Games Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.58
Win rate Win rate: 32.8%. The percentage of games won. Based on 58 of 58 games.32.8%
KDA KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.2.76
Damage / min Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games.463
CS / min CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.6.57
Kill participation Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 58 games. Games without the required stats are excluded.73.2%57 / 58 games
More statistics Totals, economy & laning +
WinsWins: 19. Number of games won in this selection. Based on 58 of 58 games.
LossesLosses: 39. Number of games lost in this selection. Based on 58 of 58 games.
KillsKills: 188. Total kills in games where kills are available. Based on 58 of 58 games.
DeathsDeaths: 209. Total deaths in games where deaths are available. Based on 58 of 58 games.
AssistsAssists: 389. Total assists in games where assists are available. Based on 58 of 58 games.
Gold / minGold / min: 376. Total gold gained per minute, averaged across games. Based on 58 of 58 games.
Damage shareDamage share: 16.8%. The player's share of team damage to enemy champions, averaged across games. Based on 58 of 58 games.
Earned gold shareEarned gold share: 19.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 58 of 58 games.
Gold diff @15Gold diff @15: −382. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 58 of 58 games.
CS diff @15CS diff @15: −7. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 58 of 58 games.
XP diff @15XP diff @15: −352. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 58 of 58 games.
Vision score / minVision score / min: 1.55. Vision score per minute, averaged across games where the statistic is supported. Based on 58 of 58 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Skeanz stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 463 damage per minute. Percentile: 64%. Rank: 23rd of 62463
Value: 463 damage per minute. Percentile: 64%. Rank: 23rd of 62
Value: 6.57 CS per minute. Percentile: 15%. Rank: 53rd of 626.57
Value: 6.57 CS per minute. Percentile: 15%. Rank: 53rd of 62
Value: 73.1% kill participation. Percentile: 67%. Rank: 21st of 6273.1%
Value: 73.1% kill participation. Percentile: 67%. Rank: 21st of 62
Value: 16.9% damage share. Percentile: 56%. Rank: 28th of 6216.9%
Value: 16.9% damage share. Percentile: 56%. Rank: 28th of 62
Value: −340 gold difference @15. Percentile: 9%. Rank: 51st of 56. Percentile among 56 players with sufficient data.−340
Value: −340 gold difference @15. Percentile: 9%. Rank: 51st of 56. Percentile among 56 players with sufficient data.
Value: 1.53 vision score per minute. Percentile: 2%. Rank: 61st of 621.53
Value: 1.53 vision score per minute. Percentile: 2%. Rank: 61st of 62
GD15 · Percentile among 56 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 11 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Xin Zhao11 games
Xin Zhao: 19.8% earned gold share and 16.8% damage share. Means across the same 11 games with both values available; 11 total champion games.17%
?
Pantheon10 games
Pantheon: 19.3% earned gold share and 20.4% damage share. Means across the same 10 games with both values available; 10 total champion games.20%
?
Jarvan IV8 games
Jarvan IV: 19.5% earned gold share and 15.9% damage share. Means across the same 8 games with both values available; 8 total champion games.16%
?
Wukong8 games
Wukong: 19.5% earned gold share and 14.7% damage share. Means across the same 8 games with both values available; 8 total champion games.15%
?
Vi6 games
Vi: 18.9% earned gold share and 10.8% damage share. Means across the same 6 games with both values available; 6 total champion games.11%
?
Nocturne5 games
Nocturne: 19.9% earned gold share and 17.4% damage share. Means across the same 5 games with both values available; 5 total champion games.17%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
58 games
Opponent
WinsLosses
Win rate
THTeam HereticsTeam Heretics: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2026.50%
KCKarmine CorpKarmine Corp: 0 wins, 7 losses in 7 recorded games, 0.0% win rate. 2026.0%
NVNatus VincereNatus Vincere: 2 wins, 5 losses in 7 recorded games, 28.6% win rate. 2026.29%
GIGiantXGiantX: 2 wins, 4 losses in 6 recorded games, 33.3% win rate. 2026.33%
TVTeam VitalityTeam Vitality: 1 wins, 5 losses in 6 recorded games, 16.7% win rate. 2026.17%
FNFnaticFnatic: 3 wins, 2 losses in 5 recorded games, 60.0% win rate. 2026.60%
GEG2 EsportsG2 Esports: 0 wins, 5 losses in 5 recorded games, 0.0% win rate. 2026.0%
MKMovistar KOIMovistar KOI: 2 wins, 3 losses in 5 recorded games, 40.0% win rate. 2026.40%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
58 games
45.5%win rate when ahead at 15 minutes 5 wins from 11 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Skeanz’s 2026 performances. Select a point to open its story.
