Where Seiya stands
2020 · Mid · Domestic games
Édgar Ali Bracamontes Munguía
All leagues · All positions
2020 · Mid · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Seiya’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 53 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 7. Number of games won in this selection. Based on 7 of 7 games. | Losses: 0. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 100.0%. The percentage of games won. Based on 7 of 7 games. | KDA: 20.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 499. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.56. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 53 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 470. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.54. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 53 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 10.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 581. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 53 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 11.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 299. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 53 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 14.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 538. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.95. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 53 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 556. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.82. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 79.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 53 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 371. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.34. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 50.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 53 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 417. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 53 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 697. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 53 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| LLA 2020 · Closing | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 54.5%. The percentage of games won. Based on 22 of 22 games. | KDA: 7.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 439. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LLA 2020 · Opening | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 64.5%. The percentage of games won. Based on 31 of 31 games. | KDA: 7.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 481. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 22 Aug 2020 | LLA 2020 · Closing | IsurusvsMovistar R7 | Series ↗ | Azir | Loss | 2 / 3 / 1 |
| 22 Aug 2020 | LLA 2020 · Closing | IsurusvsMovistar R7 | Series ↗ | Syndra | Win | 3 / 1 / 3 |
| 22 Aug 2020 | LLA 2020 · Closing | IsurusvsMovistar R7 | Series ↗ | Galio | Loss | 1 / 3 / 7 |
| 22 Aug 2020 | LLA 2020 · Closing | IsurusvsMovistar R7 | Series ↗ | Zoe | Loss | 0 / 0 / 1 |
| 9 Aug 2020 | LLA 2020 · Closing | Isurusvsinf | Series ↗ | Akali | Win | 3 / 0 / 3 |
| 9 Aug 2020 | LLA 2020 · Closing | IsurusvsAll Knights | Series ↗ | Twisted Fate | Win | 3 / 1 / 8 |
| 8 Aug 2020 | LLA 2020 · Closing | IsurusvsAzules Esports | Series ↗ | Syndra | Loss | 7 / 2 / 1 |
| 8 Aug 2020 | LLA 2020 · Closing | IsurusvsMovistar R7 | Series ↗ | LeBlanc | Win | 6 / 0 / 2 |
| 2 Aug 2020 | LLA 2020 · Closing | IsurusvsMovistar R7 | Series ↗ | Galio | Win | 1 / 0 / 7 |
| 1 Aug 2020 | LLA 2020 · Closing | Isurusvsinf | Series ↗ | Orianna | Loss | 1 / 0 / 3 |
| 26 Jul 2020 | LLA 2020 · Closing | IsurusvsXTEN Esports | Series ↗ | Orianna | Loss | 1 / 3 / 8 |
| 25 Jul 2020 | LLA 2020 · Closing | IsurusvsAzules Esports | Series ↗ | Galio | Win | 2 / 0 / 10 |
| 19 Jul 2020 | LLA 2020 · Closing | IsurusvsFurious Gaming | Series ↗ | Azir | Win | 1 / 0 / 4 |
| 18 Jul 2020 | LLA 2020 · Closing | IsurusvsPixel Esports Club | Series ↗ | Galio | Win | 4 / 0 / 9 |
| 12 Jul 2020 | LLA 2020 · Closing | IsurusvsAll Knights | Series ↗ | Orianna | Win | 11 / 2 / 15 |
| 11 Jul 2020 | LLA 2020 · Closing | IsurusvsMovistar R7 | Series ↗ | Rumble | Loss | 5 / 2 / 3 |
