Where Skeanz stands
2026 · Jungle · Domestic games
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Skeanz’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 58 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 6.82. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 77.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded. |
| 10 of 58 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 4. Number of games won in this selection. Based on 10 of 10 games. | Losses: 6. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 6.54. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 8 of 58 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 82.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 58 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 6.73. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 58 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.52. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 58 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.21. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 3 of 58 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 779. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 58 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.45. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 58 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 58 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.79. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 86.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup Qualifiers 2026 · EMEA | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LEC 2026 · Spring | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 33.3%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
| LEC 2026 · Summer | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 35.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 6.62. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| LEC 2026 · Versus | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 6.42. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 29 Aug 2026 | LEC 2026 · Summer | SK GamingvsKarmine Corp | Series ↗ | Xin Zhao | Loss | 6 / 4 / 7 |
| 29 Aug 2026 | LEC 2026 · Summer | SK GamingvsKarmine Corp | Series ↗ | Jarvan IV | Loss | 2 / 5 / 7 |
| 22 Aug 2026 | LEC 2026 · Summer | SK GamingvsMovistar KOI | Series ↗ | Skarner | Win | 2 / 3 / 9 |
| 22 Aug 2026 | LEC 2026 · Summer | SK GamingvsMovistar KOI | Series ↗ | Jarvan IV | Win | 5 / 2 / 16 |
| 21 Aug 2026 | LEC 2026 · Summer | SK GamingvsTeam Heretics | Series ↗ | Jarvan IV | Loss | 1 / 5 / 2 |
| 21 Aug 2026 | LEC 2026 · Summer | SK GamingvsTeam Heretics | Series ↗ | Pantheon | Loss | 2 / 5 / 5 |
| 15 Aug 2026 | LEC 2026 · Summer | SK GamingvsFnatic | Series ↗ | Xin Zhao | Loss | 4 / 1 / 5 |
| 15 Aug 2026 | LEC 2026 · Summer | SK GamingvsFnatic | Series ↗ | Lee Sin | Loss | 4 / 4 / 3 |
| 14 Aug 2026 | LEC 2026 · Summer | SK GamingvsShifters | Series ↗ | Pantheon | Win | 9 / 5 / 9 |
| 14 Aug 2026 | LEC 2026 · Summer | SK GamingvsShifters | Series ↗ | Jarvan IV | Win | 4 / 1 / 14 |
| 10 Aug 2026 | LEC 2026 · Summer | SK GamingvsTeam Vitality | Series ↗ | Nocturne | Loss | 2 / 7 / 3 |
| 10 Aug 2026 | LEC 2026 · Summer | SK GamingvsTeam Vitality | Series ↗ | Jarvan IV | Loss | 5 / 3 / 6 |
| 8 Aug 2026 | LEC 2026 · Summer | SK GamingvsNatus Vincere | Series ↗ | Wukong | Loss | 3 / 6 / 7 |
| 8 Aug 2026 | LEC 2026 · Summer | SK GamingvsNatus Vincere | Series ↗ | Pantheon | Win | 5 / 0 / 11 |
| 8 Aug 2026 | LEC 2026 · Summer | SK GamingvsNatus Vincere | Series ↗ | Vi | Loss | 5 / 6 / 3 |
| 2 Aug 2026 | LEC 2026 · Summer | SK GamingvsG2 Esports | Series ↗ | Wukong | Loss | 3 / 4 / 10 |
| 2 Aug 2026 | LEC 2026 · Summer | SK GamingvsG2 Esports | Series ↗ | Lee Sin | Loss | 3 / 3 / 4 |
| 1 Aug 2026 | LEC 2026 · Summer | SK GamingvsGiantX | Series ↗ | Wukong | Win | 3 / 0 / 5 |
| 1 Aug 2026 | LEC 2026 · Summer | SK GamingvsGiantX | Series ↗ | Nocturne | Loss | 3 / 7 / 10 |
| 1 Aug 2026 | LEC 2026 · Summer | SK GamingvsGiantX | Series ↗ | Jarvan IV | Win | 3 / 2 / 13 |
| 2 May 2026 | LEC 2026 · Spring | SK GamingvsTeam Vitality | Series ↗ | Zaahen | Loss | 2 / 3 / 1 |
| 2 May 2026 | LEC 2026 · Spring | SK GamingvsTeam Vitality | Series ↗ | Vi | Win | 3 / 3 / 11 |
| 2 May 2026 | LEC 2026 · Spring | SK GamingvsTeam Vitality | Series ↗ | Pantheon | Loss | 4 / 7 / 5 |
| 30 Apr 2026 | Esports World Cup Qualifiers 2026 · EMEA | SK GamingvsGalions | Series ↗ | Wukong | Loss | 6 / 7 / 8 |
| 30 Apr 2026 | Esports World Cup Qualifiers 2026 · EMEA | SK GamingvsGalions | Series ↗ | Xin Zhao | Loss | 0 / 6 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2018–2026 · Domestic games
Percentile among 56 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 210 | 9.8 | 27 games · 123 peers |
| 2020 | Tier 1 | CS / min | 4.90 | 13.7 | 27 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 70.3% | 48.4 | 27 games · 125 peers |
| 2020 | Tier 1 | Damage share | 12.7% | 17.2 | 27 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | −213 | 18.0 | 27 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.39 | 13.9 | 27 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 299 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 5.77 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 72.2% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 17.2% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −130 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.28 | — | At least 20 games and 20 valid observations required |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | 274 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | CS / min | 6.54 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Kill participation | 71.2% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage share | 13.9% | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Gold diff @15 | −73 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Vision / min | 1.25 | — | At least 20 games and 20 valid observations required |
| 2026 | Tier 1 | Damage / min | 463 | 63.9 | 52 games · 62 peers |
| 2026 | Tier 1 | CS / min | 6.57 | 14.8 | 52 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 73.1% | 67.2 | 52 games · 62 peers |
| 2026 | Tier 1 | Damage share | 16.9% | 55.7 | 52 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | −340 | 9.1 | 52 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.53 | 1.6 | 52 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. Season labels follow the competition season.
