Where Ruler stands
2026 · Bot · Domestic games
All leagues · All positions
2026 · Bot · Domestic games
Games in this selection 22 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Ruler’s 2026 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 21 of 139 games in this selection. | Games: 21. Number of individual games played in this selection. Based on 21 of 21 games. | Wins: 17. Number of games won in this selection. Based on 21 of 21 games. | Losses: 4. Number of games lost in this selection. Based on 21 of 21 games. | Win rate: 81.0%. The percentage of games won. Based on 21 of 21 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games. | Damage / min: 740. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games. | CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games. | Kill participation: 65.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games. |
| 18 of 139 games in this selection. | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 13. Number of games won in this selection. Based on 18 of 18 games. | Losses: 5. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games. | KDA: 4.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 890. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 10.47. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 68.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 16 of 139 games in this selection. | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 11. Number of games won in this selection. Based on 16 of 16 games. | Losses: 5. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 68.8%. The percentage of games won. Based on 16 of 16 games. | KDA: 5.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Damage / min: 787. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 10.89. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 15 of 139 games in this selection. | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 11. Number of games won in this selection. Based on 15 of 15 games. | Losses: 4. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 73.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 5.03. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 682. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 10.21. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 71.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 10 of 139 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 8. Number of games won in this selection. Based on 10 of 10 games. | Losses: 2. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 80.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 5.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 767. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 10.11. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 9 of 139 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 6. Number of games won in this selection. Based on 9 of 9 games. | Losses: 3. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 758. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 10.13. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 64.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 139 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 5. Number of games won in this selection. Based on 7 of 7 games. | Losses: 2. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 71.4%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 900. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 10.10. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 59.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 139 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 851. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 10.30. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 69.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 139 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 853. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 10.38. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 139 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 8.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 841. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 11.22. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
Bars show how often the player chose each champion in this selection.
| Esports World Cup 2026 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 4.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 754. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| First Stand 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 66.7%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 687. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 10.29. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| KeSPA Cup 2026 | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 2.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 840. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.85. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| LCK 2026 · Cup | Games: 22. Number of individual games played in this selection. Based on 22 of 22 games. | Win rate: 90.9%. The percentage of games won. Based on 22 of 22 games. | KDA: 6.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 22 of 22 games. | Damage / min: 880. Damage dealt to enemy champions per minute, averaged across games. Based on 22 of 22 games. | CS / min: 10.49. Minions and monsters killed per minute, averaged across games. Based on 22 of 22 games. |
