Where SaNTaS stands
2021 · Support · Domestic games
Aleksandr LifashinАлександр Лифашин
All leagues · All positions
2021 · Support · Domestic games
Games in this selection 15 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore SaNTaS’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 11 of 65 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 6. Number of games won in this selection. Based on 11 of 11 games. | Losses: 5. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 54.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.41. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 140. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.28. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 44.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 11 of 65 games in this selection. | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 5. Number of games won in this selection. Based on 11 of 11 games. | Losses: 6. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 45.5%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 120. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
| 8 of 65 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 7.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 3.94. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 65.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 65 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 6. Number of games won in this selection. Based on 8 of 8 games. | Losses: 2. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 7.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 65 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 10.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 118. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 1.20. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 79.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 65 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 201. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 65 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 143. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 1.16. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 55.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 65 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 3. Number of games won in this selection. Based on 3 of 3 games. | Losses: 0. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 102. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 71.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 65 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 0.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 57.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 65 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 126. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.41. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| LCL 2021 · Spring | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Win rate: 69.6%. The percentage of games won. Based on 23 of 23 games. | KDA: 4.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 158. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 2.14. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. |
| LCL 2021 · Summer | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 67.9%. The percentage of games won. Based on 28 of 28 games. | KDA: 5.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 153. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 1.24. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| Mid-Season Invitational 2021 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 22.2%. The percentage of games won. Based on 9 of 9 games. | KDA: 1.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 111. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 1.34. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| Worlds 2021 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 139. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 3.30. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Oct 2021 | Worlds 2021 | Unicorns of Love.CISvsBeyond Gaming | Series ↗ | Wukong | Loss | 0 / 4 / 7 |
| 7 Oct 2021 | Worlds 2021 | Unicorns of Love.CISvsCloud9 | Series ↗ | Sion | Win | 2 / 1 / 9 |
| 6 Oct 2021 | Worlds 2021 | Unicorns of Love.CISvsBeyond Gaming | Series ↗ | Nautilus | Loss | 0 / 4 / 2 |
| 5 Oct 2021 | Worlds 2021 | Unicorns of Love.CISvsGalatasaray Esports | Series ↗ | Amumu | Loss | 1 / 6 / 4 |
| 5 Oct 2021 | Worlds 2021 | Unicorns of Love.CISvsDetonatioN FocusMe | Series ↗ | Rakan | Loss | 0 / 3 / 6 |
| 4 Sept 2021 | LCL 2021 · Summer | Unicorns of Love.CISvsCrowCrowd | Series ↗ | Braum | Win | 0 / 1 / 13 |
| 4 Sept 2021 | LCL 2021 · Summer | Unicorns of Love.CISvsCrowCrowd | Series ↗ | Galio | Loss | 1 / 2 / 8 |
