Where Shiphtur stands
2014 · Mid · Domestic games
Danny Le
All leagues · All positions
2014 · Mid · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 5 games without a complete snapshot are excluded.
Explore Shiphtur’s 2014 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 15 of 78 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 8.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 799. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 15 games. Games without the required stats are excluded. | CS / min: 9.56. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 13 of 78 games in this selection. | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Wins: 5. Number of games won in this selection. Based on 13 of 13 games. | Losses: 8. Number of games lost in this selection. Based on 13 of 13 games. | Win rate: 38.5%. The percentage of games won. Based on 13 of 13 games. | KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 13 games. Games without the required stats are excluded. | CS / min: 7.20. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. | Kill participation: 69.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games. |
| 8 of 78 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 9.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 726. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 78 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 5.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 8 games. Games without the required stats are excluded. | CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 78 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 78 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 5.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 414. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 53.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 78 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 478. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.92. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 78 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 564. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 78 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.19. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 78 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.88. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 64.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| NA LCS 2014 · Spring Promotion | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 5 games. | CS / min: 7.15. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| NA LCS 2014 · Spring | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Win rate: 33.3%. The percentage of games won. Based on 33 of 33 games. | KDA: 4.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 7.61. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. |
| NA LCS 2014 · Summer | Games: 40. Number of individual games played in this selection. Based on 40 of 40 games. | Win rate: 45.0%. The percentage of games won. Based on 40 of 40 games. | KDA: 6.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 40 of 40 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 40 of 40 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 40 of 40 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 29 Aug 2014 | NA LCS 2014 · Summer | DignitasvsCounter Logic Gaming | Series ↗ | Ziggs | Win | 4 / 0 / 5 |
| 29 Aug 2014 | NA LCS 2014 · Summer | DignitasvsCounter Logic Gaming | Series ↗ | Ziggs | Win | 4 / 1 / 11 |
| 29 Aug 2014 | NA LCS 2014 · Summer | DignitasvsCounter Logic Gaming | Series ↗ | Syndra | Win | 6 / 0 / 3 |
| 29 Aug 2014 | NA LCS 2014 · Summer | DignitasvsCounter Logic Gaming | Series ↗ | Orianna | Loss | 4 / 4 / 3 |
| 23 Aug 2014 | NA LCS 2014 · Summer | DignitasvsTSM | Series ↗ | Xerath | Loss | 0 / 1 / 1 |
| 23 Aug 2014 | NA LCS 2014 · Summer | DignitasvsTSM | Series ↗ | Ahri | Loss | 6 / 3 / 0 |
| 23 Aug 2014 | NA LCS 2014 · Summer | DignitasvsTSM | Series ↗ | Ziggs | Loss | 4 / 1 / 7 |
| 23 Aug 2014 | NA LCS 2014 · Summer | DignitasvsTSM | Series ↗ | Ziggs | Win | 4 / 0 / 2 |
| 3 Aug 2014 | NA LCS 2014 · Summer | DignitasvsLMQ | Series ↗ | Orianna | Loss | 3 / 2 / 3 |
| 2 Aug 2014 | NA LCS 2014 · Summer | DignitasvsTSM | Series ↗ | Ahri | Loss | 4 / 3 / 5 |
| 2 Aug 2014 | NA LCS 2014 · Summer | DignitasvsTeam Curse | Series ↗ | Ziggs | Loss | 4 / 2 / 4 |
| 1 Aug 2014 | NA LCS 2014 · Summer | DignitasvsCounter Logic Gaming | Series ↗ | Orianna | Win | 3 / 0 / 10 |
| 27 Jul 2014 | NA LCS 2014 · Summer | DignitasvscompLexity Gaming | Series ↗ | Kassadin | Loss | 2 / 1 / 2 |
| 26 Jul 2014 | NA LCS 2014 · Summer | DignitasvsCloud9 | Series ↗ | Xerath | Loss | 5 / 1 / 2 |
| 20 Jul 2014 | NA LCS 2014 · Summer | DignitasvsEvil Geniuses | Series ↗ | Xerath | Win | 4 / 0 / 5 |
| 19 Jul 2014 | NA LCS 2014 · Summer | DignitasvsTeam Curse | Series ↗ | Xerath | Loss | 1 / 2 / 3 |
| 13 Jul 2014 | NA LCS 2014 · Summer | DignitasvsCounter Logic Gaming | Series ↗ | Twisted Fate | Loss | 0 / 0 / 4 |
| 12 Jul 2014 | NA LCS 2014 · Summer | DignitasvsLMQ | Series ↗ | Syndra | Loss | 0 / 3 / 4 |
| 6 Jul 2014 | NA LCS 2014 · Summer | DignitasvsCloud9 | Series ↗ | Ziggs | Loss | 4 / 2 / 5 |
| 6 Jul 2014 | NA LCS 2014 · Summer | DignitasvscompLexity Gaming | Series ↗ | Syndra | Loss | 2 / 3 / 2 |
| 5 Jul 2014 | NA LCS 2014 · Summer | DignitasvsTSM | Series ↗ | Twisted Fate | Win | 8 / 0 / 3 |
| 4 Jul 2014 | NA LCS 2014 · Summer | DignitasvsEvil Geniuses | Series ↗ | Syndra | Win | 8 / 2 / 3 |
| 29 Jun 2014 | NA LCS 2014 · Summer | DignitasvsCounter Logic Gaming | Series ↗ | Orianna | Loss | 0 / 1 / 0 |
| 28 Jun 2014 | NA LCS 2014 · Summer | DignitasvsLMQ | Series ↗ | Syndra | Win | 9 / 1 / 3 |
| 20 Jun 2014 | NA LCS 2014 · Summer | DignitasvscompLexity Gaming | Series ↗ | Orianna | Loss | 0 / 2 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2013–2017 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | CS / min | 6.96 | — | Not enough peer coverage: 31 of 41 players qualify (75.6%; 80% required). The player's actual value remains available. |
| 2013 | Tier 1 | Kill participation | 75.7% | 100.0 | 30 games · 41 peers |
| 2013 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2013 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage / min | 544 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 8.03 | 46.8 | 78 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 67.1% | 47.9 | 78 games · 49 peers |
| 2014 | Tier 1 | Damage share | 29.6% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | −225 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 453 | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.03 | 46.3 | 44 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 67.8% | 60.8 | 44 games · 98 peers |
| 2015 | Tier 1 | Damage share | 28.0% | — | Not enough peer coverage: 48 of 98 players qualify (49.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −262 | 12.8 | 44 games · 48 peers · CLS, GPL, LJL, LPL data missing · Percentile among 48 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 503 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 8.50 | 56.1 | 21 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 67.4% | 39.1 | 21 games · 116 peers |
| 2016 | Tier 1 | Damage share | 28.5% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | −115 | 29.2 | 21 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. Season labels follow the competition season.
