Games Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.32
Win rate Win rate: 56.3%. The percentage of games won. Based on 32 of 32 games.56.3%
KDA KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.4.34
Damage / min Damage / min: 868. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.868
CS / min CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.9.16
Kill participation Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games.75.5%
More statistics Totals, economy & laning +
WinsWins: 18. Number of games won in this selection. Based on 32 of 32 games.
LossesLosses: 14. Number of games lost in this selection. Based on 32 of 32 games.
KillsKills: 210. Total kills in games where kills are available. Based on 32 of 32 games.
DeathsDeaths: 96. Total deaths in games where deaths are available. Based on 32 of 32 games.
AssistsAssists: 207. Total assists in games where assists are available. Based on 32 of 32 games.
Gold / minGold / min: 470. Total gold gained per minute, averaged across games. Based on 32 of 32 games.
Damage shareDamage share: 33.8%. The player's share of team damage to enemy champions, averaged across games. Based on 32 of 32 games.
Earned gold shareEarned gold share: 27.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 32 of 32 games.
Gold diff @15Gold diff @15: +269. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 32 of 32 games.
CS diff @15CS diff @15: +1. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 32 of 32 games.
XP diff @15XP diff @15: +236. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 32 of 32 games.
Vision score / minVision score / min: 0.95. Vision score per minute, averaged across games where the statistic is supported. Based on 32 of 32 games.
A closer look
The season in focus.
All leagues · All positions
2024
Showing 2024 statistics
Performance passport
Where Ryoma stands.
2024 · Mid · Domestic games
Metric / actual
050100
Percentile
Value: 868 damage per minute. Percentile: 100%. Rank: 1st of 101868
Value: 868 damage per minute. Percentile: 100%. Rank: 1st of 101
Value: 9.16 CS per minute. Percentile: 70%. Rank: 31st of 1019.16
Value: 9.16 CS per minute. Percentile: 70%. Rank: 31st of 101
Value: 75.5% kill participation. Percentile: 100%. Rank: 1st of 10175.5%
Value: 75.5% kill participation. Percentile: 100%. Rank: 1st of 101
Value: 33.8% damage share. Percentile: 100%. Rank: 1st of 10133.8%
Value: 33.8% damage share. Percentile: 100%. Rank: 1st of 101
Value: +269 gold difference @15. Percentile: 85%. Rank: 13th of 83. LPL data missing · Percentile among 83 players with sufficient data.+269
Value: +269 gold difference @15. Percentile: 85%. Rank: 13th of 83. LPL data missing · Percentile among 83 players with sufficient data.
Value: 0.95 vision score per minute. Percentile: 6%. Rank: 95th of 1010.95
Value: 0.95 vision score per minute. Percentile: 6%. Rank: 95th of 101
GD15 · LPL data missing · Percentile among 83 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 9 champions
More space for less-played champions
1×
Champion roles · 2024
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%25%50%
Damage
?
Azir10 games
Azir: 28.6% earned gold share and 38.2% damage share. Means across the same 10 games with both values available; 10 total champion games.38%
?
Syndra5 games
Syndra: 26.3% earned gold share and 34.3% damage share. Means across the same 5 games with both values available; 5 total champion games.34%
?
Tristana5 games
Tristana: 27.0% earned gold share and 32.5% damage share. Means across the same 5 games with both values available; 5 total champion games.32%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2024
Who has the edge?
The most familiar opponents. Every game counts.
32 games
Opponent
WinsLosses
Win rate
GZGGround Zero GamingGround Zero Gaming: 4 wins, 5 losses in 9 recorded games, 44.4% win rate. 2024.44%
TBTeam BlissTeam Bliss: 3 wins, 4 losses in 7 recorded games, 42.9% win rate. 2024.43%
FGFURY GlobalFURY Global: 4 wins, 0 losses in 4 recorded games, 100.0% win rate. 2024.100%
KEKanga EsportsKanga Esports: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2024.75%
DWDire WolvesDire Wolves: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2024.100%
FEFrank EsportsFrank Esports: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2024.0%
IGEION Global EsportsION Global Esports: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2024.100%
JTJ TeamJ Team: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2024.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
32 games
73.3%win rate when ahead at 15 minutes 11 wins from 15 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Ryoma’s 2024 performances. Select a point to open its story.
