Games Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.89
Win rate Win rate: 75.3%. The percentage of games won. Based on 89 of 89 games.75.3%
KDA KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.3.43
Damage / min Damage / min: 838. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games.838
CS / min CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.8.62
Kill participation Kill participation: 45.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games.45.6%
More statistics Totals, economy & laning +
WinsWins: 67. Number of games won in this selection. Based on 89 of 89 games.
LossesLosses: 22. Number of games lost in this selection. Based on 89 of 89 games.
KillsKills: 334. Total kills in games where kills are available. Based on 89 of 89 games.
DeathsDeaths: 253. Total deaths in games where deaths are available. Based on 89 of 89 games.
AssistsAssists: 533. Total assists in games where assists are available. Based on 89 of 89 games.
Gold / minGold / min: 429. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Damage shareDamage share: 24.0%. The player's share of team damage to enemy champions, averaged across games. Based on 89 of 89 games.
Earned gold shareEarned gold share: 20.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 89 of 89 games.
Gold diff @15Gold diff @15: +821. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 89 of 89 games.
CS diff @15CS diff @15: +18. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 89 of 89 games.
XP diff @15XP diff @15: +666. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 89 of 89 games.
Vision score / minVision score / min: 1.06. Vision score per minute, averaged across games where the statistic is supported. Based on 89 of 89 games.
A closer look
The season in focus.
All leagues · All positions
2026
Showing 2026 statistics
Performance passport
Where SLT stands.
2026 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 944 damage per minute. Percentile: 100%. Rank: 1st of 8944
Value: 944 damage per minute. Percentile: 100%. Rank: 1st of 8
Value: 8.91 CS per minute. Percentile: 100%. Rank: 1st of 88.91
Value: 8.91 CS per minute. Percentile: 100%. Rank: 1st of 8
Value: 43.0% kill participation. Percentile: 57%. Rank: 4th of 843.0%
Value: 43.0% kill participation. Percentile: 57%. Rank: 4th of 8
Value: 25.2% damage share. Percentile: 86%. Rank: 2nd of 825.2%
Value: 25.2% damage share. Percentile: 86%. Rank: 2nd of 8
Value: 0.98 vision score per minute. Percentile: 57%. Rank: 4th of 80.98
Value: 0.98 vision score per minute. Percentile: 57%. Rank: 4th of 8
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 25 champions
More space for less-played champions
1×
Champion roles · 2026
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Rumble16 games
Rumble: 19.5% earned gold share and 26.5% damage share. Means across the same 16 games with both values available; 16 total champion games.26%
?
K'Sante9 games
K'Sante: 19.6% earned gold share and 20.6% damage share. Means across the same 9 games with both values available; 9 total champion games.21%
?
Sion8 games
Sion: 17.2% earned gold share and 18.9% damage share. Means across the same 8 games with both values available; 8 total champion games.19%
?
Renekton7 games
Renekton: 21.1% earned gold share and 21.9% damage share. Means across the same 7 games with both values available; 7 total champion games.22%
?
Ambessa6 games
Ambessa: 20.6% earned gold share and 28.9% damage share. Means across the same 6 games with both values available; 6 total champion games.29%
?
Gnar6 games
Gnar: 22.2% earned gold share and 26.7% damage share. Means across the same 6 games with both values available; 6 total champion games.27%
?
Jayce5 games
Jayce: 21.6% earned gold share and 28.5% damage share. Means across the same 5 games with both values available; 5 total champion games.29%
?
Olaf5 games
Olaf: 21.9% earned gold share and 23.7% damage share. Means across the same 5 games with both values available; 5 total champion games.24%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2026
Who has the edge?
The most familiar opponents. Every game counts.
89 games
Opponent
WinsLosses
Win rate
CKCITA KaizenCITA Kaizen: 9 wins, 8 losses in 17 recorded games, 52.9% win rate. 2026.53%
ESeSubaeSuba: 15 wins, 0 losses in 15 recorded games, 100.0% win rate. 2026.100%
BRBRUTEBRUTE: 10 wins, 1 losses in 11 recorded games, 90.9% win rate. 2026.91%
MEMeavedronMeavedron: 10 wins, 0 losses in 10 recorded games, 100.0% win rate. 2026.100%
EEEXILE esportsEXILE esports: 7 wins, 0 losses in 7 recorded games, 100.0% win rate. 2026.100%
THATeam Heretics AcademyTeam Heretics Academy: 1 wins, 4 losses in 5 recorded games, 20.0% win rate. 2026.20%
OTOnion TeamOnion Team: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2026.100%
APArctic PandasArctic Pandas: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2026.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
89 games
87.9%win rate when ahead at 15 minutes 51 wins from 58 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore SLT’s 2026 performances. Select a point to open its story.
