Where Route stands
2025 · Bot · Domestic games
Moon Geom-su문검수
All leagues · All positions
2025 · Bot · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Route’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 57 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 4. Number of games won in this selection. Based on 9 of 9 games. | Losses: 5. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 44.4%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 658. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 9.16. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 7 of 57 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 6.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 797. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 68.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 5 of 57 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 735. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.86. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 83.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 57 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 14.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 743. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 9.96. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 55.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 57 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 9.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 693. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 8.79. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 57 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 593. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 67.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 57 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 697. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.92. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 70.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 57 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 3.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 646. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 9.43. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 85.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 57 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 80.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 57 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 5.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 840. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 67.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| LTA 2025 | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 9.53. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. |
| LTA S 2025 · Split 1 | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 60.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 7.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 809. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 8.90. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
| LTA S 2025 · Split 2 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 46.2%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 653. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 9.36. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| LTA S 2025 · Split 3 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games. | KDA: 5.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 708. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 9.19. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 5 Sept 2025 | LTA S 2025 · Split 3 | LOUDvsRED Canids | Series ↗ | Ziggs | Loss | 0 / 3 / 3 |
| 5 Sept 2025 | LTA S 2025 · Split 3 | LOUDvsRED Canids | Series ↗ | Jinx | Loss | 1 / 2 / 1 |
| 5 Sept 2025 | LTA S 2025 · Split 3 | LOUDvsRED Canids | Series ↗ | Senna | Win | 2 / 2 / 11 |
| 5 Sept 2025 | LTA S 2025 · Split 3 | LOUDvsRED Canids | Series ↗ | Sivir | Loss | 2 / 5 / 5 |
| 5 Sept 2025 | LTA S 2025 · Split 3 | LOUDvsRED Canids | Series ↗ | Varus | Win | 6 / 0 / 8 |
| 30 Aug 2025 | LTA S 2025 · Split 3 | LOUDvsFURIA | Series ↗ | Lucian | Win | 2 / 3 / 12 |
| 30 Aug 2025 | LTA S 2025 · Split 3 | LOUDvsFURIA | Series ↗ | Corki | Win | 2 / 3 / 10 |
| 30 Aug 2025 | LTA S 2025 · Split 3 | LOUDvsFURIA | Series ↗ | Sivir | Win | 4 / 0 / 6 |
| 23 Aug 2025 | LTA S 2025 · Split 3 | LOUDvsFluxo W7M | Series ↗ | Aphelios | Win | 5 / 1 / 7 |
| 23 Aug 2025 | LTA S 2025 · Split 3 | LOUDvsFluxo W7M | Series ↗ | Sivir | Win | 6 / 1 / 13 |
| 23 Aug 2025 | LTA S 2025 · Split 3 | LOUDvsFluxo W7M | Series ↗ | Xayah | Win | 5 / 0 / 8 |
| 9 Aug 2025 | LTA S 2025 · Split 3 | LOUDvsIsurus | Series ↗ | Lucian | Win | 6 / 0 / 3 |
| 9 Aug 2025 | LTA S 2025 · Split 3 | LOUDvsIsurus | Series ↗ | Sivir | Win | 3 / 1 / 11 |
| 3 Aug 2025 | LTA S 2025 · Split 3 | LOUDvsRED Canids | Series ↗ | Jhin | Loss | 2 / 4 / 4 |
| 3 Aug 2025 | LTA S 2025 · Split 3 | LOUDvsRED Canids | Series ↗ | Kai'Sa | Win | 2 / 0 / 3 |
