Games Games: 92. Number of individual games played in this selection. Based on 92 of 92 games.92
Win rate Win rate: 44.6%. The percentage of games won. Based on 92 of 92 games.44.6%
KDA KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games.3.19
Damage / min Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games.510
CS / min CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games.7.04
Kill participation Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 92 games. Games without the required stats are excluded.73.6%91 / 92 games
More statistics Totals, economy & laning +
WinsWins: 41. Number of games won in this selection. Based on 92 of 92 games.
LossesLosses: 51. Number of games lost in this selection. Based on 92 of 92 games.
KillsKills: 330. Total kills in games where kills are available. Based on 92 of 92 games.
DeathsDeaths: 326. Total deaths in games where deaths are available. Based on 92 of 92 games.
AssistsAssists: 711. Total assists in games where assists are available. Based on 92 of 92 games.
Gold / minGold / min: 402. Total gold gained per minute, averaged across games. Based on 92 of 92 games.
Damage shareDamage share: 18.6%. The player's share of team damage to enemy champions, averaged across games. Based on 92 of 92 games.
Earned gold shareEarned gold share: 20.9%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 92 of 92 games.
Gold diff @15Gold diff @15: +93. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 92 of 92 games.
CS diff @15CS diff @15: +2. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 92 of 92 games.
XP diff @15XP diff @15: +53. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 92 of 92 games.
Vision score / minVision score / min: 1.93. Vision score per minute, averaged across games where the statistic is supported. Based on 92 of 92 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Shad0w stands.
2026 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 524 damage per minute. Percentile: 98%. Rank: 2nd of 62524
Value: 524 damage per minute. Percentile: 98%. Rank: 2nd of 62
Value: 7.05 CS per minute. Percentile: 48%. Rank: 33rd of 627.05
Value: 7.05 CS per minute. Percentile: 48%. Rank: 33rd of 62
Value: 72.6% kill participation. Percentile: 57%. Rank: 27th of 6272.6%
Value: 72.6% kill participation. Percentile: 57%. Rank: 27th of 62
Value: 18.6% damage share. Percentile: 95%. Rank: 4th of 6218.6%
Value: 18.6% damage share. Percentile: 95%. Rank: 4th of 62
Value: +107 gold difference @15. Percentile: 80%. Rank: 12th of 56. Percentile among 56 players with sufficient data.+107
Value: +107 gold difference @15. Percentile: 80%. Rank: 12th of 56. Percentile among 56 players with sufficient data.
Value: 1.95 vision score per minute. Percentile: 89%. Rank: 8th of 621.95
Value: 1.95 vision score per minute. Percentile: 89%. Rank: 8th of 62
GD15 · Percentile among 56 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 16 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Jarvan IV13 games
Jarvan IV: 20.2% earned gold share and 16.5% damage share. Means across the same 13 games with both values available; 13 total champion games.17%
?
Pantheon11 games
Pantheon: 21.1% earned gold share and 20.7% damage share. Means across the same 11 games with both values available; 11 total champion games.21%
?
Wukong10 games
Wukong: 21.0% earned gold share and 16.1% damage share. Means across the same 10 games with both values available; 10 total champion games.16%
?
Naafiri8 games
Naafiri: 21.8% earned gold share and 22.9% damage share. Means across the same 8 games with both values available; 8 total champion games.23%
?
Xin Zhao8 games
Xin Zhao: 20.6% earned gold share and 19.8% damage share. Means across the same 8 games with both values available; 8 total champion games.20%
?
Lee Sin6 games
Lee Sin: 20.6% earned gold share and 16.2% damage share. Means across the same 6 games with both values available; 6 total champion games.16%
?
Sejuani6 games
Sejuani: 17.7% earned gold share and 15.2% damage share. Means across the same 6 games with both values available; 6 total champion games.15%
?
Vi6 games
Vi: 22.7% earned gold share and 17.5% damage share. Means across the same 6 games with both values available; 6 total champion games.18%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
92 games
Opponent
WinsLosses
Win rate
MEMVK EsportsMVK Esports: 13 wins, 9 losses in 22 recorded games, 59.1% win rate. 2026.59%
TSWTeam Secret WhalesTeam Secret Whales: 4 wins, 15 losses in 19 recorded games, 21.1% win rate. 2026.21%
GZGGround Zero GamingGround Zero Gaming: 9 wins, 7 losses in 16 recorded games, 56.3% win rate. 2026.56%
DCGDeep Cross GamingDeep Cross Gaming: 4 wins, 6 losses in 10 recorded games, 40.0% win rate. 2026.40%
GEGAM EsportsGAM Esports: 3 wins, 5 losses in 8 recorded games, 37.5% win rate. 2026.38%
DFDetonatioN FocusMeDetonatioN FocusMe: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2026.80%
KCKarmine CorpKarmine Corp: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2026.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
92 games
62.5%win rate when ahead at 15 minutes 25 wins from 40 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Shad0w’s 2026 performances. Select a point to open its story.
92 plotted games
WinLoss— Median in selection
92 / 92 selected games have both values.Median damage / min: 483
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
16 champions in this selection
16 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?13 of 92 games in this selection.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Wins: 3. Number of games won in this selection. Based on 13 of 13 games.
Losses: 10. Number of games lost in this selection. Based on 13 of 13 games.
Win rate: 23.1%. The percentage of games won. Based on 13 of 13 games.
KDA: 2.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 6.75. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 13 of 13 games.
?11 of 92 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 8. Number of games won in this selection. Based on 11 of 11 games.
Losses: 3. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 72.7%. The percentage of games won. Based on 11 of 11 games.
KDA: 4.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 569. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 7.10. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 92 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 3. Number of games won in this selection. Based on 10 of 10 games.
Losses: 7. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 30.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 2.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 73.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?8 of 92 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 92 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 613. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?6 of 92 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 92 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 526. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 92 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 5.87. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 76.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 92 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 6.66. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 92 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 1. Number of games won in this selection. Based on 4 of 4 games.
Losses: 3. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 826. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
1–10 of 16 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 6.71. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 42.9%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 567. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 7.48. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 39.1%. The percentage of games won. Based on 23 of 23 games.
KDA: 2.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Games: 35. Number of individual games played in this selection. Based on 35 of 35 games.
Win rate: 54.3%. The percentage of games won. Based on 35 of 35 games.
KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games.
Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games.
CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.44. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
1–5 of 5 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2018
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
315
82.8
59 games · 123 peers
2020
Tier 1
CS / min
5.24
41.9
59 games · 125 peers
2020
Tier 1
Kill participation
69.7%
43.5
59 games · 125 peers
2020
Tier 1
Damage share
16.4%
81.1
59 games · 123 peers
2020
Tier 1
Gold diff @15
−60
41.0
58 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.33
7.4
59 games · 123 peers
2021
Tier 1
Damage / min
369
74.2
37 games · 121 peers
2021
Tier 1
CS / min
5.76
21.7
37 games · 121 peers
2021
Tier 1
Kill participation
70.2%
50.0
37 games · 121 peers
2021
Tier 1
Damage share
18.4%
67.5
37 games · 121 peers
2021
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2021
Tier 1
Vision / min
1.34
25.8
37 games · 121 peers
2022
Tier 1
Damage / min
302
68.4
64 games · 115 peers
2022
Tier 1
CS / min
5.47
40.4
64 games · 115 peers
2022
Tier 1
Kill participation
68.5%
37.7
64 games · 115 peers
2022
Tier 1
Damage share
16.0%
79.8
64 games · 115 peers
2022
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
1.41
42.1
64 games · 115 peers
2023
Tier 1
Damage / min
308
38.8
55 games · 104 peers
2023
Tier 1
CS / min
5.02
17.5
55 games · 104 peers
2023
Tier 1
Kill participation
74.8%
83.5
55 games · 104 peers
2023
Tier 1
Damage share
15.3%
65.0
55 games · 104 peers
2023
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.48
13.6
55 games · 104 peers
2025
Tier 1
Damage / min
496
95.2
117 games · 64 peers
2025
Tier 1
CS / min
6.56
55.6
117 games · 64 peers
2025
Tier 1
Kill participation
76.0%
84.1
117 games · 64 peers
2025
Tier 1
Damage share
18.4%
100.0
117 games · 64 peers
2025
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2025
Tier 1
Vision / min
1.53
55.6
117 games · 64 peers
2026
Tier 1
Damage / min
524
98.4
79 games · 62 peers
2026
Tier 1
CS / min
7.05
47.5
79 games · 62 peers
2026
Tier 1
Kill participation
72.6%
57.4
78 games · 62 peers
2026
Tier 1
Damage share
18.6%
95.1
79 games · 62 peers
2026
Tier 1
Gold diff @15
+107
80.0
79 games · 56 peers · Percentile among 56 players with sufficient data.
Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2018–2026 · All seasons · 41 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2018
2019
2020
2021
2022
2023
2025
2026
Total
?Xin Zhao
49
?Lee Sin
47
?Pantheon
30
?Sejuani
30
?Viego
27
?Wukong
26
?Vi
24
?Jarvan IV
20
All games
3
9
69
41
64
55
123
92
456
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 92. Number of individual games played in this selection. Based on 92 of 92 games.
Wins: 41. Number of games won in this selection. Based on 92 of 92 games.
Losses: 51. Number of games lost in this selection. Based on 92 of 92 games.
Win rate: 44.6%. The percentage of games won. Based on 92 of 92 games.
KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games.