58 plotted games
WinLoss— Median in selection
58 / 58 selected games have both values.Median damage / min: 450
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
11 champions in this selection
11 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?11 of 58 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 5. Number of games won in this selection. Based on 11 of 11 games.
Losses: 6. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 6.82. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 77.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 11 games. Games without the required stats are excluded.
?10 of 58 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 4. Number of games won in this selection. Based on 10 of 10 games.
Losses: 6. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 6.54. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 58 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 3. Number of games won in this selection. Based on 8 of 8 games.
Losses: 5. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 6.46. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 82.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 58 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 2. Number of games won in this selection. Based on 8 of 8 games.
Losses: 6. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 436. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 6.73. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 58 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 272. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 6.52. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 58 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 0. Number of games won in this selection. Based on 5 of 5 games.
Losses: 5. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.21. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 76.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 58 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 779. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 58 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.45. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 58 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 446. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 58 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 362. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 5.79. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 86.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 11 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 455. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 33.3%. The percentage of games won. Based on 21 of 21 games.
KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Win rate: 35.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 6.62. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 6.42. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
210
9.8
27 games · 123 peers
2020
Tier 1
CS / min
4.90
13.7
27 games · 125 peers
2020
Tier 1
Kill participation
70.3%
48.4
27 games · 125 peers
2020
Tier 1
Damage share
12.7%
17.2
27 games · 123 peers
2020
Tier 1
Gold diff @15
−213
18.0
27 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.39
13.9
27 games · 123 peers
2021
Tier 1
Damage / min
299
—
At least 20 games and 20 valid observations required
2021
Tier 1
CS / min
5.77
—
At least 20 games and 20 valid observations required
2021
Tier 1
Kill participation
72.2%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage share
17.2%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Gold diff @15
−130
—
At least 20 games and 20 valid observations required
2021
Tier 1
Vision / min
1.28
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Damage / min
274
—
At least 20 games and 20 valid observations required
2025
Tier 1
CS / min
6.54
—
At least 20 games and 20 valid observations required
2025
Tier 1
Kill participation
71.2%
—
At least 20 games and 20 valid observations required
2025
Tier 1
Damage share
13.9%
—
At least 20 games and 20 valid observations required
2025
Tier 1
Gold diff @15
−73
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
1.25
—
At least 20 games and 20 valid observations required
2026
Tier 1
Damage / min
463
63.9
52 games · 62 peers
2026
Tier 1
CS / min
6.57
14.8
52 games · 62 peers
2026
Tier 1
Kill participation
73.1%
67.2
52 games · 62 peers
2026
Tier 1
Damage share
16.9%
55.7
52 games · 62 peers
2026
Tier 1
Gold diff @15
−340
9.1
52 games · 56 peers · Percentile among 56 players with sufficient data.
Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2026 · All seasons · 42 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?Lee Sin
77
?Xin Zhao
41
?Viego
36
?Vi
30
?Sejuani
25
?Wukong
23
?Gragas
19
?Olaf
16
All games
5
46
44
51
110
18
86
59
58
477
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 58. Number of individual games played in this selection. Based on 58 of 58 games.
Wins: 19. Number of games won in this selection. Based on 58 of 58 games.
Losses: 39. Number of games lost in this selection. Based on 58 of 58 games.
Win rate: 32.8%. The percentage of games won. Based on 58 of 58 games.
KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games.
Kills / game: 3.24. Average kills per game. Based on 58 of 58 games.
Deaths / game: 3.60. Average deaths per game. Based on 58 of 58 games.
Assists / game: 6.71. Average assists per game. Based on 58 of 58 games.
Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games.
CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games.
Gold / min: 376. Total gold gained per minute, averaged across games. Based on 58 of 58 games.
Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 58 games. Games without the required stats are excluded.
Games: 59. Number of individual games played in this selection. Based on 59 of 59 games.
Wins: 28. Number of games won in this selection. Based on 59 of 59 games.
Losses: 31. Number of games lost in this selection. Based on 59 of 59 games.
Win rate: 47.5%. The percentage of games won. Based on 59 of 59 games.
KDA: 4.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 59 of 59 games.
Kills / game: 3.63. Average kills per game. Based on 59 of 59 games.
Deaths / game: 2.88. Average deaths per game. Based on 59 of 59 games.
