Games Games: 114. Number of individual games played in this selection. Based on 114 of 114 games.114
Win rate Win rate: 62.3%. The percentage of games won. Based on 114 of 114 games.62.3%
KDA KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games.5.18
Damage / min Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games.370
CS / min CS / min: 4.55. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games.4.55
Kill participation Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 114 games.73.7%
More statistics Totals, economy & laning +
WinsWins: 71. Number of games won in this selection. Based on 114 of 114 games.
LossesLosses: 43. Number of games lost in this selection. Based on 114 of 114 games.
KillsKills: 338. Total kills in games where kills are available. Based on 114 of 114 games.
DeathsDeaths: 221. Total deaths in games where deaths are available. Based on 114 of 114 games.
AssistsAssists: 806. Total assists in games where assists are available. Based on 114 of 114 games.
Gold / minGold / min: 367. Total gold gained per minute, averaged across games. Based on 114 of 114 games.
Damage shareDamage share: 18.1%. The player's share of team damage to enemy champions, averaged across games. Based on 114 of 114 games.
Earned gold shareEarned gold share: 20.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 114 of 114 games.
Gold diff @15Gold diff @15: +143. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 114 of 114 games.
CS diff @15CS diff @15: 0. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 114 of 114 games.
XP diff @15XP diff @15: +126. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 114 of 114 games.
Vision score / minVision score per minute, averaged across games where the statistic is supported. No qualifying games for this statistic. Based on 0 of 0 games.
A closer look
The season in focus
All leagues · All positions
2016
Showing 2016 statistics
Performance passport
Where Score stands
2016 · Jungle · Domestic games
Metric / actual
050100
Percentile
Value: 377 damage per minute. Percentile: 93%. Rank: 2nd of 15377
Value: 377 damage per minute. Percentile: 93%. Rank: 2nd of 15
Value: 4.62 CS per minute. Percentile: 64%. Rank: 6th of 154.62
Value: 4.62 CS per minute. Percentile: 64%. Rank: 6th of 15
Value: 74.1% kill participation. Percentile: 57%. Rank: 7th of 1574.1%
Value: 74.1% kill participation. Percentile: 57%. Rank: 7th of 15
Value: 18.4% damage share. Percentile: 86%. Rank: 3rd of 1518.4%
Value: 18.4% damage share. Percentile: 86%. Rank: 3rd of 15
Value: — vision score per minute. Percentile: —. Rank: ——
Value: — vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks
Games in this selection · 9 champions
Equal spacing per game
1×
Champion roles · 2016
Resources into damage
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Elise36 games
Elise: 19.2% earned gold share and 16.4% damage share. Means across the same 36 games with both values available; 36 total champion games.16%
?
Kindred20 games
Kindred: 20.7% earned gold share and 18.3% damage share. Means across the same 20 games with both values available; 20 total champion games.18%
?
Gragas17 games
Gragas: 19.0% earned gold share and 17.5% damage share. Means across the same 17 games with both values available; 17 total champion games.17%
?
Nidalee15 games
Nidalee: 22.6% earned gold share and 22.8% damage share. Means across the same 15 games with both values available; 15 total champion games.23%
?
Rek'Sai12 games
Rek'Sai: 20.6% earned gold share and 16.6% damage share. Means across the same 12 games with both values available; 12 total champion games.17%
?
Graves11 games
Graves: 21.4% earned gold share and 20.6% damage share. Means across the same 11 games with both values available; 11 total champion games.21%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2016
Who has the edge?
The most familiar opponents, game by game or series by series.
114 games
Opponent
WinsLosses
Win rate
STTSK Telecom T1SK Telecom T1: 6 wins, 11 losses in 17 recorded games, 35.3% win rate. 2016.35%
RTROX TigersROX Tigers: 6 wins, 10 losses in 16 recorded games, 37.5% win rate. 2016.38%
SGSamsung GalaxySamsung Galaxy: 13 wins, 3 losses in 16 recorded games, 81.3% win rate. 2016.81%
CECJ EntusCJ Entus: 9 wins, 4 losses in 13 recorded games, 69.2% win rate. 2016.69%
JAGJin Air Green WingsJin Air Green Wings: 5 wins, 6 losses in 11 recorded games, 45.5% win rate. 2016.45%
DSDN SOOPersDN SOOPers: 6 wins, 4 losses in 10 recorded games, 60.0% win rate. 2016.60%
LGLongzhu GamingLongzhu Gaming: 8 wins, 2 losses in 10 recorded games, 80.0% win rate. 2016.80%
EEESC EverESC Ever: 4 wins, 1 losses in 5 recorded games, 80.0% win rate. 2016.80%
About these records
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win
Individual gold difference against the opposing role at 15 minutes → final result.
114 games
82.1%win rate when ahead at 15 minutes 46 wins from 56 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story
Explore Score’s 2016 performances. Select a point to open its story.
114 plotted games
WinLoss— Median in selection
114 / 114 selected games have both values.Median damage / min: 357
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
9 champions in this selection
9 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?36 of 114 games in this selection.
Games: 36. Number of individual games played in this selection. Based on 36 of 36 games.
Wins: 23. Number of games won in this selection. Based on 36 of 36 games.
Losses: 13. Number of games lost in this selection. Based on 36 of 36 games.
Win rate: 63.9%. The percentage of games won. Based on 36 of 36 games.
KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games.
Damage / min: 332. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games.
CS / min: 4.02. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games.
Kill participation: 70.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games.
?20 of 114 games in this selection.
Games: 20. Number of individual games played in this selection. Based on 20 of 20 games.
Wins: 11. Number of games won in this selection. Based on 20 of 20 games.
Losses: 9. Number of games lost in this selection. Based on 20 of 20 games.
Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games.
KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games.
Damage / min: 363. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games.
CS / min: 4.63. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games.
?17 of 114 games in this selection.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Wins: 10. Number of games won in this selection. Based on 17 of 17 games.
Losses: 7. Number of games lost in this selection. Based on 17 of 17 games.
Win rate: 58.8%. The percentage of games won. Based on 17 of 17 games.
KDA: 6.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 4.25. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games.
?15 of 114 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 9. Number of games won in this selection. Based on 15 of 15 games.
Losses: 6. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games.
KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 5.29. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?12 of 114 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 9. Number of games won in this selection. Based on 12 of 12 games.
Losses: 3. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 11.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 4.94. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 74.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 114 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 6. Number of games won in this selection. Based on 11 of 11 games.
Losses: 5. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games.
KDA: 4.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 400. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 5.18. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?1 of 114 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 7.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 4.90. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 114 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 4.87. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 81.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 114 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 4.03. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–9 of 9 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 250. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 3.30. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 447. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 5.06. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Win rate: 63.0%. The percentage of games won. Based on 46 of 46 games.
KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Damage / min: 372. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 4.59. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Win rate: 64.9%. The percentage of games won. Based on 57 of 57 games.
KDA: 6.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games.
Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games.
CS / min: 4.61. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games.
1–4 of 4 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Gold diff @152016 · +157 · 75.6 percentile · 87 peers · LPL data missing · Percentile among 87 players with sufficient data.
LPL data missing · Percentile among 87 players with sufficient data.
108 games · 87 peers
Vision / minAt least 20 games and 20 valid observations required
At least 20 games and 20 valid observations required
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2012
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2012
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2013
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2014
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2015
Tier 1
Damage / min
190
—
Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
3.02
25.6
89 games · 79 peers
2015
Tier 1
Kill participation
73.3%
75.3
88 games · 94 peers
2015
Tier 1
Damage share
11.8%
—
Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
−24
35.6
89 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
377
87.4
108 games · 88 peers
2016
Tier 1
CS / min
4.62
89.1
108 games · 102 peers
2016
Tier 1
Kill participation
74.1%
76.4
108 games · 107 peers
2016
Tier 1
Damage share
18.4%
86.2
108 games · 88 peers
2016
Tier 1
Gold diff @15
+157
75.6
108 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
303
72.2
108 games · 109 peers
2017
Tier 1
CS / min
4.75
81.7
108 games · 127 peers
2017
Tier 1
Kill participation
71.8%
84.9
107 games · 127 peers
2017
Tier 1
Damage share
14.8%
53.7
108 games · 109 peers
2017
Tier 1
Gold diff @15
+326
95.3
108 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data.
Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool
2012–2019 · All seasons · 50 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2012
2013
2014
2015
2016
2017
2018
2019
Total
?Gragas
76
?Elise
66
?Rek'Sai
59
?Sejuani
42
?Graves
33
?Jarvan IV
32
?Kindred
29
?Ezreal
28
All games
10
72
48
99
114
113
116
65
637
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 65. Number of individual games played in this selection. Based on 65 of 65 games.
Wins: 24. Number of games won in this selection. Based on 65 of 65 games.
Losses: 41. Number of games lost in this selection. Based on 65 of 65 games.
Win rate: 36.9%. The percentage of games won. Based on 65 of 65 games.
KDA: 2.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games.
Kills / game: 1.80. Average kills per game. Based on 65 of 65 games.
Deaths / game: 2.69. Average deaths per game. Based on 65 of 65 games.
Assists / game: 5.66. Average assists per game. Based on 65 of 65 games.
Damage / min: 208. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games.
CS / min: 4.67. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games.
Gold / min: 306. Total gold gained per minute, averaged across games. Based on 65 of 65 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 65 games. Games without the required stats are excluded.
Games: 116. Number of individual games played in this selection. Based on 116 of 116 games.
Wins: 79. Number of games won in this selection. Based on 116 of 116 games.
Losses: 37. Number of games lost in this selection. Based on 116 of 116 games.
Win rate: 68.1%. The percentage of games won. Based on 116 of 116 games.
KDA: 4.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games.
Kills / game: 1.90. Average kills per game. Based on 116 of 116 games.
Deaths / game: 1.83. Average deaths per game. Based on 116 of 116 games.
Assists / game: 6.03. Average assists per game. Based on 116 of 116 games.
Damage / min: 212. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 116 games. Games without the required stats are excluded.
CS / min: 5.22. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games.
Gold / min: 332. Total gold gained per minute, averaged across games. Based on 116 of 116 games.
Kill participation: 73.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 116 of 116 games.
Games: 113. Number of individual games played in this selection. Based on 113 of 113 games.
Wins: 71. Number of games won in this selection. Based on 113 of 113 games.
Losses: 42. Number of games lost in this selection. Based on 113 of 113 games.
Win rate: 62.8%. The percentage of games won. Based on 113 of 113 games.
KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 113 of 113 games.
Kills / game: 3.12. Average kills per game. Based on 113 of 113 games.
Deaths / game: 1.83. Average deaths per game. Based on 113 of 113 games.
Assists / game: 6.42. Average assists per game. Based on 113 of 113 games.
Damage / min: 304. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 113 games. Games without the required stats are excluded.
CS / min: 4.73. Minions and monsters killed per minute, averaged across games. Based on 113 of 113 games.
Gold / min: 360. Total gold gained per minute, averaged across games. Based on 113 of 113 games.
Kill participation: 71.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 112 of 113 games. Games without the required stats are excluded.
Games: 114. Number of individual games played in this selection. Based on 114 of 114 games.
Wins: 71. Number of games won in this selection. Based on 114 of 114 games.
Losses: 43. Number of games lost in this selection. Based on 114 of 114 games.
Win rate: 62.3%. The percentage of games won. Based on 114 of 114 games.
KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 114 of 114 games.
Kills / game: 2.96. Average kills per game. Based on 114 of 114 games.
Deaths / game: 1.94. Average deaths per game. Based on 114 of 114 games.
Assists / game: 7.07. Average assists per game. Based on 114 of 114 games.
Damage / min: 370. Damage dealt to enemy champions per minute, averaged across games. Based on 114 of 114 games.
CS / min: 4.55. Minions and monsters killed per minute, averaged across games. Based on 114 of 114 games.
Gold / min: 367. Total gold gained per minute, averaged across games. Based on 114 of 114 games.
Kill participation: 73.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 114 of 114 games.
Games: 99. Number of individual games played in this selection. Based on 99 of 99 games.
Wins: 55. Number of games won in this selection. Based on 99 of 99 games.
Losses: 44. Number of games lost in this selection. Based on 99 of 99 games.
Win rate: 55.6%. The percentage of games won. Based on 99 of 99 games.
KDA: 4.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games.
Kills / game: 1.67. Average kills per game. Based on 99 of 99 games.
Deaths / game: 2.17. Average deaths per game. Based on 99 of 99 games.
Assists / game: 7.17. Average assists per game. Based on 99 of 99 games.
Damage / min: 194. Damage dealt to enemy champions per minute, averaged across games. Based on 99 of 99 games.
CS / min: 3.06. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games.
Gold / min: 288. Total gold gained per minute, averaged across games. Based on 99 of 99 games.
Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 98 of 99 games. Games without the required stats are excluded.
Games: 48. Number of individual games played in this selection. Based on 48 of 48 games.
Wins: 27. Number of games won in this selection. Based on 48 of 48 games.
Losses: 21. Number of games lost in this selection. Based on 48 of 48 games.
Win rate: 56.3%. The percentage of games won. Based on 48 of 48 games.
KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 48 of 48 games.
Kills / game: 4.17. Average kills per game. Based on 48 of 48 games.
Deaths / game: 2.04. Average deaths per game. Based on 48 of 48 games.
Assists / game: 6.21. Average assists per game. Based on 48 of 48 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 48 games.
CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 48 of 48 games.
Gold / min: 379. Total gold gained per minute, averaged across games. Based on 25 of 48 games. Games without the required stats are excluded.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 48 games.
Games: 72. Number of individual games played in this selection. Based on 72 of 72 games.
Wins: 45. Number of games won in this selection. Based on 72 of 72 games.
Losses: 27. Number of games lost in this selection. Based on 72 of 72 games.
Win rate: 62.5%. The percentage of games won. Based on 72 of 72 games.
KDA: 5.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 72 of 72 games.
Kills / game: 4.90. Average kills per game. Based on 72 of 72 games.
Deaths / game: 2.04. Average deaths per game. Based on 72 of 72 games.
Assists / game: 7.00. Average assists per game. Based on 72 of 72 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 72 games.
CS / min: 7.58. Minions and monsters killed per minute, averaged across games. Based on 64 of 72 games. Games without the required stats are excluded.
Gold / min: 372. Total gold gained per minute, averaged across games. Based on 8 of 72 games. Games without the required stats are excluded.
Kill participation: 71.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 72 games. Games without the required stats are excluded.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 4. Number of games won in this selection. Based on 10 of 10 games.
Losses: 6. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 40.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Kills / game: 2.30. Average kills per game. Based on 10 of 10 games.
Deaths / game: 2.20. Average deaths per game. Based on 10 of 10 games.
Assists / game: 7.10. Average assists per game. Based on 10 of 10 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games.
Minions and monsters killed per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 10 games.
Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
KT Rolster
201834 pts
1 Domestic
KT Rolster Bullets
201422.67 pts
1 Other international
KT Rolster
201722 pts
1 Domestic
Trophy timeline
All recorded results & sources
Tournament appearances
Games played in each tournament.
Edition
Historical team
Games
Champions 2015 Spring Playoffs
KRKT Rolster
33
Champions 2015 Summer Playoffs
KRKT Rolster
52
Korea Regional Finals 2016
KRKT Rolster
5
LCK 2016 Spring Playoffs
KRKT Rolster
46
LCK 2016 Summer Playoffs
KRKT Rolster
57
Korea Regional Finals 2017
KRKT Rolster
3
LCK 2017 Spring Playoffs
KRKT Rolster
53
LCK 2017 Summer Playoffs
KRKT Rolster
52
LCK 2018 Spring Playoffs
KRKT Rolster
46
LCK 2018 Summer Playoffs
KRKT Rolster
41
LCK 2019 Spring Playoffs
KRKT Rolster
28
LCK 2019 Summer Playoffs
KRKT Rolster
35
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2015 · worlds 2015 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
2018 · worlds 2018 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.