Where Sangyoon stands
2020 · Bot · Domestic games
Gwon Sang-yun권상윤
All leagues · All positions
2020 · Bot · Domestic games
Games in this selection 11 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Sangyoon’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 22 of 53 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 14. Number of games won in this selection. Based on 22 of 22 games. | Losses: 8. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 63.6%. The percentage of games won. Based on 22 of 22 games. | KDA: 6.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 580. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 10.17. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 22 games. Games without the required stats are excluded. |
| 8 of 53 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 527. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.77. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 65.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 6 of 53 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 10.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 653. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 9.89. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 53 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 777. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 53 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 15.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 508. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.36. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 53 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 8.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 626. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 10.57. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 78.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 53 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 4.75. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 53 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 53.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 53 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 907. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 10.76. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 53 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 746. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 87.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| CK 2020 · Spring | Games: 35. Number of individual games played in this selection. Based on 35 of 35 games. | Win rate: 68.6%. The percentage of games won. Based on 35 of 35 games. | KDA: 6.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 35 of 35 games. | Damage / min: 617. Damage dealt to enemy champions per minute, averaged across games. Based on 35 of 35 games. | CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 35 of 35 games. |
| LCK 2020 · Spring | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 6.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 597. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 10.21. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LCK 2020 · Summer | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 463. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.61. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 30 Apr 2020 | LCK 2020 · Summer | Seorabeol GamingvsLiiv SANDBOX | Series ↗ | Kog'Maw | Loss | 4 / 3 / 3 |
| 30 Apr 2020 | LCK 2020 · Summer | Seorabeol GamingvsLiiv SANDBOX | Series ↗ | Miss Fortune | Loss | 2 / 4 / 1 |
| 30 Apr 2020 | LCK 2020 · Summer | Seorabeol GamingvsLiiv SANDBOX | Series ↗ | Miss Fortune | Loss | 1 / 0 / 2 |
| 29 Apr 2020 | LCK 2020 · Summer | Seorabeol GamingvsTeam Dynamics | Series ↗ | Varus | Loss | 0 / 0 / 1 |
| 29 Apr 2020 | LCK 2020 · Summer | Seorabeol GamingvsTeam Dynamics | Series ↗ | Miss Fortune | Loss | 1 / 3 / 0 |
| 28 Apr 2020 | LCK 2020 · Summer | Seorabeol GamingvsGriffin | Series ↗ | Miss Fortune | Win | 4 / 2 / 5 |
| 28 Apr 2020 | LCK 2020 · Summer | Seorabeol GamingvsGriffin | Series ↗ | Miss Fortune | Win | 4 / 2 / 6 |
| 28 Apr 2020 | LCK 2020 · Summer | Seorabeol GamingvsGriffin | Series ↗ | Aphelios | Loss | 2 / 2 / 0 |
| 17 Apr 2020 | CK 2020 · Spring | Seorabeol GamingvsOZ Gaming | Series ↗ | Miss Fortune | Win | 5 / 3 / 8 |
| 17 Apr 2020 | CK 2020 · Spring | Seorabeol GamingvsOZ Gaming | Series ↗ | Varus | Loss | 3 / 9 / 4 |
| 17 Apr 2020 | CK 2020 · Spring | Seorabeol GamingvsOZ Gaming | Series ↗ | Varus | Win | 3 / 1 / 7 |
| 16 Apr 2020 | CK 2020 · Spring | Seorabeol GamingvsHANJIN BRION | Series ↗ | Miss Fortune | Win | 3 / 0 / 11 |
| 16 Apr 2020 | CK 2020 · Spring | Seorabeol GamingvsHANJIN BRION | Series ↗ | Miss Fortune | Win | 7 / 1 / 5 |
| 13 Apr 2020 | CK 2020 · Spring | Seorabeol GamingvsElement Mystic | Series ↗ | Ezreal | Win | 7 / 0 / 7 |
| 13 Apr 2020 | CK 2020 · Spring | Seorabeol GamingvsElement Mystic | Series ↗ | Miss Fortune | Win | 5 / 0 / 6 |
| 9 Apr 2020 | CK 2020 · Spring | Seorabeol GamingvsASURA | Series ↗ | Aphelios | Win | 1 / 1 / 4 |
| 9 Apr 2020 | CK 2020 · Spring | Seorabeol GamingvsASURA | Series ↗ | Kalista | Win | 4 / 0 / 7 |
| 3 Apr 2020 | CK 2020 · Spring | Seorabeol GamingvsTeam Dynamics | Series ↗ | Aphelios | Win | 5 / 0 / 4 |
| 3 Apr 2020 | CK 2020 · Spring | Seorabeol GamingvsTeam Dynamics | Series ↗ | Miss Fortune | Loss | 1 / 5 / 1 |
| 3 Apr 2020 | CK 2020 · Spring | Seorabeol GamingvsTeam Dynamics | Series ↗ | Miss Fortune | Win | 13 / 1 / 7 |
| 27 Mar 2020 | CK 2020 · Spring | Seorabeol GamingvsSpear Gaming | Series ↗ | Ezreal | Loss | 1 / 3 / 2 |
| 27 Mar 2020 | CK 2020 · Spring | Seorabeol GamingvsSpear Gaming | Series ↗ | Varus | Loss | 1 / 2 / 6 |
| 26 Mar 2020 | CK 2020 · Spring | Seorabeol GamingvsJin Air Green Wings | Series ↗ | Miss Fortune | Win | 2 / 1 / 4 |
| 26 Mar 2020 | CK 2020 · Spring | Seorabeol GamingvsJin Air Green Wings | Series ↗ | Miss Fortune | Win | 2 / 1 / 8 |
| 26 Mar 2020 | CK 2020 · Spring | Seorabeol GamingvsJin Air Green Wings | Series ↗ | Senna | Loss | 0 / 5 / 4 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2015–2020 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 475 | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 8.54 | 69.6 | 51 games · 80 peers |
| 2015 | Tier 1 | Kill participation | 55.9% | 1.0 | 51 games · 98 peers |
| 2015 | Tier 1 | Damage share | 26.2% | — | Not enough peer coverage: 47 of 99 players qualify (47.5%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −102 | 37.0 | 51 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 530 | 40.2 | 102 games · 93 peers |
| 2016 | Tier 1 | CS / min | 8.99 | 81.1 | 102 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 73.2% | 81.6 | 100 games · 115 peers |
| 2016 | Tier 1 | Damage share | 26.8% | 53.3 | 102 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | +59 | 59.3 | 102 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 495 | 40.2 | 91 games · 108 peers |
| 2017 | Tier 1 | CS / min | 9.25 | 76.4 | 91 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 69.1% | 87.7 | 91 games · 123 peers |
| 2017 | Tier 1 | Damage share | 26.7% | 62.6 | 91 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | −264 | 18.1 | 91 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.49 | 30.0 | 91 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 516 | 26.0 | 90 games · 132 peers |
| 2018 | Tier 1 | CS / min | 10.67 | 95.4 | 90 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 64.3% | 21.4 | 89 games · 132 peers |
| 2018 | Tier 1 | Damage share | 29.1% | 47.3 | 90 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | −50 | 43.5 | 90 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.16 | 48.2 | 90 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 461 | 28.9 | 83 games · 122 peers |
| 2019 | Tier 1 | CS / min | 10.07 | 93.4 | 83 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 65.2% | 49.6 | 81 games · 122 peers |
| 2019 | Tier 1 | Damage share | 29.6% | 74.4 | 83 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | −138 | 28.9 | 83 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.18 | 53.3 | 83 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 538 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | CS / min | 9.95 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Kill participation | 66.0% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage share | 31.4% | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Gold diff @15 | +20 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Vision / min | 1.31 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. Season labels follow the competition season.
2015–2020 · All seasons · 28 recorded champions
| Champion | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | Total |
|---|---|---|---|---|---|---|---|
| Ashe | 56 | ||||||
| Kalista | 54 | ||||||
| Ezreal | 47 | ||||||
| Lucian | 40 | ||||||
| Xayah | 36 | ||||||
| Sivir | 35 | ||||||
| Jhin | 32 | ||||||
| Varus | 32 | ||||||
| All games | 51 | 108 | 100 | 94 | 86 | 53 | 492 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2020 | Games: 53. Number of individual games played in this selection. Based on 53 of 53 games. | Wins: 33. Number of games won in this selection. Based on 53 of 53 games. | Losses: 20. Number of games lost in this selection. Based on 53 of 53 games. | Win rate: 62.3%. The percentage of games won. Based on 53 of 53 games. | KDA: 5.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 53 of 53 games. | Kills / game: 3.51. Average kills per game. Based on 53 of 53 games. | Deaths / game: 1.57. Average deaths per game. Based on 53 of 53 games. | Assists / game: 5.06. Average assists per game. Based on 53 of 53 games. | Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 53 of 53 games. | CS / min: 9.79. Minions and monsters killed per minute, averaged across games. Based on 53 of 53 games. | Gold / min: 439. Total gold gained per minute, averaged across games. Based on 53 of 53 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 53 games. Games without the required stats are excluded. |
| 2019 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 36. Number of games won in this selection. Based on 86 of 86 games. | Losses: 50. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 41.9%. The percentage of games won. Based on 86 of 86 games. | KDA: 4.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 2.81. Average kills per game. Based on 86 of 86 games. | Deaths / game: 1.55. Average deaths per game. Based on 86 of 86 games. | Assists / game: 3.62. Average assists per game. Based on 86 of 86 games. | Damage / min: 461. Damage dealt to enemy champions per minute, averaged across games. Based on 83 of 86 games. Games without the required stats are excluded. | CS / min: 10.08. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 431. Total gold gained per minute, averaged across games. Based on 83 of 86 games. Games without the required stats are excluded. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 84 of 86 games. Games without the required stats are excluded. |
| 2018 | Games: 94. Number of individual games played in this selection. Based on 94 of 94 games. | Wins: 49. Number of games won in this selection. Based on 94 of 94 games. | Losses: 45. Number of games lost in this selection. Based on 94 of 94 games. | Win rate: 52.1%. The percentage of games won. Based on 94 of 94 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 94 of 94 games. | Kills / game: 2.83. Average kills per game. Based on 94 of 94 games. | Deaths / game: 1.40. Average deaths per game. Based on 94 of 94 games. | Assists / game: 3.72. Average assists per game. Based on 94 of 94 games. | Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 94 of 94 games. | CS / min: 10.65. Minions and monsters killed per minute, averaged across games. Based on 94 of 94 games. | Gold / min: 442. Total gold gained per minute, averaged across games. Based on 94 of 94 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 93 of 94 games. Games without the required stats are excluded. |
| 2017 | Games: 100. Number of individual games played in this selection. Based on 100 of 100 games. | Wins: 42. Number of games won in this selection. Based on 100 of 100 games. | Losses: 58. Number of games lost in this selection. Based on 100 of 100 games. | Win rate: 42.0%. The percentage of games won. Based on 100 of 100 games. | KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games. | Kills / game: 3.09. Average kills per game. Based on 100 of 100 games. | Deaths / game: 1.82. Average deaths per game. Based on 100 of 100 games. | Assists / game: 4.80. Average assists per game. Based on 100 of 100 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games. | CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games. | Gold / min: 407. Total gold gained per minute, averaged across games. Based on 100 of 100 games. | Kill participation: 69.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 100 games. |
| 2016 | Games: 108. Number of individual games played in this selection. Based on 108 of 108 games. | Wins: 51. Number of games won in this selection. Based on 108 of 108 games. | Losses: 57. Number of games lost in this selection. Based on 108 of 108 games. | Win rate: 47.2%. The percentage of games won. Based on 108 of 108 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 108 of 108 games. | Kills / game: 3.22. Average kills per game. Based on 108 of 108 games. | Deaths / game: 1.94. Average deaths per game. Based on 108 of 108 games. | Assists / game: 5.10. Average assists per game. Based on 108 of 108 games. | Damage / min: 534. Damage dealt to enemy champions per minute, averaged across games. Based on 108 of 108 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 108 of 108 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 108 of 108 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 106 of 108 games. Games without the required stats are excluded. |
| 2015 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 19. Number of games won in this selection. Based on 51 of 51 games. | Losses: 32. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 37.3%. The percentage of games won. Based on 51 of 51 games. | KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 2.90. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.67. Average deaths per game. Based on 51 of 51 games. | Assists / game: 4.04. Average assists per game. Based on 51 of 51 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 8.54. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 55.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Korea Regional Finals 2016 | Afreeca Freecs | 9 |
| LCK 2016 Spring Playoffs | Afreeca Freecs | 48 |
| LCK 2016 Summer Playoffs | Afreeca Freecs | 45 |
| LCK 2017 Spring Playoffs | ROX Tigers | 47 |
| LCK 2017 Summer Playoffs | ROX Tigers | 44 |
| LCK 2018 Spring Playoffs | ROX Tigers | 45 |
| LCK 2018 Summer Playoffs | Hanwha Life Esports | 45 |
| LCK 2019 Spring Playoffs | Hanwha Life Esports | 41 |
| LCK 2019 Summer Playoffs | Hanwha Life Esports | 42 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Intel Extreme Masters Season 11 World Championship · 4 points. IEM Season 11 World Championship: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LCK 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · KeSPA Cup 2015: No placement points or unavailable event valuation / participation evidence.
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2017 · KeSPA Cup 2017: No placement points or unavailable event valuation / participation evidence.
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Intel Extreme Masters Season 11 World Championship2017 · International · ROX Tigers | Places 3–4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LCK 2019 Spring Playoffs2019 · LCK · Hanwha Life Esports | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 41 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · Hanwha Life Esports | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| KeSPA Cup 20182018 · LCK · Hanwha Life Esports | Places 13–19 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| KeSPA Cup 20172017 · LCK · ROX Tigers | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| KeSPA Cup 20162016 · LCK · Afreeca Freecs | Places 9–14 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| KeSPA Cup 20152015 · LCK · Rebels Anarchy | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 6 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.