Where Rush stands
All seasons · Jungle · Domestic games
Lee Yoon-jae이윤재
All leagues · All positions
All seasons · Jungle · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Rush’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 31 of 133 games in this selection. | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Wins: 15. Number of games won in this selection. Based on 31 of 31 games. | Losses: 16. Number of games lost in this selection. Based on 31 of 31 games. | Win rate: 48.4%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 267. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 3.32. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. | Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games. |
| 12 of 133 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 6. Number of games won in this selection. Based on 12 of 12 games. | Losses: 6. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 50.0%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 187. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 4.08. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 84.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 12 of 133 games in this selection. | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 8. Number of games won in this selection. Based on 12 of 12 games. | Losses: 4. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 66.7%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 4.59. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games. |
| 9 of 133 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 8. Number of games won in this selection. Based on 9 of 9 games. | Losses: 1. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 88.9%. The percentage of games won. Based on 9 of 9 games. | KDA: 7.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 4.06. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 75.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 133 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 5. Number of games won in this selection. Based on 8 of 8 games. | Losses: 3. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 62.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.35. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 317. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 3.46. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 79.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 8 of 133 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 3. Number of games won in this selection. Based on 8 of 8 games. | Losses: 5. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 3.90. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 76.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 133 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 4.42. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 69.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 133 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 3.44. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 133 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 180. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 2.89. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 86.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 133 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 222. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.60. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Bars show how often the player chose each champion in this selection.
| LCS 2019 · Spring | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 50.0%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 219. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 4.75. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LCS 2019 · Summer | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 1.52. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 168. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 4.84. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LCSA 2019 · Spring | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 7.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.03. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LCK 2018 · Spring | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 135. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 5.48. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| LCK 2018 · Summer | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 5.53. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. |
| Intel Extreme Masters 2016 | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.18. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. |
| NA CS 2016 · Summer | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 440. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 3.91. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| NA LCS 2016 · Spring | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 59.1%. The percentage of games won. Based on 22 of 22 games. | KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 340. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 4.08. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LCS 2015 · Regional Finals | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 2.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 318. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 3.15. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
| NA LCS 2015 · Spring | Games: 31. Number of individual games played in this selection. Based on 31 of 31 games. | Win rate: 54.8%. The percentage of games won. Based on 31 of 31 games. | KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games. | Damage / min: 266. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games. | CS / min: 3.22. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 16 Jun 2019 | LCS 2019 · Summer | Echo Foxvs100 Thieves | Series ↗ | Skarner | Loss | 1 / 6 / 7 |
| 15 Jun 2019 | LCS 2019 · Summer | Echo FoxvsCounter Logic Gaming | Series ↗ | Sejuani | Loss | 2 / 4 / 3 |
| 9 Jun 2019 | LCS 2019 · Summer | Echo FoxvsTSM | Series ↗ | Nocturne | Loss | 1 / 6 / 6 |
| 8 Jun 2019 | LCS 2019 · Summer | Echo FoxvsCloud9 | Series ↗ | Gragas | Loss | 0 / 3 / 7 |
| 2 Jun 2019 | LCS 2019 · Summer | Echo FoxvsTeam Liquid | Series ↗ | Skarner | Win | 1 / 2 / 8 |
| 2 Jun 2019 | LCS 2019 · Summer | Echo FoxvsGolden Guardians | Series ↗ | Rek'Sai | Loss | 0 / 4 / 2 |
| 31 Mar 2019 | LCS 2019 · Spring | Echo FoxvsTSM | Series ↗ | Jarvan IV | Loss | 0 / 7 / 8 |
| 31 Mar 2019 | LCS 2019 · Spring | Echo FoxvsTSM | Series ↗ | Jarvan IV | Loss | 1 / 4 / 5 |
| 31 Mar 2019 | LCS 2019 · Spring | Echo FoxvsTSM | Series ↗ | Jarvan IV | Loss | 0 / 6 / 2 |
| 31 Mar 2019 | LCS 2019 · Spring | Echo FoxvsTSM | Series ↗ | Kindred | Win | 1 / 3 / 7 |
| 24 Mar 2019 | LCS 2019 · Spring | Echo FoxvsCounter Logic Gaming | Series ↗ | Sejuani | Win | 1 / 0 / 14 |
| 23 Mar 2019 | LCS 2019 · Spring | Echo FoxvsTeam Liquid | Series ↗ | Jarvan IV | Win | 1 / 2 / 7 |
| 17 Mar 2019 | LCS 2019 · Spring | Echo Foxvs100 Thieves | Series ↗ | Jarvan IV | Win | 1 / 1 / 10 |
| 16 Mar 2019 | LCS 2019 · Spring | Echo FoxvsCloud9 | Series ↗ | Jarvan IV | Win | 1 / 3 / 12 |
| 9 Mar 2019 | LCSA 2019 · Spring | Echo Fox Academyvs100 Thieves Academy | Series ↗ | Sejuani | Loss | 3 / 3 / 7 |
| 8 Mar 2019 | LCSA 2019 · Spring | Echo Fox AcademyvsCloud9 Academy | Series ↗ | Jarvan IV | Win | 3 / 0 / 10 |
| 24 Feb 2019 | LCS 2019 · Spring | Echo FoxvsGolden Guardians | Series ↗ | Jarvan IV | Loss | 1 / 5 / 4 |
| 23 Feb 2019 | LCS 2019 · Spring | Echo FoxvsTeam Liquid | Series ↗ | Zac | Loss | 1 / 3 / 2 |
| 17 Feb 2019 | LCS 2019 · Spring | Echo Foxvs100 Thieves | Series ↗ | Jarvan IV | Win | 1 / 1 / 12 |
| 16 Feb 2019 | LCS 2019 · Spring | Echo FoxvsCloud9 | Series ↗ | Lee Sin | Loss | 1 / 3 / 3 |
| 10 Feb 2019 | LCS 2019 · Spring | Echo FoxvsFlyQuest | Series ↗ | Gragas | Win | 1 / 2 / 7 |
| 10 Feb 2019 | LCS 2019 · Spring | Echo FoxvsCounter Logic Gaming | Series ↗ | Nocturne | Loss | 1 / 3 / 4 |
| 3 Feb 2019 | LCS 2019 · Spring | Echo FoxvsOpTic Gaming | Series ↗ | Kha'Zix | Win | 3 / 0 / 6 |
| 2 Feb 2019 | LCS 2019 · Spring | Echo FoxvsTSM | Series ↗ | Lee Sin | Loss | 4 / 8 / 7 |
| 27 Jan 2019 | LCS 2019 · Spring | Echo FoxvsGolden Guardians | Series ↗ | Karthus | Win | 0 / 3 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2015–2019 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2015 | Tier 1 | Damage / min | 298 | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | CS / min | 3.35 | 75.6 | 65 games · 79 peers |
| 2015 | Tier 1 | Kill participation | 75.7% | 91.4 | 65 games · 94 peers |
| 2015 | Tier 1 | Damage share | 16.1% | — | Not enough peer coverage: 46 of 94 players qualify (48.9%; 80% required). The player's actual value remains available. |
| 2015 | Tier 1 | Gold diff @15 | +292 | 97.8 | 65 games · 46 peers · CLS, GPL, LJL, LPL data missing · Percentile among 46 players with sufficient data. |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 340 | 60.9 | 22 games · 88 peers |
| 2016 | Tier 1 | CS / min | 4.08 | 54.5 | 22 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 70.0% | 38.7 | 22 games · 107 peers |
| 2016 | Tier 1 | Damage share | 17.0% | 62.1 | 22 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +207 | 83.7 | 22 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | 188 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 5.51 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 58.0% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 11.4% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +166 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.77 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 206 | 16.8 | 24 games · 126 peers |
| 2019 | Tier 1 | CS / min | 4.77 | 20.8 | 24 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 75.2% | 96.0 | 24 games · 126 peers |
| 2019 | Tier 1 | Damage share | 11.4% | 8.8 | 24 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | −237 | 13.6 | 24 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.42 | 15.0 | 24 games · 108 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. Season labels follow the competition season.
2015–2019 · All seasons · 22 recorded champions
| Champion | 2015 | 2016 | 2018 | 2019 | Total |
|---|---|---|---|---|---|
| Lee Sin | 31 | ||||
| Jarvan IV | 12 | ||||
| Nidalee | 12 | ||||
| Gragas | 9 | ||||
| Elise | 8 | ||||
| Rek'Sai | 8 | ||||
| Evelynn | 7 | ||||
| Kindred | 7 | ||||
| All games | 65 | 30 | 12 | 26 | 133 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2019 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Wins: 11. Number of games won in this selection. Based on 26 of 26 games. | Losses: 15. Number of games lost in this selection. Based on 26 of 26 games. | Win rate: 42.3%. The percentage of games won. Based on 26 of 26 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Kills / game: 1.35. Average kills per game. Based on 26 of 26 games. | Deaths / game: 3.42. Average deaths per game. Based on 26 of 26 games. | Assists / game: 6.62. Average assists per game. Based on 26 of 26 games. | Damage / min: 210. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 4.79. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. | Gold / min: 309. Total gold gained per minute, averaged across games. Based on 26 of 26 games. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 26 of 26 games. |
| 2018 | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Wins: 7. Number of games won in this selection. Based on 12 of 12 games. | Losses: 5. Number of games lost in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 2.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Kills / game: 1.50. Average kills per game. Based on 12 of 12 games. | Deaths / game: 2.50. Average deaths per game. Based on 12 of 12 games. | Assists / game: 4.17. Average assists per game. Based on 12 of 12 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 5.51. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. | Gold / min: 332. Total gold gained per minute, averaged across games. Based on 12 of 12 games. | Kill participation: 58.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 12 games. Games without the required stats are excluded. |
| 2016 | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Wins: 18. Number of games won in this selection. Based on 30 of 30 games. | Losses: 12. Number of games lost in this selection. Based on 30 of 30 games. | Win rate: 60.0%. The percentage of games won. Based on 30 of 30 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Kills / game: 2.77. Average kills per game. Based on 30 of 30 games. | Deaths / game: 2.90. Average deaths per game. Based on 30 of 30 games. | Assists / game: 6.97. Average assists per game. Based on 30 of 30 games. | Damage / min: 365. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 4.07. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. | Gold / min: 367. Total gold gained per minute, averaged across games. Based on 30 of 30 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 30 of 30 games. |
| 2015 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 36. Number of games won in this selection. Based on 65 of 65 games. | Losses: 29. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 55.4%. The percentage of games won. Based on 65 of 65 games. | KDA: 3.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 3.17. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.98. Average deaths per game. Based on 65 of 65 games. | Assists / game: 8.14. Average assists per game. Based on 65 of 65 games. | Damage / min: 298. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 3.35. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 325. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 75.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.