Where Shernfire stands
2026 · Jungle · Domestic games
Shern Cherng Tai
All leagues · All positions
2026 · Jungle · Domestic games
Games in this selection 6 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Shernfire’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 9 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.81. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 9 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.42. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 58.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 9 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 473. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.85. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 86.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 9 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 750. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 7.51. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 82.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 9 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 396. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 9 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 6.41. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| NACL 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 19 Jun 2026 | NACL 2026 | LotusvsBlue Otter | Series ↗ | Pantheon | Loss | 2 / 4 / 2 |
| 19 Jun 2026 | NACL 2026 | LotusvsBlue Otter | Series ↗ | Wukong | Loss | 2 / 4 / 5 |
| 19 Jun 2026 | NACL 2026 | LotusvsBlue Otter | Series ↗ | Ivern | Win | 1 / 2 / 10 |
| 19 Jun 2026 | NACL 2026 | LotusvsBlue Otter | Series ↗ | Jax | Loss | 2 / 2 / 2 |
| 18 Jun 2026 | NACL 2026 | LotusvsApex Mission Impossible | Series ↗ | Jax | Win | 7 / 2 / 6 |
| 18 Jun 2026 | NACL 2026 | LotusvsApex Mission Impossible | Series ↗ | Naafiri | Win | 5 / 4 / 18 |
| 17 Jun 2026 | NACL 2026 | LotusvsDeathMark E-Sports | — | Pantheon | Loss | 3 / 9 / 6 |
| 17 Jun 2026 | NACL 2026 | LotusvsDeathMark E-Sports | — | Jax | Win | 4 / 4 / 2 |
| 17 Jun 2026 | NACL 2026 | LotusvsDeathMark E-Sports | — | Jarvan IV | Loss | 4 / 6 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2016–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 361 | 99.1 | 49 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.53 | 58.7 | 49 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 70.8% | 76.2 | 48 games · 127 peers |
| 2017 | Tier 1 | Damage share | 16.8% | 90.7 | 49 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | +516 | 99.1 | 49 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.40 | 75.5 | 49 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 335 | 94.2 | 52 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.94 | 95.7 | 52 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 73.0% | 66.7 | 51 games · 139 peers |
| 2018 | Tier 1 | Damage share | 16.7% | 93.5 | 52 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +503 | 99.3 | 52 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.98 | 40.7 | 52 games · 119 peers |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 169 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 4.84 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 77.8% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 12.4% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | −275 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.25 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | 414 | 94.2 | 33 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.44 | 62.1 | 33 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 77.5% | 96.1 | 33 games · 104 peers |
| 2023 | Tier 1 | Damage share | 17.4% | 93.2 | 33 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +405 | 95.2 | 33 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.63 | 40.8 | 33 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 668 | 100.0 | 62 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.99 | 99.0 | 62 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 66.6% | 4.8 | 63 games · 106 peers |
| 2024 | Tier 1 | Damage share | 21.5% | 99.0 | 63 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | +626 | 100.0 | 61 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.43 | 22.9 | 62 games · 106 peers |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. Season labels follow the competition season.
2016–2026 · All seasons · 44 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Gragas | 21 | ||||||||||
| Sejuani | 18 | ||||||||||
| Jarvan IV | 17 | ||||||||||
| Graves | 16 | ||||||||||
| Trundle | 16 | ||||||||||
| Lee Sin | 15 | ||||||||||
| Kha'Zix | 14 | ||||||||||
| Kindred | 14 | ||||||||||
| All games | 15 | 64 | 63 | 2 | 21 | 83 | 28 | 45 | 63 | 9 | 393 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 3.33. Average kills per game. Based on 9 of 9 games. | Deaths / game: 4.11. Average deaths per game. Based on 9 of 9 games. | Assists / game: 6.67. Average assists per game. Based on 9 of 9 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 2024 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 46. Number of games won in this selection. Based on 63 of 63 games. | Losses: 17. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 73.0%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 4.08. Average kills per game. Based on 63 of 63 games. | Deaths / game: 3.54. Average deaths per game. Based on 63 of 63 games. | Assists / game: 8.89. Average assists per game. Based on 63 of 63 games. | Damage / min: 668. Damage dealt to enemy champions per minute, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded. | CS / min: 6.99. Minions and monsters killed per minute, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2023 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 24. Number of games won in this selection. Based on 45 of 45 games. | Losses: 21. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 53.3%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 2.56. Average kills per game. Based on 45 of 45 games. | Deaths / game: 3.60. Average deaths per game. Based on 45 of 45 games. | Assists / game: 8.96. Average assists per game. Based on 45 of 45 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 5.39. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 348. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2022 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 9. Number of games won in this selection. Based on 28 of 28 games. | Losses: 19. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 32.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 1.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 1.75. Average kills per game. Based on 28 of 28 games. | Deaths / game: 4.50. Average deaths per game. Based on 28 of 28 games. | Assists / game: 6.64. Average assists per game. Based on 28 of 28 games. | Damage / min: 339. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 5.80. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 319. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2021 | Games: 83. Number of individual games played in this selection. Based on 83 of 83 games. | Wins: 49. Number of games won in this selection. Based on 83 of 83 games. | Losses: 34. Number of games lost in this selection. Based on 83 of 83 games. | Win rate: 59.0%. The percentage of games won. Based on 83 of 83 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 83 of 83 games. | Kills / game: 3.41. Average kills per game. Based on 83 of 83 games. | Deaths / game: 2.99. Average deaths per game. Based on 83 of 83 games. | Assists / game: 7.10. Average assists per game. Based on 83 of 83 games. | Damage / min: 396. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 83 games. | CS / min: 6.79. Minions and monsters killed per minute, averaged across games. Based on 83 of 83 games. | Gold / min: 373. Total gold gained per minute, averaged across games. Based on 83 of 83 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 83 of 83 games. |
| 2020 | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 9. Number of games won in this selection. Based on 21 of 21 games. | Losses: 12. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games. | KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Kills / game: 2.00. Average kills per game. Based on 21 of 21 games. | Deaths / game: 4.29. Average deaths per game. Based on 21 of 21 games. | Assists / game: 6.57. Average assists per game. Based on 21 of 21 games. | Damage / min: 314. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 5.39. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Gold / min: 319. Total gold gained per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 2019 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 5.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 2.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 3.00. Average deaths per game. Based on 2 of 2 games. | Assists / game: 15.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.74. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2018 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 47. Number of games won in this selection. Based on 63 of 63 games. | Losses: 16. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 74.6%. The percentage of games won. Based on 63 of 63 games. | KDA: 3.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 3.06. Average kills per game. Based on 63 of 63 games. | Deaths / game: 3.00. Average deaths per game. Based on 63 of 63 games. | Assists / game: 7.29. Average assists per game. Based on 63 of 63 games. | Damage / min: 327. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 63 games. Games without the required stats are excluded. | CS / min: 5.90. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 62 of 63 games. Games without the required stats are excluded. |
| 2017 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 44. Number of games won in this selection. Based on 64 of 64 games. | Losses: 20. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 68.8%. The percentage of games won. Based on 64 of 64 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 2.83. Average kills per game. Based on 64 of 64 games. | Deaths / game: 2.50. Average deaths per game. Based on 64 of 64 games. | Assists / game: 8.11. Average assists per game. Based on 64 of 64 games. | Damage / min: 349. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 64 games. Games without the required stats are excluded. | CS / min: 4.53. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 364. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 64 games. Games without the required stats are excluded. |
| 2016 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 7. Number of games won in this selection. Based on 15 of 15 games. | Losses: 8. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 46.7%. The percentage of games won. Based on 15 of 15 games. | KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 2.33. Average kills per game. Based on 15 of 15 games. | Deaths / game: 2.53. Average deaths per game. Based on 15 of 15 games. | Assists / game: 3.80. Average assists per game. Based on 15 of 15 games. | Damage / min: 315. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 4.34. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 355. Total gold gained per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
2 Domestic
2 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2020 Spring Playoffs | Team Liquid | 6 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · OPL 2017 Split 1 Playoffs · 20 points. OPL 2017 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · OPL 2017 Split 2 Playoffs · 20 points. OPL 2017 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · OPL 2018 Split 1 Playoffs · 20 points. OPL 2018 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · OPL 2018 Split 2 Playoffs · 20 points. OPL 2018 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual OPL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · LCO 2023 Split 1 Playoffs · 4 points. LCO 2023 Split 1 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LCO 2024 Split 1 Playoffs · 20 points. LCO 2024 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · LCO 2024 Split 2 Playoffs · 20 points. LCO 2024 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual LCO budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · LCS 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2017 · Mid-Season Invitational 2017: Final placement retained; outside verified scoring-depth equivalence
2018 · Mid-Season Invitational 2018: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Dire Wolves | Place 11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20182018 · worlds · Dire Wolves | Places 21–24 | Source detailsVerified final placement and independently reviewed actual participation. 2 games played.
|
| Places 10–11 |
Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20172017 · worlds · Dire Wolves | Places 21–24 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCO 2024 Split 1 Playoffs2024 · LCO · Ground Zero Gaming | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| LCO 2024 Split 2 Playoffs2024 · LCO · Ground Zero Gaming | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| LCO 2023 Split 1 Playoffs2023 · LCO · Pentanet.GG | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| LCS 2020 Spring Playoffs2020 · LCS · Team Liquid | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 6 games played.
|
| OPL 2018 Split 1 Playoffs2018 · OPL · Dire Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| OPL 2018 Split 2 Playoffs2018 · OPL · Dire Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| OPL 2017 Split 1 Playoffs2017 · OPL · Dire Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
| OPL 2017 Split 2 Playoffs2017 · OPL · Dire Wolves | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 4 games played.
|
No results in this selection.