| 4 Sept 2021 | LCL 2021 · Summer | Unicorns of Love.CISvsCrowCrowd | Series ↗ | Rakan | Win | 2 / 1 / 16 |
| 4 Sept 2021 | LCL 2021 · Summer | Unicorns of Love.CISvsCrowCrowd | Series ↗ | Galio | Win | 3 / 2 / 11 |
| 4 Sept 2021 | LCL 2021 · Summer | Unicorns of Love.CISvsCrowCrowd | Series ↗ | Rakan | Loss | 0 / 1 / 6 |
| 22 Aug 2021 | LCL 2021 · Summer | Unicorns of Love.CISvsOne Breath Gaming | Series ↗ | Rakan | Win | 0 / 0 / 12 |
| 22 Aug 2021 | LCL 2021 · Summer | Unicorns of Love.CISvsOne Breath Gaming | Series ↗ | Rakan | Win | 0 / 1 / 12 |
| 22 Aug 2021 | LCL 2021 · Summer | Unicorns of Love.CISvsOne Breath Gaming | Series ↗ | Thresh | Win | 0 / 3 / 9 |
| 22 Aug 2021 | LCL 2021 · Summer | Unicorns of Love.CISvsOne Breath Gaming | Series ↗ | Alistar | Loss | 0 / 3 / 8 |
| 22 Aug 2021 | LCL 2021 · Summer | Unicorns of Love.CISvsOne Breath Gaming | Series ↗ | Rakan | Loss | 0 / 2 / 8 |
| 21 Aug 2021 | LCL 2021 · Summer | Unicorns of Love.CISvsCrowCrowd | Series ↗ | Nautilus | Loss | 0 / 4 / 8 |
| 21 Aug 2021 | LCL 2021 · Summer | Unicorns of Love.CISvsCrowCrowd | Series ↗ | Alistar | Win | 0 / 3 / 11 |
| 21 Aug 2021 | LCL 2021 · Summer | Unicorns of Love.CISvsCrowCrowd | Series ↗ | Alistar | Loss | 0 / 1 / 5 |
| 21 Aug 2021 | LCL 2021 · Summer | Unicorns of Love.CISvsCrowCrowd | Series ↗ | Nautilus | Loss | 0 / 2 / 0 |
| 8 Aug 2021 | LCL 2021 · Summer | Unicorns of Love.CISvsDragon Army | Series ↗ | Trundle | Win | 1 / 2 / 12 |
| 7 Aug 2021 | LCL 2021 · Summer | Unicorns of Love.CISvsBlack Star Gaming | Series ↗ | Galio | Win | 4 / 1 / 13 |
| 7 Aug 2021 | LCL 2021 · Summer | Unicorns of Love.CISvsCTRL PLAY | Series ↗ | Nautilus | Win | 2 / 0 / 12 |
| 1 Aug 2021 | LCL 2021 · Summer | Unicorns of Love.CISvsRoX | Series ↗ | Tahm Kench | Win | 1 / 2 / 12 |
| 31 Jul 2021 | LCL 2021 · Summer | Unicorns of Love.CISvsOne Breath Gaming | Series ↗ | Tahm Kench | Loss | 2 / 4 / 10 |
| 30 Jul 2021 | LCL 2021 · Summer | Unicorns of Love.CISvsVega Squadron | Series ↗ | Rakan | Win | 1 / 0 / 18 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2016–2023 · Domestic games
Percentile among 104 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 211 | 94.0 | 36 games · 85 peers |
| 2016 | Tier 1 | CS / min | 1.27 | 90.8 | 36 games · 99 peers |
| 2016 | Tier 1 | Kill participation | 68.3% | 23.8 | 36 games · 102 peers |
| 2016 | Tier 1 | Damage share | 10.3% | 95.2 | 36 games · 85 peers |
| 2016 | Tier 1 | Gold diff @15 | +175 | 94.0 | 36 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 177 | 44.3 | 41 games · 107 peers |
| 2017 | Tier 1 | CS / min | 1.35 | 99.2 | 41 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 72.3% | 88.6 | 41 games · 124 peers |
| 2017 | Tier 1 | Damage share | 8.9% | 30.2 | 41 games · 107 peers |
| 2017 | Tier 1 | Gold diff @15 | +199 | 90.6 | 41 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 1.16 | 29.0 | 41 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 182 | 87.4 | 42 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.49 | 33.9 | 42 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 67.7% | 42.5 | 41 games · 128 peers |
| 2018 | Tier 1 | Damage share | 9.6% | 85.0 | 42 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +57 | 70.1 | 42 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.29 | 46.9 | 42 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 189 | 89.8 | 44 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.60 | 68.8 | 44 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 65.5% | 30.5 | 43 games · 129 peers |
| 2019 | Tier 1 | Damage share | 9.7% | 76.6 | 44 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | +296 | 95.3 | 43 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.24 | 33.9 | 44 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 194 | 95.8 | 40 games · 119 peers |
| 2020 | Tier 1 | CS / min | 2.01 | 98.3 | 42 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 64.9% | 27.5 | 42 games · 121 peers |
| 2020 | Tier 1 | Damage share | 8.5% | 56.8 | 40 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | +473 | 100.0 | 40 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.17 | 5.9 | 40 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 155 | 65.8 | 51 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.65 | 93.3 | 51 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 64.2% | 23.3 | 51 games · 121 peers |
| 2021 | Tier 1 | Damage share | 7.7% | 45.8 | 51 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +163 | 84.5 | 51 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.45 | 28.3 | 51 games · 121 peers |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. Season labels follow the competition season.
