage of games won. Based on 22 of 22 games.
KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games.
?17 of 136 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 12. Number of games won in this selection. Based on 17 of 17 games.
Losses: 5. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 70.6%. The percentage of games won. Based on 17 of 17 games.
KDA: 6.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 84.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?15 of 136 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 10. Number of games won in this selection. Based on 15 of 15 games.
Losses: 5. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 7.21. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?12 of 136 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 9. Number of games won in this selection. Based on 12 of 12 games.
Losses: 3. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 5.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 6.88. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?10 of 136 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 5. Number of games won in this selection. Based on 10 of 10 games.
Losses: 5. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?9 of 136 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 60.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?7 of 136 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 3. Number of games won in this selection. Based on 7 of 7 games.
Losses: 4. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.11. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 136 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.01. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 136 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 76.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 136 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 548. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
1–10 of 20 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.03. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 100.0%. The percentage of games won. Based on 7 of 7 games.
KDA: 9.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 428. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Win rate: 62.5%. The percentage of games won. Based on 16 of 16 games.
KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 7.14. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 68.6%. The percentage of games won. Based on 35 of 35 games.
KDA: 4.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 74.2%. The percentage of games won. Based on 31 of 31 games.
KDA: 5.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 452. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 69.6%. The percentage of games won. Based on 23 of 23 games.
KDA: 5.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 7.45. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Win rate: 40.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 2.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 6.77. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.30. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
1–8 of 8 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2021
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Damage / min
441
71.4
73 games · 64 peers
2025
Tier 1
CS / min
6.88
81.0
73 games · 64 peers
2025
Tier 1
Kill participation
72.1%
34.9
73 games · 64 peers
2025
Tier 1
Damage share
17.7%
93.7
73 games · 64 peers
2025
Tier 1
Gold diff @15
+316
100.0
73 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data.
2025
Tier 1
Vision / min
1.62
85.7
73 games · 64 peers
2026
Tier 1
Damage / min
487
86.9
89 games · 62 peers
2026
Tier 1
CS / min
7.40
85.2
89 games · 62 peers
2026
Tier 1
Kill participation
69.2%
16.4
89 games · 62 peers
2026
Tier 1
Damage share
18.0%
86.9
89 games · 62 peers
2026
Tier 1
Gold diff @15
+291
96.4
89 games · 56 peers · Percentile among 56 players with sufficient data.
Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2021–2026 · All seasons · 43 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2021
2022
2023
2024
2025
2026
Total
?Xin Zhao
45
?Vi
42
?Jarvan IV
37
?Maokai
33
?Wukong
28
?Pantheon
25
?Trundle
22
?Viego
22
All games
14
5
77
98
113
136
443
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 136. Number of individual games played in this selection. Based on 136 of 136 games.
Wins: 88. Number of games won in this selection. Based on 136 of 136 games.
Losses: 48. Number of games lost in this selection. Based on 136 of 136 games.
Win rate: 64.7%. The percentage of games won. Based on 136 of 136 games.
KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 136 of 136 games.
Kills / game: 3.90. Average kills per game. Based on 136 of 136 games.
Deaths / game: 2.41. Average deaths per game. Based on 136 of 136 games.
Assists / game: 7.18. Average assists per game. Based on 136 of 136 games.
Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games.
CS / min: 7.29. Minions and monsters killed per minute, averaged across games. Based on 136 of 136 games.
Gold / min: 411. Total gold gained per minute, averaged across games. Based on 136 of 136 games.
Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 136 of 136 games.
Games: 113. Number of individual games played in this selection. Based on 113 of 113 games.
Wins: 67. Number of games won in this selection. Based on 113 of 113 games.
Losses: 46. Number of games lost in this selection. Based on 113 of 113 games.
Win rate: 59.3%. The percentage of games won. Based on 113 of 113 games.
KDA: 5.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games.
Kills / game: 3.05. Average kills per game. Based on 113 of 113 games.
Deaths / game: 1.88. Average deaths per game. Based on 113 of 113 games.
Assists / game: 6.86. Average assists per game. Based on 113 of 113 games.
Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 113 of 113 games.
CS / min: 6.81. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games.
Gold / min: 372. Total gold gained per minute, averaged across games. Based on 113 of 113 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 113 of 113 games.
Games: 98. Number of individual games played in this selection. Based on 98 of 98 games.
Wins: 74. Number of games won in this selection. Based on 98 of 98 games.
Losses: 24. Number of games lost in this selection. Based on 98 of 98 games.
Win rate: 75.5%. The percentage of games won. Based on 98 of 98 games.
KDA: 5.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 98 of 98 games.
Kills / game: 3.54. Average kills per game. Based on 98 of 98 games.
Deaths / game: 2.40. Average deaths per game. Based on 98 of 98 games.
Assists / game: 10.33. Average assists per game. Based on 98 of 98 games.
Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 98 of 98 games.
CS / min: 6.10. Minions and monsters killed per minute, averaged across games. Based on 98 of 98 games.
Gold / min: 373. Total gold gained per minute, averaged across games. Based on 98 of 98 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 98 games.
Games: 77. Number of individual games played in this selection. Based on 77 of 77 games.
Wins: 42. Number of games won in this selection. Based on 77 of 77 games.
Losses: 35. Number of games lost in this selection. Based on 77 of 77 games.
Win rate: 54.5%. The percentage of games won. Based on 77 of 77 games.
KDA: 4.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 77 of 77 games.
Kills / game: 3.10. Average kills per game. Based on 77 of 77 games.
Deaths / game: 2.64. Average deaths per game. Based on 77 of 77 games.
Assists / game: 8.56. Average assists per game. Based on 77 of 77 games.
Damage / min: 356. Damage dealt to enemy champions per minute, averaged across games. Based on 77 of 77 games.
CS / min: 5.39. Minions and monsters killed per minute, averaged across games. Based on 77 of 77 games.
Gold / min: 352. Total gold gained per minute, averaged across games. Based on 77 of 77 games.
Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 77 games. Games without the required stats are excluded.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Kills / game: 2.40. Average kills per game. Based on 5 of 5 games.
Deaths / game: 2.40. Average deaths per game. Based on 5 of 5 games.
Assists / game: 9.80. Average assists per game. Based on 5 of 5 games.
Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Gold / min: 336. Total gold gained per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 7. Number of games won in this selection. Based on 14 of 14 games.
Losses: 7. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Kills / game: 3.07. Average kills per game. Based on 14 of 14 games.
Deaths / game: 2.71. Average deaths per game. Based on 14 of 14 games.
Assists / game: 6.93. Average assists per game. Based on 14 of 14 games.
Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 5.89. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Gold / min: 336. Total gold gained per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #176 · 2 years with recorded achievements
SkewMond · No verified Worlds title in this scope. Missing history is not a confirmed zero.
SkewMond · No verified Other int. title in this scope. Missing history is not a confirmed zero.
SkewMond · 4 recorded Domestic titles. 2026 LEC 2026 Spring Playoffs; 2026 LEC 2026 Summer Playoffs; 2026 LEC 2026 Versus Playoffs; 2025 LEC 2025 Summer Playoffs. Includes verified championship, cup and conference trophies.
4
Domestic
SkewMond · 3 recorded major honors. All-Pro 1st team: 1; All-Pro 2nd team: 1; Finals MVP: 1. Scoring depends on the selected policy.Contributes to score
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2025 · worlds 2025 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2025 · Esports World Cup 2025 · 4 points. Esports World Cup 2025: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
2026 · First Stand 2026 · 12 points. First Stand 2026: champion 30 × final placement 2/5 = 12 points. Verified actual participation; recipient coverage remains partial.