Where SERAPH stands
2017 · Top · Domestic games
Shin Woo-yeong신우영
All leagues · All positions
2017 · Top · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore SERAPH’s 2017 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 20 of 110 games in this selection. | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Wins: 11. Number of games won in this selection. Based on 20 of 20 games. | Losses: 9. Number of games lost in this selection. Based on 20 of 20 games. | Win rate: 55.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 3.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.95. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. | Kill participation: 52.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 20 of 20 games. |
| 17 of 110 games in this selection. | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 7. Number of games won in this selection. Based on 17 of 17 games. | Losses: 10. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 41.2%. The percentage of games won. Based on 17 of 17 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Damage / min: 312. Damage dealt to enemy champions per minute, averaged across games. Based on 17 of 17 games. | CS / min: 8.48. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 71.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 14 of 110 games in this selection. | Games: 14. Number of individual games played in this selection. Based on 14 of 14 games. | Wins: 7. Number of games won in this selection. Based on 14 of 14 games. | Losses: 7. Number of games lost in this selection. Based on 14 of 14 games. | Win rate: 50.0%. The percentage of games won. Based on 14 of 14 games. | KDA: 2.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 14 of 14 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 14 of 14 games. | CS / min: 8.07. Minions and monsters killed per minute, averaged across games. Based on 14 of 14 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 14 of 14 games. |
| 12 of 110 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 9. Number of games won in this selection. Based on 12 of 12 games. | Losses: 3. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 4.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 8 of 110 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 2. Number of games won in this selection. Based on 8 of 8 games. | Losses: 6. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 25.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 50.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 110 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 2. Number of games won in this selection. Based on 7 of 7 games. | Losses: 5. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 28.6%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.64. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 110 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 1. Number of games won in this selection. Based on 7 of 7 games. | Losses: 6. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 14.3%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.96. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 51.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 110 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 0. Number of games won in this selection. Based on 5 of 5 games. | Losses: 5. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 0.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.32. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 110 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 443. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.75. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 56.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 110 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.83. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 62.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
Bars show how often the player chose each champion in this selection.
| NA LCS 2017 · Spring | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Win rate: 31.1%. The percentage of games won. Based on 45 of 45 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 366. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 8.23. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. |