| LCK 2026 · Rounds 1-2 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Win rate: 71.4%. The percentage of games won. Based on 49 of 49 games. | KDA: 5.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Damage / min: 802. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 10.35. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. |
| LCK 2026 · Rounds 3-4 | Games: 29. Number of individual games played in this selection. Based on 29 of 29 games. | Win rate: 69.0%. The percentage of games won. Based on 29 of 29 games. | KDA: 5.08. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 29 of 29 games. | Damage / min: 761. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 29 games. | CS / min: 10.50. Minions and monsters killed per minute, averaged across games. Based on 29 of 29 games. |
| Worlds 2026 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Win rate: 90.9%. The percentage of games won. Based on 11 of 11 games. | KDA: 7.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Damage / min: 729. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 9.91. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 8 Nov 2026 | Worlds 2026 | Gen.GvsInvictus Gaming | Series ↗ | Yunara | Win | 7 / 3 / 7 |
| 7 Nov 2026 | Worlds 2026 | Gen.GvsInvictus Gaming | Series ↗ | Ashe | Win | 7 / 3 / 15 |
| 7 Nov 2026 | Worlds 2026 | Gen.GvsInvictus Gaming | Series ↗ | Jhin | Win | 9 / 2 / 11 |
| 4 Nov 2026 | Worlds 2026 | Gen.GvsLyon | Series ↗ | Xayah | Win | 4 / 2 / 6 |
| 4 Nov 2026 | Worlds 2026 | Gen.GvsLyon | Series ↗ | Ashe | Win | 8 / 1 / 8 |
| 4 Nov 2026 | Worlds 2026 | Gen.GvsLyon | Series ↗ | Jhin | Win | 3 / 0 / 7 |
| 25 Oct 2026 | Worlds 2026 | Gen.GvsLyon | Series ↗ | Ezreal | Win | 5 / 2 / 7 |
| 25 Oct 2026 | Worlds 2026 | Gen.GvsLyon | Series ↗ | Ashe | Win | 7 / 2 / 7 |
| 25 Oct 2026 | Worlds 2026 | Gen.GvsLyon | Series ↗ | Jhin | Loss | 1 / 2 / 2 |
| 24 Oct 2026 | Worlds 2026 | Gen.GvsHanwha Life Esports | Series ↗ | Ezreal | Win | 7 / 1 / 8 |
| 23 Oct 2026 | Worlds 2026 | Gen.GvsInvictus Gaming | Series ↗ | Corki | Win | 5 / 2 / 12 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsHanwha Life Esports | Series ↗ | Corki | Win | 5 / 3 / 4 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsHanwha Life Esports | Series ↗ | Zeri | Win | 11 / 1 / 3 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsHanwha Life Esports | Series ↗ | Kalista | Win | 8 / 2 / 7 |
| 13 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsHanwha Life Esports | Series ↗ | Lucian | Loss | 6 / 2 / 6 |
| 5 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsHanwha Life Esports | Series ↗ | Miss Fortune | Win | 7 / 3 / 11 |
| 5 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsHanwha Life Esports | Series ↗ | Ashe | Win | 3 / 2 / 16 |
| 5 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsHanwha Life Esports | Series ↗ | Jhin | Win | 5 / 3 / 13 |
| 5 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsHanwha Life Esports | Series ↗ | Ezreal | Loss | 2 / 4 / 1 |
| 1 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsKT Rolster | Series ↗ | Sivir | Win | 5 / 0 / 10 |
| 1 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsKT Rolster | Series ↗ | Ashe | Win | 4 / 3 / 6 |
| 1 Sept 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsKT Rolster | Series ↗ | Yunara | Win | 2 / 1 / 8 |
| 22 Aug 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsDplus Kia | Series ↗ | Kalista | Loss | 6 / 3 / 0 |
| 22 Aug 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsDplus Kia | Series ↗ | Caitlyn | Loss | 4 / 4 / 3 |
| 22 Aug 2026 | LCK 2026 · Rounds 3-4 | Gen.GvsDplus Kia | Series ↗ | Ezreal | Win | 5 / 2 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2016–2026 · Domestic games
Percentile among 60 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | 551 | 53.3 | 53 games · 93 peers |
| 2016 | Tier 1 | CS / min | 9.15 | 91.0 | 53 games · 112 peers |
| 2016 | Tier 1 | Kill participation | 70.0% | 58.8 | 52 games · 115 peers |
| 2016 | Tier 1 | Damage share | 26.0% | 35.9 | 53 games · 93 peers |
| 2016 | Tier 1 | Gold diff @15 | −7 | 46.2 | 53 games · 92 peers · LPL data missing · Percentile among 92 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 542 | 73.8 | 90 games · 108 peers |
| 2017 | Tier 1 | CS / min | 9.58 | 93.5 | 90 games · 124 peers |
| 2017 | Tier 1 | Kill participation | 63.8% | 39.3 | 87 games · 123 peers |
| 2017 | Tier 1 | Damage share | 27.4% | 77.6 | 90 games · 108 peers |
| 2017 | Tier 1 | Gold diff @15 | +125 | 73.3 | 90 games · 106 peers · LPL data missing · Percentile among 106 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.86 | 87.0 | 90 games · 101 peers |
| 2018 | Tier 1 | Damage / min | 563 | 55.7 | 106 games · 132 peers |
| 2018 | Tier 1 | CS / min | 10.82 | 96.9 | 106 games · 132 peers |
| 2018 | Tier 1 | Kill participation | 71.0% | 75.6 | 105 games · 132 peers |
| 2018 | Tier 1 | Damage share | 32.2% | 87.8 | 106 games · 132 peers |
| 2018 | Tier 1 | Gold diff @15 | +190 | 79.4 | 106 games · 132 peers |
| 2018 | Tier 1 | Vision / min | 1.58 | 98.2 | 106 games · 113 peers |
| 2019 | Tier 1 | Damage / min | 514 | 59.5 | 88 games · 122 peers |
| 2019 | Tier 1 | CS / min | 10.47 | 98.3 | 88 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 77.3% | 100.0 | 86 games · 122 peers |
| 2019 | Tier 1 | Damage share | 33.2% | 97.5 | 88 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | +190 | 75.2 | 88 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.64 | 100.0 | 88 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 589 | 91.7 | 101 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.86 | 93.4 | 101 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 64.4% | 25.4 | 101 games · 123 peers |
