Where Sebekx stands
2021 · Mid · Domestic games
Sebastian Smejkal
All leagues · All positions
2021 · Mid · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 10 games without a complete snapshot are excluded.
Explore Sebekx’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 69 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 6.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 558. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.64. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 69 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 8. Number of games won in this selection. Based on 9 of 9 games. | Losses: 1. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 88.9%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 69 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.55. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 69 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 6. Number of games won in this selection. Based on 6 of 6 games. | Losses: 0. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 100.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 24.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 69 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 289. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.49. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 69 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 69 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 63.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 69 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 60.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 69 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 563. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.72. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 69 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 8.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 585. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| European Masters 2021 · Spring Main Event | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 441. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| European Masters 2021 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 0.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 635. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| PGN 2021 · Spring | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 69.0%. The percentage of games won. Based on 29 of 29 games. | KDA: 5.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| PGN 2021 · Summer | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 76.9%. The percentage of games won. Based on 26 of 26 games. | KDA: 6.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 480. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.78. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 4 Sept 2021 | European Masters 2021 · Summer | Macko EsportsvsKarmine Corp | Series ↗ | Lucian | Loss | 1 / 7 / 1 |
| 4 Sept 2021 | European Masters 2021 · Summer | Macko EsportsvsGiants | Series ↗ | Nasus | Loss | 3 / 3 / 5 |
| 4 Sept 2021 | European Masters 2021 · Summer | Macko EsportsvsMOUZ NXT | Series ↗ | Syndra | Loss | 2 / 3 / 5 |
| 1 Sept 2021 | European Masters 2021 · Summer | Macko EsportsvsKarmine Corp | Series ↗ | Syndra | Loss | 2 / 1 / 5 |
| 31 Aug 2021 | European Masters 2021 · Summer | Macko EsportsvsMOUZ NXT | Series ↗ | Ezreal | Loss | 6 / 6 / 8 |
| 30 Aug 2021 | European Masters 2021 · Summer | Macko EsportsvsGiants | Series ↗ | Nasus | Loss | 3 / 5 / 8 |
| 7 Aug 2021 | PGN 2021 · Summer | Macko EsportsvsaNc Outplayed | Series ↗ | Annie | Win | 7 / 0 / 10 |
| 7 Aug 2021 | PGN 2021 · Summer | Macko EsportsvsaNc Outplayed | Series ↗ | Annie | Win | 6 / 3 / 15 |
| 7 Aug 2021 | PGN 2021 · Summer | Macko EsportsvsaNc Outplayed | Series ↗ | Lucian | Win | 7 / 3 / 5 |
| 7 Aug 2021 | PGN 2021 · Summer | Macko EsportsvsaNc Outplayed | Series ↗ | Nasus | Loss | 1 / 3 / 6 |
| 28 Jul 2021 | PGN 2021 · Summer | Macko EsportsvsaNc Outplayed | Series ↗ | Ezreal | Win | 8 / 2 / 6 |
| 28 Jul 2021 | PGN 2021 · Summer | Macko EsportsvsaNc Outplayed | Series ↗ | Lucian | Loss | 4 / 5 / 3 |
| 28 Jul 2021 | PGN 2021 · Summer | Macko EsportsvsaNc Outplayed | Series ↗ | Syndra | Loss | 1 / 4 / 8 |
| 28 Jul 2021 | PGN 2021 · Summer | Macko EsportsvsaNc Outplayed | Series ↗ | Tristana | Win | 8 / 2 / 7 |
| 28 Jul 2021 | PGN 2021 · Summer | Macko EsportsvsaNc Outplayed | Series ↗ | Nasus | Win | 6 / 3 / 9 |
| 20 Jul 2021 | PGN 2021 · Summer | Macko EsportsvsAxolotl | Series ↗ | Nocturne | Win | 3 / 1 / 10 |
| 20 Jul 2021 | PGN 2021 · Summer | Macko EsportsvsAxolotl | Series ↗ | Nasus | Win | 5 / 0 / 9 |
| 20 Jul 2021 | PGN 2021 · Summer | Macko EsportsvsAxolotl | Series ↗ | Nasus | Win | 6 / 0 / 5 |
| 8 Jul 2021 | PGN 2021 · Summer | Macko EsportsvsAxolotl | Series ↗ | Tryndamere | Win | 5 / 0 / 6 |
| 7 Jul 2021 | PGN 2021 · Summer | Macko EsportsvsCyberground Gaming | Series ↗ | Lulu | Loss | 2 / 1 / 4 |
| 6 Jul 2021 | PGN 2021 · Summer | Macko EsportsvsMkers | Series ↗ | Ezreal | Win | 2 / 0 / 6 |
| 1 Jul 2021 | PGN 2021 · Summer | Macko EsportsvsGGEsports | Series ↗ | Tristana | Win | 4 / 0 / 0 |
| 30 Jun 2021 | PGN 2021 · Summer | Macko EsportsvsaNc Outplayed | Series ↗ | Lulu | Win | 2 / 0 / 8 |
| 24 Jun 2021 | PGN 2021 · Summer | Macko EsportsvsSamsung Morning Stars | Series ↗ | Dr. Mundo | Win | 4 / 0 / 9 |
| 23 Jun 2021 | PGN 2021 · Summer | Macko EsportsvsGaia Esports | Series ↗ | Ezreal | Win | 5 / 0 / 1 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Mid · 2015–2025 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | EU CS | Damage / min | 647 | — | At least 20 games and 20 valid observations required |
| 2015 | EU CS | CS / min | 8.61 | — | At least 20 games and 20 valid observations required |
| 2015 | EU CS | Kill participation | 53.1% | — | At least 20 games and 20 valid observations required |
| 2015 | EU CS | Damage share | 29.2% | — | At least 20 games and 20 valid observations required |
| 2015 | EU CS | Gold diff @15 | +287 | — | At least 20 games and 20 valid observations required |
| 2015 | EU CS | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | EU CS | Damage / min | 615 | — | At least 20 games and 20 valid observations required |
| 2016 | EU CS | CS / min | 8.26 | — | At least 20 games and 20 valid observations required |
| 2016 | EU CS | Kill participation | 65.7% | — | At least 20 games and 20 valid observations required |
| 2016 | EU CS | Damage share | 33.9% | — | At least 20 games and 20 valid observations required |
| 2016 | EU CS | Gold diff @15 | −197 | — | At least 20 games and 20 valid observations required |
| 2016 | EU CS | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | EU CS | Damage / min | 512 | 40.0 | 22 games · 6 peers |
| 2017 | EU CS | CS / min | 8.39 | 20.0 | 22 games · 6 peers |
| 2017 | EU CS | Kill participation | 61.1% | 20.0 | 21 games · 6 peers |
| 2017 | EU CS | Damage share | 25.9% | 20.0 | 22 games · 6 peers |
| 2017 | EU CS | Gold diff @15 | −132 | 20.0 | 22 games · 6 peers |
| 2017 | EU CS | Vision / min | 0.25 | 20.0 | 22 games · 6 peers |
| 2018 | UL | Damage / min | 499 | 50.0 | 28 games · 7 peers |
| 2018 | UL | CS / min | 8.74 | 50.0 | 28 games · 7 peers |
| 2018 | UL | Kill participation | 62.2% | 33.3 | 28 games · 7 peers |
| 2018 | UL | Damage share | 26.4% | 66.7 | 28 games · 7 peers |
| 2018 | UL | Gold diff @15 | +181 | 66.7 | 28 games · 7 peers |
| 2018 | UL | Vision / min | 1.11 | 66.7 | 28 games · 7 peers |
| 2019 | SLO | Damage / min | 470 | — | At least 20 games and 20 valid observations required |
| 2019 | SLO | CS / min | 8.47 | — | At least 20 games and 20 valid observations required |
| 2019 | SLO | Kill participation | 58.9% | — | At least 20 games and 20 valid observations required |
| 2019 | SLO | Damage share | 27.2% | — | At least 20 games and 20 valid observations required |
| 2019 | SLO | Gold diff @15 | +106 | — | At least 20 games and 20 valid observations required |
| 2019 | SLO | Vision / min | 0.99 | — | At least 20 games and 20 valid observations required |
| 2020 | LFL | Damage / min | 432 | — | At least 20 games and 20 valid observations required |
| 2020 | LFL | CS / min | 7.58 | — | At least 20 games and 20 valid observations required |
| 2020 | LFL | Kill participation | 61.7% | — | At least 20 games and 20 valid observations required |
| 2020 | LFL | Damage share | 26.7% | — | At least 20 games and 20 valid observations required |
| 2020 | LFL | Gold diff @15 | −165 | — | At least 20 games and 20 valid observations required |
| 2020 | LFL | Vision / min | 0.88 | — | At least 20 games and 20 valid observations required |
| 2021 | PGN | Damage / min | 486 | 62.5 | 55 games · 9 peers |
| 2021 | PGN | CS / min | 8.72 | 75.0 | 55 games · 9 peers |
| 2021 | PGN | Kill participation | 65.6% | 75.0 | 55 games · 9 peers |
| 2021 | PGN | Damage share | 24.0% | 37.5 | 55 games · 9 peers |
| 2021 | PGN | Gold diff @15 | +583 | 100.0 | 53 games · 9 peers |
| 2021 | PGN | Vision / min | 1.13 | 75.0 | 55 games · 9 peers |
| 2022 | UL | Damage / min | 547 | 66.7 | 53 games · 10 peers |
| 2022 | UL | CS / min | 8.71 | 77.8 | 53 games · 10 peers |
| 2022 | UL | Kill participation | 67.4% | 66.7 | 53 games · 10 peers |
| 2022 | UL | Damage share | 26.1% | 44.4 | 53 games · 10 peers |
| 2022 | UL | Gold diff @15 | +246 | 88.9 | 53 games · 10 peers |
| 2022 | UL | Vision / min | 1.20 | 88.9 | 53 games · 10 peers |
| 2023 | PGN | Damage / min | 674 | 80.0 | 46 games · 6 peers |
| 2023 | PGN | CS / min | 8.63 | 80.0 | 46 games · 6 peers |
| 2023 | PGN | Kill participation | 64.6% | 80.0 | 46 games · 6 peers |
| 2023 | PGN | Damage share | 27.7% | 80.0 | 46 games · 6 peers |
| 2023 | PGN | Gold diff @15 | +135 | 60.0 | 46 games · 6 peers |
| 2023 | PGN | Vision / min | 1.07 | 60.0 | 46 games · 6 peers |
| 2024 | LIT | Damage / min | 676 | — | Fewer than 5 qualifying peers |
| 2024 | LIT | CS / min | 8.86 | — | Fewer than 5 qualifying peers |
| 2024 | LIT | Kill participation | 67.5% | — | Fewer than 5 qualifying peers |
| 2024 | LIT | Damage share | 27.0% | — | Fewer than 5 qualifying peers |
| 2024 | LIT | Gold diff @15 | +321 | — | Fewer than 5 qualifying peers |
| 2024 | LIT | Vision / min | 1.11 | — | Fewer than 5 qualifying peers |
| 2025 | RL | Damage / min | 651 | — | At least 20 games and 20 valid observations required |
| 2025 | RL | CS / min | 8.64 | — | At least 20 games and 20 valid observations required |
| 2025 | RL | Kill participation | 61.0% | — | At least 20 games and 20 valid observations required |
| 2025 | RL | Damage share | 26.6% | — | At least 20 games and 20 valid observations required |
| 2025 | RL | Gold diff @15 | −34 | — | At least 20 games and 20 valid observations required |
| 2025 | RL | Vision / min | 0.97 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. Season labels follow the competition season.
2015–2025 · All seasons · 43 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Corki | 45 | |||||||||||
| Azir | 44 | |||||||||||
| Syndra | 38 | |||||||||||
| Annie | 26 | |||||||||||
| Tristana | 24 | |||||||||||
| Viktor | 24 | |||||||||||
| Orianna | 20 | |||||||||||
| Ryze | 16 | |||||||||||
| All games | 7 | 17 | 22 | 45 | 34 | 26 | 69 | 73 | 46 | 46 | 28 | 413 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 13. Number of games won in this selection. Based on 28 of 28 games. | Losses: 15. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 46.4%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 3.86. Average kills per game. Based on 28 of 28 games. | Deaths / game: 2.75. Average deaths per game. Based on 28 of 28 games. | Assists / game: 5.75. Average assists per game. Based on 28 of 28 games. | Damage / min: 695. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 64.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2024 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 28. Number of games won in this selection. Based on 46 of 46 games. | Losses: 18. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 60.9%. The percentage of games won. Based on 46 of 46 games. | KDA: 5.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 4.20. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.07. Average deaths per game. Based on 46 of 46 games. | Assists / game: 6.20. Average assists per game. Based on 46 of 46 games. | Damage / min: 681. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 427. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2023 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 24. Number of games won in this selection. Based on 46 of 46 games. | Losses: 22. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 4.07. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.70. Average deaths per game. Based on 46 of 46 games. | Assists / game: 6.43. Average assists per game. Based on 46 of 46 games. | Damage / min: 674. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 8.63. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 420. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 64.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2022 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 39. Number of games won in this selection. Based on 73 of 73 games. | Losses: 34. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 53.4%. The percentage of games won. Based on 73 of 73 games. | KDA: 5.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 3.37. Average kills per game. Based on 73 of 73 games. | Deaths / game: 2.07. Average deaths per game. Based on 73 of 73 games. | Assists / game: 7.12. Average assists per game. Based on 73 of 73 games. | Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 73 games. | CS / min: 8.65. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 68.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games. |
| 2021 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 43. Number of games won in this selection. Based on 69 of 69 games. | Losses: 26. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 62.3%. The percentage of games won. Based on 69 of 69 games. | KDA: 5.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 4.01. Average kills per game. Based on 69 of 69 games. | Deaths / game: 1.97. Average deaths per game. Based on 69 of 69 games. | Assists / game: 6.16. Average assists per game. Based on 69 of 69 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 8.58. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 416. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2020 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 7. Number of games won in this selection. Based on 26 of 26 games. | Losses: 19. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 26.9%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 3.19. Average kills per game. Based on 26 of 26 games. | Deaths / game: 2.92. Average deaths per game. Based on 26 of 26 games. | Assists / game: 4.12. Average assists per game. Based on 26 of 26 games. | Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 380. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 64.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 2019 | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 15. Number of games won in this selection. Based on 34 of 34 games. | Losses: 19. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 44.1%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Kills / game: 3.29. Average kills per game. Based on 34 of 34 games. | Deaths / game: 2.56. Average deaths per game. Based on 34 of 34 games. | Assists / game: 5.29. Average assists per game. Based on 34 of 34 games. | Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 61.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 2018 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 25. Number of games won in this selection. Based on 45 of 45 games. | Losses: 20. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 55.6%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 3.62. Average kills per game. Based on 45 of 45 games. | Deaths / game: 2.33. Average deaths per game. Based on 45 of 45 games. | Assists / game: 4.56. Average assists per game. Based on 45 of 45 games. | Damage / min: 482. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 9.00. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 405. Total gold gained per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2017 | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 11. Number of games won in this selection. Based on 22 of 22 games. | Losses: 11. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 50.0%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Kills / game: 3.23. Average kills per game. Based on 22 of 22 games. | Deaths / game: 2.14. Average deaths per game. Based on 22 of 22 games. | Assists / game: 4.05. Average assists per game. Based on 22 of 22 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 8.39. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 22 games. Games without the required stats are excluded. |
| 2016 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 4. Number of games won in this selection. Based on 17 of 17 games. | Losses: 13. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 23.5%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 3.18. Average kills per game. Based on 17 of 17 games. | Deaths / game: 2.29. Average deaths per game. Based on 17 of 17 games. | Assists / game: 3.71. Average assists per game. Based on 17 of 17 games. | Damage / min: 627. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 378. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 2015 | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Kills / game: 3.43. Average kills per game. Based on 7 of 7 games. | Deaths / game: 3.14. Average deaths per game. Based on 7 of 7 games. | Assists / game: 6.71. Average assists per game. Based on 7 of 7 games. | Damage / min: 591. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.51. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Gold / min: 377. Total gold gained per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.