89 plotted games
WinLoss— Median in selection
89 / 89 selected games have both values.Median damage / min: 792
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
25 champions in this selection
25 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?16 of 89 games in this selection.
Games: 16. Number of individual games played in this selection. Based on 16 of 16 games.
Wins: 12. Number of games won in this selection. Based on 16 of 16 games.
Losses: 4. Number of games lost in this selection. Based on 16 of 16 games.
Win rate: 75.0%. The percentage of games won. Based on 16 of 16 games.
KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games.
Damage / min: 933. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games.
CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games.
Kill participation: 48.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games.
?9 of 89 games in this selection.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 6. Number of games won in this selection. Based on 9 of 9 games.
Losses: 3. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games.
KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Damage / min: 571. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 8.64. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 51.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
?8 of 89 games in this selection.
Games: 8. Number of individual games played in this selection. Based on 8 of 8 games.
Wins: 6. Number of games won in this selection. Based on 8 of 8 games.
Losses: 2. Number of games lost in this selection. Based on 8 of 8 games.
Win rate: 75.0%. The percentage of games won. Based on 8 of 8 games.
KDA: 3.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games.
Damage / min: 717. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games.
CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games.
Kill participation: 51.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games.
?7 of 89 games in this selection.
Games: 7. Number of individual games played in this selection. Based on 7 of 7 games.
Wins: 5. Number of games won in this selection. Based on 7 of 7 games.
Losses: 2. Number of games lost in this selection. Based on 7 of 7 games.
Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games.
KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games.
Damage / min: 696. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games.
CS / min: 8.87. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games.
Kill participation: 43.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games.
?6 of 89 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 4. Number of games won in this selection. Based on 6 of 6 games.
Losses: 2. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games.
KDA: 4.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 957. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.96. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 41.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?6 of 89 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 2. Number of games won in this selection. Based on 6 of 6 games.
Losses: 4. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 844. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.41. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 47.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?5 of 89 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 5. Number of games won in this selection. Based on 5 of 5 games.
Losses: 0. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 100.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 6.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 1,212. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.08. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 40.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 89 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 4. Number of games won in this selection. Based on 5 of 5 games.
Losses: 1. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 915. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 46.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?3 of 89 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 689. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.12. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 43.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 89 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 982. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 40.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
1–10 of 25 rows
1 / 3
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 1.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Games: 11. Number of individual games played in this selection. Based on 11 of 11 games.
Win rate: 36.4%. The percentage of games won. Based on 11 of 11 games.
KDA: 1.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games.
Damage / min: 509. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games.
CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Win rate: 33.3%. The percentage of games won. Based on 6 of 6 games.
KDA: 2.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 863. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 8.53. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Games: 29. Number of individual games played in this selection. Based on 29 of 29 games.
Win rate: 75.9%. The percentage of games won. Based on 29 of 29 games.
KDA: 4.09. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games.
Damage / min: 948. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games.
CS / min: 8.91. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Win rate: 100.0%. The percentage of games won. Based on 21 of 21 games.
KDA: 6.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Damage / min: 937. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Games: 17. Number of individual games played in this selection. Based on 17 of 17 games.
Win rate: 94.1%. The percentage of games won. Based on 17 of 17 games.
KDA: 3.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games.
Damage / min: 792. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games.
CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games.
1–6 of 6 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Top · 2020–2026 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2026
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2020
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2021
Tier 1
Damage / min
338
—
At least 20 games and 20 valid observations required
2021
Tier 1
CS / min
6.84
—
At least 20 games and 20 valid observations required
2021
Tier 1
Kill participation
50.7%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage share
18.8%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Gold diff @15
−544
—
At least 20 games and 20 valid observations required
2021
Tier 1
Vision / min
0.94
—
At least 20 games and 20 valid observations required
Damage / min: 838. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2020–2026 · All seasons · 51 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2020
2021
2022
2024
2025
2026
Total
?Renekton
36
?Rumble
29
?Jayce
23
?K'Sante
23
?Gnar
22
?Aatrox
20
?Ambessa
14
?Gwen
13
All games
52
68
25
39
47
89
320
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 67. Number of games won in this selection. Based on 89 of 89 games.
Losses: 22. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 75.3%. The percentage of games won. Based on 89 of 89 games.
KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 3.75. Average kills per game. Based on 89 of 89 games.
Deaths / game: 2.84. Average deaths per game. Based on 89 of 89 games.
Assists / game: 5.99. Average assists per game. Based on 89 of 89 games.
Damage / min: 838. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games.
CS / min: 8.62. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 429. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Kill participation: 45.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games.
Games: 47. Number of individual games played in this selection. Based on 47 of 47 games.
Wins: 29. Number of games won in this selection. Based on 47 of 47 games.
Losses: 18. Number of games lost in this selection. Based on 47 of 47 games.
Win rate: 61.7%. The percentage of games won. Based on 47 of 47 games.
KDA: 3.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 47 of 47 games.
Kills / game: 3.66. Average kills per game. Based on 47 of 47 games.
Deaths / game: 3.21. Average deaths per game. Based on 47 of 47 games.
Assists / game: 6.15. Average assists per game. Based on 47 of 47 games.
Damage / min: 779. Damage dealt to enemy champions per minute, averaged across games. Based on 47 of 47 games.
CS / min: 8.14. Minions and monsters killed per minute, averaged across games. Based on 47 of 47 games.
Gold / min: 410. Total gold gained per minute, averaged across games. Based on 47 of 47 games.
Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 47 games.
Games: 39. Number of individual games played in this selection. Based on 39 of 39 games.
Wins: 11. Number of games won in this selection. Based on 39 of 39 games.
Losses: 28. Number of games lost in this selection. Based on 39 of 39 games.
Win rate: 28.2%. The percentage of games won. Based on 39 of 39 games.
KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 39 of 39 games.
Kills / game: 2.36. Average kills per game. Based on 39 of 39 games.
Deaths / game: 4.74. Average deaths per game. Based on 39 of 39 games.
Assists / game: 4.10. Average assists per game. Based on 39 of 39 games.
Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 39 of 39 games.
CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 39 of 39 games.
Gold / min: 358. Total gold gained per minute, averaged across games. Based on 39 of 39 games.
Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 39 games. Games without the required stats are excluded.
Games: 25. Number of individual games played in this selection. Based on 25 of 25 games.
Wins: 13. Number of games won in this selection. Based on 25 of 25 games.
Losses: 12. Number of games lost in this selection. Based on 25 of 25 games.
Win rate: 52.0%. The percentage of games won. Based on 25 of 25 games.
KDA: 1.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games.
Kills / game: 2.52. Average kills per game. Based on 25 of 25 games.
Deaths / game: 3.88. Average deaths per game. Based on 25 of 25 games.
Assists / game: 4.64. Average assists per game. Based on 25 of 25 games.
Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games.
CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games.
Gold / min: 378. Total gold gained per minute, averaged across games. Based on 25 of 25 games.
Kill participation: 51.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games.
Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.
Wins: 42. Number of games won in this selection. Based on 68 of 68 games.
Losses: 26. Number of games lost in this selection. Based on 68 of 68 games.
Win rate: 61.8%. The percentage of games won. Based on 68 of 68 games.
KDA: 2.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.
Kills / game: 2.74. Average kills per game. Based on 68 of 68 games.
Deaths / game: 3.37. Average deaths per game. Based on 68 of 68 games.
Assists / game: 6.93. Average assists per game. Based on 68 of 68 games.
Damage / min: 494. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games.
CS / min: 7.36. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.
Gold / min: 376. Total gold gained per minute, averaged across games. Based on 68 of 68 games.
Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 68 games.
Games: 52. Number of individual games played in this selection. Based on 52 of 52 games.
Wins: 26. Number of games won in this selection. Based on 52 of 52 games.
Losses: 26. Number of games lost in this selection. Based on 52 of 52 games.
Win rate: 50.0%. The percentage of games won. Based on 52 of 52 games.
KDA: 2.53. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 52 of 52 games.
Kills / game: 3.25. Average kills per game. Based on 52 of 52 games.
Deaths / game: 3.38. Average deaths per game. Based on 52 of 52 games.
Assists / game: 5.33. Average assists per game. Based on 52 of 52 games.
Damage / min: 495. Damage dealt to enemy champions per minute, averaged across games. Based on 52 of 52 games.
CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 52 of 52 games.
Gold / min: 388. Total gold gained per minute, averaged across games. Based on 52 of 52 games.
Kill participation: 53.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 52 of 52 games.