| 5 Jul 2020 | LLA 2020 · Closing | Isurusvsinf | Series ↗ | Zoe | Loss | 4 / 2 / 4 |
| 4 Jul 2020 | LLA 2020 · Closing | IsurusvsXTEN Esports | Series ↗ | Zoe | Win | 7 / 0 / 6 |
| 28 Jun 2020 | LLA 2020 · Closing | IsurusvsAzules Esports | Series ↗ | LeBlanc | Win | 5 / 1 / 9 |
| 27 Jun 2020 | LLA 2020 · Closing | IsurusvsFurious Gaming | Series ↗ | Corki | Loss | 0 / 2 / 1 |
| 21 Jun 2020 | LLA 2020 · Closing | IsurusvsPixel Esports Club | Series ↗ | Syndra | Win | 6 / 0 / 2 |
| 20 Jun 2020 | LLA 2020 · Closing | IsurusvsAll Knights | Series ↗ | Twisted Fate | Loss | 1 / 1 / 1 |
| 2 May 2020 | LLA 2020 · Opening | IsurusvsAll Knights | Series ↗ | Tristana | Loss | 0 / 3 / 2 |
| 2 May 2020 | LLA 2020 · Opening | IsurusvsAll Knights | Series ↗ | Corki | Win | 6 / 2 / 7 |
| 2 May 2020 | LLA 2020 · Opening | IsurusvsAll Knights | Series ↗ | Tristana | Loss | 2 / 0 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2013–2025 · Domestic games
Percentile among 123 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2013 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2013 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2015 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | 571 | 71.7 | 68 games · 107 peers |
| 2017 | Tier 1 | CS / min | 8.89 | 68.9 | 68 games · 123 peers |
| 2017 | Tier 1 | Kill participation | 65.1% | 31.1 | 68 games · 123 peers |
| 2017 | Tier 1 | Damage share | 27.6% | 45.3 | 68 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +501 | 98.1 | 68 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.63 | 67.6 | 68 games · 106 peers |
| 2018 | Tier 1 | Damage / min | 623 | 97.0 | 37 games · 136 peers |
| 2018 | Tier 1 | CS / min | 9.78 | 91.1 | 37 games · 136 peers |
| 2018 | Tier 1 | Kill participation | 66.9% | 36.3 | 37 games · 136 peers |
| 2018 | Tier 1 | Damage share | 29.7% | 90.4 | 37 games · 136 peers |
| 2018 | Tier 1 | Gold diff @15 | +353 | 98.5 | 37 games · 136 peers |
| 2018 | Tier 1 | Vision / min | 1.20 | 68.6 | 37 games · 119 peers |
| 2019 | Tier 1 | Damage / min | 425 | 24.6 | 61 games · 123 peers |
| 2019 | Tier 1 | CS / min | 8.89 | 77.9 | 61 games · 123 peers |
| 2019 | Tier 1 | Kill participation | 61.8% | 28.7 | 61 games · 123 peers |
| 2019 | Tier 1 | Damage share | 23.8% | 12.3 | 61 games · 123 peers |
| 2019 | Tier 1 | Gold diff @15 | +30 | 54.1 | 61 games · 123 peers |
| 2019 | Tier 1 | Vision / min | 1.12 | 68.3 | 61 games · 105 peers |
| 2020 | Tier 1 | Damage / min | 464 | 36.1 | 53 games · 123 peers |
| 2020 | Tier 1 | CS / min | 8.36 | 52.4 | 53 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 65.5% | 32.5 | 53 games · 124 peers |
| 2020 | Tier 1 | Damage share | 26.3% | 41.0 | 53 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +166 | 77.0 | 53 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.22 | 89.4 | 53 games · 124 peers |
| 2021 | Tier 1 | Damage / min | 378 | 3.2 | 36 games · 125 peers |
| 2021 | Tier 1 | CS / min | 8.01 | 22.6 | 36 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 64.2% | 30.6 | 36 games · 125 peers |
| 2021 | Tier 1 | Damage share | 21.4% | 2.4 | 36 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −210 | 24.8 | 36 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.23 | 82.3 | 36 games · 125 peers |
| 2022 | Tier 1 | Damage / min | 496 | 35.7 | 55 games · 116 peers |
| 2022 | Tier 1 | CS / min | 8.54 | 52.2 | 55 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 64.6% | 27.8 | 55 games · 116 peers |
| 2022 | Tier 1 | Damage share | 23.6% | 13.9 | 55 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | −176 | 24.2 | 55 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.22 | 80.0 | 55 games · 116 peers |
| 2024 | Tier 1 | Damage / min | 559 | 6.0 | 50 games · 101 peers |
| 2024 | Tier 1 | CS / min | 8.27 | 7.0 | 50 games · 101 peers |
| 2024 | Tier 1 | Kill participation | 63.7% | 20.0 | 50 games · 101 peers |
| 2024 | Tier 1 | Damage share | 26.2% | 28.0 | 50 games · 101 peers |
| 2024 | Tier 1 | Gold diff @15 | −341 | 7.3 | 50 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.22 | 52.0 | 50 games · 101 peers |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 717. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. Season labels follow the competition season.
2013–2025 · All seasons · 68 recorded champions
| Champion | 2013 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Azir | 46 | |||||||||||
| Orianna | 45 | |||||||||||
| LeBlanc | 31 | |||||||||||
| Syndra | 29 | |||||||||||
| Ryze | 27 | |||||||||||
| Taliyah | 27 | |||||||||||
| Corki | 22 | |||||||||||
| Ahri | 17 | |||||||||||
| All games | 3 | 11 | 24 | 88 | 50 | 76 | 53 | 36 | 60 | 50 | 31 | 482 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 12. Number of games won in this selection. Based on 31 of 31 games. | Losses: 19. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 38.7%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Kills / game: 3.84. Average kills per game. Based on 31 of 31 games. | Deaths / game: 2.42. Average deaths per game. Based on 31 of 31 games. | Assists / game: 8.13. Average assists per game. Based on 31 of 31 games. | Damage / min: 717. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 8.03. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Gold / min: 401. Total gold gained per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 2024 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 9. Number of games won in this selection. Based on 50 of 50 games. | Losses: 41. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 18.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 2.68. Average kills per game. Based on 50 of 50 games. | Deaths / game: 2.82. Average deaths per game. Based on 50 of 50 games. | Assists / game: 4.90. Average assists per game. Based on 50 of 50 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 50 of 50 games. | CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 63.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 50 of 50 games. |
| 2022 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 31. Number of games won in this selection. Based on 60 of 60 games. | Losses: 29. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 51.7%. The percentage of games won. Based on 60 of 60 games. | KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 3.05. Average kills per game. Based on 60 of 60 games. | Deaths / game: 1.92. Average deaths per game. Based on 60 of 60 games. | Assists / game: 5.87. Average assists per game. Based on 60 of 60 games. | Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 8.47. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 393. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 63.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 60 of 60 games. |
| 2021 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 15. Number of games won in this selection. Based on 36 of 36 games. | Losses: 21. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 41.7%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 2.75. Average kills per game. Based on 36 of 36 games. | Deaths / game: 1.97. Average deaths per game. Based on 36 of 36 games. | Assists / game: 5.06. Average assists per game. Based on 36 of 36 games. | Damage / min: 378. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 370. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2020 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 32. Number of games won in this selection. Based on 53 of 53 games. | Losses: 21. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 60.4%. The percentage of games won. Based on 53 of 53 games. | KDA: 7.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 3.36. Average kills per game. Based on 53 of 53 games. | Deaths / game: 1.13. Average deaths per game. Based on 53 of 53 games. | Assists / game: 5.08. Average assists per game. Based on 53 of 53 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 53 of 53 games. |
| 2019 | Games: 76. Number of individual games played in this selection. Based on 76 of 76 games. | Wins: 50. Number of games won in this selection. Based on 76 of 76 games. | Losses: 26. Number of games lost in this selection. Based on 76 of 76 games. | Win rate: 65.8%. The percentage of games won. Based on 76 of 76 games. | KDA: 4.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 76 of 76 games. | Kills / game: 3.03. Average kills per game. Based on 76 of 76 games. | Deaths / game: 1.82. Average deaths per game. Based on 76 of 76 games. | Assists / game: 5.16. Average assists per game. Based on 76 of 76 games. | Damage / min: 418. Damage dealt to enemy champions per minute, averaged across games. Based on 76 of 76 games. | CS / min: 8.71. Minions and monsters killed per minute, averaged across games. Based on 76 of 76 games. | Gold / min: 403. Total gold gained per minute, averaged across games. Based on 76 of 76 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 76 of 76 games. |
| 2018 | Games: 50. Number of individual games played in this selection. Based on 50 of 50 games. | Wins: 34. Number of games won in this selection. Based on 50 of 50 games. | Losses: 16. Number of games lost in this selection. Based on 50 of 50 games. | Win rate: 68.0%. The percentage of games won. Based on 50 of 50 games. | KDA: 7.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 50 of 50 games. | Kills / game: 4.10. Average kills per game. Based on 50 of 50 games. | Deaths / game: 1.30. Average deaths per game. Based on 50 of 50 games. | Assists / game: 5.74. Average assists per game. Based on 50 of 50 games. | Damage / min: 614. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 50 games. Games without the required stats are excluded. | CS / min: 9.65. Minions and monsters killed per minute, averaged across games. Based on 50 of 50 games. | Gold / min: 424. Total gold gained per minute, averaged across games. Based on 50 of 50 games. | Kill participation: 66.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 50 games. Games without the required stats are excluded. |
| 2017 | Games: 88. Number of individual games played in this selection. Based on 88 of 88 games. | Wins: 73. Number of games won in this selection. Based on 88 of 88 games. | Losses: 15. Number of games lost in this selection. Based on 88 of 88 games. | Win rate: 83.0%. The percentage of games won. Based on 88 of 88 games. | KDA: 8.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 88 of 88 games. | Kills / game: 4.08. Average kills per game. Based on 88 of 88 games. | Deaths / game: 1.20. Average deaths per game. Based on 88 of 88 games. | Assists / game: 5.77. Average assists per game. Based on 88 of 88 games. | Damage / min: 555. Damage dealt to enemy champions per minute, averaged across games. Based on 81 of 88 games. Games without the required stats are excluded. | CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 88 of 88 games. | Gold / min: 432. Total gold gained per minute, averaged across games. Based on 88 of 88 games. | Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 88 of 88 games. |
| 2016 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 13. Number of games won in this selection. Based on 24 of 24 games. | Losses: 11. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 54.2%. The percentage of games won. Based on 24 of 24 games. | KDA: 4.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Kills / game: 2.96. Average kills per game. Based on 24 of 24 games. | Deaths / game: 1.71. Average deaths per game. Based on 24 of 24 games. | Assists / game: 4.71. Average assists per game. Based on 24 of 24 games. | Damage / min: 471. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 24 games. Games without the required stats are excluded. | CS / min: 8.73. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 24 games. Games without the required stats are excluded. |
| 2015 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 7. Number of games won in this selection. Based on 11 of 11 games. | Losses: 4. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games. | KDA: 6.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 5.64. Average kills per game. Based on 11 of 11 games. | Deaths / game: 1.73. Average deaths per game. Based on 11 of 11 games. | Assists / game: 6.36. Average assists per game. Based on 11 of 11 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 11 games. | CS / min: 7.57. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 11 games. | Kill participation: 80.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 2013 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Kills / game: 3.33. Average kills per game. Based on 3 of 3 games. | Deaths / game: 3.67. Average deaths per game. Based on 3 of 3 games. | Assists / game: 7.00. Average assists per game. Based on 3 of 3 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 3 games. | Kill participation: 78.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Mid-Season Invitational 2017: Final placement retained; outside verified scoring-depth equivalence
2018 · Mid-Season Invitational 2018: Final placement retained; outside verified scoring-depth equivalence
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
2017 · worlds 2017: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
2022 · worlds 2022: Final placement retained; outside verified scoring-depth equivalence
2014 · Intel Extreme Masters Season 9 San Jose: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20222022 · worlds · Isurus | Places 21–22 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Isurus Gaming | Places 10–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20192019 · worlds · Isurus Gaming | Places 17–20 | Source detailsVerified final placement and independently reviewed actual participation. |
8 games played.
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Rainbow7 | Places 9–10 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · Lyon Gaming | Places 8–9 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20172017 · worlds · Lyon Gaming | Places 17–20 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| Intel Extreme Masters Season 9 San Jose2014 · International · Lyon Gaming (2013 Latin American Team) | Places 5–6 | Source detailsFinal source result joined to exact identities and accepted played lineups from the global dataset. Observed games are a verified minimum; recipient coverage remains partial. 2 games played.
|
No results in this selection.
No results in this selection.