Assists / game: 8.47. Average assists per game. Based on 59 of 59 games.
Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 59 of 59 games.
CS / min: 6.28. Minions and monsters killed per minute, averaged across games. Based on 59 of 59 games.
Gold / min: 360. Total gold gained per minute, averaged across games. Based on 59 of 59 games.
Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 59 games.
Games: 86. Number of individual games played in this selection. Based on 86 of 86 games.
Wins: 52. Number of games won in this selection. Based on 86 of 86 games.
Losses: 34. Number of games lost in this selection. Based on 86 of 86 games.
Win rate: 60.5%. The percentage of games won. Based on 86 of 86 games.
KDA: 4.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games.
Kills / game: 3.55. Average kills per game. Based on 86 of 86 games.
Deaths / game: 2.80. Average deaths per game. Based on 86 of 86 games.
Assists / game: 8.69. Average assists per game. Based on 86 of 86 games.
Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games.
CS / min: 5.90. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games.
Gold / min: 360. Total gold gained per minute, averaged across games. Based on 86 of 86 games.
Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 7. Number of games won in this selection. Based on 18 of 18 games.
Losses: 11. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 38.9%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Kills / game: 2.56. Average kills per game. Based on 18 of 18 games.
Deaths / game: 3.11. Average deaths per game. Based on 18 of 18 games.
Assists / game: 5.61. Average assists per game. Based on 18 of 18 games.
Damage / min: 337. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 4.83. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Gold / min: 314. Total gold gained per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
Games: 110. Number of individual games played in this selection. Based on 110 of 110 games.
Wins: 76. Number of games won in this selection. Based on 110 of 110 games.
Losses: 34. Number of games lost in this selection. Based on 110 of 110 games.
Win rate: 69.1%. The percentage of games won. Based on 110 of 110 games.
KDA: 6.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games.
Kills / game: 4.29. Average kills per game. Based on 110 of 110 games.
Deaths / game: 1.92. Average deaths per game. Based on 110 of 110 games.
Assists / game: 8.30. Average assists per game. Based on 110 of 110 games.
Damage / min: 364. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 110 games.
CS / min: 5.97. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games.
Gold / min: 370. Total gold gained per minute, averaged across games. Based on 110 of 110 games.
Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games.
Games: 51. Number of individual games played in this selection. Based on 51 of 51 games.
Wins: 24. Number of games won in this selection. Based on 51 of 51 games.
Losses: 27. Number of games lost in this selection. Based on 51 of 51 games.
Win rate: 47.1%. The percentage of games won. Based on 51 of 51 games.
KDA: 5.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games.
Kills / game: 3.37. Average kills per game. Based on 51 of 51 games.
Deaths / game: 1.96. Average deaths per game. Based on 51 of 51 games.
Assists / game: 6.55. Average assists per game. Based on 51 of 51 games.
Damage / min: 336. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games.
CS / min: 5.73. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games.
Gold / min: 344. Total gold gained per minute, averaged across games. Based on 51 of 51 games.
Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games.
Games: 44. Number of individual games played in this selection. Based on 44 of 44 games.
Wins: 14. Number of games won in this selection. Based on 44 of 44 games.
Losses: 30. Number of games lost in this selection. Based on 44 of 44 games.
Win rate: 31.8%. The percentage of games won. Based on 44 of 44 games.
KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 44 of 44 games.
Kills / game: 2.75. Average kills per game. Based on 44 of 44 games.
Deaths / game: 2.61. Average deaths per game. Based on 44 of 44 games.
Assists / game: 6.48. Average assists per game. Based on 44 of 44 games.
Damage / min: 263. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 44 games.
CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 44 of 44 games.
Gold / min: 312. Total gold gained per minute, averaged across games. Based on 44 of 44 games.
Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 44 games.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 24. Number of games won in this selection. Based on 46 of 46 games.
Losses: 22. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games.
KDA: 5.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Kills / game: 3.89. Average kills per game. Based on 46 of 46 games.
Deaths / game: 2.00. Average deaths per game. Based on 46 of 46 games.
Assists / game: 7.09. Average assists per game. Based on 46 of 46 games.
Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 5.36. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Gold / min: 358. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 14.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Kills / game: 2.80. Average kills per game. Based on 5 of 5 games.
Deaths / game: 0.60. Average deaths per game. Based on 5 of 5 games.
Assists / game: 6.00. Average assists per game. Based on 5 of 5 games.
Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 5.04. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Gold / min: 340. Total gold gained per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 67.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.