| 2020 | Tier 1 | Damage share | 31.1% | 90.0 | 101 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | +431 | 94.2 | 98 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.59 | 98.3 | 99 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 516 | 57.7 | 100 games · 131 peers |
| 2021 | Tier 1 | CS / min | 10.21 | 100.0 | 100 games · 131 peers |
| 2021 | Tier 1 | Kill participation | 61.5% | 24.6 | 99 games · 131 peers |
| 2021 | Tier 1 | Damage share | 28.6% | 82.3 | 100 games · 131 peers |
| 2021 | Tier 1 | Gold diff @15 | +318 | 83.0 | 100 games · 113 peers · Percentile among 113 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.87 | 100.0 | 100 games · 130 peers |
| 2022 | Tier 1 | Damage / min | 629 | 90.4 | 91 games · 116 peers |
| 2022 | Tier 1 | CS / min | 9.82 | 91.3 | 91 games · 116 peers |
| 2022 | Tier 1 | Kill participation | 68.1% | 62.6 | 91 games · 116 peers |
| 2022 | Tier 1 | Damage share | 28.9% | 69.6 | 91 games · 116 peers |
| 2022 | Tier 1 | Gold diff @15 | +353 | 89.5 | 91 games · 96 peers · LPL data missing · Percentile among 96 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.70 | 99.1 | 91 games · 116 peers |
| 2023 | Tier 1 | Damage / min | 645 | 63.8 | 97 games · 106 peers |
| 2023 | Tier 1 | CS / min | 10.09 | 89.5 | 97 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 65.8% | 27.6 | 97 games · 106 peers |
| 2023 | Tier 1 | Damage share | 26.6% | 15.2 | 97 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Vision / min | 1.67 | 97.1 | 97 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 673 | 50.5 | 102 games · 102 peers |
| 2024 | Tier 1 | CS / min | 9.96 | 98.0 | 102 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 65.0% | 23.8 | 102 games · 102 peers |
| 2024 | Tier 1 | Damage share | 27.6% | 62.4 | 102 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 1.56 | 81.2 | 102 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 788 | 92.1 | 121 games · 64 peers |
| 2025 | Tier 1 | CS / min | 9.88 | 96.8 | 121 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 70.2% | 54.0 | 121 games · 64 peers |
| 2025 | Tier 1 | Damage share | 27.7% | 54.0 | 121 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | +252 | 95.7 | 121 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.35 | 96.8 | 121 games · 64 peers |
| 2026 | Tier 1 | Damage / min | 807 | 81.0 | 100 games · 64 peers |
| 2026 | Tier 1 | CS / min | 10.42 | 88.9 | 100 games · 64 peers |
| 2026 | Tier 1 | Kill participation | 67.2% | 74.6 | 100 games · 64 peers |
| 2026 | Tier 1 | Damage share | 27.5% | 30.2 | 100 games · 64 peers |
| 2026 | Tier 1 | Gold diff @15 | +150 | 78.0 | 100 games · 60 peers · Percentile among 60 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.53 | 92.1 | 100 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 792. Damage dealt to enemy champions per minute, averaged across games. Based on 139 of 139 games. Season labels follow the competition season.
2016–2026 · All seasons · 32 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ezreal | 187 | |||||||||||
| Varus | 117 | |||||||||||
| Xayah | 109 | |||||||||||
| Ashe | 108 | |||||||||||
| Jhin | 99 | |||||||||||
| Kalista | 84 | |||||||||||
| Kai'Sa | 77 | |||||||||||
| Lucian | 68 | |||||||||||
| All games | 101 | 121 | 124 | 99 | 124 | 116 | 107 | 136 | 102 | 163 | 139 | 1,332 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 139. Number of individual games played in this selection. Based on 139 of 139 games. | Wins: 103. Number of games won in this selection. Based on 139 of 139 games. | Losses: 36. Number of games lost in this selection. Based on 139 of 139 games. | Win rate: 74.1%. The percentage of games won. Based on 139 of 139 games. | KDA: 5.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 139 of 139 games. | Kills / game: 5.08. Average kills per game. Based on 139 of 139 games. | Deaths / game: 2.21. Average deaths per game. Based on 139 of 139 games. | Assists / game: 6.58. Average assists per game. Based on 139 of 139 games. | Damage / min: 792. Damage dealt to enemy champions per minute, averaged across games. Based on 139 of 139 games. | CS / min: 10.28. Minions and monsters killed per minute, averaged across games. Based on 139 of 139 games. | Gold / min: 514. Total gold gained per minute, averaged across games. Based on 139 of 139 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 139 of 139 games. |
| 2025 | Games: 163. Number of individual games played in this selection. Based on 163 of 163 games. | Wins: 117. Number of games won in this selection. Based on 163 of 163 games. | Losses: 46. Number of games lost in this selection. Based on 163 of 163 games. | Win rate: 71.8%. The percentage of games won. Based on 163 of 163 games. | KDA: 5.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 163 of 163 games. | Kills / game: 5.72. Average kills per game. Based on 163 of 163 games. | Deaths / game: 1.96. Average deaths per game. Based on 163 of 163 games. | Assists / game: 5.94. Average assists per game. Based on 163 of 163 games. | Damage / min: 785. Damage dealt to enemy champions per minute, averaged across games. Based on 163 of 163 games. | CS / min: 9.80. Minions and monsters killed per minute, averaged across games. Based on 163 of 163 games. | Gold / min: 475. Total gold gained per minute, averaged across games. Based on 163 of 163 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 163 of 163 games. |