32 plotted games
WinLoss— Median in selection
32 / 32 selected games have both values.Median damage / min: 877
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
9 champions in this selection
9 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?10 of 32 games in this selection.
Games: 10. Number of individual games played in this selection. Based on 10 of 10 games.
Wins: 8. Number of games won in this selection. Based on 10 of 10 games.
Losses: 2. Number of games lost in this selection. Based on 10 of 10 games.
Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games.
KDA: 9.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games.
Damage / min: 951. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games.
CS / min: 9.71. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games.
Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games.
?5 of 32 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 3. Number of games won in this selection. Based on 5 of 5 games.
Losses: 2. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 4.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 902. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 9.47. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?5 of 32 games in this selection.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Wins: 2. Number of games won in this selection. Based on 5 of 5 games.
Losses: 3. Number of games lost in this selection. Based on 5 of 5 games.
Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 863. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
Kill participation: 81.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games.
?4 of 32 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.57. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 69.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 32 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 4.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 869. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 9.24. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 84.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 32 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 918. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 32 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.03. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 64.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 32 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 1,278. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 11.88. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 32 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 921. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.59. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–9 of 9 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 28. Number of individual games played in this selection. Based on 28 of 28 games.
Win rate: 64.3%. The percentage of games won. Based on 28 of 28 games.
KDA: 4.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games.
Damage / min: 922. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games.
CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage / min
631
95.3
65 games · 107 peers
2017
Tier 1
CS / min
8.71
55.7
66 games · 123 peers
2017
Tier 1
Kill participation
64.8%
27.9
66 games · 123 peers
2017
Tier 1
Damage share
29.4%
80.2
65 games · 107 peers
2017
Tier 1
Gold diff @15
+311
95.3
65 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
2017
Tier 1
Vision / min
0.46
27.6
61 games · 106 peers
2018
Tier 1
Damage / min
547
77.0
61 games · 136 peers
2018
Tier 1
CS / min
9.23
47.4
61 games · 136 peers
2018
Tier 1
Kill participation
71.8%
77.0
61 games · 136 peers
2018
Tier 1
Damage share
27.9%
70.4
61 games · 136 peers
2018
Tier 1
Gold diff @15
+256
89.6
61 games · 136 peers
2018
Tier 1
Vision / min
0.99
14.4
61 games · 119 peers
2019
Tier 1
Damage / min
515
83.6
49 games · 123 peers
2019
Tier 1
CS / min
9.05
88.5
49 games · 123 peers
2019
Tier 1
Kill participation
62.6%
37.7
49 games · 123 peers
2019
Tier 1
Damage share
25.9%
46.7
49 games · 123 peers
2019
Tier 1
Gold diff @15
+246
86.1
49 games · 123 peers
2019
Tier 1
Vision / min
0.94
15.4
49 games · 105 peers
2020
Tier 1
Damage / min
493
52.5
49 games · 123 peers
2020
Tier 1
CS / min
8.27
43.5
49 games · 125 peers
2020
Tier 1
Kill participation
65.4%
31.7
48 games · 124 peers
2020
Tier 1
Damage share
27.6%
68.0
49 games · 123 peers
2020
Tier 1
Gold diff @15
−325
11.5
49 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
0.96
20.3
49 games · 124 peers
2021
Tier 1
Damage / min
507
—
At least 20 games and 20 valid observations required
2021
Tier 1
CS / min
8.91
—
At least 20 games and 20 valid observations required
2021
Tier 1
Kill participation
69.2%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage share
26.3%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Gold diff @15
−173
—
At least 20 games and 20 valid observations required
2021
Tier 1
Vision / min
1.02
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage / min
626
—
At least 20 games and 20 valid observations required
2022
Tier 1
CS / min
8.32
—
At least 20 games and 20 valid observations required
2022
Tier 1
Kill participation
68.4%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Damage share
35.2%
—
At least 20 games and 20 valid observations required
2022
Tier 1
Gold diff @15
−111
—
At least 20 games and 20 valid observations required
2022
Tier 1
Vision / min
0.90
—
At least 20 games and 20 valid observations required
2023
Tier 1
Damage / min
769
—
At least 20 games and 20 valid observations required
2023
Tier 1
CS / min
9.71
—
At least 20 games and 20 valid observations required
2023
Tier 1
Kill participation
57.9%
—
At least 20 games and 20 valid observations required
2023
Tier 1
Damage share
28.0%
—
At least 20 games and 20 valid observations required
2023
Tier 1
Gold diff @15
−64
—
At least 20 games and 20 valid observations required
2023
Tier 1
Vision / min
1.33
—
At least 20 games and 20 valid observations required
2024
Tier 1
Damage / min
868
100.0
32 games · 101 peers
2024
Tier 1
CS / min
9.16
70.0
32 games · 101 peers
2024
Tier 1
Kill participation
75.5%
100.0
32 games · 101 peers
2024
Tier 1
Damage share
33.8%
100.0
32 games · 101 peers
2024
Tier 1
Gold diff @15
+269
85.4
32 games · 83 peers · LPL data missing · Percentile among 83 players with sufficient data.
