Games Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.46
Win rate Win rate: 45.7%. The percentage of games won. Based on 46 of 46 games.45.7%
KDA KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.2.67
Damage / min Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.368
CS / min CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.8.58
Kill participation Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games.54.8%
More statistics Totals, economy & laning +
WinsWins: 21. Number of games won in this selection. Based on 46 of 46 games.
LossesLosses: 25. Number of games lost in this selection. Based on 46 of 46 games.
KillsKills: 69. Total kills in games where kills are available. Based on 46 of 46 games.
DeathsDeaths: 110. Total deaths in games where deaths are available. Based on 46 of 46 games.
AssistsAssists: 225. Total assists in games where assists are available. Based on 46 of 46 games.
Gold / minGold / min: 377. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Damage shareDamage share: 19.2%. The player's share of team damage to enemy champions, averaged across games. Based on 46 of 46 games.
Earned gold shareEarned gold share: 21.6%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 46 of 46 games.
Gold diff @15Gold diff @15: +96. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 46 of 46 games.
CS diff @15CS diff @15: +3. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 46 of 46 games.
XP diff @15XP diff @15: +26. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 46 of 46 games.
Vision score / minVision score / min: 0.26. Vision score per minute, averaged across games where the statistic is supported. Based on 39 of 39 games.
A closer look
The season in focus.
All leagues · All positions
2017
Showing 2017 statistics
Performance passport
Where Shy stands.
2017 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 368 damage per minute. Percentile: 16%. Rank: 93rd of 111368
Value: 368 damage per minute. Percentile: 16%. Rank: 93rd of 111
Value: 8.58 CS per minute. Percentile: 87%. Rank: 18th of 1278.58
Value: 8.58 CS per minute. Percentile: 87%. Rank: 18th of 127
Value: 54.8% kill participation. Percentile: 17%. Rank: 106th of 12754.8%
Value: 54.8% kill participation. Percentile: 17%. Rank: 106th of 127
Value: 19.2% damage share. Percentile: 8%. Rank: 102nd of 11119.2%
Value: 19.2% damage share. Percentile: 8%. Rank: 102nd of 111
Value: +96 gold difference @15. Percentile: 65%. Rank: 40th of 111. LPL data missing · Percentile among 111 players with sufficient data.+96
Value: +96 gold difference @15. Percentile: 65%. Rank: 40th of 111. LPL data missing · Percentile among 111 players with sufficient data.
Value: 0.26 vision score per minute. Percentile: 14%. Rank: 95th of 1100.26
Value: 0.26 vision score per minute. Percentile: 14%. Rank: 95th of 110
GD15 · LPL data missing · Percentile among 111 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 13 champions
More space for less-played champions
1×
Champion roles · 2017
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Nautilus7 games
Nautilus: 19.7% earned gold share and 18.4% damage share. Means across the same 7 games with both values available; 7 total champion games.18%
?
Renekton7 games
Renekton: 23.8% earned gold share and 24.3% damage share. Means across the same 7 games with both values available; 7 total champion games.24%
?
Shen7 games
Shen: 20.7% earned gold share and 13.7% damage share. Means across the same 7 games with both values available; 7 total champion games.14%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2017
Who has the edge?
The most familiar opponents. Every game counts.
46 games
Opponent
WinsLosses
Win rate
KMKongdoo MonsterKongdoo Monster: 4 wins, 4 losses in 8 recorded games, 50.0% win rate. 2017.50%
BObbq Oliversbbq Olivers: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2017.57%
DSDN SOOPersDN SOOPers: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2017.57%
MVMVPMVP: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2017.80%
STTSK Telecom T1SK Telecom T1: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2017.25%
EEESC EverESC Ever: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2017.0%
JAGJin Air Green WingsJin Air Green Wings: 0 wins, 3 losses in 3 recorded games, 0.0% win rate. 2017.0%
LGLongzhu GamingLongzhu Gaming: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2017.33%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
46 games
52.6%win rate when ahead at 15 minutes 10 wins from 19 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Shy’s 2017 performances. Select a point to open its story.
46 plotted games
WinLoss— Median in selection
46 / 46 selected games have both values.Median damage / min: 362
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
13 champions in this selection
13 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?7 of 46 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 46 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 6. Number of games won in this selection. Based on 7 of 7 games.
Losses: 1. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games.
KDA: 8.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 46 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 2. Number of games won in this selection. Based on 7 of 7 games.
Losses: 5. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?4 of 46 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 290. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 46 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 51.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 46 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 40.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 46 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 0. Number of games won in this selection. Based on 3 of 3 games.
Losses: 3. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 0.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 347. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 22.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 46 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.69. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 85.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 46 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 298. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 35.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 46 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 449. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.27. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 29.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 13 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 48.6%. The percentage of games won. Based on 35 of 35 games.
KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games.
