Games Games: 170. Number of individual games played in this selection. Based on 170 of 170 games.170
Win rate Win rate: 55.9%. The percentage of games won. Based on 170 of 170 games.55.9%
KDA KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 170 of 170 games.3.71
Damage / min Damage / min: 685. Damage dealt to enemy champions per minute, averaged across games. Based on 170 of 170 games.685
CS / min CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 170 of 170 games.9.14
Kill participation Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 170 of 170 games.63.5%
More statistics Totals, economy & laning +
WinsWins: 95. Number of games won in this selection. Based on 170 of 170 games.
LossesLosses: 75. Number of games lost in this selection. Based on 170 of 170 games.
KillsKills: 632. Total kills in games where kills are available. Based on 170 of 170 games.
DeathsDeaths: 424. Total deaths in games where deaths are available. Based on 170 of 170 games.
AssistsAssists: 939. Total assists in games where assists are available. Based on 170 of 170 games.
Gold / minGold / min: 420. Total gold gained per minute, averaged across games. Based on 170 of 170 games.
Damage shareDamage share: 24.8%. The player's share of team damage to enemy champions, averaged across games. Based on 170 of 170 games.
Earned gold shareEarned gold share: 21.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 170 of 170 games.
Gold diff @15Gold diff @15: +203. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 170 of 170 games.
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 170 of 170 games.
XP diff @15XP diff @15: +74. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 170 of 170 games.
Vision score / minVision score / min: 1.32. Vision score per minute, averaged across games where the statistic is supported. Based on 170 of 170 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where ShowMaker stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 665 damage per minute. Percentile: 56%. Rank: 5th of 10665
Value: 665 damage per minute. Percentile: 56%. Rank: 5th of 10
Value: 9.19 CS per minute. Percentile: 67%. Rank: 4th of 109.19
Value: 9.19 CS per minute. Percentile: 67%. Rank: 4th of 10
Value: 62.9% kill participation. Percentile: 11%. Rank: 9th of 1062.9%
Value: 62.9% kill participation. Percentile: 11%. Rank: 9th of 10
Value: 24.5% damage share. Percentile: 44%. Rank: 6th of 1024.5%
Value: 24.5% damage share. Percentile: 44%. Rank: 6th of 10
Value: 1.33 vision score per minute. Percentile: 56%. Rank: 5th of 101.33
Value: 1.33 vision score per minute. Percentile: 56%. Rank: 5th of 10
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 23 champions
Equal spacing per game
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ryze20 games
Ryze: 22.2% earned gold share and 24.0% damage share. Means across the same 20 games with both values available; 20 total champion games.24%
?
Viktor19 games
Viktor: 21.9% earned gold share and 32.5% damage share. Means across the same 19 games with both values available; 19 total champion games.32%
?
Orianna15 games
Orianna: 22.6% earned gold share and 26.6% damage share. Means across the same 15 games with both values available; 15 total champion games.27%
?
Ahri14 games
Ahri: 22.6% earned gold share and 24.0% damage share. Means across the same 14 games with both values available; 14 total champion games.24%
?
Cassiopeia14 games
Cassiopeia: 19.8% earned gold share and 21.6% damage share. Means across the same 14 games with both values available; 14 total champion games.22%
?
Annie13 games
Annie: 19.0% earned gold share and 24.1% damage share. Means across the same 13 games with both values available; 13 total champion games.24%
?
Syndra13 games
Syndra: 23.5% earned gold share and 27.2% damage share. Means across the same 13 games with both values available; 13 total champion games.27%
?
Taliyah11 games
Taliyah: 20.7% earned gold share and 23.0% damage share. Means across the same 11 games with both values available; 11 total champion games.23%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents, game by game or series by series.