2018–2026 · All seasons · 42 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 77 | |||||||||
| Xin Zhao | 41 | |||||||||
| Viego | 36 | |||||||||
| Vi | 30 | |||||||||
| Sejuani | 25 | |||||||||
| Wukong | 23 | |||||||||
| Gragas | 19 | |||||||||
| Olaf | 16 | |||||||||
| All games | 5 | 46 | 44 | 51 | 110 | 18 | 86 | 59 | 58 | 477 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 19. Number of games won in this selection. Based on 58 of 58 games. | Losses: 39. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 32.8%. The percentage of games won. Based on 58 of 58 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 3.24. Average kills per game. Based on 58 of 58 games. | Deaths / game: 3.60. Average deaths per game. Based on 58 of 58 games. | Assists / game: 6.71. Average assists per game. Based on 58 of 58 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 58 games. Games without the required stats are excluded. |
| 2025 | Games: 59. Number of individual games played in this selection. Based on 59 of 59 games. | Wins: 28. Number of games won in this selection. Based on 59 of 59 games. | Losses: 31. Number of games lost in this selection. Based on 59 of 59 games. | Win rate: 47.5%. The percentage of games won. Based on 59 of 59 games. | KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games. | Kills / game: 3.63. Average kills per game. Based on 59 of 59 games. | Deaths / game: 2.88. Average deaths per game. Based on 59 of 59 games. | Assists / game: 8.47. Average assists per game. Based on 59 of 59 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games. | CS / min: 6.28. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 59 of 59 games. | Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games. |
| 2024 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 52. Number of games won in this selection. Based on 86 of 86 games. | Losses: 34. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 60.5%. The percentage of games won. Based on 86 of 86 games. | KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 3.55. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.80. Average deaths per game. Based on 86 of 86 games. | Assists / game: 8.69. Average assists per game. Based on 86 of 86 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 5.90. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 360. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2023 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 7. Number of games won in this selection. Based on 18 of 18 games. | Losses: 11. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 2.56. Average kills per game. Based on 18 of 18 games. | Deaths / game: 3.11. Average deaths per game. Based on 18 of 18 games. | Assists / game: 5.61. Average assists per game. Based on 18 of 18 games. | Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 4.83. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 314. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2022 | Games: 110. Number of individual games played in this selection. Based on 110 of 110 games. | Wins: 76. Number of games won in this selection. Based on 110 of 110 games. | Losses: 34. Number of games lost in this selection. Based on 110 of 110 games. | Win rate: 69.1%. The percentage of games won. Based on 110 of 110 games. | KDA: 6.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games. | Kills / game: 4.29. Average kills per game. Based on 110 of 110 games. | Deaths / game: 1.92. Average deaths per game. Based on 110 of 110 games. | Assists / game: 8.30. Average assists per game. Based on 110 of 110 games. | Damage / min: 364. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 110 games. | CS / min: 5.97. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 110 of 110 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games. |
| 2021 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 24. Number of games won in this selection. Based on 51 of 51 games. | Losses: 27. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 47.1%. The percentage of games won. Based on 51 of 51 games. | KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 3.37. Average kills per game. Based on 51 of 51 games. | Deaths / game: 1.96. Average deaths per game. Based on 51 of 51 games. | Assists / game: 6.55. Average assists per game. Based on 51 of 51 games. | Damage / min: 336. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 5.73. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 344. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2020 | Games: 44. Number of individual games played in this selection. Based on 44 of 44 games. | Wins: 14. Number of games won in this selection. Based on 44 of 44 games. | Losses: 30. Number of games lost in this selection. Based on 44 of 44 games. | Win rate: 31.8%. The percentage of games won. Based on 44 of 44 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games. | Kills / game: 2.75. Average kills per game. Based on 44 of 44 games. | Deaths / game: 2.61. Average deaths per game. Based on 44 of 44 games. | Assists / game: 6.48. Average assists per game. Based on 44 of 44 games. | Damage / min: 263. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games. | CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games. | Gold / min: 312. Total gold gained per minute, averaged across games. Based on 44 of 44 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games. |
| 2019 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 24. Number of games won in this selection. Based on 46 of 46 games. | Losses: 22. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 5.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 3.89. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.00. Average deaths per game. Based on 46 of 46 games. | Assists / game: 7.09. Average assists per game. Based on 46 of 46 games. | Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 5.36. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 358. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2018 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 14.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Kills / game: 2.80. Average kills per game. Based on 5 of 5 games. | Deaths / game: 0.60. Average deaths per game. Based on 5 of 5 games. | Assists / game: 6.00. Average assists per game. Based on 5 of 5 games. | Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.04. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Gold / min: 340. Total gold gained per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LEC 2020 Spring Playoffs | Team Vitality | 18 |
| LEC 2020 Summer Playoffs | Team Vitality | 9 |
| LEC 2021 Spring Playoffs | Team Vitality | 18 |
| LEC 2025 Summer Playoffs | SK Gaming | 9 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2020 · LEC 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LEC 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LEC 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
No results in this selection.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2021 Spring Playoffs2021 · LEC · Team Vitality | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2020 Spring Playoffs2020 · LEC · Team Vitality | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LEC 2020 Summer Playoffs2020 · LEC · Team Vitality | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 9 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.