2016–2023 · All seasons · 37 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2023 | Total |
|---|---|---|---|---|---|---|---|---|
| Tahm Kench | 39 | |||||||
| Alistar | 35 | |||||||
| Braum | 35 | |||||||
| Nautilus | 31 | |||||||
| Thresh | 29 | |||||||
| Rakan | 18 | |||||||
| Galio | 14 | |||||||
| Morgana | 12 | |||||||
| All games | 36 | 51 | 42 | 60 | 56 | 65 | 12 | 322 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2023 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 5.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 0.75. Average kills per game. Based on 12 of 12 games. | Deaths / game: 1.92. Average deaths per game. Based on 12 of 12 games. | Assists / game: 9.00. Average assists per game. Based on 12 of 12 games. | Damage / min: 171. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 0.84. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 227. Total gold gained per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 74.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 2021 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 38. Number of games won in this selection. Based on 65 of 65 games. | Losses: 27. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 58.5%. The percentage of games won. Based on 65 of 65 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 0.89. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.51. Average deaths per game. Based on 65 of 65 games. | Assists / game: 8.55. Average assists per game. Based on 65 of 65 games. | Damage / min: 148. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 1.73. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 247. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2020 | Games: 56. Number of individual games played in this selection. Based on 56 of 56 games. | Wins: 45. Number of games won in this selection. Based on 56 of 56 games. | Losses: 11. Number of games lost in this selection. Based on 56 of 56 games. | Win rate: 80.4%. The percentage of games won. Based on 56 of 56 games. | KDA: 5.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games. | Kills / game: 1.13. Average kills per game. Based on 56 of 56 games. | Deaths / game: 2.05. Average deaths per game. Based on 56 of 56 games. | Assists / game: 10.71. Average assists per game. Based on 56 of 56 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 56 games. Games without the required stats are excluded. | CS / min: 1.80. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games. | Gold / min: 270. Total gold gained per minute, averaged across games. Based on 54 of 56 games. Games without the required stats are excluded. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games. |
| 2019 | Games: 60. Number of individual games played in this selection. Based on 60 of 60 games. | Wins: 39. Number of games won in this selection. Based on 60 of 60 games. | Losses: 21. Number of games lost in this selection. Based on 60 of 60 games. | Win rate: 65.0%. The percentage of games won. Based on 60 of 60 games. | KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 60 of 60 games. | Kills / game: 1.45. Average kills per game. Based on 60 of 60 games. | Deaths / game: 2.08. Average deaths per game. Based on 60 of 60 games. | Assists / game: 7.67. Average assists per game. Based on 60 of 60 games. | Damage / min: 177. Damage dealt to enemy champions per minute, averaged across games. Based on 60 of 60 games. | CS / min: 1.79. Minions and monsters killed per minute, averaged across games. Based on 60 of 60 games. | Gold / min: 278. Total gold gained per minute, averaged across games. Based on 60 of 60 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 59 of 60 games. Games without the required stats are excluded. |
| 2018 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Wins: 23. Number of games won in this selection. Based on 42 of 42 games. | Losses: 19. Number of games lost in this selection. Based on 42 of 42 games. | Win rate: 54.8%. The percentage of games won. Based on 42 of 42 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Kills / game: 0.88. Average kills per game. Based on 42 of 42 games. | Deaths / game: 2.60. Average deaths per game. Based on 42 of 42 games. | Assists / game: 7.21. Average assists per game. Based on 42 of 42 games. | Damage / min: 182. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 1.49. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. | Gold / min: 249. Total gold gained per minute, averaged across games. Based on 42 of 42 games. | Kill participation: 67.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 41 of 42 games. Games without the required stats are excluded. |
| 2017 | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 27. Number of games won in this selection. Based on 51 of 51 games. | Losses: 24. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 52.9%. The percentage of games won. Based on 51 of 51 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Kills / game: 0.98. Average kills per game. Based on 51 of 51 games. | Deaths / game: 2.80. Average deaths per game. Based on 51 of 51 games. | Assists / game: 9.02. Average assists per game. Based on 51 of 51 games. | Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 51 games. Games without the required stats are excluded. | CS / min: 1.35. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Gold / min: 283. Total gold gained per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 2016 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 16. Number of games won in this selection. Based on 36 of 36 games. | Losses: 20. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 44.4%. The percentage of games won. Based on 36 of 36 games. | KDA: 3.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 1.08. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.50. Average deaths per game. Based on 36 of 36 games. | Assists / game: 8.33. Average assists per game. Based on 36 of 36 games. | Damage / min: 211. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 1.27. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 272. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2017 · Mid-Season Invitational 2017: Final placement retained; outside verified scoring-depth equivalence
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
2021 · Mid-Season Invitational 2021: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
5 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · Unicorns of Love | Places 7–9 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| worlds 20212021 · worlds · Unicorns of Love | Places 21–22 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20202020 · worlds · Unicorns of Love | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · Vega Squadron | Place 7 | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| Mid-Season Invitational 20172017 · Mid-Season Invitational · Virtus.pro | Places 10–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
No results in this selection.
No results in this selection.