Games Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.2
Win rate Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.50.0%
KDA KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.1.57
Damage / min Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.313
CS / min CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.7.63
Kill participation Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.54.8%
More statistics Totals, economy & laning +
WinsWins: 1. Number of games won in this selection. Based on 2 of 2 games.
LossesLosses: 1. Number of games lost in this selection. Based on 2 of 2 games.
KillsKills: 1. Total kills in games where kills are available. Based on 2 of 2 games.
DeathsDeaths: 7. Total deaths in games where deaths are available. Based on 2 of 2 games.
AssistsAssists: 10. Total assists in games where assists are available. Based on 2 of 2 games.
Gold / minGold / min: 341. Total gold gained per minute, averaged across games. Based on 2 of 2 games.
Damage shareDamage share: 18.5%. The player's share of team damage to enemy champions, averaged across games. Based on 2 of 2 games.
A closer look
The season in focus.
All leagues · All positions
2022
Showing 2022 statistics
Performance passport
Where SERAPH stands.
2022 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 313 damage per minute. Percentile: —. Rank: —313
Value: 313 damage per minute. Percentile: —. Rank: —
Value: 7.63 CS per minute. Percentile: —. Rank: —7.63
Value: 0.73 vision score per minute. Percentile: —. Rank: —0.73
Value: 0.73 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 2 champions
More space for less-played champions
1×
Champion roles · 2022
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
NEANongshim Esports AcademyNongshim Esports Academy: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2022.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
2 games
—win rate when ahead at 15 minutes 0 wins from 0 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore SERAPH’s 2022 performances. Select a point to open its story.
2 plotted games
WinLoss— Median in selection
2 / 2 selected games have both values.Median damage / min: 313
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
2 champions in this selection
2 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?1 of 2 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 0.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 279. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.43. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 66.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 2 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 4.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 346. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 6.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 42.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–2 of 2 rows
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Top · 2014–2022 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2022
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
287
—
Fewer than 20 qualifying peers
2014
Tier 1
CS / min
6.60
25.5
32 games · 48 peers
2014
Tier 1
Kill participation
58.3%
59.6
32 games · 48 peers
2014
Tier 1
Damage share
17.6%
—
Fewer than 20 qualifying peers
2014
Tier 1
Gold diff @15
−377
—
Fewer than 20 qualifying peers
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
441
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
CS / min
6.87
68.8
27 games · 81 peers
2015
Tier 1
Kill participation
64.6%
60.2
26 games · 99 peers
2015
Tier 1
Damage share
23.5%
—
Not enough peer coverage: 47 of 100 players qualify (47.0%; 80% required). The player's actual value remains available.
2015
Tier 1
Gold diff @15
−31
43.5
27 games · 47 peers · CLS, GPL, LJL, LPL data missing · Percentile among 47 players with sufficient data.
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
414
57.5
65 games · 88 peers
2016
Tier 1
CS / min
7.33
49.0
65 games · 103 peers
2016
Tier 1
Kill participation
68.6%
85.8
64 games · 107 peers
2016
Tier 1
Damage share
20.0%
43.7
65 games · 88 peers
2016
Tier 1
Gold diff @15
+40
54.1
65 games · 86 peers · LPL data missing · Percentile among 86 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
380
24.5
110 games · 111 peers
2017
Tier 1
CS / min
8.35
69.0
110 games · 127 peers
2017
Tier 1
Kill participation
60.8%
60.3
110 games · 127 peers
2017
Tier 1
Damage share
20.2%
22.7
110 games · 111 peers
2017
Tier 1
Gold diff @15
+4
45.5
110 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
Earned gold shareEarned gold share: 20.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 2 of 2 games.
Gold diff @15Gold diff @15: −875. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 2 of 2 games.
CS diff @15CS diff @15: −5. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 2 of 2 games.
XP diff @15XP diff @15: −498. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 2 of 2 games.
Vision score / minVision score / min: 0.73. Vision score per minute, averaged across games where the statistic is supported. Based on 2 of 2 games.
Bars show how often the player chose each champion in this selection.
Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2022 · All seasons · 38 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2022
Total
?Renekton
27
?Rumble
24
?Shen
20
?Maokai
13
?Shyvana
13
?Jarvan IV
12
?Gnar
11
?Irelia
11
All games
32
46
75
110
2
265
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Kills / game: 0.50. Average kills per game. Based on 2 of 2 games.
Deaths / game: 3.50. Average deaths per game. Based on 2 of 2 games.
Assists / game: 5.00. Average assists per game. Based on 2 of 2 games.
Damage / min: 313. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.63. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Gold / min: 341. Total gold gained per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
Games: 110. Number of individual games played in this selection. Based on 110 of 110 games.
Wins: 44. Number of games won in this selection. Based on 110 of 110 games.
Losses: 66. Number of games lost in this selection. Based on 110 of 110 games.
Win rate: 40.0%. The percentage of games won. Based on 110 of 110 games.
KDA: 2.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 110 of 110 games.
Kills / game: 1.91. Average kills per game. Based on 110 of 110 games.
Deaths / game: 2.91. Average deaths per game. Based on 110 of 110 games.
Assists / game: 5.26. Average assists per game. Based on 110 of 110 games.
Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 110 of 110 games.
CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 110 of 110 games.
Gold / min: 375. Total gold gained per minute, averaged across games. Based on 110 of 110 games.
Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 110 of 110 games.
Games: 75. Number of individual games played in this selection. Based on 75 of 75 games.
Wins: 36. Number of games won in this selection. Based on 75 of 75 games.
Losses: 39. Number of games lost in this selection. Based on 75 of 75 games.
Win rate: 48.0%. The percentage of games won. Based on 75 of 75 games.
KDA: 2.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 75 of 75 games.
Kills / game: 2.31. Average kills per game. Based on 75 of 75 games.
Deaths / game: 2.96. Average deaths per game. Based on 75 of 75 games.
Assists / game: 5.37. Average assists per game. Based on 75 of 75 games.
Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 75 of 75 games.
CS / min: 7.46. Minions and monsters killed per minute, averaged across games. Based on 75 of 75 games.
Gold / min: 372. Total gold gained per minute, averaged across games. Based on 75 of 75 games.
Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 75 games. Games without the required stats are excluded.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 21. Number of games won in this selection. Based on 46 of 46 games.
Losses: 25. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 45.7%. The percentage of games won. Based on 46 of 46 games.
KDA: 2.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Kills / game: 2.96. Average kills per game. Based on 46 of 46 games.
Deaths / game: 3.11. Average deaths per game. Based on 46 of 46 games.
Assists / game: 5.91. Average assists per game. Based on 46 of 46 games.
Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 46 of 46 games.
CS / min: 6.93. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Gold / min: 341. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 46 games. Games without the required stats are excluded.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Wins: 14. Number of games won in this selection. Based on 32 of 32 games.
Losses: 18. Number of games lost in this selection. Based on 32 of 32 games.
Win rate: 43.8%. The percentage of games won. Based on 32 of 32 games.
KDA: 2.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Kills / game: 1.44. Average kills per game. Based on 32 of 32 games.
Deaths / game: 2.88. Average deaths per game. Based on 32 of 32 games.
Assists / game: 4.97. Average assists per game. Based on 32 of 32 games.
Damage / min: 287. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 32 games. Games without the required stats are excluded.
CS / min: 6.60. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Gold / min: 323. Total gold gained per minute, averaged across games. Based on 32 of 32 games.
Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games.
1–5 of 5 rows
Select a season to update the statistics, champions and game history.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial.