Where Shogun stands
2026 · Bot · Domestic games
Nguyễn Văn Huy
Also known as: Shogun · Shogun (Nguyễn Văn Huy)
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 29 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Shogun’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 50 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 247. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.21. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 50 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 8.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 616. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 11.02. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 50 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 18.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 848. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 10.93. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 50 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 53.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 50 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 773. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.30. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 50 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 1,019. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 81.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 50 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 920. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 10.39. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 50 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 1,334. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 50 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 11.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 241. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 82.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 50 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 1,010. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| Asia Masters 2026 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 1,016. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCP 2026 · Split 1 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 42.1%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 801. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 10.48. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| LCP 2026 | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 10.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 694. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.49. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. |
| VCS 2026 · Summer | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Win rate: 38.1%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 14 Jun 2026 | VCS 2026 · Summer | SN CyberCore Esportsvs1TAP Dino | Series ↗ | Alistar | Loss | 0 / 6 / 10 |
| 14 Jun 2026 | VCS 2026 · Summer | SN CyberCore Esportsvs1TAP Dino | Series ↗ | Karma | Loss | 0 / 6 / 8 |
| 14 Jun 2026 | VCS 2026 · Summer | SN CyberCore Esportsvs1TAP Dino | Series ↗ | Rakan | Win | 1 / 5 / 18 |
| 14 Jun 2026 | VCS 2026 · Summer | SN CyberCore Esportsvs1TAP Dino | Series ↗ | Milio | Loss | 1 / 3 / 4 |
| 14 Jun 2026 | VCS 2026 · Summer | SN CyberCore Esportsvs1TAP Dino | Series ↗ | Nautilus | Win | 1 / 4 / 15 |
| 11 Jun 2026 | VCS 2026 · Summer | SN CyberCore EsportsvsSaigon Warriors | Series ↗ | Blitzcrank | Loss | 3 / 3 / 10 |
| 11 Jun 2026 | VCS 2026 · Summer | SN CyberCore EsportsvsSaigon Warriors | Series ↗ | Pyke | Loss | 3 / 7 / 6 |
| 11 Jun 2026 | VCS 2026 · Summer | SN CyberCore EsportsvsSaigon Warriors | Series ↗ | Nautilus | Loss | 0 / 10 / 6 |
| 8 Jun 2026 | Asia Masters 2026 | 1TAP DinovsWeibo Gaming Youth Team | Series ↗ | Caitlyn | Loss | 2 / 4 / 6 |
| 5 Jun 2026 | Asia Masters 2026 | 1TAP DinovsSillySilly Gaming | Series ↗ | Yunara | Win | 7 / 0 / 7 |
| 5 Jun 2026 | Asia Masters 2026 | 1TAP DinovsSillySilly Gaming | Series ↗ | Caitlyn | Win | 14 / 3 / 5 |
| 5 Jun 2026 | Asia Masters 2026 | 1TAP DinovsArneb | Series ↗ | Miss Fortune | Win | 12 / 7 / 11 |
| 5 Jun 2026 | Asia Masters 2026 | 1TAP DinovsArneb | Series ↗ | Ezreal | Win | 12 / 0 / 11 |
| 5 Jun 2026 | Asia Masters 2026 | 1TAP DinovsArneb | Series ↗ | Jhin | Loss | 5 / 4 / 5 |
| 27 May 2026 | VCS 2026 · Summer | SN CyberCore EsportsvsZEN Esports | Series ↗ | Nautilus | Loss | 1 / 7 / 8 |
| 27 May 2026 | VCS 2026 · Summer | SN CyberCore EsportsvsZEN Esports | Series ↗ | Pyke | Win | 10 / 4 / 11 |
| 27 May 2026 | VCS 2026 · Summer | SN CyberCore EsportsvsZEN Esports | Series ↗ | Anivia | Loss | 0 / 4 / 5 |
| 22 May 2026 | VCS 2026 · Summer | SN CyberCore EsportsvsMVK Esports Academy | Series ↗ | Lulu | Win | 0 / 1 / 15 |
| 22 May 2026 | VCS 2026 · Summer | SN CyberCore EsportsvsMVK Esports Academy | Series ↗ | Poppy | Loss | 0 / 4 / 16 |
| 22 May 2026 | VCS 2026 · Summer | SN CyberCore EsportsvsMVK Esports Academy | Series ↗ | Bard | Win | 1 / 3 / 20 |
| 21 May 2026 | VCS 2026 · Summer | SN CyberCore Esportsvs1TAP Dino | Series ↗ | Braum | Loss | 1 / 6 / 3 |
| 21 May 2026 | VCS 2026 · Summer | SN CyberCore Esportsvs1TAP Dino | Series ↗ | Skarner | Loss | 2 / 2 / 2 |
| 15 May 2026 | VCS 2026 · Summer | SN CyberCore EsportsvsSaigon Warriors | Series ↗ | Seraphine | Loss | 0 / 4 / 2 |
| 15 May 2026 | VCS 2026 · Summer | SN CyberCore EsportsvsSaigon Warriors | Series ↗ | Nami | Loss | 0 / 2 / 3 |
| 15 May 2026 | VCS 2026 · Summer | SN CyberCore EsportsvsSaigon Warriors | Series ↗ | Nautilus | Win | 1 / 1 / 12 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2018–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 495 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 8.34 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 49.5% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 25.6% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | −1,370 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 0.97 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | 522 | 60.0 | 25 games · 131 peers |
| 2021 | Tier 1 | CS / min | 9.19 | 65.4 | 25 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 63.6% | 40.8 | 25 games · 131 peers |
| 2021 | Tier 1 | Damage share | 25.5% | 34.6 | 25 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | −196 | 33.9 | 22 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.32 | 60.5 | 25 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 611 | 80.0 | 93 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.90 | 94.8 | 93 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 62.1% | 14.8 | 93 games · 116 peers |
| 2022 | Tier 1 | Damage share | 27.2% | 44.3 | 93 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +312 | 82.1 | 93 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.30 | 50.4 | 93 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 637 | 56.2 | 82 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.97 | 81.9 | 82 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 70.0% | 67.6 | 82 games · 106 peers |
| 2023 | Tier 1 | Damage share | 28.0% | 44.8 | 82 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +214 | 79.8 | 82 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.37 | 59.0 | 82 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 752 | 95.0 | 79 games · 102 peers |
| 2024 | Tier 1 | CS / min | 9.43 | 86.1 | 79 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 67.1% | 41.6 | 78 games · 102 peers |
| 2024 | Tier 1 | Damage share | 26.9% | 47.5 | 79 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | +352 | 86.1 | 79 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.42 | 56.4 | 79 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 704 | 44.4 | 53 games · 64 peers |
| 2025 | Tier 1 | CS / min | 9.58 | 77.8 | 53 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 65.6% | 11.1 | 53 games · 64 peers |
| 2025 | Tier 1 | Damage share | 27.2% | 36.5 | 53 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | −77 | 29.8 | 53 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.21 | 63.5 | 53 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 783 | 68.3 | 23 games · 64 peers |
| 2026 | Tier 1 | CS / min | 10.31 | 85.7 | 23 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 69.8% | 92.1 | 23 games · 64 peers |
| 2026 | Tier 1 | Damage share | 30.3% | 96.8 | 23 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | −60 | 42.4 | 23 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.36 | 60.3 | 23 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. Season labels follow the competition season.
2018–2026 · All seasons · 45 recorded champions
| Champion | 2018 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|
| Aphelios | 45 | |||||||
| Ezreal | 30 | |||||||
| Xayah | 29 | |||||||
| Jinx | 27 | |||||||
| Varus | 26 | |||||||
| Jhin | 25 | |||||||
| Zeri | 24 | |||||||
| Ashe | 17 | |||||||
| All games | 3 | 25 | 118 | 82 | 83 | 56 | 50 | 417 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 23. Number of games won in this selection. Based on 50 of 50 games. | Losses: 27. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 46.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 3.34. Average kills per game. Based on 50 of 50 games. | Deaths / game: 3.12. Average deaths per game. Based on 50 of 50 games. | Assists / game: 7.26. Average assists per game. Based on 50 of 50 games. | Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 6.43. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2025 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 29. Number of games won in this selection. Based on 56 of 56 games. | Losses: 27. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 51.8%. The percentage of games won. Based on 56 of 56 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 3.89. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.32. Average deaths per game. Based on 56 of 56 games. | Assists / game: 5.89. Average assists per game. Based on 56 of 56 games. | Damage / min: 702. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games. | CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 437. Total gold gained per minute, averaged across games. Based on 56 of 56 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2024 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 51. Number of games won in this selection. Based on 83 of 83 games. | Losses: 32. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 61.4%. The percentage of games won. Based on 83 of 83 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 4.52. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.77. Average deaths per game. Based on 83 of 83 games. | Assists / game: 6.41. Average assists per game. Based on 83 of 83 games. | Damage / min: 741. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 453. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 83 games. Games without the required stats are excluded. |
| 2023 | Games: 82. Number of individual games played in this selection. Based on 82 of 82 games. | Wins: 42. Number of games won in this selection. Based on 82 of 82 games. | Losses: 40. Number of games lost in this selection. Based on 82 of 82 games. | Win rate: 51.2%. The percentage of games won. Based on 82 of 82 games. | KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 82 of 82 games. | Kills / game: 4.77. Average kills per game. Based on 82 of 82 games. | Deaths / game: 2.34. Average deaths per game. Based on 82 of 82 games. | Assists / game: 4.44. Average assists per game. Based on 82 of 82 games. | Damage / min: 637. Damage dealt to enemy champions per minute, averaged across games. Based on 82 of 82 games. | CS / min: 9.97. Minions and monsters killed per minute, averaged across games. Based on 82 of 82 games. | Gold / min: 464. Total gold gained per minute, averaged across games. Based on 82 of 82 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 82 of 82 games. |
| 2022 | Games: 118. Number of individual games played in this selection. Based on 118 of 118 games. | Wins: 62. Number of games won in this selection. Based on 118 of 118 games. | Losses: 56. Number of games lost in this selection. Based on 118 of 118 games. | Win rate: 52.5%. The percentage of games won. Based on 118 of 118 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 118 of 118 games. | Kills / game: 4.85. Average kills per game. Based on 118 of 118 games. | Deaths / game: 2.57. Average deaths per game. Based on 118 of 118 games. | Assists / game: 5.69. Average assists per game. Based on 118 of 118 games. | Damage / min: 596. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 118 games. | CS / min: 9.90. Minions and monsters killed per minute, averaged across games. Based on 118 of 118 games. | Gold / min: 474. Total gold gained per minute, averaged across games. Based on 118 of 118 games. | Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 118 of 118 games. |
| 2021 | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 13. Number of games won in this selection. Based on 25 of 25 games. | Losses: 12. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 52.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Kills / game: 4.16. Average kills per game. Based on 25 of 25 games. | Deaths / game: 2.44. Average deaths per game. Based on 25 of 25 games. | Assists / game: 5.76. Average assists per game. Based on 25 of 25 games. | Damage / min: 522. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Gold / min: 424. Total gold gained per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 63.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 2018 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 2.67. Average kills per game. Based on 3 of 3 games. | Deaths / game: 3.33. Average deaths per game. Based on 3 of 3 games. | Assists / game: 3.00. Average assists per game. Based on 3 of 3 games. | Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.34. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Credited tournament finishes
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2022 · VCS 2022 Spring Playoffs · 8 points. VCS 2022 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · VCS 2022 Summer Playoffs · 8 points. VCS 2022 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · VCS 2023 Summer Playoffs · 4 points. VCS 2023 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · VCS 2024 Spring Playoffs · 8 points. VCS 2024 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · VCS 2024 Summer Playoffs · 8 points. VCS 2024 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · Mid-Season Invitational 2022: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2025 · League of Legends Asia Invitational 2025: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| League of Legends Asia Invitational 20252025 · International · MGN Vikings Esports | Places 7–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 3 games played.
|
| worlds 20242024 · worlds · Vikings Esports (2023 Vietnamese Team) | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| Mid-Season Invitational 20222022 · Mid-Season Invitational · Saigon Buffalo | Places 5–6 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20222022 · worlds · Saigon Buffalo | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| VCS 2024 Spring Playoffs2024 · VCS · Vikings Esports (2023 Vietnamese Team) | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| VCS 2024 Summer Playoffs2024 · VCS · Vikings Esports (2023 Vietnamese Team) | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
| VCS 2023 Summer Playoffs2023 · VCS · Saigon Buffalo | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 18 games played.
|
| VCS 2022 Spring Playoffs |
No results in this selection.
| Place 2 |
Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| VCS 2022 Summer Playoffs2022 · VCS · Saigon Buffalo | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|