KDA: 1.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 322. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2012
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2012
Tier 1
CS / min
—
—
At least 20 games and 20 valid observations required
2012
Tier 1
Kill participation
62.5%
—
At least 20 games and 20 valid observations required
2012
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2012
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2012
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
CS / min
6.88
90.3
68 games · 32 peers
2013
Tier 1
Kill participation
62.1%
41.0
73 games · 40 peers
2013
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2013
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
7.85
97.9
26 games · 48 peers
2014
Tier 1
Kill participation
57.2%
48.9
26 games · 48 peers
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
385
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
7.50
92.5
86 games · 81 peers
2015
Tier 1
Kill participation
63.2%
44.9
86 games · 99 peers
2015
Tier 1
Damage share
19.8%
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
−4
50.0
86 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
311
—
At least 20 games and 20 valid observations required
2016
Tier 1
CS / min
7.63
—
At least 20 games and 20 valid observations required
2016
Tier 1
Kill participation
50.6%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage share
17.8%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Gold diff @15
−339
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
368
16.4
46 games · 111 peers
2017
Tier 1
CS / min
8.58
86.5
46 games · 127 peers
2017
Tier 1
Kill participation
54.8%
16.7
46 games · 127 peers
2017
Tier 1
Damage share
19.2%
8.2
46 games · 111 peers
2017
Tier 1
Gold diff @15
+96
64.5
46 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2012–2017 · All seasons · 38 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2012
2013
2014
2015
2016
2017
Total
?Shen
34
?Rumble
30
?Jax
24
?Maokai
23
?Renekton
23
?Irelia
16
?Shyvana
16
?Jayce
12
All games
40
81
37
89
27
46
320
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 21. Number of games won in this selection. Based on 46 of 46 games.
Losses: 25. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 45.7%. The percentage of games won. Based on 46 of 46 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Kills / game: 1.50. Average kills per game. Based on 46 of 46 games.
Deaths / game: 2.39. Average deaths per game. Based on 46 of 46 games.
Assists / game: 4.89. Average assists per game. Based on 46 of 46 games.
Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Gold / min: 377. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Wins: 13. Number of games won in this selection. Based on 27 of 27 games.
Losses: 14. Number of games lost in this selection. Based on 27 of 27 games.
Win rate: 48.1%. The percentage of games won. Based on 27 of 27 games.
KDA: 2.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Kills / game: 1.89. Average kills per game. Based on 27 of 27 games.
Deaths / game: 2.33. Average deaths per game. Based on 27 of 27 games.
Assists / game: 3.52. Average assists per game. Based on 27 of 27 games.
Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 7.87. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Gold / min: 368. Total gold gained per minute, averaged across games. Based on 27 of 27 games.
Kill participation: 49.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 27 games. Games without the required stats are excluded.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 52. Number of games won in this selection. Based on 89 of 89 games.
Losses: 37. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 58.4%. The percentage of games won. Based on 89 of 89 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 2.38. Average kills per game. Based on 89 of 89 games.
Deaths / game: 2.16. Average deaths per game. Based on 89 of 89 games.
Assists / game: 6.35. Average assists per game. Based on 89 of 89 games.
Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games.
CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 353. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Wins: 15. Number of games won in this selection. Based on 37 of 37 games.
Losses: 22. Number of games lost in this selection. Based on 37 of 37 games.
Win rate: 40.5%. The percentage of games won. Based on 37 of 37 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Kills / game: 2.05. Average kills per game. Based on 37 of 37 games.
Deaths / game: 2.46. Average deaths per game. Based on 37 of 37 games.
Assists / game: 5.32. Average assists per game. Based on 37 of 37 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 37 games.
CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Gold / min: 351. Total gold gained per minute, averaged across games. Based on 19 of 37 games. Games without the required stats are excluded.
Kill participation: 54.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games.
Games: 81. Number of individual games played in this selection. Based on 81 of 81 games.
Wins: 44. Number of games won in this selection. Based on 81 of 81 games.
Losses: 37. Number of games lost in this selection. Based on 81 of 81 games.
Win rate: 54.3%. The percentage of games won. Based on 81 of 81 games.
KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 81 of 81 games.
Kills / game: 3.77. Average kills per game. Based on 81 of 81 games.
Deaths / game: 2.83. Average deaths per game. Based on 81 of 81 games.
Assists / game: 6.65. Average assists per game. Based on 81 of 81 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 81 games.
CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 76 of 81 games. Games without the required stats are excluded.
Gold / min: 342. Total gold gained per minute, averaged across games. Based on 10 of 81 games. Games without the required stats are excluded.
Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 81 of 81 games.
Games: 40. Number of individual games played in this selection. Based on 40 of 40 games.
Wins: 28. Number of games won in this selection. Based on 40 of 40 games.
Losses: 12. Number of games lost in this selection. Based on 40 of 40 games.
Win rate: 70.0%. The percentage of games won. Based on 40 of 40 games.
KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games.
Kills / game: 4.00. Average kills per game. Based on 40 of 40 games.
Deaths / game: 2.93. Average deaths per game. Based on 40 of 40 games.
Assists / game: 6.13. Average assists per game. Based on 40 of 40 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 40 games.
CS / min: 6.34. Minions and monsters killed per minute, averaged across games. Based on 11 of 40 games. Games without the required stats are excluded.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 40 games.
Kill participation: 59.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 40 of 40 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.