170 games
Opponent
WinsLosses
Win rate
T1T1T1: 12 wins, 20 losses in 32 recorded games, 37.5% win rate. 2026.38%
KRKT RolsterKT Rolster: 11 wins, 12 losses in 23 recorded games, 47.8% win rate. 2026.48%
HLEHanwha Life EsportsHanwha Life Esports: 6 wins, 14 losses in 20 recorded games, 30.0% win rate. 2026.30%
GEGen.GGen.G: 9 wins, 9 losses in 18 recorded games, 50.0% win rate. 2026.50%
BFBNK FEARXBNK FEARX: 7 wins, 6 losses in 13 recorded games, 53.8% win rate. 2026.54%
KDKiwoom DRXKiwoom DRX: 10 wins, 3 losses in 13 recorded games, 76.9% win rate. 2026.77%
NRNongshim RedForceNongshim RedForce: 8 wins, 4 losses in 12 recorded games, 66.7% win rate. 2026.67%
DSDN SOOPersDN SOOPers: 10 wins, 1 losses in 11 recorded games, 90.9% win rate. 2026.91%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
170 games
67.8%win rate when ahead at 15 minutes 59 wins from 87 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore ShowMaker’s 2026 performances. Select a point to open its story.
170 plotted games
WinLoss— Median in selection
170 / 170 selected games have both values.Median damage / min: 675
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
23 champions in this selection
23 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?20 of 170 games in this selection.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 11. Number of games won in this selection. Based on 20 of 20 games.
Losses: 9. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 9.75. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 62.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.
?19 of 170 games in this selection.
Games: 19. Number of individual games played in this selection. Based on 19 of 19 games.
Wins: 12. Number of games won in this selection. Based on 19 of 19 games.
Losses: 7. Number of games lost in this selection. Based on 19 of 19 games.
Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games.
KDA: 4.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games.
Damage / min: 959. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games.
CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games.
Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games.
?15 of 170 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 9. Number of games won in this selection. Based on 15 of 15 games.
Losses: 6. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 6.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 9.81. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?14 of 170 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 10. Number of games won in this selection. Based on 14 of 14 games.
Losses: 4. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 71.4%. The percentage of games won. Based on 14 of 14 games.
KDA: 6.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 733. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 9.30. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 72.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?14 of 170 games in this selection.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Wins: 12. Number of games won in this selection. Based on 14 of 14 games.
Losses: 2. Number of games lost in this selection. Based on 14 of 14 games.
Win rate: 85.7%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 641. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Kill participation: 50.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games.
?13 of 170 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 9. Number of games won in this selection. Based on 13 of 13 games.
Losses: 4. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 69.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 660. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 56.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?13 of 170 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 6. Number of games won in this selection. Based on 13 of 13 games.
Losses: 7. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 46.2%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 685. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?11 of 170 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 63.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?11 of 170 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 7. Number of games won in this selection. Based on 11 of 11 games.
Losses: 4. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 6.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.42. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?7 of 170 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 1. Number of games won in this selection. Based on 7 of 7 games.
Losses: 6. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games.
KDA: 1.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 679. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.45. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
1–10 of 23 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 78.6%. The percentage of games won. Based on 14 of 14 games.
KDA: 8.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 734. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 9.11. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 41.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 698. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games.
KDA: 4.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 785. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 51.4%. The percentage of games won. Based on 35 of 35 games.
KDA: 3.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 690. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Games: 50. Number of individual games played in this selection. Based on 50 of 50 games.
Win rate: 58.0%. The percentage of games won. Based on 50 of 50 games.
KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games.
Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games.
CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 51.4%. The percentage of games won. Based on 35 of 35 games.
KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 623. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 661. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.01. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
1–7 of 7 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
445
39.3
106 games · 123 peers
2019
Tier 1
CS / min
9.05
89.3
106 games · 123 peers
2019
Tier 1
Kill participation
69.2%
87.7
106 games · 123 peers
2019
Tier 1
Damage share
24.3%
22.1
106 games · 123 peers
2019
Tier 1
Gold diff @15
+72
61.5
106 games · 123 peers
2019
Tier 1
Vision / min
1.16
77.9
106 games · 105 peers
2020
Tier 1
Damage / min
513
68.9
93 games · 123 peers
2020
Tier 1
CS / min
8.75
80.6
93 games · 125 peers
2020
Tier 1
Kill participation
71.4%
85.4
92 games · 124 peers
2020
Tier 1
Damage share
25.9%
35.2
93 games · 123 peers
2020
Tier 1
Gold diff @15
+293
88.5
93 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.19
85.4
93 games · 124 peers
2021
Tier 1
Damage / min
533
83.1
89 games · 125 peers
2021
Tier 1
CS / min
8.67
75.0
89 games · 125 peers
2021
Tier 1
Kill participation
68.7%
76.6
89 games · 125 peers
2021
Tier 1
Damage share
24.3%
36.3
89 games · 125 peers
2021
Tier 1
Gold diff @15
+237
81.0
89 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.39
98.4
89 games · 125 peers
2022
Tier 1
Damage / min
471
26.1
105 games · 116 peers
2022
Tier 1
CS / min
8.63
58.3
105 games · 116 peers
2022
Tier 1
Kill participation
64.5%
27.0
105 games · 116 peers
2022
Tier 1
Damage share
23.8%
17.4
105 games · 116 peers
2022
Tier 1
Gold diff @15
+100
67.0
105 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data.