Damage / min: 868. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2024 · All seasons · 38 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
2023
2024
Total
?Syndra
68
?Azir
58
?Orianna
47
?Ryze
43
?LeBlanc
41
?Viktor
28
?Tristana
23
?Zoe
21
All games
22
71
64
55
49
89
96
80
32
558
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Wins: 18. Number of games won in this selection. Based on 32 of 32 games.
Losses: 14. Number of games lost in this selection. Based on 32 of 32 games.
Win rate: 56.3%. The percentage of games won. Based on 32 of 32 games.
KDA: 4.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Kills / game: 6.56. Average kills per game. Based on 32 of 32 games.
Deaths / game: 3.00. Average deaths per game. Based on 32 of 32 games.
Assists / game: 6.47. Average assists per game. Based on 32 of 32 games.
Damage / min: 868. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Gold / min: 470. Total gold gained per minute, averaged across games. Based on 32 of 32 games.
Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games.
Games: 80. Number of individual games played in this selection. Based on 80 of 80 games.
Wins: 33. Number of games won in this selection. Based on 80 of 80 games.
Losses: 47. Number of games lost in this selection. Based on 80 of 80 games.
Win rate: 41.3%. The percentage of games won. Based on 80 of 80 games.
KDA: 2.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games.
Kills / game: 3.74. Average kills per game. Based on 80 of 80 games.
Deaths / game: 3.01. Average deaths per game. Based on 80 of 80 games.
Assists / game: 4.89. Average assists per game. Based on 80 of 80 games.
Damage / min: 638. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games.
CS / min: 8.76. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games.
Gold / min: 411. Total gold gained per minute, averaged across games. Based on 80 of 80 games.
Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games.
Games: 96. Number of individual games played in this selection. Based on 96 of 96 games.
Wins: 54. Number of games won in this selection. Based on 96 of 96 games.
Losses: 42. Number of games lost in this selection. Based on 96 of 96 games.
Win rate: 56.3%. The percentage of games won. Based on 96 of 96 games.
KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 96 of 96 games.
Kills / game: 4.11. Average kills per game. Based on 96 of 96 games.
Deaths / game: 2.78. Average deaths per game. Based on 96 of 96 games.
Assists / game: 6.16. Average assists per game. Based on 96 of 96 games.
Damage / min: 604. Damage dealt to enemy champions per minute, averaged across games. Based on 96 of 96 games.
CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 96 of 96 games.
Gold / min: 428. Total gold gained per minute, averaged across games. Based on 96 of 96 games.
Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 96 of 96 games.
Games: 89. Number of individual games played in this selection. Based on 89 of 89 games.
Wins: 52. Number of games won in this selection. Based on 89 of 89 games.
Losses: 37. Number of games lost in this selection. Based on 89 of 89 games.
Win rate: 58.4%. The percentage of games won. Based on 89 of 89 games.
KDA: 4.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games.
Kills / game: 4.07. Average kills per game. Based on 89 of 89 games.
Deaths / game: 2.69. Average deaths per game. Based on 89 of 89 games.