| 2024 | Games: 102. Number of individual games played in this selection. Based on 102 of 102 games. | Wins: 63. Number of games won in this selection. Based on 102 of 102 games. | Losses: 39. Number of games lost in this selection. Based on 102 of 102 games. | Win rate: 61.8%. The percentage of games won. Based on 102 of 102 games. | KDA: 5.31. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games. | Kills / game: 4.36. Average kills per game. Based on 102 of 102 games. | Deaths / game: 1.77. Average deaths per game. Based on 102 of 102 games. | Assists / game: 5.06. Average assists per game. Based on 102 of 102 games. | Damage / min: 673. Damage dealt to enemy champions per minute, averaged across games. Based on 102 of 102 games. | CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games. | Gold / min: 461. Total gold gained per minute, averaged across games. Based on 102 of 102 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 102 games. |
| 2023 | Games: 136. Number of individual games played in this selection. Based on 136 of 136 games. | Wins: 101. Number of games won in this selection. Based on 136 of 136 games. | Losses: 35. Number of games lost in this selection. Based on 136 of 136 games. | Win rate: 74.3%. The percentage of games won. Based on 136 of 136 games. | KDA: 6.82. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 136 of 136 games. | Kills / game: 4.84. Average kills per game. Based on 136 of 136 games. | Deaths / game: 1.50. Average deaths per game. Based on 136 of 136 games. | Assists / game: 5.39. Average assists per game. Based on 136 of 136 games. | Damage / min: 654. Damage dealt to enemy champions per minute, averaged across games. Based on 136 of 136 games. | CS / min: 10.11. Minions and monsters killed per minute, averaged across games. Based on 136 of 136 games. | Gold / min: 480. Total gold gained per minute, averaged across games. Based on 136 of 136 games. | Kill participation: 66.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 136 of 136 games. |
| 2022 | Games: 107. Number of individual games played in this selection. Based on 107 of 107 games. | Wins: 81. Number of games won in this selection. Based on 107 of 107 games. | Losses: 26. Number of games lost in this selection. Based on 107 of 107 games. | Win rate: 75.7%. The percentage of games won. Based on 107 of 107 games. | KDA: 6.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 107 of 107 games. | Kills / game: 4.71. Average kills per game. Based on 107 of 107 games. | Deaths / game: 1.43. Average deaths per game. Based on 107 of 107 games. | Assists / game: 4.90. Average assists per game. Based on 107 of 107 games. | Damage / min: 628. Damage dealt to enemy champions per minute, averaged across games. Based on 107 of 107 games. | CS / min: 9.73. Minions and monsters killed per minute, averaged across games. Based on 107 of 107 games. | Gold / min: 466. Total gold gained per minute, averaged across games. Based on 107 of 107 games. | Kill participation: 68.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 107 of 107 games. |
| 2021 | Games: 116. Number of individual games played in this selection. Based on 116 of 116 games. | Wins: 70. Number of games won in this selection. Based on 116 of 116 games. | Losses: 46. Number of games lost in this selection. Based on 116 of 116 games. | Win rate: 60.3%. The percentage of games won. Based on 116 of 116 games. | KDA: 5.04. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 116 of 116 games. | Kills / game: 3.78. Average kills per game. Based on 116 of 116 games. | Deaths / game: 1.63. Average deaths per game. Based on 116 of 116 games. | Assists / game: 4.44. Average assists per game. Based on 116 of 116 games. | Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 116 of 116 games. | CS / min: 10.10. Minions and monsters killed per minute, averaged across games. Based on 116 of 116 games. | Gold / min: 448. Total gold gained per minute, averaged across games. Based on 116 of 116 games. | Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 115 of 116 games. Games without the required stats are excluded. |
| 2020 | Games: 124. Number of individual games played in this selection. Based on 124 of 124 games. | Wins: 83. Number of games won in this selection. Based on 124 of 124 games. | Losses: 41. Number of games lost in this selection. Based on 124 of 124 games. | Win rate: 66.9%. The percentage of games won. Based on 124 of 124 games. | KDA: 6.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games. | Kills / game: 4.42. Average kills per game. Based on 124 of 124 games. | Deaths / game: 1.56. Average deaths per game. Based on 124 of 124 games. | Assists / game: 5.11. Average assists per game. Based on 124 of 124 games. | Damage / min: 592. Damage dealt to enemy champions per minute, averaged across games. Based on 124 of 124 games. | CS / min: 9.77. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games. | Gold / min: 456. Total gold gained per minute, averaged across games. Based on 122 of 124 games. Games without the required stats are excluded. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 124 of 124 games. |