2022
Tier 1
Vision / min
1.45
97.4
105 games · 116 peers
2023
Tier 1
Damage / min
605
59.0
95 games · 106 peers
2023
Tier 1
CS / min
8.90
85.7
95 games · 106 peers
2023
Tier 1
Kill participation
64.2%
25.7
94 games · 106 peers
2023
Tier 1
Damage share
27.0%
50.5
95 games · 106 peers
2023
Tier 1
Gold diff @15
+56
60.7
95 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data.
2023
Tier 1
Vision / min
1.32
84.8
95 games · 106 peers
2024
Tier 1
Damage / min
644
44.0
116 games · 101 peers
2024
Tier 1
CS / min
8.79
26.0
116 games · 101 peers
2024
Tier 1
Kill participation
67.4%
56.0
116 games · 101 peers
2024
Tier 1
Damage share
27.4%
47.0
116 games · 101 peers
2024
Tier 1
Gold diff @15
+8
48.8
116 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data.
2024
Tier 1
Vision / min
1.39
87.0
116 games · 101 peers
2025
Tier 1
Damage / min
641
37.5
131 games · 65 peers
2025
Tier 1
CS / min
8.48
39.1
131 games · 65 peers
2025
Tier 1
Kill participation
68.4%
54.7
131 games · 65 peers
2025
Tier 1
Damage share
24.5%
14.1
131 games · 65 peers
2025
Tier 1
Gold diff @15
+7
58.3
131 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data.
2025
Tier 1
Vision / min
1.16
68.8
131 games · 65 peers
2026
Tier 1
Damage / min
665
57.6
120 games · 67 peers
2026
Tier 1
CS / min
9.19
75.8
120 games · 67 peers
2026
Tier 1
Kill participation
62.9%
22.7
120 games · 67 peers
2026
Tier 1
Damage share
24.5%
48.5
120 games · 67 peers
2026
Tier 1
Gold diff @15
+162
86.9
120 games · 62 peers · Percentile among 62 players with sufficient data.
Damage / min: 685. Damage dealt to enemy champions per minute, averaged across games. Based on 170 of 170 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2026 · All seasons · 72 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2024
2025
2026
Total
?LeBlanc
86
?Syndra
83
?Ryze
77
?Azir
73
?Zoe
72
?Ahri
55
?Taliyah
54
?Twisted Fate
49
All games
71
138
115
155
117
103
125
161
170
1,155
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
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Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 170. Number of individual games played in this selection. Based on 170 of 170 games.
Wins: 95. Number of games won in this selection. Based on 170 of 170 games.
Losses: 75. Number of games lost in this selection. Based on 170 of 170 games.
Win rate: 55.9%. The percentage of games won. Based on 170 of 170 games.
KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 170 of 170 games.
Kills / game: 3.72. Average kills per game. Based on 170 of 170 games.
Deaths / game: 2.49. Average deaths per game. Based on 170 of 170 games.
Assists / game: 5.52. Average assists per game. Based on 170 of 170 games.
Damage / min: 685. Damage dealt to enemy champions per minute, averaged across games. Based on 170 of 170 games.
CS / min: 9.14. Minions and monsters killed per minute, averaged across games. Based on 170 of 170 games.
Gold / min: 420. Total gold gained per minute, averaged across games. Based on 170 of 170 games.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 170 of 170 games.
Games: 161. Number of individual games played in this selection. Based on 161 of 161 games.
Wins: 92. Number of games won in this selection. Based on 161 of 161 games.
Losses: 69. Number of games lost in this selection. Based on 161 of 161 games.
Win rate: 57.1%. The percentage of games won. Based on 161 of 161 games.
KDA: 4.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 161 of 161 games.