Assists / game: 7.30. Average assists per game. Based on 89 of 89 games.
Damage / min: 578. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games.
CS / min: 8.38. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games.
Gold / min: 413. Total gold gained per minute, averaged across games. Based on 89 of 89 games.
Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 89 of 89 games.
Games: 49. Number of individual games played in this selection. Based on 49 of 49 games.
Wins: 20. Number of games won in this selection. Based on 49 of 49 games.
Losses: 29. Number of games lost in this selection. Based on 49 of 49 games.
Win rate: 40.8%. The percentage of games won. Based on 49 of 49 games.
KDA: 3.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games.
Kills / game: 2.84. Average kills per game. Based on 49 of 49 games.
Deaths / game: 2.37. Average deaths per game. Based on 49 of 49 games.
Assists / game: 4.67. Average assists per game. Based on 49 of 49 games.
Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games.
CS / min: 8.27. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games.
Gold / min: 375. Total gold gained per minute, averaged across games. Based on 49 of 49 games.
Kill participation: 65.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 48 of 49 games. Games without the required stats are excluded.
Games: 55. Number of individual games played in this selection. Based on 55 of 55 games.
Wins: 39. Number of games won in this selection. Based on 55 of 55 games.
Losses: 16. Number of games lost in this selection. Based on 55 of 55 games.
Win rate: 70.9%. The percentage of games won. Based on 55 of 55 games.
KDA: 4.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games.
Kills / game: 4.42. Average kills per game. Based on 55 of 55 games.
Deaths / game: 2.22. Average deaths per game. Based on 55 of 55 games.
Assists / game: 5.93. Average assists per game. Based on 55 of 55 games.
Damage / min: 514. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games.
CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games.
Gold / min: 424. Total gold gained per minute, averaged across games. Based on 55 of 55 games.
Kill participation: 60.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games.
Games: 64. Number of individual games played in this selection. Based on 64 of 64 games.
Wins: 45. Number of games won in this selection. Based on 64 of 64 games.
Losses: 19. Number of games lost in this selection. Based on 64 of 64 games.
Win rate: 70.3%. The percentage of games won. Based on 64 of 64 games.
KDA: 4.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games.
Kills / game: 4.97. Average kills per game. Based on 64 of 64 games.
Deaths / game: 2.67. Average deaths per game. Based on 64 of 64 games.
Assists / game: 6.22. Average assists per game. Based on 64 of 64 games.
Damage / min: 547. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 64 games. Games without the required stats are excluded.
CS / min: 9.21. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games.
Gold / min: 434. Total gold gained per minute, averaged across games. Based on 64 of 64 games.
Kill participation: 72.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games.
Games: 71. Number of individual games played in this selection. Based on 71 of 71 games.
Wins: 40. Number of games won in this selection. Based on 71 of 71 games.
Losses: 31. Number of games lost in this selection. Based on 71 of 71 games.
Win rate: 56.3%. The percentage of games won. Based on 71 of 71 games.
KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 71 of 71 games.
Kills / game: 5.11. Average kills per game. Based on 71 of 71 games.
Deaths / game: 3.06. Average deaths per game. Based on 71 of 71 games.
Assists / game: 4.63. Average assists per game. Based on 71 of 71 games.
Damage / min: 631. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 71 games. Games without the required stats are excluded.
CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 71 of 71 games.
Gold / min: 421. Total gold gained per minute, averaged across games. Based on 70 of 71 games. Games without the required stats are excluded.
Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 71 of 71 games.
Games: 22. Number of individual games played in this selection. Based on 22 of 22 games.
Wins: 13. Number of games won in this selection. Based on 22 of 22 games.
Losses: 9. Number of games lost in this selection. Based on 22 of 22 games.
Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games.
KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games.
Kills / game: 5.64. Average kills per game. Based on 22 of 22 games.
Deaths / game: 3.23. Average deaths per game. Based on 22 of 22 games.
Assists / game: 5.27. Average assists per game. Based on 22 of 22 games.
Damage / min: 735. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games.
CS / min: 8.85. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games.
Gold / min: 430. Total gold gained per minute, averaged across games. Based on 22 of 22 games.
Kill participation: 75.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 22 of 22 games.