Games Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.52
Win rate Win rate: 55.8%. The percentage of games won. Based on 52 of 52 games.55.8%
KDA KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.3.89
Damage / min Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.550
CS / min CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.8.43
Kill participation Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games.67.3%
More statistics Totals, economy & laning +
WinsWins: 29. Number of games won in this selection. Based on 52 of 52 games.
LossesLosses: 23. Number of games lost in this selection. Based on 52 of 52 games.
KillsKills: 203. Total kills in games where kills are available. Based on 52 of 52 games.
DeathsDeaths: 132. Total deaths in games where deaths are available. Based on 52 of 52 games.
AssistsAssists: 310. Total assists in games where assists are available. Based on 52 of 52 games.
Gold / minGold / min: 401. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Damage shareDamage share: 27.2%. The player's share of team damage to enemy champions, averaged across games. Based on 52 of 52 games.
Earned gold shareEarned gold share: 24.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 52 of 52 games.
Gold diff @15Gold diff @15: +278. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 52 of 52 games.
CS diff @15CS diff @15: +13. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 52 of 52 games.
XP diff @15XP diff @15: +185. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 52 of 52 games.
Vision score / minVision score / min: 1.11. Vision score per minute, averaged across games where the statistic is supported. Based on 52 of 52 games.
A closer look
The season in focus.
All leagues · All positions
2021
Showing 2021 statistics
Performance passport
Where Shok stands.
2021 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 550 damage per minute. Percentile: 92%. Rank: 11th of 125550
Value: 550 damage per minute. Percentile: 92%. Rank: 11th of 125
Value: 8.43 CS per minute. Percentile: 56%. Rank: 55th of 1258.43
Value: 8.43 CS per minute. Percentile: 56%. Rank: 55th of 125
Value: 67.3% kill participation. Percentile: 63%. Rank: 47th of 12567.3%
Value: 67.3% kill participation. Percentile: 63%. Rank: 47th of 125
Value: 27.2% damage share. Percentile: 88%. Rank: 16th of 12527.2%
Value: 27.2% damage share. Percentile: 88%. Rank: 16th of 125
Value: +278 gold difference @15. Percentile: 85%. Rank: 17th of 106. Percentile among 106 players with sufficient data.+278
Value: +278 gold difference @15. Percentile: 85%. Rank: 17th of 106. Percentile among 106 players with sufficient data.
Value: 1.11 vision score per minute. Percentile: 60%. Rank: 50th of 1251.11
Value: 1.11 vision score per minute. Percentile: 60%. Rank: 50th of 125
GD15 · Percentile among 106 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 11 champions
More space for less-played champions
1×
Champion roles · 2021
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Zoe9 games
Zoe: 22.3% earned gold share and 26.9% damage share. Means across the same 9 games with both values available; 9 total champion games.27%
?
Ryze8 games
Ryze: 26.2% earned gold share and 27.1% damage share. Means across the same 8 games with both values available; 8 total champion games.27%
?
Azir6 games
Azir: 25.5% earned gold share and 31.4% damage share. Means across the same 6 games with both values available; 6 total champion games.31%
?
Syndra6 games
Syndra: 24.7% earned gold share and 28.3% damage share. Means across the same 6 games with both values available; 6 total champion games.28%
?
LeBlanc5 games
LeBlanc: 20.8% earned gold share and 25.1% damage share. Means across the same 5 games with both values available; 5 total champion games.25%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2021
Who has the edge?
The most familiar opponents. Every game counts.
52 games
Opponent
WinsLosses
Win rate
PEPEACEPEACE: 4 wins, 8 losses in 12 recorded games, 33.3% win rate. 2021.33%
CECChiefs Esports ClubChiefs Esports Club: 5 wins, 4 losses in 9 recorded games, 55.6% win rate. 2021.56%
ORORDERORDER: 5 wins, 3 losses in 8 recorded games, 62.5% win rate. 2021.63%
PEPentanet.GGPentanet.GG: 1 wins, 7 losses in 8 recorded games, 12.5% win rate. 2021.13%
GRGravitasGravitas: 5 wins, 0 losses in 5 recorded games, 100.0% win rate. 2021.100%
LELegacy EsportsLegacy Esports: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2021.80%
MAMAMMOTHMAMMOTH: 5 wins, 0 losses in 5 recorded games, 100.0% win rate. 2021.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
52 games
77.3%win rate when ahead at 15 minutes 17 wins from 22 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Shok’s 2021 performances. Select a point to open its story.
52 plotted games
WinLoss— Median in selection
52 / 52 selected games have both values.Median damage / min: 543
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
11 champions in this selection
11 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?9 of 52 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 7. Number of games won in this selection. Based on 9 of 9 games.
Losses: 2. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 77.8%. The percentage of games won. Based on 9 of 9 games.
KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.42. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 52 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 52 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 582. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 84.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 52 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 72.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 52 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 7.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.27. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 52 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 685. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 61.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 52 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 52 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 9.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 51.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 52 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 513. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 52 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 51.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
1–10 of 11 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 54.5%. The percentage of games won. Based on 22 of 22 games.
KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Win rate: 56.7%. The percentage of games won. Based on 30 of 30 games.
KDA: 4.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Damage / min: 537. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games.
CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2017
Tier 1
Damage / min
420
2.8
24 games · 107 peers
2017
Tier 1
CS / min
7.84
3.3
24 games · 123 peers
2017
Tier 1
Kill participation
63.8%
22.1
24 games · 123 peers
2017
Tier 1
Damage share
24.9%
8.5
24 games · 107 peers
2017
Tier 1
Gold diff @15
−580
2.8
24 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
0.95
89.5
24 games · 106 peers
2018
Tier 1
Damage / min
504
54.8
46 games · 136 peers
2018
Tier 1
CS / min
8.56
8.1
48 games · 136 peers
2018
Tier 1
Kill participation
67.3%
39.3
48 games · 136 peers
2018
Tier 1
Damage share
27.4%
60.0
46 games · 136 peers
2018
Tier 1
Gold diff @15
−46
43.0
46 games · 136 peers
2018
Tier 1
Vision / min
1.00
16.9
46 games · 119 peers
2019
Tier 1
Damage / min
474
59.0
49 games · 123 peers
2019
Tier 1
CS / min
8.53
46.7
49 games · 123 peers
2019
Tier 1
Kill participation
65.9%
66.4
49 games · 123 peers
2019
Tier 1
Damage share
28.9%
89.3
49 games · 123 peers
2019
Tier 1
Gold diff @15
+41
55.7
49 games · 123 peers
2019
Tier 1
Vision / min
0.95
20.2
49 games · 105 peers
2020
Tier 1
Damage / min
514
70.5
64 games · 123 peers
2020
Tier 1
CS / min
8.28
46.0
64 games · 125 peers
2020
Tier 1
Kill participation
68.0%
58.5
63 games · 124 peers
2020
Tier 1
Damage share
28.0%
73.8
64 games · 123 peers
2020
Tier 1
Gold diff @15
+209
79.5
64 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
0.97
22.8
64 games · 124 peers
2021
Tier 1
Damage / min
550
91.9
52 games · 125 peers
2021
Tier 1
CS / min
8.43
56.5
52 games · 125 peers
2021
Tier 1
Kill participation
67.3%
62.9
52 games · 125 peers
2021
Tier 1
Damage share
27.2%
87.9
52 games · 125 peers
2021
Tier 1
Gold diff @15
+278
84.8
52 games · 106 peers · Percentile among 106 players with sufficient data.
Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2017–2021 · All seasons · 29 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2017
2018
2019
2020
2021
Total
?Orianna
39
?Syndra
39
?Cassiopeia
23
?Azir
22
?Zoe
16
?Ryze
14
?Zilean
14
?Karma
10
All games
25
48
53
64
52
242
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Wins: 29. Number of games won in this selection. Based on 52 of 52 games.
Losses: 23. Number of games lost in this selection. Based on 52 of 52 games.
Win rate: 55.8%. The percentage of games won. Based on 52 of 52 games.
KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Kills / game: 3.90. Average kills per game. Based on 52 of 52 games.
Deaths / game: 2.54. Average deaths per game. Based on 52 of 52 games.
Assists / game: 5.96. Average assists per game. Based on 52 of 52 games.
Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
Gold / min: 401. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 33. Number of games won in this selection. Based on 64 of 64 games.
Losses: 31. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 51.6%. The percentage of games won. Based on 64 of 64 games.
KDA: 4.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 3.58. Average kills per game. Based on 64 of 64 games.
Deaths / game: 2.00. Average deaths per game. Based on 64 of 64 games.
Assists / game: 5.34. Average assists per game. Based on 64 of 64 games.
Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games.
CS / min: 8.28. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Gold / min: 390. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 64 games. Games without the required stats are excluded.
Games: 53. Number of individual games played in this selection. Based on 53 of 53 games.
Wins: 22. Number of games won in this selection. Based on 53 of 53 games.
Losses: 31. Number of games lost in this selection. Based on 53 of 53 games.
Win rate: 41.5%. The percentage of games won. Based on 53 of 53 games.
KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games.
Kills / game: 2.40. Average kills per game. Based on 53 of 53 games.
Deaths / game: 2.00. Average deaths per game. Based on 53 of 53 games.
Assists / game: 5.28. Average assists per game. Based on 53 of 53 games.
Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games.
CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games.
Gold / min: 385. Total gold gained per minute, averaged across games. Based on 53 of 53 games.
Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 12. Number of games won in this selection. Based on 48 of 48 games.
Losses: 36. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 25.0%. The percentage of games won. Based on 48 of 48 games.
KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 2.19. Average kills per game. Based on 48 of 48 games.
Deaths / game: 2.48. Average deaths per game. Based on 48 of 48 games.
Assists / game: 3.98. Average assists per game. Based on 48 of 48 games.
Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 48 games. Games without the required stats are excluded.
CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 363. Total gold gained per minute, averaged across games. Based on 46 of 48 games. Games without the required stats are excluded.
Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Wins: 5. Number of games won in this selection. Based on 25 of 25 games.
Losses: 20. Number of games lost in this selection. Based on 25 of 25 games.
Win rate: 20.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 2.01. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Kills / game: 2.04. Average kills per game. Based on 25 of 25 games.
Deaths / game: 3.12. Average deaths per game. Based on 25 of 25 games.
Assists / game: 4.24. Average assists per game. Based on 25 of 25 games.
Damage / min: 419. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Gold / min: 352. Total gold gained per minute, averaged across games. Based on 25 of 25 games.
Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2021 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.