Kills / game: 3.59. Average kills per game. Based on 92 of 92 games.
Deaths / game: 3.54. Average deaths per game. Based on 92 of 92 games.
Assists / game: 7.73. Average assists per game. Based on 92 of 92 games.
Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games.
CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games.
Gold / min: 402. Total gold gained per minute, averaged across games. Based on 92 of 92 games.
Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 91 of 92 games. Games without the required stats are excluded.
Games: 123. Number of individual games played in this selection. Based on 123 of 123 games.
Wins: 59. Number of games won in this selection. Based on 123 of 123 games.
Losses: 64. Number of games lost in this selection. Based on 123 of 123 games.
Win rate: 48.0%. The percentage of games won. Based on 123 of 123 games.
KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 123 of 123 games.
Kills / game: 3.61. Average kills per game. Based on 123 of 123 games.
Deaths / game: 3.41. Average deaths per game. Based on 123 of 123 games.
Assists / game: 9.05. Average assists per game. Based on 123 of 123 games.
Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 123 of 123 games.
CS / min: 6.61. Minions and monsters killed per minute, averaged across games. Based on 123 of 123 games.
Gold / min: 374. Total gold gained per minute, averaged across games. Based on 123 of 123 games.
Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 123 of 123 games.
Games: 55. Number of individual games played in this selection. Based on 55 of 55 games.
Wins: 24. Number of games won in this selection. Based on 55 of 55 games.
Losses: 31. Number of games lost in this selection. Based on 55 of 55 games.
Win rate: 43.6%. The percentage of games won. Based on 55 of 55 games.
KDA: 2.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games.
Kills / game: 2.11. Average kills per game. Based on 55 of 55 games.
Deaths / game: 2.91. Average deaths per game. Based on 55 of 55 games.
Assists / game: 6.40. Average assists per game. Based on 55 of 55 games.
Damage / min: 308. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games.
CS / min: 5.02. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games.
Gold / min: 325. Total gold gained per minute, averaged across games. Based on 55 of 55 games.
Kill participation: 74.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 22. Number of games won in this selection. Based on 64 of 64 games.
Losses: 42. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 34.4%. The percentage of games won. Based on 64 of 64 games.
KDA: 2.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 2.61. Average kills per game. Based on 64 of 64 games.
Deaths / game: 3.06. Average deaths per game. Based on 64 of 64 games.
Assists / game: 5.53. Average assists per game. Based on 64 of 64 games.
Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games.
CS / min: 5.47. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Gold / min: 327. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Kill participation: 68.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games.
Games: 41. Number of individual games played in this selection. Based on 41 of 41 games.
Wins: 20. Number of games won in this selection. Based on 41 of 41 games.
Losses: 21. Number of games lost in this selection. Based on 41 of 41 games.
Win rate: 48.8%. The percentage of games won. Based on 41 of 41 games.
KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 41 of 41 games.
Kills / game: 2.80. Average kills per game. Based on 41 of 41 games.
Deaths / game: 3.05. Average deaths per game. Based on 41 of 41 games.
Assists / game: 7.63. Average assists per game. Based on 41 of 41 games.
Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 41 of 41 games.
CS / min: 5.81. Minions and monsters killed per minute, averaged across games. Based on 41 of 41 games.
Gold / min: 341. Total gold gained per minute, averaged across games. Based on 41 of 41 games.
Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 41 games.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 35. Number of games won in this selection. Based on 69 of 69 games.
Losses: 34. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 50.7%. The percentage of games won. Based on 69 of 69 games.
KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 3.35. Average kills per game. Based on 69 of 69 games.
Deaths / game: 2.97. Average deaths per game. Based on 69 of 69 games.
Assists / game: 6.10. Average assists per game. Based on 69 of 69 games.
Damage / min: 323. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games.
CS / min: 5.39. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 330. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 5. Number of games won in this selection. Based on 9 of 9 games.
Losses: 4. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Kills / game: 3.56. Average kills per game. Based on 9 of 9 games.
Deaths / game: 2.89. Average deaths per game. Based on 9 of 9 games.
Assists / game: 5.56. Average assists per game. Based on 9 of 9 games.
Damage / min: 369. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 5.70. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Gold / min: 354. Total gold gained per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 62.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Kills / game: 1.33. Average kills per game. Based on 3 of 3 games.
Deaths / game: 5.00. Average deaths per game. Based on 3 of 3 games.
Assists / game: 6.67. Average assists per game. Based on 3 of 3 games.
Damage / min: 223. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 5.41. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Gold / min: 310. Total gold gained per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 80.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
2020 · proteam · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. proteam: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 2nd team · 2.67 points. Annual All-Pro budget 8 / 3 season periods = 8/3 points. Periods without an award are not redistributed. All-Pro 2nd team: 8/3 base points → 8/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed.