Where Sencux stands
2026 · Mid · Domestic games
All leagues · All positions
2026 · Mid · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Sencux’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 52 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 828. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 52 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 6.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 727. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 52 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 1. Number of games won in this selection. Based on 5 of 5 games. | Losses: 4. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 914. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 75.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 52 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 866. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 52 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 790. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.09. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 52 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 52 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 719. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 85.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 52 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 939. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.50. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 52 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 51.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 52 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 694. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.10. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 44.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| CCWS 2026 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 904. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| PRM 2026 · Spring | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 23.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 775. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.86. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| PRM 2026 · Summer | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 15.8%. The percentage of games won. Based on 19 of 19 games. | KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 8.77. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| PRM 2026 · Winter | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 765. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 12 Aug 2026 | PRM 2026 · Summer | Eintracht FrankfurtvsROSSMANN Centaurs | Series ↗ | Galio | Loss | 4 / 3 / 7 |
| 12 Aug 2026 | PRM 2026 · Summer | Eintracht FrankfurtvsROSSMANN Centaurs | Series ↗ | Ryze | Loss | 3 / 2 / 7 |
| 5 Aug 2026 | PRM 2026 · Summer | Eintracht FrankfurtvsE WIE EINFACH E-SPORTS | Series ↗ | Locke | Loss | 2 / 3 / 4 |
| 5 Aug 2026 | PRM 2026 · Summer | Eintracht FrankfurtvsE WIE EINFACH E-SPORTS | Series ↗ | Anivia | Loss | 0 / 3 / 1 |
| 5 Aug 2026 | PRM 2026 · Summer | Eintracht FrankfurtvsE WIE EINFACH E-SPORTS | Series ↗ | Viktor | Win | 5 / 2 / 6 |
| 23 Jul 2026 | PRM 2026 · Summer | Eintracht FrankfurtvsBerlin International Gaming | Series ↗ | Anivia | Loss | 6 / 4 / 6 |
| 23 Jul 2026 | PRM 2026 · Summer | Eintracht FrankfurtvsBerlin International Gaming | Series ↗ | Sylas | Loss | 3 / 5 / 7 |
| 23 Jul 2026 | PRM 2026 · Summer | Eintracht FrankfurtvsBerlin International Gaming | Series ↗ | Galio | Win | 9 / 3 / 17 |
| 21 Jul 2026 | PRM 2026 · Summer | Eintracht FrankfurtvsEintracht Spandau | Series ↗ | Akali | Loss | 1 / 5 / 1 |
| 21 Jul 2026 | PRM 2026 · Summer | Eintracht FrankfurtvsEintracht Spandau | Series ↗ | Cassiopeia | Loss | 1 / 2 / 0 |
| 16 Jul 2026 | PRM 2026 · Summer | Eintracht FrankfurtvsEintracht Spandau | Series ↗ | Cassiopeia | Loss | 2 / 4 / 7 |
| 13 Jul 2026 | PRM 2026 · Summer | Eintracht FrankfurtvsE WIE EINFACH E-SPORTS | Series ↗ | Twisted Fate | Loss | 4 / 3 / 2 |
| 13 Jul 2026 | PRM 2026 · Summer | Eintracht FrankfurtvsKaufland Hangry Knights | Series ↗ | Cassiopeia | Loss | 1 / 4 / 4 |
| 9 Jul 2026 | PRM 2026 · Summer | Eintracht FrankfurtvsVfB eSports | Series ↗ | Aurora | Loss | 2 / 1 / 2 |
| 8 Jul 2026 | PRM 2026 · Summer | Eintracht FrankfurtvsBerlin International Gaming | Series ↗ | Syndra | Loss | 3 / 4 / 2 |
| 7 Jul 2026 | PRM 2026 · Summer | Eintracht FrankfurtvsG2 NORD | Series ↗ | Viktor | Loss | 2 / 3 / 3 |
| 2 Jul 2026 | PRM 2026 · Summer | Eintracht FrankfurtvsROSSMANN Centaurs | Series ↗ | Ahri | Loss | 9 / 6 / 2 |
| 1 Jul 2026 | PRM 2026 · Summer | Eintracht FrankfurtvsTeamOrangeGaming | Series ↗ | Viktor | Win | 6 / 2 / 8 |
| 30 Jun 2026 | PRM 2026 · Summer | Eintracht FrankfurtvsUnicorns of Love Sexy Edition | Series ↗ | Hwei | Loss | 4 / 2 / 0 |
| 11 May 2026 | PRM 2026 · Spring | Eintracht FrankfurtvsG2 NORD | Series ↗ | Sylas | Loss | 6 / 7 / 2 |
| 11 May 2026 | PRM 2026 · Spring | Eintracht FrankfurtvsG2 NORD | Series ↗ | Ahri | Loss | 7 / 3 / 2 |
| 7 May 2026 | PRM 2026 · Spring | Eintracht FrankfurtvsEintracht Spandau | Series ↗ | Annie | Loss | 3 / 4 / 4 |
| 7 May 2026 | PRM 2026 · Spring | Eintracht FrankfurtvsEintracht Spandau | Series ↗ | Orianna | Loss | 4 / 7 / 12 |
| 30 Apr 2026 | PRM 2026 · Spring | Eintracht FrankfurtvsVfB eSports | Series ↗ | Akali | Win | 11 / 1 / 7 |
| 30 Apr 2026 | PRM 2026 · Spring | Eintracht FrankfurtvsVfB eSports | Series ↗ | Orianna | Win | 5 / 0 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2014–2027 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2014 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | 543 | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | CS / min | 8.39 | 42.1 | 73 games · 108 peers |
| 2016 | Tier 1 | Kill participation | 70.3% | 73.9 | 72 games · 116 peers |
| 2016 | Tier 1 | Damage share | 27.9% | — | Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available. |
| 2016 | Tier 1 | Gold diff @15 | −176 | 16.9 | 73 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 528 | 46.2 | 70 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.51 | 37.7 | 70 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 67.2% | 54.9 | 70 games · 123 peers |
| 2017 | Tier 1 | Damage share | 26.5% | 23.6 | 70 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +46 | 58.5 | 70 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.44 | 22.9 | 70 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 412 | 5.9 | 52 games · 136 peers |
| 2018 | Tier 1 | CS / min | 8.50 | 6.7 | 52 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 67.3% | 40.0 | 51 games · 136 peers |
| 2018 | Tier 1 | Damage share | 23.2% | 8.1 | 52 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | −56 | 39.3 | 52 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 0.96 | 9.3 | 52 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 392 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 8.71 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 64.0% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 27.0% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −286 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 0.91 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | 601 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 8.10 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 74.9% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 29.1% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | +63 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.06 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. Season labels follow the competition season.
2014–2027 · All seasons · 70 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Azir | 62 | ||||||||||||||
| Orianna | 60 | ||||||||||||||
| Ahri | 39 | ||||||||||||||
| Viktor | 39 | ||||||||||||||
| Corki | 38 | ||||||||||||||
| Syndra | 38 | ||||||||||||||
| Sylas | 30 | ||||||||||||||
| Ryze | 29 | ||||||||||||||
| All games | 16 | 33 | 79 | 72 | 52 | 22 | 72 | 66 | 63 | 48 | 70 | 71 | 52 | 14 | 730 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2027 | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 7. Number of games won in this selection. Based on 14 of 14 games. | Losses: 7. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 3.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Kills / game: 3.93. Average kills per game. Based on 14 of 14 games. | Deaths / game: 2.71. Average deaths per game. Based on 14 of 14 games. | Assists / game: 5.64. Average assists per game. Based on 14 of 14 games. | Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Gold / min: 412. Total gold gained per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 62.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 2026 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 14. Number of games won in this selection. Based on 52 of 52 games. | Losses: 38. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 26.9%. The percentage of games won. Based on 52 of 52 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 4.40. Average kills per game. Based on 52 of 52 games. | Deaths / game: 3.13. Average deaths per game. Based on 52 of 52 games. | Assists / game: 5.00. Average assists per game. Based on 52 of 52 games. | Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games. |
| 2025 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 39. Number of games won in this selection. Based on 71 of 71 games. | Losses: 32. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 54.9%. The percentage of games won. Based on 71 of 71 games. | KDA: 4.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 4.39. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.25. Average deaths per game. Based on 71 of 71 games. | Assists / game: 6.51. Average assists per game. Based on 71 of 71 games. | Damage / min: 727. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2024 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 35. Number of games won in this selection. Based on 70 of 70 games. | Losses: 35. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 50.0%. The percentage of games won. Based on 70 of 70 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 4.79. Average kills per game. Based on 70 of 70 games. | Deaths / game: 2.54. Average deaths per game. Based on 70 of 70 games. | Assists / game: 5.51. Average assists per game. Based on 70 of 70 games. | Damage / min: 703. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 434. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2023 | Games: 48. Number of individual games played in this selection. Based on 48 of 48 games. | Wins: 23. Number of games won in this selection. Based on 48 of 48 games. | Losses: 25. Number of games lost in this selection. Based on 48 of 48 games. | Win rate: 47.9%. The percentage of games won. Based on 48 of 48 games. | KDA: 4.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games. | Kills / game: 4.38. Average kills per game. Based on 48 of 48 games. | Deaths / game: 2.13. Average deaths per game. Based on 48 of 48 games. | Assists / game: 5.52. Average assists per game. Based on 48 of 48 games. | Damage / min: 632. Damage dealt to enemy champions per minute, averaged across games. Based on 48 of 48 games. | CS / min: 8.24. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games. | Gold / min: 404. Total gold gained per minute, averaged across games. Based on 48 of 48 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games. |
| 2022 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 32. Number of games won in this selection. Based on 63 of 63 games. | Losses: 31. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 50.8%. The percentage of games won. Based on 63 of 63 games. | KDA: 5.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 4.68. Average kills per game. Based on 63 of 63 games. | Deaths / game: 2.24. Average deaths per game. Based on 63 of 63 games. | Assists / game: 6.75. Average assists per game. Based on 63 of 63 games. | Damage / min: 621. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 8.11. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2021 | Games: 66. Number of individual games played in this selection. Based on 66 of 66 games. | Wins: 40. Number of games won in this selection. Based on 66 of 66 games. | Losses: 26. Number of games lost in this selection. Based on 66 of 66 games. | Win rate: 60.6%. The percentage of games won. Based on 66 of 66 games. | KDA: 5.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 66 of 66 games. | Kills / game: 3.03. Average kills per game. Based on 66 of 66 games. | Deaths / game: 1.76. Average deaths per game. Based on 66 of 66 games. | Assists / game: 6.17. Average assists per game. Based on 66 of 66 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 66 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 66 of 66 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 66 of 66 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 66 of 66 games. |
| 2020 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 44. Number of games won in this selection. Based on 72 of 72 games. | Losses: 28. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 61.1%. The percentage of games won. Based on 72 of 72 games. | KDA: 5.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 4.99. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.19. Average deaths per game. Based on 72 of 72 games. | Assists / game: 6.14. Average assists per game. Based on 72 of 72 games. | Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 8.29. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 66.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2019 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 3. Number of games won in this selection. Based on 22 of 22 games. | Losses: 19. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 13.6%. The percentage of games won. Based on 22 of 22 games. | KDA: 2.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 2.59. Average kills per game. Based on 22 of 22 games. | Deaths / game: 2.59. Average deaths per game. Based on 22 of 22 games. | Assists / game: 2.73. Average assists per game. Based on 22 of 22 games. | Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 2018 | Games: 52. Number of individual games played in this selection. Based on 52 of 52 games. | Wins: 26. Number of games won in this selection. Based on 52 of 52 games. | Losses: 26. Number of games lost in this selection. Based on 52 of 52 games. | Win rate: 50.0%. The percentage of games won. Based on 52 of 52 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games. | Kills / game: 2.67. Average kills per game. Based on 52 of 52 games. | Deaths / game: 1.85. Average deaths per game. Based on 52 of 52 games. | Assists / game: 4.94. Average assists per game. Based on 52 of 52 games. | Damage / min: 412. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games. | CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 52 of 52 games. | Kill participation: 67.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 52 games. Games without the required stats are excluded. |
| 2017 | Games: 72. Number of individual games played in this selection. Based on 72 of 72 games. | Wins: 37. Number of games won in this selection. Based on 72 of 72 games. | Losses: 35. Number of games lost in this selection. Based on 72 of 72 games. | Win rate: 51.4%. The percentage of games won. Based on 72 of 72 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games. | Kills / game: 3.93. Average kills per game. Based on 72 of 72 games. | Deaths / game: 2.35. Average deaths per game. Based on 72 of 72 games. | Assists / game: 5.11. Average assists per game. Based on 72 of 72 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 72 of 72 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 72 of 72 games. | Gold / min: 396. Total gold gained per minute, averaged across games. Based on 72 of 72 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 72 of 72 games. |
| 2016 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 40. Number of games won in this selection. Based on 79 of 79 games. | Losses: 39. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 50.6%. The percentage of games won. Based on 79 of 79 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 3.35. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.10. Average deaths per game. Based on 79 of 79 games. | Assists / game: 4.63. Average assists per game. Based on 79 of 79 games. | Damage / min: 535. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 8.31. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 78 of 79 games. Games without the required stats are excluded. |
| 2015 | Games: 33. Number of individual games played in this selection. Based on 33 of 33 games. | Wins: 21. Number of games won in this selection. Based on 33 of 33 games. | Losses: 12. Number of games lost in this selection. Based on 33 of 33 games. | Win rate: 63.6%. The percentage of games won. Based on 33 of 33 games. | KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games. | Kills / game: 5.27. Average kills per game. Based on 33 of 33 games. | Deaths / game: 2.70. Average deaths per game. Based on 33 of 33 games. | Assists / game: 6.03. Average assists per game. Based on 33 of 33 games. | Damage / min: 624. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games. | CS / min: 8.19. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 33 of 33 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 33 games. Games without the required stats are excluded. |
| 2014 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 6. Number of games won in this selection. Based on 16 of 16 games. | Losses: 10. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 37.5%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 3.13. Average kills per game. Based on 16 of 16 games. | Deaths / game: 2.69. Average deaths per game. Based on 16 of 16 games. | Assists / game: 4.38. Average assists per game. Based on 16 of 16 games. | Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 7.04. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 331. Total gold gained per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 16 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| EU Regional Finals 2016 | Splyce | 5 |
| EU LCS 2016 Spring Playoffs | Splyce | 18 |
| EU LCS 2016 Summer Playoffs | Splyce | 45 |
| EU Regional Finals 2017 | Splyce | 3 |
| EU LCS 2017 Spring Playoffs | Splyce | 35 |
| EU LCS 2017 Summer Playoffs | Splyce | 34 |
| EU Regional Finals 2018 | Misfits Gaming | 5 |
| EU LCS 2018 Spring Playoffs | Misfits Gaming | 18 |
| EU LCS 2018 Summer Playoffs | Misfits Gaming | 29 |
| LEC 2019 Spring Playoffs | Rogue (European Team) | 18 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2016 · EU LCS 2016 Summer Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2018 · EU LCS 2018 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2016 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2016 · EU LCS · eu-lcs-2016-summer. Sencux.
regular · edition_role · selection: unknown. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2016 · EU LCS 2016 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LEC 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · worlds 2016: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20162016 · worlds · Splyce | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2019 Spring Playoffs2019 · LEC · Rogue (European Team) | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| EU LCS 2018 Summer Playoffs2018 · EU LCS · Misfits Gaming | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| EU LCS 2016 Spring Playoffs2016 · EU LCS · Splyce | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| EU LCS 2016 Summer Playoffs2016 · EU LCS · Splyce | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 45 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All Pro Teamsource ↗2016 · EU LCS · eu-lcs-2016-summer · all pro | MID · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: unknown.
|