| NA LCS 2017 · Summer | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Win rate: 46.2%. The percentage of games won. Based on 65 of 65 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 21 Aug 2017 | NA LCS 2017 · Summer | Team EnVyUsvsCounter Logic Gaming | Series ↗ | Gnar | Loss | 0 / 5 / 9 |
| 20 Aug 2017 | NA LCS 2017 · Summer | Team EnVyUsvsCounter Logic Gaming | Series ↗ | Cho'Gath | Loss | 1 / 5 / 3 |
| 20 Aug 2017 | NA LCS 2017 · Summer | Team EnVyUsvsCounter Logic Gaming | Series ↗ | Trundle | Win | 2 / 2 / 7 |
| 20 Aug 2017 | NA LCS 2017 · Summer | Team EnVyUsvsCounter Logic Gaming | Series ↗ | Rumble | Win | 3 / 1 / 8 |
| 20 Aug 2017 | NA LCS 2017 · Summer | Team EnVyUsvsCounter Logic Gaming | Series ↗ | Shen | Loss | 1 / 2 / 3 |
| 5 Aug 2017 | NA LCS 2017 · Summer | Team EnVyUsvsCloud9 | Series ↗ | Galio | Loss | 1 / 5 / 4 |
| 5 Aug 2017 | NA LCS 2017 · Summer | Team EnVyUsvsCloud9 | Series ↗ | Cho'Gath | Loss | 1 / 5 / 2 |
| 4 Aug 2017 | NA LCS 2017 · Summer | Team EnVyUsvsImmortals | Series ↗ | Gnar | Loss | 0 / 9 / 2 |
| 4 Aug 2017 | NA LCS 2017 · Summer | Team EnVyUsvsImmortals | Series ↗ | Renekton | Loss | 0 / 6 / 2 |
| 30 Jul 2017 | NA LCS 2017 · Summer | Team EnVyUsvsTSM | Series ↗ | Cho'Gath | Loss | 3 / 6 / 2 |
| 30 Jul 2017 | NA LCS 2017 · Summer | Team EnVyUsvsTSM | Series ↗ | Renekton | Win | 0 / 2 / 13 |
| 30 Jul 2017 | NA LCS 2017 · Summer | Team EnVyUsvsTSM | Series ↗ | Cho'Gath | Loss | 3 / 3 / 8 |
| 29 Jul 2017 | NA LCS 2017 · Summer | Team EnVyUsvsCounter Logic Gaming | Series ↗ | Cho'Gath | Loss | 6 / 3 / 1 |
| 29 Jul 2017 | NA LCS 2017 · Summer | Team EnVyUsvsCounter Logic Gaming | Series ↗ | Jarvan IV | Loss | 0 / 6 / 1 |
| 23 Jul 2017 | NA LCS 2017 · Summer | Team EnVyUsvsFlyQuest | Series ↗ | Shen | Win | 3 / 3 / 15 |
| 23 Jul 2017 | NA LCS 2017 · Summer | Team EnVyUsvsFlyQuest | Series ↗ | Gnar | Win | 1 / 2 / 8 |
| 23 Jul 2017 | NA LCS 2017 · Summer | Team EnVyUsvsFlyQuest | Series ↗ | Renekton | Loss | 1 / 2 / 3 |
| 22 Jul 2017 | NA LCS 2017 · Summer | Team EnVyUsvsTeam Liquid | Series ↗ | Rumble | Loss | 0 / 4 / 4 |
| 22 Jul 2017 | NA LCS 2017 · Summer | Team EnVyUsvsTeam Liquid | Series ↗ | Jarvan IV | Win | 2 / 2 / 13 |
| 22 Jul 2017 | NA LCS 2017 · Summer | Team EnVyUsvsTeam Liquid | Series ↗ | Jayce | Loss | 0 / 5 / 3 |
| 16 Jul 2017 | NA LCS 2017 · Summer | Team EnVyUsvsEcho Fox | Series ↗ | Galio | Win | 1 / 1 / 3 |
| 16 Jul 2017 | NA LCS 2017 · Summer | Team EnVyUsvsEcho Fox | Series ↗ | Jarvan IV | Win | 5 / 1 / 7 |
| 16 Jul 2017 | NA LCS 2017 · Summer | Team EnVyUsvsEcho Fox | Series ↗ | Jarvan IV | Loss | 1 / 2 / 4 |
| 15 Jul 2017 | NA LCS 2017 · Summer | Team EnVyUsvsCloud9 | Series ↗ | Jarvan IV | Win | 3 / 4 / 9 |
| 15 Jul 2017 | NA LCS 2017 · Summer | Team EnVyUsvsCloud9 | Series ↗ | Shen | Win | 3 / 1 / 3 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2014–2022 · Domestic games
LPL data missing · Percentile among 111 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | 287 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | CS / min | 6.60 | 25.5 | 32 games · 48 peers |
| 2014 | Tier 1 | Kill participation | 58.3% | 59.6 | 32 games · 48 peers |
| 2014 | Tier 1 | Damage share | 17.6% | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Gold diff @15 | −377 | — | Fewer than 20 qualifying peers |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 441 | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 6.87 | 68.8 | 27 games · 81 peers |
| 2015 | Tier 1 | Kill participation | 64.6% | 60.2 | 26 games · 99 peers |
| 2015 | Tier 1 | Damage share | 23.5% | — | Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | −31 | 43.5 | 27 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 414 | 57.5 | 65 games · 88 peers |
| 2016 | Tier 1 | CS / min | 7.33 | 49.0 | 65 games · 103 peers |
| 2016 | Tier 1 | Kill participation | 68.6% | 85.8 | 64 games · 107 peers |
| 2016 | Tier 1 | Damage share | 20.0% | 43.7 | 65 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +40 | 54.1 | 65 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 380 | 24.5 | 110 games · 111 peers |
| 2017 | Tier 1 | CS / min | 8.35 | 69.0 | 110 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 60.8% | 60.3 | 110 games · 127 peers |
| 2017 | Tier 1 | Damage share | 20.2% | 22.7 | 110 games · 111 peers |
| 2017 | Tier 1 | Gold diff @15 | +4 | 45.5 | 110 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.61 | 73.4 | 110 games · 110 peers |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. Season labels follow the competition season.
2014–2022 · All seasons · 38 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2022 | Total |
|---|---|---|---|---|---|---|
| Renekton | 27 | |||||
| Rumble | 24 | |||||
| Shen | 20 | |||||
| Maokai | 13 | |||||
| Shyvana | 13 | |||||
| Jarvan IV | 12 | |||||
| Gnar | 11 | |||||
| Irelia | 11 | |||||
| All games | 32 | 46 | 75 | 110 | 2 | 265 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2022 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Kills / game: 0.50. Average kills per game. Based on 2 of 2 games. | Deaths / game: 3.50. Average deaths per game. Based on 2 of 2 games. | Assists / game: 5.00. Average assists per game. Based on 2 of 2 games. | Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Gold / min: 341. Total gold gained per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2017 | Games: 110. Number of individual games played in this selection. Based on 110 of 110 games. | Wins: 44. Number of games won in this selection. Based on 110 of 110 games. | Losses: 66. Number of games lost in this selection. Based on 110 of 110 games. | Win rate: 40.0%. The percentage of games won. Based on 110 of 110 games. | KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games. | Kills / game: 1.91. Average kills per game. Based on 110 of 110 games. | Deaths / game: 2.91. Average deaths per game. Based on 110 of 110 games. | Assists / game: 5.26. Average assists per game. Based on 110 of 110 games. | Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 110 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games. | Gold / min: 375. Total gold gained per minute, averaged across games. Based on 110 of 110 games. | Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games. |
| 2016 | Games: 75. Number of individual games played in this selection. Based on 75 of 75 games. | Wins: 36. Number of games won in this selection. Based on 75 of 75 games. | Losses: 39. Number of games lost in this selection. Based on 75 of 75 games. | Win rate: 48.0%. The percentage of games won. Based on 75 of 75 games. | KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games. | Kills / game: 2.31. Average kills per game. Based on 75 of 75 games. | Deaths / game: 2.96. Average deaths per game. Based on 75 of 75 games. | Assists / game: 5.37. Average assists per game. Based on 75 of 75 games. | Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games. | CS / min: 7.46. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games. | Gold / min: 372. Total gold gained per minute, averaged across games. Based on 75 of 75 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded. |
| 2015 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 21. Number of games won in this selection. Based on 46 of 46 games. | Losses: 25. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 45.7%. The percentage of games won. Based on 46 of 46 games. | KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.96. Average kills per game. Based on 46 of 46 games. | Deaths / game: 3.11. Average deaths per game. Based on 46 of 46 games. | Assists / game: 5.91. Average assists per game. Based on 46 of 46 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games. | CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 341. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 46 games. Games without the required stats are excluded. |
| 2014 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 14. Number of games won in this selection. Based on 32 of 32 games. | Losses: 18. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 43.8%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 1.44. Average kills per game. Based on 32 of 32 games. | Deaths / game: 2.88. Average deaths per game. Based on 32 of 32 games. | Assists / game: 4.97. Average assists per game. Based on 32 of 32 games. | Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 32 games. Games without the required stats are excluded. | CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 323. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| NA LCS 2014 Summer Playoffs | Counter Logic Gaming | 31 |
| NA LCS 2015 Summer Playoffs | Team Dragon Knights | 18 |
| NA Regional Finals 2016 | Team EnVyUs | 6 |
| NA LCS 2016 Spring Playoffs | Renegades | 7 |
| NA LCS 2016 Spring Playoffs | Team Impulse | 3 |
| NA LCS 2016 Summer Playoffs | Team EnVyUs | 46 |
| NA LCS 2017 Spring Playoffs | Team EnVyUs | 45 |
| NA LCS 2017 Summer Playoffs | Team EnVyUs | 52 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2014 · Champions 2014 Winter · 2.67 points. Champions 2014 Winter: champion 40/3 × final placement 1/5 = 8/3 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2014 · NA LCS 2014 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2015 · NA LCS 2015 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2016 · NA LCS 2016 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No results in this selection.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| NA LCS 2016 Spring Playoffs2016 · NA LCS · Team Impulse | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 3 games played.
|
| NA LCS 2015 Summer Playoffs2015 · NA LCS · Team Dragon Knights | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| Champions 2014 Winter2014 · LCK · NaJin White Shield | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 1 games played.
|
| NA LCS 2014 Summer Playoffs2014 · NA LCS · Counter Logic Gaming | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
No results in this selection.