| 2019 | Games: 99. Number of individual games played in this selection. Based on 99 of 99 games. | Wins: 47. Number of games won in this selection. Based on 99 of 99 games. | Losses: 52. Number of games lost in this selection. Based on 99 of 99 games. | Win rate: 47.5%. The percentage of games won. Based on 99 of 99 games. | KDA: 4.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 99 of 99 games. | Kills / game: 3.41. Average kills per game. Based on 99 of 99 games. | Deaths / game: 1.41. Average deaths per game. Based on 99 of 99 games. | Assists / game: 3.61. Average assists per game. Based on 99 of 99 games. | Damage / min: 525. Damage dealt to enemy champions per minute, averaged across games. Based on 97 of 99 games. Games without the required stats are excluded. | CS / min: 10.45. Minions and monsters killed per minute, averaged across games. Based on 99 of 99 games. | Gold / min: 454. Total gold gained per minute, averaged across games. Based on 97 of 99 games. Games without the required stats are excluded. | Kill participation: 76.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 97 of 99 games. Games without the required stats are excluded. |
| 2018 | Games: 124. Number of individual games played in this selection. Based on 124 of 124 games. | Wins: 70. Number of games won in this selection. Based on 124 of 124 games. | Losses: 54. Number of games lost in this selection. Based on 124 of 124 games. | Win rate: 56.5%. The percentage of games won. Based on 124 of 124 games. | KDA: 4.05. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 124 of 124 games. | Kills / game: 2.86. Average kills per game. Based on 124 of 124 games. | Deaths / game: 1.49. Average deaths per game. Based on 124 of 124 games. | Assists / game: 3.18. Average assists per game. Based on 124 of 124 games. | Damage / min: 550. Damage dealt to enemy champions per minute, averaged across games. Based on 117 of 124 games. Games without the required stats are excluded. | CS / min: 10.76. Minions and monsters killed per minute, averaged across games. Based on 124 of 124 games. | Gold / min: 444. Total gold gained per minute, averaged across games. Based on 124 of 124 games. | Kill participation: 69.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 122 of 124 games. Games without the required stats are excluded. |
| 2017 | Games: 121. Number of individual games played in this selection. Based on 121 of 121 games. | Wins: 84. Number of games won in this selection. Based on 121 of 121 games. | Losses: 37. Number of games lost in this selection. Based on 121 of 121 games. | Win rate: 69.4%. The percentage of games won. Based on 121 of 121 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 121 of 121 games. | Kills / game: 2.97. Average kills per game. Based on 121 of 121 games. | Deaths / game: 1.73. Average deaths per game. Based on 121 of 121 games. | Assists / game: 4.70. Average assists per game. Based on 121 of 121 games. | Damage / min: 573. Damage dealt to enemy champions per minute, averaged across games. Based on 118 of 121 games. Games without the required stats are excluded. | CS / min: 9.60. Minions and monsters killed per minute, averaged across games. Based on 121 of 121 games. | Gold / min: 428. Total gold gained per minute, averaged across games. Based on 121 of 121 games. | Kill participation: 65.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 117 of 121 games. Games without the required stats are excluded. |
| 2016 | Games: 101. Number of individual games played in this selection. Based on 101 of 101 games. | Wins: 64. Number of games won in this selection. Based on 101 of 101 games. | Losses: 37. Number of games lost in this selection. Based on 101 of 101 games. | Win rate: 63.4%. The percentage of games won. Based on 101 of 101 games. | KDA: 4.13. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 101 of 101 games. | Kills / game: 3.76. Average kills per game. Based on 101 of 101 games. | Deaths / game: 2.18. Average deaths per game. Based on 101 of 101 games. | Assists / game: 5.23. Average assists per game. Based on 101 of 101 games. | Damage / min: 577. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 101 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 101 of 101 games. | Gold / min: 411. Total gold gained per minute, averaged across games. Based on 101 of 101 games. | Kill participation: 71.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 100 of 101 games. Games without the required stats are excluded. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Mid-Season Invitational · 2 Domestic · 1 Other international · 3 major honors
1 Mid-Season Invitational · 1 Domestic · 1 Other international · 2 major honors
1 Worlds · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| Korea Regional Finals 2016 | Samsung Galaxy | 9 |
| LCK 2016 Summer Playoffs | Samsung Galaxy | 44 |
| Korea Regional Finals 2017 | Samsung Galaxy | 8 |
| LCK 2017 Spring Playoffs | Samsung Galaxy | 36 |
| LCK 2017 Summer Playoffs | Samsung Galaxy | 46 |
| Korea Regional Finals 2018 | Gen.G | 13 |
| LCK 2018 Spring Playoffs | KSV eSports | 47 |
| LCK 2018 Summer Playoffs | Gen.G | 46 |
| LCK 2019 Spring Playoffs | Gen.G | 44 |
| LCK 2019 Summer Playoffs | Gen.G | 44 |
| LCK 2020 Regional Finals | Gen.G | 3 |
| LCK 2020 Spring Playoffs | Gen.G | 47 |
| LCK 2020 Summer Playoffs | Gen.G | 51 |
| LCK 2021 Spring Playoffs | Gen.G | 50 |
| LCK 2021 Summer Playoffs | Gen.G | 50 |
| LCK 2022 Spring Playoffs | Gen.G | 44 |
| LCK 2022 Summer Playoffs | Gen.G | 47 |
| LCK Cup 2025 | Gen.G | 29 |
| LCK 2025 Road to MSI | Gen.G | 5 |
| LCK 2025 Season Playoffs | Gen.G | 87 |
| LPL 2023 Spring Playoffs | JD Gaming | 48 |
| LPL 2023 Summer Playoffs | JD Gaming | 49 |
