Games Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.23
Win rate Win rate: 56.5%. The percentage of games won. Based on 23 of 23 games.56.5%
KDA KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.3.51
Damage / min Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.520
CS / min CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.8.61
Kill participation Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games.55.4%
More statistics Totals, economy & laning +
WinsWins: 13. Number of games won in this selection. Based on 23 of 23 games.
LossesLosses: 10. Number of games lost in this selection. Based on 23 of 23 games.
KillsKills: 64. Total kills in games where kills are available. Based on 23 of 23 games.
DeathsDeaths: 55. Total deaths in games where deaths are available. Based on 23 of 23 games.
AssistsAssists: 129. Total assists in games where assists are available. Based on 23 of 23 games.
Gold / minGold / min: 415. Total gold gained per minute, averaged across games. Based on 23 of 23 games.
Damage shareDamage share: 26.4%. The player's share of team damage to enemy champions, averaged across games. Based on 23 of 23 games.
Earned gold shareEarned gold share: 24.1%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 23 of 23 games.
Gold diff @15Gold diff @15: +658. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 23 of 23 games.
CS diff @15CS diff @15: +17. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 23 of 23 games.
XP diff @15XP diff @15: +304. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 23 of 23 games.
Vision score / minVision score / min: 1.13. Vision score per minute, averaged across games where the statistic is supported. Based on 23 of 23 games.
A closer look
The season in focus.
All leagues · All positions
2022
Showing 2022 statistics
Performance passport
Where Ruin stands.
2022 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 520 damage per minute. Percentile: 77%. Rank: 28th of 118520
Value: 520 damage per minute. Percentile: 77%. Rank: 28th of 118
Value: 8.61 CS per minute. Percentile: 91%. Rank: 11th of 1188.61
Value: 8.61 CS per minute. Percentile: 91%. Rank: 11th of 118
Value: 55.4% kill participation. Percentile: 48%. Rank: 62nd of 11855.4%
Value: 55.4% kill participation. Percentile: 48%. Rank: 62nd of 118
Value: 26.4% damage share. Percentile: 88%. Rank: 15th of 11826.4%
Value: 26.4% damage share. Percentile: 88%. Rank: 15th of 118
Value: +658 gold difference @15. Percentile: 97%. Rank: 4th of 97. LPL data missing · Percentile among 97 players with sufficient data.+658
Value: +658 gold difference @15. Percentile: 97%. Rank: 4th of 97. LPL data missing · Percentile among 97 players with sufficient data.
Value: 1.13 vision score per minute. Percentile: 84%. Rank: 20th of 1181.13
Value: 1.13 vision score per minute. Percentile: 84%. Rank: 20th of 118
GD15 · LPL data missing · Percentile among 97 players with sufficient data.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 9 champions
More space for less-played champions
1×
Champion roles · 2022
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%20%40%
Damage
?
Gnar6 games
Gnar: 26.1% earned gold share and 30.2% damage share. Means across the same 6 games with both values available; 6 total champion games.30%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2022
Who has the edge?
The most familiar opponents. Every game counts.
23 games
Opponent
WinsLosses
Win rate
DPDark PassageDark Passage: 4 wins, 3 losses in 7 recorded games, 57.1% win rate. 2022.57%
5R5 Ronin5 Ronin: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2022.50%
BEBeşiktaş EsportsBeşiktaş Esports: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2022.100%
FEFenerbahçe EsportsFenerbahçe Esports: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2022.100%
GAGalakticosGalakticos: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2022.100%
GEGalatasaray EsportsGalatasaray Esports: 0 wins, 2 losses in 2 recorded games, 0.0% win rate. 2022.0%
İWİstanbul Wildcatsİstanbul Wildcats: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2022.50%
SBSuperMassive BlazeSuperMassive Blaze: 1 wins, 1 losses in 2 recorded games, 50.0% win rate. 2022.50%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
23 games
60.0%win rate when ahead at 15 minutes 9 wins from 15 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Ruin’s 2022 performances. Select a point to open its story.
23 plotted games
WinLoss— Median in selection
23 / 23 selected games have both values.Median damage / min: 527
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
9 champions in this selection
9 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?6 of 23 games in this selection.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 3.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 9.29. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 55.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
?4 of 23 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 504. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 59.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 23 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 422. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 45.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 23 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 6.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 545. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.50. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 23 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 615. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 23 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.22. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 49.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 23 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 737. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 23 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 23 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.46. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 60.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–9 of 9 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Win rate: 56.5%. The percentage of games won. Based on 23 of 23 games.
KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2016
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2017
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2018
Tier 1
Damage / min
404
38.9
45 games · 127 peers
2018
Tier 1
CS / min
8.56
55.6
45 games · 127 peers
2018
Tier 1
Kill participation
60.1%
64.0
44 games · 126 peers
2018
Tier 1
Damage share
22.9%
56.3
45 games · 127 peers
2018
Tier 1
Gold diff @15
−147
27.0
45 games · 127 peers
2018
Tier 1
Vision / min
1.11
62.0
45 games · 109 peers
2019
Tier 1
Damage / min
495
94.6
59 games · 130 peers
2019
Tier 1
CS / min
8.43
79.8
59 games · 130 peers
2019
Tier 1
Kill participation
57.1%
50.8
58 games · 129 peers
2019
Tier 1
Damage share
26.1%
92.2
59 games · 130 peers
2019
Tier 1
Gold diff @15
+391
89.1
59 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
1.10
85.6
59 games · 112 peers
2020
Tier 1
Damage / min
409
50.8
35 games · 127 peers
2020
Tier 1
CS / min
7.69
62.0
35 games · 130 peers
2020
Tier 1
Kill participation
69.0%
99.2
34 games · 129 peers
2020
Tier 1
Damage share
24.5%
82.5
35 games · 127 peers
2020
Tier 1
Gold diff @15
−59
47.6
35 games · 127 peers · Percentile among 127 players with sufficient data.
2020
Tier 1
Vision / min
1.08
87.3
35 games · 127 peers
2021
Tier 1
Damage / min
590
100.0
31 games · 125 peers
2021
Tier 1
CS / min
8.30
91.1
31 games · 125 peers
2021
Tier 1
Kill participation
67.0%
98.4
31 games · 125 peers
2021
Tier 1
Damage share
29.3%
100.0
31 games · 125 peers
2021
Tier 1
Gold diff @15
+971
100.0
31 games · 106 peers · Percentile among 106 players with sufficient data.
2021
Tier 1
Vision / min
1.16
96.0
31 games · 125 peers
2022
Tier 1
Damage / min
520
76.9
23 games · 118 peers
2022
Tier 1
CS / min
8.61
91.5
23 games · 118 peers
2022
Tier 1
Kill participation
55.4%
47.9
23 games · 118 peers
2022
Tier 1
Damage share
26.4%
88.0
23 games · 118 peers
2022
Tier 1
Gold diff @15
+658
96.9
23 games · 97 peers · LPL data missing · Percentile among 97 players with sufficient data.
Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2022 · All seasons · 42 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
2022
Total
?Gnar
35
?Jayce
22
?Gangplank
18
?Rumble
15
?Aatrox
14
?Camille
13
?Poppy
13
?Renekton
12
All games
9
21
45
68
38
31
23
235
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 23. Number of individual games played in this selection. Based on 23 of 23 games.
Wins: 13. Number of games won in this selection. Based on 23 of 23 games.
Losses: 10. Number of games lost in this selection. Based on 23 of 23 games.
Win rate: 56.5%. The percentage of games won. Based on 23 of 23 games.
KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games.
Kills / game: 2.78. Average kills per game. Based on 23 of 23 games.
Deaths / game: 2.39. Average deaths per game. Based on 23 of 23 games.
Assists / game: 5.61. Average assists per game. Based on 23 of 23 games.
Damage / min: 520. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games.
CS / min: 8.61. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games.
Gold / min: 415. Total gold gained per minute, averaged across games. Based on 23 of 23 games.
Kill participation: 55.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games.
Games: 31. Number of individual games played in this selection. Based on 31 of 31 games.
Wins: 15. Number of games won in this selection. Based on 31 of 31 games.
Losses: 16. Number of games lost in this selection. Based on 31 of 31 games.
Win rate: 48.4%. The percentage of games won. Based on 31 of 31 games.
KDA: 2.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 31 of 31 games.
Kills / game: 3.45. Average kills per game. Based on 31 of 31 games.
Deaths / game: 3.19. Average deaths per game. Based on 31 of 31 games.
Assists / game: 5.23. Average assists per game. Based on 31 of 31 games.
Damage / min: 590. Damage dealt to enemy champions per minute, averaged across games. Based on 31 of 31 games.
CS / min: 8.30. Minions and monsters killed per minute, averaged across games. Based on 31 of 31 games.
Gold / min: 413. Total gold gained per minute, averaged across games. Based on 31 of 31 games.
Kill participation: 67.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 31 games.
Games: 38. Number of individual games played in this selection. Based on 38 of 38 games.
Wins: 9. Number of games won in this selection. Based on 38 of 38 games.
Losses: 29. Number of games lost in this selection. Based on 38 of 38 games.
Win rate: 23.7%. The percentage of games won. Based on 38 of 38 games.
KDA: 2.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games.
Kills / game: 2.37. Average kills per game. Based on 38 of 38 games.
Deaths / game: 2.97. Average deaths per game. Based on 38 of 38 games.
Assists / game: 4.24. Average assists per game. Based on 38 of 38 games.
Damage / min: 403. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games.
CS / min: 7.71. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games.
Gold / min: 366. Total gold gained per minute, averaged across games. Based on 38 of 38 games.
Kill participation: 68.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 38 games. Games without the required stats are excluded.
Games: 68. Number of individual games played in this selection. Based on 68 of 68 games.
Wins: 47. Number of games won in this selection. Based on 68 of 68 games.
Losses: 21. Number of games lost in this selection. Based on 68 of 68 games.
Win rate: 69.1%. The percentage of games won. Based on 68 of 68 games.
KDA: 3.12. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 68 of 68 games.
Kills / game: 3.37. Average kills per game. Based on 68 of 68 games.
Deaths / game: 2.69. Average deaths per game. Based on 68 of 68 games.
Assists / game: 5.03. Average assists per game. Based on 68 of 68 games.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 68 of 68 games.
CS / min: 8.40. Minions and monsters killed per minute, averaged across games. Based on 68 of 68 games.
Gold / min: 417. Total gold gained per minute, averaged across games. Based on 68 of 68 games.
Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 68 games. Games without the required stats are excluded.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 18. Number of games won in this selection. Based on 45 of 45 games.
Losses: 27. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 40.0%. The percentage of games won. Based on 45 of 45 games.
KDA: 2.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 1.82. Average kills per game. Based on 45 of 45 games.
Deaths / game: 2.69. Average deaths per game. Based on 45 of 45 games.
Assists / game: 4.09. Average assists per game. Based on 45 of 45 games.
Damage / min: 404. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 8.56. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 379. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 44 of 45 games. Games without the required stats are excluded.
Games: 21. Number of individual games played in this selection. Based on 21 of 21 games.
Wins: 16. Number of games won in this selection. Based on 21 of 21 games.
Losses: 5. Number of games lost in this selection. Based on 21 of 21 games.
Win rate: 76.2%. The percentage of games won. Based on 21 of 21 games.
KDA: 3.38. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 21 of 21 games.
Kills / game: 2.24. Average kills per game. Based on 21 of 21 games.
Deaths / game: 2.29. Average deaths per game. Based on 21 of 21 games.
Assists / game: 5.48. Average assists per game. Based on 21 of 21 games.
Damage / min: 465. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 21 games.
CS / min: 8.97. Minions and monsters killed per minute, averaged across games. Based on 21 of 21 games.
Gold / min: 407. Total gold gained per minute, averaged across games. Based on 21 of 21 games.
Kill participation: 58.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 21 of 21 games.
Games: 9. Number of individual games played in this selection. Based on 9 of 9 games.
Wins: 4. Number of games won in this selection. Based on 9 of 9 games.
Losses: 5. Number of games lost in this selection. Based on 9 of 9 games.
Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games.
KDA: 3.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games.
Kills / game: 3.11. Average kills per game. Based on 9 of 9 games.
Deaths / game: 2.67. Average deaths per game. Based on 9 of 9 games.
Assists / game: 6.56. Average assists per game. Based on 9 of 9 games.
Damage / min: 498. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games.
CS / min: 7.85. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games.
Gold / min: 368. Total gold gained per minute, averaged across games. Based on 9 of 9 games.
Kill participation: 80.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games.
2019 · 3rd All Pro Team · 2 points. Annual All-Pro budget 4 / 2 season periods = 2 points. Periods without an award are not redistributed. 3rd All Pro Team: 2 base points → 2 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Award details
3rd All Pro Team · 2019 · LCS · lcs-2019-summer. Ruin.