Where SPOOKY stands
All seasons · Jungle · Domestic games
Also known as: SPOOKY · SPOOKY (Miroslav Gochev) · Spooky
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 52 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 14 games without a complete snapshot are excluded.
Explore SPOOKY’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 51 of 541 games in this selection. | Games: 51. Number of individual games played in this selection. Based on 51 of 51 games. | Wins: 29. Number of games won in this selection. Based on 51 of 51 games. | Losses: 22. Number of games lost in this selection. Based on 51 of 51 games. | Win rate: 56.9%. The percentage of games won. Based on 51 of 51 games. | KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 51 of 51 games. | Damage / min: 338. Damage dealt to enemy champions per minute, averaged across games. Based on 51 of 51 games. | CS / min: 5.79. Minions and monsters killed per minute, averaged across games. Based on 51 of 51 games. | Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 51 of 51 games. |
| 46 of 541 games in this selection. | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 29. Number of games won in this selection. Based on 46 of 46 games. | Losses: 17. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 63.0%. The percentage of games won. Based on 46 of 46 games. | KDA: 4.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Damage / min: 336. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 5.50. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 31 of 541 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 22. Number of games won in this selection. Based on 31 of 31 games. | Losses: 9. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 71.0%. The percentage of games won. Based on 31 of 31 games. | KDA: 4.10. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 553. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 31 games. Games without the required stats are excluded. | CS / min: 5.46. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 30 of 541 games in this selection. | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 18. Number of games won in this selection. Based on 30 of 30 games. | Losses: 12. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 60.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 6.37. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 70.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 27 of 541 games in this selection. | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 18. Number of games won in this selection. Based on 27 of 27 games. | Losses: 9. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 66.7%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 258. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 27 games. Games without the required stats are excluded. | CS / min: 5.33. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 22 of 541 games in this selection. | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Wins: 14. Number of games won in this selection. Based on 22 of 22 games. | Losses: 8. Number of games lost in this selection. Based on 22 of 22 games. | Win rate: 63.6%. The percentage of games won. Based on 22 of 22 games. | KDA: 5.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 384. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 5.82. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. | Kill participation: 76.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games. |
| 20 of 541 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 10. Number of games won in this selection. Based on 20 of 20 games. | Losses: 10. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 50.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 415. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 6.29. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 71.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 20 of 541 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 8. Number of games won in this selection. Based on 20 of 20 games. | Losses: 12. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 40.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 486. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 74.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 20 of 541 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 17. Number of games won in this selection. Based on 20 of 20 games. | Losses: 3. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 85.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 5.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 442. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 6.14. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 18 of 541 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 13. Number of games won in this selection. Based on 18 of 18 games. | Losses: 5. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.73. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.34. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
Bars show how often the player chose each champion in this selection.
| LFL 2027 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 100.0%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| EMEA Masters 2026 · Summer | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 52.6%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 518. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 7.06. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| LFL 2026 | Games: 42. Number of individual games played in this selection. Based on 42 of 42 games. | Win rate: 42.9%. The percentage of games won. Based on 42 of 42 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 42 of 42 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 42 of 42 games. | CS / min: 6.76. Minions and monsters killed per minute, averaged across games. Based on 42 of 42 games. |
| LFL2 2025 · Spring | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Win rate: 70.4%. The percentage of games won. Based on 27 of 27 games. | KDA: 4.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games. | CS / min: 6.59. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. |
| LFL2 2025 · Summer | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 6.18. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. |
| LFL2 2025 · Winter | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 57.9%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 6.39. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| EMEA Masters 2024 · Spring | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 420. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 5.91. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| EMEA Masters 2024 · Summer | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 2.97. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 5.93. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| EPL 2024 | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 58.3%. The percentage of games won. Based on 24 of 24 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 662. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 6.41. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| HM 2024 · Spring | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Win rate: 80.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 6.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 351. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 5.71. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Oct 2026 | EMEA Masters 2026 · Summer | SkillcampvsKarmine Corp Blue | Series ↗ | Jarvan IV | Loss | 3 / 7 / 2 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | SkillcampvsKarmine Corp Blue | Series ↗ | Wukong | Loss | 2 / 4 / 3 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | SkillcampvsKarmine Corp Blue | Series ↗ | Qiyana | Loss | 5 / 5 / 0 |
| 1 Oct 2026 | EMEA Masters 2026 · Summer | SkillcampvsBomba Team | Series ↗ | Xin Zhao | Win | 2 / 3 / 9 |
| 1 Oct 2026 | EMEA Masters 2026 · Summer | SkillcampvsBomba Team | Series ↗ | Jarvan IV | Loss | 3 / 4 / 1 |
| 1 Oct 2026 | EMEA Masters 2026 · Summer | SkillcampvsBomba Team | Series ↗ | Qiyana | Win | 7 / 0 / 7 |
| 30 Sept 2026 | EMEA Masters 2026 · Summer | SkillcampvsJSK Esports | Series ↗ | Qiyana | Win | 5 / 1 / 8 |
| 29 Sept 2026 | EMEA Masters 2026 · Summer | SkillcampvsValerion | Series ↗ | Skarner | Loss | 0 / 4 / 2 |
| 28 Sept 2026 | EMEA Masters 2026 · Summer | SkillcampvsAnubis Gaming | Series ↗ | Xin Zhao | Loss | 5 / 2 / 7 |
| 27 Sept 2026 | EMEA Masters 2026 · Summer | SkillcampvsKaufland Hangry Knights | Series ↗ | Skarner | Win | 3 / 2 / 6 |
| 26 Sept 2026 | EMEA Masters 2026 · Summer | SkillcampvsColossal Gaming | Series ↗ | Vi | Win | 5 / 2 / 7 |
| 23 Sept 2026 | EMEA Masters 2026 · Summer | SkillcampvsPyramid IV Esports | Series ↗ | Kha'Zix | Win | 7 / 3 / 5 |
| 23 Sept 2026 | EMEA Masters 2026 · Summer | SkillcampvsPyramid IV Esports | Series ↗ | Qiyana | Win | 5 / 0 / 8 |
| 22 Sept 2026 | EMEA Masters 2026 · Summer | SkillcampvsLODIS | Series ↗ | Cho'Gath | Loss | 8 / 5 / 1 |
| 22 Sept 2026 | EMEA Masters 2026 · Summer | SkillcampvsLODIS | Series ↗ | Skarner | Win | 5 / 1 / 11 |
| 22 Sept 2026 | EMEA Masters 2026 · Summer | SkillcampvsLODIS | Series ↗ | Vi | Loss | 1 / 5 / 7 |
| 21 Sept 2026 | EMEA Masters 2026 · Summer | SkillcampvsArctic Pandas | Series ↗ | Jarvan IV | Win | 3 / 4 / 7 |
| 21 Sept 2026 | EMEA Masters 2026 · Summer | SkillcampvsArctic Pandas | Series ↗ | Vi | Loss | 3 / 6 / 6 |
| 21 Sept 2026 | EMEA Masters 2026 · Summer | SkillcampvsArctic Pandas | Series ↗ | Skarner | Win | 2 / 0 / 12 |
| 16 Sept 2026 | LFL 2027 | SkillcampvsEsprit Shōnen | Series ↗ | Shyvana | Win | 4 / 3 / 6 |
| 16 Sept 2026 | LFL 2027 | SkillcampvsEsprit Shōnen | Series ↗ | Qiyana | Win | 10 / 5 / 6 |
| 16 Sept 2026 | LFL 2027 | SkillcampvsEsprit Shōnen | Series ↗ | Jarvan IV | Win | 3 / 1 / 12 |
| 15 Sept 2026 | LFL 2027 | SkillcampvsProject Conquerors | Series ↗ | Cho'Gath | Win | 7 / 6 / 10 |
| 15 Sept 2026 | LFL 2027 | SkillcampvsProject Conquerors | Series ↗ | Skarner | Win | 1 / 3 / 9 |
| 15 Sept 2026 | LFL 2027 | SkillcampvsProject Conquerors | Series ↗ | Vi | Win | 4 / 2 / 14 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2018–2027 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 202 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | CS / min | 4.83 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Kill participation | 62.1% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage share | 11.4% | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Gold diff @15 | −291 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Vision / min | 1.59 | — | At least 20 games and 20 valid observations required |
| 2020 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2027 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. Season labels follow the competition season.
2018–2027 · All seasons · 52 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Jarvan IV | 51 | ||||||||||
| Sejuani | 46 | ||||||||||
| Maokai | 31 | ||||||||||
| Vi | 30 | ||||||||||
| Lee Sin | 27 | ||||||||||
| Trundle | 22 | ||||||||||
| Nocturne | 20 | ||||||||||
| Skarner | 20 | ||||||||||
| All games | 2 | 47 | 74 | 71 | 8 | 104 | 102 | 63 | 61 | 9 | 541 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2027 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 9. Number of games won in this selection. Based on 9 of 9 games. | Losses: 0. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 100.0%. The percentage of games won. Based on 9 of 9 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Kills / game: 4.89. Average kills per game. Based on 9 of 9 games. | Deaths / game: 2.78. Average deaths per game. Based on 9 of 9 games. | Assists / game: 9.22. Average assists per game. Based on 9 of 9 games. | Damage / min: 540. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Gold / min: 459. Total gold gained per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 2026 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 28. Number of games won in this selection. Based on 61 of 61 games. | Losses: 33. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 45.9%. The percentage of games won. Based on 61 of 61 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 3.39. Average kills per game. Based on 61 of 61 games. | Deaths / game: 3.69. Average deaths per game. Based on 61 of 61 games. | Assists / game: 7.38. Average assists per game. Based on 61 of 61 games. | Damage / min: 510. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 6.85. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 406. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2025 | Games: 63. Number of individual games played in this selection. Based on 63 of 63 games. | Wins: 37. Number of games won in this selection. Based on 63 of 63 games. | Losses: 26. Number of games lost in this selection. Based on 63 of 63 games. | Win rate: 58.7%. The percentage of games won. Based on 63 of 63 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 63 of 63 games. | Kills / game: 3.44. Average kills per game. Based on 63 of 63 games. | Deaths / game: 3.33. Average deaths per game. Based on 63 of 63 games. | Assists / game: 10.37. Average assists per game. Based on 63 of 63 games. | Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 63 games. | CS / min: 6.42. Minions and monsters killed per minute, averaged across games. Based on 63 of 63 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 63 of 63 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 63 of 63 games. |
| 2024 | Games: 102. Number of individual games played in this selection. Based on 102 of 102 games. | Wins: 72. Number of games won in this selection. Based on 102 of 102 games. | Losses: 30. Number of games lost in this selection. Based on 102 of 102 games. | Win rate: 70.6%. The percentage of games won. Based on 102 of 102 games. | KDA: 4.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games. | Kills / game: 3.23. Average kills per game. Based on 102 of 102 games. | Deaths / game: 2.91. Average deaths per game. Based on 102 of 102 games. | Assists / game: 8.67. Average assists per game. Based on 102 of 102 games. | Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 102 games. Games without the required stats are excluded. | CS / min: 6.22. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 101 of 102 games. Games without the required stats are excluded. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 102 games. |
| 2023 | Games: 104. Number of individual games played in this selection. Based on 104 of 104 games. | Wins: 64. Number of games won in this selection. Based on 104 of 104 games. | Losses: 40. Number of games lost in this selection. Based on 104 of 104 games. | Win rate: 61.5%. The percentage of games won. Based on 104 of 104 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 104 of 104 games. | Kills / game: 3.63. Average kills per game. Based on 104 of 104 games. | Deaths / game: 2.88. Average deaths per game. Based on 104 of 104 games. | Assists / game: 7.75. Average assists per game. Based on 104 of 104 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 104 of 104 games. | CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 104 of 104 games. | Gold / min: 385. Total gold gained per minute, averaged across games. Based on 104 of 104 games. | Kill participation: 73.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 104 of 104 games. |
| 2022 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 3.50. Average kills per game. Based on 8 of 8 games. | Deaths / game: 3.88. Average deaths per game. Based on 8 of 8 games. | Assists / game: 6.88. Average assists per game. Based on 8 of 8 games. | Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 5.57. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 363. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 85.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 2021 | Games: 71. Number of individual games played in this selection. Based on 71 of 71 games. | Wins: 42. Number of games won in this selection. Based on 71 of 71 games. | Losses: 29. Number of games lost in this selection. Based on 71 of 71 games. | Win rate: 59.2%. The percentage of games won. Based on 71 of 71 games. | KDA: 4.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games. | Kills / game: 3.69. Average kills per game. Based on 71 of 71 games. | Deaths / game: 2.70. Average deaths per game. Based on 71 of 71 games. | Assists / game: 7.69. Average assists per game. Based on 71 of 71 games. | Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 71 of 71 games. | CS / min: 6.13. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games. | Gold / min: 368. Total gold gained per minute, averaged across games. Based on 71 of 71 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games. |
| 2020 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 48. Number of games won in this selection. Based on 74 of 74 games. | Losses: 26. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 64.9%. The percentage of games won. Based on 74 of 74 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 3.08. Average kills per game. Based on 74 of 74 games. | Deaths / game: 2.38. Average deaths per game. Based on 74 of 74 games. | Assists / game: 6.77. Average assists per game. Based on 74 of 74 games. | Damage / min: 348. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 6.00. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 357. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2019 | Games: 47. Number of individual games played in this selection. Based on 47 of 47 games. | Wins: 24. Number of games won in this selection. Based on 47 of 47 games. | Losses: 23. Number of games lost in this selection. Based on 47 of 47 games. | Win rate: 51.1%. The percentage of games won. Based on 47 of 47 games. | KDA: 3.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games. | Kills / game: 3.21. Average kills per game. Based on 47 of 47 games. | Deaths / game: 2.91. Average deaths per game. Based on 47 of 47 games. | Assists / game: 6.68. Average assists per game. Based on 47 of 47 games. | Damage / min: 306. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games. | CS / min: 5.15. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 47 of 47 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games. |
| 2018 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 4.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 4.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 4.00. Average assists per game. Based on 2 of 2 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | CS / min: 5.74. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 2 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.