| LPL 2024 Spring Playoffs | JD Gaming | 54 |
| LPL 2024 Summer Playoffs | JD Gaming | 38 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2023 · Mid-Season Invitational 2023 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · Mid-Season Invitational 2025 · 50 points. msi; verified msi final placement; title 50 × placement 1 = 50 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · worlds 2016 · 40 points. worlds; verified worlds final placement; title 100 × placement 2/5 = 40 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2017 · worlds 2017 · 100 points. worlds; verified worlds final placement; title 100 × placement 1 = 100 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2020 · worlds 2020 · 10 points. worlds; verified worlds final placement; title 100 × placement 1/10 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2021 · worlds 2021 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · worlds 2022 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · worlds 2023 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2025 · worlds 2025 · 20 points. worlds; verified worlds final placement; title 100 × placement 1/5 = 20 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2016 · LCK 2016 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2017 · LCK 2017 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2020 · LCK 2020 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2021 · LCK 2021 Summer Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2022 · LCK 2022 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2025 · LCK Cup 2025 · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 10 × placement 2/5 = 4 points.
Each trophy contributes to the career total.
2025 · LCK 2025 Season Playoffs · 30 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 30 × placement 1 = 30 points.
Each trophy contributes to the career total.
2023 · LPL 2023 Spring Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2023 · LPL 2023 Summer Playoffs · 20 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1 = 20 points.
Each trophy contributes to the career total.
2024 · LPL 2024 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2020 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2020 · LCK · lck-2020-summer. Ruler.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2021 · All-LCK First Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2021 · LCK · lck-2021-spring. Ruler.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2022 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2022 · LCK · lck-2022-spring. Ruler.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2022 · All-LCK First Team · 4 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. All-LCK First Team: 8 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2022 · LCK · lck-2022-summer. Ruler.
regular · edition_role · selection: expert. Base points 8; credited 4. Overlap: complement-half.
Original announcement ↗2022 · Regular Season MVP · 9 points. Annual regular-season MVP budget 18 / 2 offered awards = 9 points. Regular Season MVP: 9 base points → 9 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Regular Season MVP · 2022 · LCK · lck-2022-summer. Ruler.
regular · edition · selection: expert. Base points 9; credited 9. Overlap: complement-half.
Original announcement ↗2025 · All-LCK First Team · 16 points. Annual All-Pro budget 16 / 1 season period = 16 points. Periods without an award are not redistributed. All-LCK First Team: 16 base points → 16 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK First Team · 2025 · LCK · lck-2025-season. Ruler.
regular · edition_role · selection: expert. Base points 16; credited 16. Overlap: complement-half.
Original announcement ↗2025 · Woori Bank 2025 LCK Finals MVP · 4.5 points. Finals MVP: 15% × tournament champion value 30 = 9/2 points.
Woori Bank 2025 LCK Finals MVP · 2025 · LCK · lck-2025-season. Ruler.
final · edition · selection: unknown. Base points 9/2; credited 9/2. Overlap: complement-half.
Original announcement ↗2021 · Position Player of the Year · 8 points. Position Player of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Position Player of the Year · 2021 · LCK · lck-2021-spring. Ruler.
season · season · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2021 · All-LCK Second Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. All-LCK Second Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-LCK Second Team · 2021 · LCK · lck-2021-summer. Ruler.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2023 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第一最佳阵容 · 2023 · LPL · lpl-2023-spring. Ruler.
regular · edition · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2023 · 常规赛第一最佳阵容 · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. 常规赛第一最佳阵容: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第一最佳阵容 · 2023 · LPL · lpl-2023-summer. Ruler.
regular · edition · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2024 · 常规赛第二最佳阵容 · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 常规赛第二最佳阵容: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第二最佳阵容 · 2024 · LPL · lpl-2024-spring. Ruler.
regular · edition · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2024 · 常规赛第三最佳阵容 · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 常规赛第三最佳阵容: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
常规赛第三最佳阵容 · 2024 · LPL · lpl-2024-summer. Ruler.
regular · edition · selection: expert. Base points 2; credited 2. Overlap: complement-half.
Original announcement ↗2026 · All-Pro 2nd team · 8 points. Annual All-Pro budget 8 / 1 season period = 8 points. Periods without an award are not redistributed. All-Pro 2nd team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 2nd team · 2026 · LCK · lck-2026-season. Ruler.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2026 · Finals MVP · 4.5 points. Finals MVP: 15% × tournament champion value 30 = 9/2 points.
Finals MVP · 2026 · LCK · current-honors:LCK/2026 Season/Season Playoffs. Ruler.
finals · edition · selection: unknown. Base points 9/2; credited 9/2. Overlap: complement-half.
2017 · Finals MVP · 15 points. Finals MVP: 15% × tournament champion value 100 = 15 points.
Finals MVP · 2017 · International · worlds-2017. Ruler.
finals · edition · selection: unknown. Base points 15; credited 15. Overlap: complement-half.
2023 · Bottom of the Year · 8 points. Bottom of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Bottom of the Year · 2023 · LPL · lpl-2023-annual. Ruler.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2022 · Bottom of the Year · 8 points. Bottom of the Year: 8 base points → 8 credited points. Strongest annual honor in the same circuit and year in full; complementary honors at half value. Annual and split awards retain separate periods.
Bottom of the Year · 2022 · LCK · lck-2022-annual. Ruler.
season · year · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2016 · Intel Extreme Masters Season 11 Gyeonggi · 10 points. IEM Season 11 Gyeonggi: champion 10 × final placement 1 = 10 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · Asian Games 2022 (played 2023) · 15 points. Asian Games 2022 (played 2023): champion 15 × final placement 1 = 15 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2025 · Esports World Cup 2025 · 20 points. Esports World Cup 2025: champion 20 × final placement 1 = 20 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · First Stand 2026 · 6 points. First Stand 2026: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Esports World Cup 2026 · 4 points. Esports World Cup 2026: champion 20 × final placement 1/5 = 4 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCK 2026 Season Playoffs · 30 points. LCK 2026 Season Playoffs: champion 30 × final placement 1 = 30 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · LCK Cup 2026 · 10 points. LCK Cup 2026: champion 10 × final placement 1 = 10 points. Annual LCK budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · Mid-Season Cup 2020 · 6 points. Mid-Season Cup 2020: champion 30 × final placement 1/5 = 6 points. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · Demacia Cup 2023 · 4 points. Demacia Cup 2023: champion 10 × final placement 2/5 = 4 points. Annual demacia cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · KeSPA Cup 2017 · 2 points. KeSPA Cup 2017: champion 10 × final placement 1/5 = 2 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · KeSPA Cup 2018 · 4 points. KeSPA Cup 2018: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LCK 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2016 · KeSPA Cup 2016: No placement points or unavailable event valuation / participation evidence.
2019 · KeSPA Cup 2019: No placement points or unavailable event valuation / participation evidence.
2026 · KeSPA Cup 2026: No placement points or unavailable event valuation / participation evidence.
16 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| First Stand 20262026 · International · Gen.G | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
|
| Esports World Cup 20262026 · International · Gen.G | Place 3 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 10 games played.
|
| Esports World Cup 20252025 · International · Gen.G | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 10 games played.
|
| Mid-Season Invitational 20252025 · Mid-Season Invitational · Gen.G | Champion | Source detailsVerified final placement and independently reviewed actual participation. 19 games played.
|
| worlds 20252025 · worlds · Gen.G | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| Asian Games 2022 (played 2023)2023 · International · South Korea (National Team) | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · JD Gaming | Champion | Source detailsVerified final placement and independently reviewed actual participation. 15 games played.
|
| worlds 20232023 · worlds · JD Gaming | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 13 games played.
|
| worlds 20222022 · worlds · Gen.G | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| worlds 20212021 · worlds · Gen.G | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| Mid-Season Cup 20202020 · International · Gen.G | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 7 games played.
|
| worlds 20202020 · worlds · Gen.G | Places 5–8 | Source detailsVerified final placement and independently reviewed actual participation. 9 games played.
|
| worlds 20182018 · worlds · Gen.G | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20172017 · worlds · Samsung Galaxy | Champion | Source detailsVerified final placement and independently reviewed actual participation. 16 games played.
|
| Intel Extreme Masters Season 11 Gyeonggi2016 · International · Samsung Galaxy | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| worlds 20162016 · worlds · Samsung Galaxy | Place 2 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
24 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| KeSPA Cup 20262026 · LCK · Gen.G | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 9 games played.
|
| LCK Cup 20262026 · LCK · Gen.G | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 22 games played.
|
| LCK 2026 Season Playoffs2026 · LCK · Gen.G | Champion | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 11 games played.
|
| LCK Cup 2025 |
19 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Finals MVPsource ↗2026 · LCK · Gen.G · finals mvp | Split / final honor | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 11 games played. Selection: unknown.
|
| All-Pro 2nd teamsource ↗2026 · LCK · Gen.G · all pro | bot · Team 2 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 18 games played. Selection: unknown.
|
| 2026 | All-Pro 2nd team | LCK 2026 Season | Season honor | Source ↗ |
| 2026 | Finals MVP | LCK 2026 Season Playoffs | Tournament honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
| Place 2 |
Source detailsIndependently verified final result and actual play; registration and staff excluded. 29 games played.
|
| LCK 2025 Season Playoffs2025 · LCK · Gen.G | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 87 games played.
|
| LPL 2024 Spring Playoffs2024 · LPL · JD Gaming | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 54 games played.
|
| Demacia Cup 20232023 · LPL · JD Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 11 games played.
|
| LPL 2023 Spring Playoffs2023 · LPL · JD Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 48 games played.
|
| LPL 2023 Summer Playoffs2023 · LPL · JD Gaming | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 49 games played.
|
| LCK 2022 Spring Playoffs2022 · LCK · Gen.G | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LCK 2022 Summer Playoffs2022 · LCK · Gen.G | Champion | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · Gen.G | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LCK 2021 Summer Playoffs2021 · LCK · Gen.G | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 50 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · Gen.G | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 47 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · Gen.G | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 51 games played.
|
| KeSPA Cup 20192019 · LCK · Gen.G | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 7 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · Gen.G | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · Gen.G | Place 6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| KeSPA Cup 20182018 · LCK · Gen.G | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 11 games played.
|
| KeSPA Cup 20172017 · LCK · Samsung Galaxy | Places 3–4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| LCK 2017 Spring Playoffs2017 · LCK · Samsung Galaxy | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 36 games played.
|
| LCK 2017 Summer Playoffs2017 · LCK · Samsung Galaxy | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 46 games played.
|
| KeSPA Cup 20162016 · LCK · Samsung Galaxy | Places 5–8 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 3 games played.
|
| LCK 2016 Summer Playoffs2016 · LCK · Samsung Galaxy | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 44 games played.
|
| All-LCK First Teamsource ↗2025 · LCK · lck-2025-season · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 70 games played. Selection: Expert vote.
|
| Woori Bank 2025 LCK Finals MVPsource ↗2025 · LCK · lck-2025-season · finals mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 4 games played. Selection: unknown.
|
| 常规赛第二最佳阵容source ↗2024 · LPL · lpl-2024-spring · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 39 games played. Selection: Expert vote.
|
| 常规赛第三最佳阵容source ↗2024 · LPL · lpl-2024-summer · all pro | BOT · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 33 games played. Selection: Expert vote.
|
| Bottom of the Yearsource ↗2023 · LPL · JD Gaming · position of year | bot | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 48 games played. Selection: unknown.
|
| 常规赛第一最佳阵容source ↗2023 · LPL · lpl-2023-spring · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: Expert vote.
|
| 常规赛第一最佳阵容source ↗2023 · LPL · lpl-2023-summer · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 36 games played. Selection: Expert vote.
|
| Bottom of the Yearsource ↗2022 · LCK · Gen.G · position of year | bot | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 44 games played. Selection: unknown.
|
| All-LCK Second Teamsource ↗2022 · LCK · lck-2022-spring · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 35 games played. Selection: Expert vote.
|
| All-LCK First Teamsource ↗2022 · LCK · lck-2022-summer · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 40 games played. Selection: Expert vote.
|
| Regular Season MVPsource ↗2022 · LCK · lck-2022-summer · split mvp | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 40 games played. Selection: Expert vote.
|
| Player of the Split (POG Point Leader)source ↗2022 · LCK · lck-2022-summer · player of split | Split / final honor | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 40 games played. Selection: Official POG-points program.
|
| All-LCK First Teamsource ↗2021 · LCK · lck-2021-spring · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 44 games played. Selection: Expert vote.
|
| Position Player of the Yearsource ↗2021 · LCK · lck-2021-spring · position of year | BOT | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 100 games played. Selection: Expert vote. Season-wide award.
|
| All-LCK Second Teamsource ↗2021 · LCK · lck-2021-summer · all pro | BOT · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 46 games played. Selection: Expert vote.
|
| All-LCK First Teamsource ↗2020 · LCK · lck-2020-summer · all pro | BOT · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 43 games played. Selection: Expert vote.
|
| Finals MVPsource ↗2017 · International · Samsung Galaxy · finals mvp | Split / final honor | Source detailsReviewed Worlds 2017 Finals MVP; exact historical identity and actual tournament participation from the preserved Worlds ledger. Finals MVP is distinct from match-level MVP selections. Participation count covers the tournament, not just the final. 16 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.