2013–2017 · All seasons · 40 recorded champions
| Champion | 2013 | 2014 | 2015 | 2016 | 2017 | Total |
|---|---|---|---|---|---|---|
| Ahri | 32 | |||||
| Ziggs | 18 | |||||
| LeBlanc | 15 | |||||
| Azir | 11 | |||||
| Lulu | 11 | |||||
| Orianna | 10 | |||||
| Viktor | 10 | |||||
| Kassadin | 8 | |||||
| All games | 30 | 78 | 46 | 35 | 23 | 212 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2017 | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 3. Number of games won in this selection. Based on 23 of 23 games. | Losses: 20. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 13.0%. The percentage of games won. Based on 23 of 23 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Kills / game: 1.52. Average kills per game. Based on 23 of 23 games. | Deaths / game: 4.09. Average deaths per game. Based on 23 of 23 games. | Assists / game: 6.22. Average assists per game. Based on 23 of 23 games. | Damage / min: 259. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 1.25. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Gold / min: 258. Total gold gained per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 78.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 2016 | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Wins: 10. Number of games won in this selection. Based on 35 of 35 games. | Losses: 25. Number of games lost in this selection. Based on 35 of 35 games. | Win rate: 28.6%. The percentage of games won. Based on 35 of 35 games. | KDA: 3.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Kills / game: 3.20. Average kills per game. Based on 35 of 35 games. | Deaths / game: 1.83. Average deaths per game. Based on 35 of 35 games. | Assists / game: 3.89. Average assists per game. Based on 35 of 35 games. | Damage / min: 523. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 35 of 35 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 35 of 35 games. |
| 2015 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 19. Number of games won in this selection. Based on 46 of 46 games. | Losses: 27. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 41.3%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 3.52. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.00. Average deaths per game. Based on 46 of 46 games. | Assists / game: 4.28. Average assists per game. Based on 46 of 46 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 44 of 46 games. Games without the required stats are excluded. | CS / min: 8.04. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 353. Total gold gained per minute, averaged across games. Based on 44 of 46 games. Games without the required stats are excluded. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2014 | Games: 78. Number of individual games played in this selection. Based on 78 of 78 games. | Wins: 32. Number of games won in this selection. Based on 78 of 78 games. | Losses: 46. Number of games lost in this selection. Based on 78 of 78 games. | Win rate: 41.0%. The percentage of games won. Based on 78 of 78 games. | KDA: 5.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 78 of 78 games. | Kills / game: 3.94. Average kills per game. Based on 78 of 78 games. | Deaths / game: 1.46. Average deaths per game. Based on 78 of 78 games. | Assists / game: 4.13. Average assists per game. Based on 78 of 78 games. | Damage / min: 544. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 78 games. Games without the required stats are excluded. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 78 of 78 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 78 of 78 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 78 games. |
| 2013 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 9. Number of games won in this selection. Based on 30 of 30 games. | Losses: 21. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 30.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 3.63. Average kills per game. Based on 30 of 30 games. | Deaths / game: 2.63. Average deaths per game. Based on 30 of 30 games. | Assists / game: 5.47. Average assists per game. Based on 30 of 30 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 30 games. | CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 29 of 30 games. Games without the required stats are excluded. | Gold / min: 271. Total gold gained per minute, averaged across games. Based on 3 of 30 games. Games without the required stats are excluded. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| NA LCS 2014 Spring Playoffs | Team Coast | 33 |
| NA LCS 2014 Summer Playoffs | Dignitas | 36 |
| NA LCS 2015 Spring Playoffs | Dignitas | 18 |
| NA LCS 2016 Spring Playoffs | Dignitas | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2014 · Intel Extreme Masters Season 9 Cologne · 2 points. IEM Season 9 Cologne: champion 10 × final placement 1/5 = 2 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · NA LCS 2014 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2014 · NA LCS 2014 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · NA LCS 2015 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · NA LCS 2016 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 9 Cologne2014 · International · Dignitas | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| NA LCS 2016 Spring Playoffs2016 · NA LCS · Dignitas | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| NA LCS 2015 Spring Playoffs2015 · NA LCS · Dignitas | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| NA LCS 2014 Spring Playoffs2014 · NA LCS · Team Coast | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 33 games played.
|
| NA LCS 2014 Summer Playoffs2014 · NA LCS · Dignitas | Place 5 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
No results in this selection.