Kills / game: 3.71. Average kills per game. Based on 161 of 161 games.
Deaths / game: 2.24. Average deaths per game. Based on 161 of 161 games.
Assists / game: 6.80. Average assists per game. Based on 161 of 161 games.
Damage / min: 656. Damage dealt to enemy champions per minute, averaged across games. Based on 161 of 161 games.
CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 161 of 161 games.
Gold / min: 412. Total gold gained per minute, averaged across games. Based on 161 of 161 games.
Kill participation: 67.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 161 of 161 games.
Games: 125. Number of individual games played in this selection. Based on 125 of 125 games.
Wins: 65. Number of games won in this selection. Based on 125 of 125 games.
Losses: 60. Number of games lost in this selection. Based on 125 of 125 games.
Win rate: 52.0%. The percentage of games won. Based on 125 of 125 games.
KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 125 of 125 games.
Kills / game: 3.49. Average kills per game. Based on 125 of 125 games.
Deaths / game: 2.18. Average deaths per game. Based on 125 of 125 games.
Assists / game: 5.48. Average assists per game. Based on 125 of 125 games.
Damage / min: 642. Damage dealt to enemy champions per minute, averaged across games. Based on 125 of 125 games.
CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 125 of 125 games.
Gold / min: 414. Total gold gained per minute, averaged across games. Based on 125 of 125 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 125 of 125 games.
Games: 103. Number of individual games played in this selection. Based on 103 of 103 games.
Wins: 62. Number of games won in this selection. Based on 103 of 103 games.
Losses: 41. Number of games lost in this selection. Based on 103 of 103 games.
Win rate: 60.2%. The percentage of games won. Based on 103 of 103 games.
KDA: 5.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 103 of 103 games.
Kills / game: 3.11. Average kills per game. Based on 103 of 103 games.
Deaths / game: 1.60. Average deaths per game. Based on 103 of 103 games.
Assists / game: 5.15. Average assists per game. Based on 103 of 103 games.
Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 103 of 103 games.
CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 103 of 103 games.
Gold / min: 410. Total gold gained per minute, averaged across games. Based on 103 of 103 games.
Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 103 games. Games without the required stats are excluded.
Games: 117. Number of individual games played in this selection. Based on 117 of 117 games.
Wins: 71. Number of games won in this selection. Based on 117 of 117 games.
Losses: 46. Number of games lost in this selection. Based on 117 of 117 games.
Win rate: 60.7%. The percentage of games won. Based on 117 of 117 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 117 of 117 games.
Kills / game: 2.91. Average kills per game. Based on 117 of 117 games.
Deaths / game: 1.66. Average deaths per game. Based on 117 of 117 games.
Assists / game: 5.38. Average assists per game. Based on 117 of 117 games.
Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 117 games.
CS / min: 8.60. Minions and monsters killed per minute, averaged across games. Based on 117 of 117 games.
Gold / min: 398. Total gold gained per minute, averaged across games. Based on 117 of 117 games.
Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 117 of 117 games.
Games: 155. Number of individual games played in this selection. Based on 155 of 155 games.
Wins: 116. Number of games won in this selection. Based on 155 of 155 games.
Losses: 39. Number of games lost in this selection. Based on 155 of 155 games.
Win rate: 74.8%. The percentage of games won. Based on 155 of 155 games.
KDA: 6.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 155 of 155 games.
Kills / game: 3.75. Average kills per game. Based on 155 of 155 games.
Deaths / game: 1.57. Average deaths per game. Based on 155 of 155 games.
Assists / game: 6.52. Average assists per game. Based on 155 of 155 games.
Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 155 of 155 games.
CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 155 of 155 games.
Gold / min: 422. Total gold gained per minute, averaged across games. Based on 155 of 155 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 155 of 155 games.
Games: 115. Number of individual games played in this selection. Based on 115 of 115 games.
Wins: 78. Number of games won in this selection. Based on 115 of 115 games.
Losses: 37. Number of games lost in this selection. Based on 115 of 115 games.
Win rate: 67.8%. The percentage of games won. Based on 115 of 115 games.
KDA: 6.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 115 of 115 games.
Kills / game: 3.46. Average kills per game. Based on 115 of 115 games.
Deaths / game: 1.39. Average deaths per game. Based on 115 of 115 games.
Assists / game: 5.93. Average assists per game. Based on 115 of 115 games.
Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 115 of 115 games.
CS / min: 8.69. Minions and monsters killed per minute, averaged across games. Based on 115 of 115 games.
Gold / min: 414. Total gold gained per minute, averaged across games. Based on 115 of 115 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 115 games. Games without the required stats are excluded.
Games: 138. Number of individual games played in this selection. Based on 138 of 138 games.
Wins: 85. Number of games won in this selection. Based on 138 of 138 games.
Losses: 53. Number of games lost in this selection. Based on 138 of 138 games.
Win rate: 61.6%. The percentage of games won. Based on 138 of 138 games.
KDA: 5.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 138 of 138 games.
Kills / game: 3.39. Average kills per game. Based on 138 of 138 games.
Deaths / game: 1.66. Average deaths per game. Based on 138 of 138 games.
Assists / game: 5.42. Average assists per game. Based on 138 of 138 games.
Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 130 of 138 games. Games without the required stats are excluded.
CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 138 of 138 games.
Gold / min: 412. Total gold gained per minute, averaged across games. Based on 133 of 138 games. Games without the required stats are excluded.
Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 138 of 138 games.
Games: 71. Number of individual games played in this selection. Based on 71 of 71 games.
Wins: 52. Number of games won in this selection. Based on 71 of 71 games.
Losses: 19. Number of games lost in this selection. Based on 71 of 71 games.
Win rate: 73.2%. The percentage of games won. Based on 71 of 71 games.
KDA: 6.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games.
Kills / game: 3.55. Average kills per game. Based on 71 of 71 games.
Deaths / game: 1.45. Average deaths per game. Based on 71 of 71 games.
Assists / game: 5.65. Average assists per game. Based on 71 of 71 games.
Damage / min: 502. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games.
CS / min: 9.68. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games.
Gold / min: 431. Total gold gained per minute, averaged across games. Based on 71 of 71 games.
Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 71 games. Games without the required stats are excluded.
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #32 · 10 years with recorded achievements
ShowMaker · 1 recorded Worlds title. 2020 worlds 2020.
1
Worlds
ShowMaker · 1 recorded Other int. title. 2026 Esports World Cup 2026.
ShowMaker · 4 recorded Domestic titles. 2021 LCK 2021 Spring Playoffs; 2021 LCK 2021 Summer Playoffs; 2020 KeSPA Cup 2020; 2020 LCK 2020 Summer Playoffs. Includes verified championship, cup and conference trophies.
ShowMaker · 11 recorded major honors. All-Pro 1st team: 3; All-Pro 3rd team: 2; Finals MVP: 1; Player of the Split: 1; Player of the Year: 1; Position of the Year: 1; Regular-season MVP: 1; Young player award: 1. Scoring depends on the selected policy.Contributes to score
2019 · worlds 2019 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · worlds 2020 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2021 · worlds 2021 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2022 · worlds 2022 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2020 · All-LCK First Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2020 · LCK · lck-2020-summer. ShowMaker.
2021 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2021 · LCK · lck-2021-spring. ShowMaker.
2021 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK First Team · 2021 · LCK · lck-2021-summer. ShowMaker.
2022 · All-LCK Third Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. All-LCK Third Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-LCK Third Team · 2022 · LCK · lck-2022-spring. ShowMaker.
2021 · Best Player of the Year · 24 points. Best Player of the Year: 24 base points → 24 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Best Player of the Year · 2021 · LCK · lck-2021-spring. ShowMaker.
season · season · selection: expert. Base points 24; credited 24. Overlap: complement-half.
2021 · Position Player of the Year · 4 points. Position Player of the Year: 8 base points → 4 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
Position Player of the Year · 2021 · LCK · lck-2021-spring. ShowMaker.
season · season · selection: expert. Base points 8; credited 4. Overlap: complement-half.
2026 · All-Pro 3rd team · 4 points. Annual All-Pro budget 4 / 1 season period = 4 points. Periods without an award are not redistributed. All-Pro 3rd team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
All-Pro 3rd team · 2026 · LCK · lck-2026-season. ShowMaker.
2026 · Esports World Cup 2026 · 20 points. Esports World Cup 2026: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
2025 · League of Legends Asia Invitational 2025 · 4 points. League of Legends Asia Invitational 2025: champion 10 × final placement 2/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.
Reviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage.