Games Games: 136. Number of individual games played in this selection. Based on 136 of 136 games.136
Win rate Win rate: 60.3%. The percentage of games won. Based on 136 of 136 games.60.3%
KDA KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 136 of 136 games.3.70
Damage / min Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games.663
CS / min CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 136 of 136 games.9.20
Kill participation Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 135 of 136 games. Games without the required stats are excluded.62.4%135 / 136 games
More statistics Totals, economy & laning +
WinsWins: 82. Number of games won in this selection. Based on 136 of 136 games.
LossesLosses: 54. Number of games lost in this selection. Based on 136 of 136 games.
KillsKills: 530. Total kills in games where kills are available. Based on 136 of 136 games.
DeathsDeaths: 339. Total deaths in games where deaths are available. Based on 136 of 136 games.
AssistsAssists: 724. Total assists in games where assists are available. Based on 136 of 136 games.
Gold / minGold / min: 423. Total gold gained per minute, averaged across games. Based on 136 of 136 games.
Damage shareDamage share: 25.9%. The player's share of team damage to enemy champions, averaged across games. Based on 136 of 136 games.
Earned gold shareEarned gold share: 22.7%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 136 of 136 games.
Gold diff @15Gold diff @15: +135. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 136 of 136 games.
CS diff @15CS diff @15: 0. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 136 of 136 games.
XP diff @15XP diff @15: +108. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 136 of 136 games.
Vision score / minVision score / min: 1.50. Vision score per minute, averaged across games where the statistic is supported. Based on 136 of 136 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where Saint stands.
2026 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 666 damage per minute. Percentile: 59%. Rank: 28th of 67666
Value: 666 damage per minute. Percentile: 59%. Rank: 28th of 67
Value: 9.33 CS per minute. Percentile: 85%. Rank: 11th of 679.33
Value: 9.33 CS per minute. Percentile: 85%. Rank: 11th of 67
Value: 64.7% kill participation. Percentile: 47%. Rank: 36th of 6764.7%
Value: 64.7% kill participation. Percentile: 47%. Rank: 36th of 67
Value: 25.8% damage share. Percentile: 79%. Rank: 15th of 6725.8%
Value: 25.8% damage share. Percentile: 79%. Rank: 15th of 67
Value: +218 gold difference @15. Percentile: 92%. Rank: 6th of 62. Percentile among 62 players with sufficient data.+218
Value: +218 gold difference @15. Percentile: 92%. Rank: 6th of 62. Percentile among 62 players with sufficient data.
Value: 1.51 vision score per minute. Percentile: 89%. Rank: 8th of 671.51
Value: 1.51 vision score per minute. Percentile: 89%. Rank: 8th of 67
GD15 · Percentile among 62 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 23 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Ryze15 games
Ryze: 23.1% earned gold share and 26.9% damage share. Means across the same 15 games with both values available; 15 total champion games.27%
?
Viktor12 games
Viktor: 22.6% earned gold share and 30.1% damage share. Means across the same 12 games with both values available; 12 total champion games.30%
?
Ahri11 games
Ahri: 23.7% earned gold share and 24.9% damage share. Means across the same 11 games with both values available; 11 total champion games.25%
?
Sylas11 games
Sylas: 22.6% earned gold share and 24.7% damage share. Means across the same 11 games with both values available; 11 total champion games.25%
?
Akali10 games
Akali: 23.1% earned gold share and 27.3% damage share. Means across the same 10 games with both values available; 10 total champion games.27%
?
Azir8 games
Azir: 24.1% earned gold share and 22.9% damage share. Means across the same 8 games with both values available; 8 total champion games.23%
?
Syndra8 games
Syndra: 23.1% earned gold share and 27.0% damage share. Means across the same 8 games with both values available; 8 total champion games.27%
?
Taliyah8 games
Taliyah: 22.5% earned gold share and 25.0% damage share. Means across the same 8 games with both values available; 8 total champion games.25%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
136 games
Opponent
WinsLosses
Win rate
TLTeam LiquidTeam Liquid: 14 wins, 9 losses in 23 recorded games, 60.9% win rate. 2026.61%
CLCloud9Cloud9: 13 wins, 9 losses in 22 recorded games, 59.1% win rate. 2026.59%
FLFlyQuestFlyQuest: 6 wins, 4 losses in 10 recorded games, 60.0% win rate. 2026.60%
SRShopify RebellionShopify Rebellion: 9 wins, 1 losses in 10 recorded games, 90.0% win rate. 2026.90%
DIDisguisedDisguised: 7 wins, 2 losses in 9 recorded games, 77.8% win rate. 2026.78%
GEGen.GGen.G: 1 wins, 8 losses in 9 recorded games, 11.1% win rate. 2026.11%
SESentinelsSentinels: 6 wins, 3 losses in 9 recorded games, 66.7% win rate. 2026.67%
DIDignitasDignitas: 6 wins, 1 losses in 7 recorded games, 85.7% win rate. 2026.86%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
136 games
70.6%win rate when ahead at 15 minutes 36 wins from 51 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Saint’s 2026 performances. Select a point to open its story.
136 plotted games
WinLoss— Median in selection
136 / 136 selected games have both values.Median damage / min: 625
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
23 champions in this selection
23 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?15 of 136 games in this selection.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 10. Number of games won in this selection. Based on 15 of 15 games.
Losses: 5. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 66.7%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Damage / min: 702. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games.
CS / min: 9.26. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
?12 of 136 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 8. Number of games won in this selection. Based on 12 of 12 games.
Losses: 4. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games.
KDA: 3.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 840. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?11 of 136 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 7. Number of games won in this selection. Based on 11 of 11 games.
Losses: 4. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 618. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?11 of 136 games in this selection.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Wins: 7. Number of games won in this selection. Based on 11 of 11 games.
Losses: 4. Number of games lost in this selection. Based on 11 of 11 games.
Win rate: 63.6%. The percentage of games won. Based on 11 of 11 games.
KDA: 4.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 676. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games.
?10 of 136 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 7. Number of games won in this selection. Based on 10 of 10 games.
Losses: 3. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 701. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 8.89. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 10 games. Games without the required stats are excluded.
?8 of 136 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 655. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 10.11. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 136 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 4. Number of games won in this selection. Based on 8 of 8 games.
Losses: 4. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 735. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 56.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?8 of 136 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 5. Number of games won in this selection. Based on 8 of 8 games.
Losses: 3. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 559. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 136 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 3.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 658. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.31. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 52.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?7 of 136 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 4. Number of games won in this selection. Based on 7 of 7 games.
Losses: 3. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games.
KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
1–10 of 23 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 758. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 2.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 718. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 9.52. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Win rate: 33.3%. The percentage of games won. Based on 12 of 12 games.
KDA: 1.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Win rate: 68.2%. The percentage of games won. Based on 22 of 22 games.
KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Damage / min: 605. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 72.4%. The percentage of games won. Based on 29 of 29 games.
KDA: 4.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 670. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Win rate: 67.7%. The percentage of games won. Based on 31 of 31 games.
KDA: 4.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Damage / min: 706. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 9.22. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 64.7%. The percentage of games won. Based on 17 of 17 games.
KDA: 3.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 732. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
Games: 14. Number of individual games played in this selection. Based on 14 of 14 games.
Win rate: 42.9%. The percentage of games won. Based on 14 of 14 games.
KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games.
Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games.
CS / min: 9.04. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games.
1–8 of 8 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2022
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2022
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2023
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2024
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2025
Tier 1
Damage / min
723
82.8
33 games · 65 peers
2025
Tier 1
CS / min
8.88
87.5
33 games · 65 peers
2025
Tier 1
Kill participation
68.9%
67.2
33 games · 65 peers
2025
Tier 1
Damage share
28.3%
95.3
33 games · 65 peers
2025
Tier 1
Gold diff @15
+45
68.8
33 games · 49 peers · LPL data missing · Percentile among 49 players with sufficient data.
2025
Tier 1
Vision / min
1.25
90.6
33 games · 65 peers
2026
Tier 1
Damage / min
666
59.1
82 games · 67 peers
2026
Tier 1
CS / min
9.33
84.8
82 games · 67 peers
2026
Tier 1
Kill participation
64.7%
47.0
81 games · 67 peers
2026
Tier 1
Damage share
25.8%
78.8
82 games · 67 peers
2026
Tier 1
Gold diff @15
+218
91.8
82 games · 62 peers · Percentile among 62 players with sufficient data.
Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2022–2026 · All seasons · 40 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2022
2023
2024
2025
2026
Total
?Azir
41
?Sylas
32
?Akali
30
?Taliyah
21
?Ahri
20
?Orianna
20
?Corki
19
?Viktor
19
All games
38
37
121
33
136
365
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 136. Number of individual games played in this selection. Based on 136 of 136 games.
Wins: 82. Number of games won in this selection. Based on 136 of 136 games.
Losses: 54. Number of games lost in this selection. Based on 136 of 136 games.
Win rate: 60.3%. The percentage of games won. Based on 136 of 136 games.
KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 136 of 136 games.
Kills / game: 3.90. Average kills per game. Based on 136 of 136 games.
Deaths / game: 2.49. Average deaths per game. Based on 136 of 136 games.
Assists / game: 5.32. Average assists per game. Based on 136 of 136 games.
Damage / min: 663. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games.
CS / min: 9.20. Minions and monsters killed per minute, averaged across games. Based on 136 of 136 games.
Gold / min: 423. Total gold gained per minute, averaged across games. Based on 136 of 136 games.
Kill participation: 62.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 135 of 136 games. Games without the required stats are excluded.
Games: 33. Number of individual games played in this selection. Based on 33 of 33 games.
Wins: 11. Number of games won in this selection. Based on 33 of 33 games.
Losses: 22. Number of games lost in this selection. Based on 33 of 33 games.
Win rate: 33.3%. The percentage of games won. Based on 33 of 33 games.
KDA: 2.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 33 of 33 games.
Kills / game: 3.79. Average kills per game. Based on 33 of 33 games.
Deaths / game: 3.09. Average deaths per game. Based on 33 of 33 games.
Assists / game: 5.45. Average assists per game. Based on 33 of 33 games.
Damage / min: 723. Damage dealt to enemy champions per minute, averaged across games. Based on 33 of 33 games.
CS / min: 8.88. Minions and monsters killed per minute, averaged across games. Based on 33 of 33 games.
Gold / min: 417. Total gold gained per minute, averaged across games. Based on 33 of 33 games.
Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 33 of 33 games.
Games: 121. Number of individual games played in this selection. Based on 121 of 121 games.
Wins: 79. Number of games won in this selection. Based on 121 of 121 games.
Losses: 42. Number of games lost in this selection. Based on 121 of 121 games.
Win rate: 65.3%. The percentage of games won. Based on 121 of 121 games.
KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games.
Kills / game: 4.50. Average kills per game. Based on 121 of 121 games.
Deaths / game: 2.63. Average deaths per game. Based on 121 of 121 games.
Assists / game: 6.34. Average assists per game. Based on 121 of 121 games.
Damage / min: 755. Damage dealt to enemy champions per minute, averaged across games. Based on 121 of 121 games.
CS / min: 9.48. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games.
Gold / min: 454. Total gold gained per minute, averaged across games. Based on 121 of 121 games.
Kill participation: 70.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 121 of 121 games.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Wins: 25. Number of games won in this selection. Based on 37 of 37 games.
Losses: 12. Number of games lost in this selection. Based on 37 of 37 games.
Win rate: 67.6%. The percentage of games won. Based on 37 of 37 games.
KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Kills / game: 4.57. Average kills per game. Based on 37 of 37 games.
Deaths / game: 3.43. Average deaths per game. Based on 37 of 37 games.
Assists / game: 7.00. Average assists per game. Based on 37 of 37 games.
Damage / min: 727. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 8.70. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Gold / min: 447. Total gold gained per minute, averaged across games. Based on 37 of 37 games.
Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Wins: 22. Number of games won in this selection. Based on 38 of 38 games.
Losses: 16. Number of games lost in this selection. Based on 38 of 38 games.
Win rate: 57.9%. The percentage of games won. Based on 38 of 38 games.
KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Kills / game: 5.32. Average kills per game. Based on 38 of 38 games.
Deaths / game: 3.79. Average deaths per game. Based on 38 of 38 games.
Assists / game: 7.29. Average assists per game. Based on 38 of 38 games.
Damage / min: 770. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Gold / min: 442. Total gold gained per minute, averaged across games. Based on 38 of 38 games.
Kill participation: 63.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
Point breakdown
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2026 · All-Pro 1st team · 5.33 points. Annual All-Pro budget 16 / 3 season periods = 16/3 points. Periods without an award are not redistributed. All-Pro 1st team: 16/3 base points → 16/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.