| 3 Aug 2025 | LTA S 2025 · Split 3 | LOUDvsRED Canids | Series ↗ | Xayah | Loss | 0 / 1 / 2 |
| 27 Jul 2025 | LTA S 2025 · Split 3 | LOUDvsVivo Keyd Stars | Series ↗ | Ezreal | Loss | 0 / 5 / 3 |
| 27 Jul 2025 | LTA S 2025 · Split 3 | LOUDvsVivo Keyd Stars | Series ↗ | Senna | Loss | 5 / 4 / 15 |
| 27 Jul 2025 | LTA S 2025 · Split 3 | LOUDvsVivo Keyd Stars | Series ↗ | Sivir | Win | 4 / 2 / 9 |
| 31 May 2025 | LTA S 2025 · Split 2 | LOUDvsIsurus Estral | Series ↗ | Varus | Loss | 2 / 3 / 3 |
| 31 May 2025 | LTA S 2025 · Split 2 | LOUDvsIsurus Estral | Series ↗ | Lucian | Loss | 2 / 6 / 1 |
| 31 May 2025 | LTA S 2025 · Split 2 | LOUDvsIsurus Estral | Series ↗ | Ezreal | Win | 4 / 0 / 7 |
| 31 May 2025 | LTA S 2025 · Split 2 | LOUDvsIsurus Estral | Series ↗ | Tristana | Loss | 0 / 2 / 0 |
| 24 May 2025 | LTA S 2025 · Split 2 | LOUDvspaiN Gaming | Series ↗ | Ashe | Loss | 4 / 3 / 6 |
| 24 May 2025 | LTA S 2025 · Split 2 | LOUDvspaiN Gaming | Series ↗ | Jinx | Loss | 2 / 3 / 0 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Bot · 2016–2025 · Domestic games
LPL data missing · Percentile among 48 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2016 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2016 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2017 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage / min | 405 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | CS / min | 9.32 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Kill participation | 54.1% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage share | 26.7% | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Gold diff @15 | +70 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Vision / min | 1.14 | — | At least 20 games and 20 valid observations required |
| 2019 | Tier 1 | Damage / min | 451 | 17.4 | 84 games · 122 peers |
| 2019 | Tier 1 | CS / min | 9.88 | 86.8 | 84 games · 122 peers |
| 2019 | Tier 1 | Kill participation | 65.7% | 52.9 | 84 games · 122 peers |
| 2019 | Tier 1 | Damage share | 29.9% | 77.7 | 84 games · 122 peers |
| 2019 | Tier 1 | Gold diff @15 | −77 | 36.4 | 84 games · 122 peers |
| 2019 | Tier 1 | Vision / min | 1.33 | 81.9 | 84 games · 106 peers |
| 2020 | Tier 1 | Damage / min | 478 | 22.5 | 83 games · 121 peers |
| 2020 | Tier 1 | CS / min | 9.35 | 66.4 | 83 games · 123 peers |
| 2020 | Tier 1 | Kill participation | 64.4% | 24.6 | 83 games · 123 peers |
| 2020 | Tier 1 | Damage share | 27.1% | 41.7 | 83 games · 121 peers |
| 2020 | Tier 1 | Gold diff @15 | −106 | 35.8 | 82 games · 121 peers · Percentile among 121 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.49 | 90.8 | 83 games · 121 peers |
| 2021 | Tier 1 | Damage / min | 341 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 8.94 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 55.6% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 19.1% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −143 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.25 | — | At least 20 games and 20 valid observations required |
| 2023 | Tier 1 | Damage / min | 699 | 86.7 | 58 games · 106 peers |
| 2023 | Tier 1 | CS / min | 9.30 | 25.7 | 58 games · 106 peers |
| 2023 | Tier 1 | Kill participation | 73.3% | 93.3 | 58 games · 106 peers |
| 2023 | Tier 1 | Damage share | 30.1% | 79.0 | 58 games · 106 peers |
| 2023 | Tier 1 | Gold diff @15 | +219 | 81.0 | 58 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.41 | 69.5 | 58 games · 106 peers |
| 2024 | Tier 1 | Damage / min | 731 | 87.1 | 64 games · 102 peers |
| 2024 | Tier 1 | CS / min | 8.55 | 29.7 | 64 games · 102 peers |
| 2024 | Tier 1 | Kill participation | 72.8% | 87.1 | 64 games · 102 peers |
| 2024 | Tier 1 | Damage share | 28.0% | 65.3 | 64 games · 102 peers |
| 2024 | Tier 1 | Gold diff @15 | −156 | 34.2 | 64 games · 80 peers · LPL data missing · Percentile among 80 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.71 | 96.0 | 64 games · 102 peers |
| 2025 | Tier 1 | Damage / min | 701 | 41.3 | 55 games · 64 peers |
| 2025 | Tier 1 | CS / min | 9.22 | 41.3 | 55 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 70.3% | 57.1 | 55 games · 64 peers |
| 2025 | Tier 1 | Damage share | 27.5% | 46.0 | 55 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | −49 | 38.3 | 55 games · 48 peers · LPL data missing · Percentile among 48 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.24 | 79.4 | 55 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. Season labels follow the competition season.
2016–2025 · All seasons · 28 recorded champions
| Champion | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Kai'Sa | 46 | |||||||||
| Ezreal | 45 | |||||||||
| Xayah | 45 | |||||||||
| Varus | 39 | |||||||||
| Lucian | 36 | |||||||||
| Kalista | 32 | |||||||||
| Aphelios | 30 | |||||||||
| Senna | 22 | |||||||||
| All games | 11 | 45 | 16 | 85 | 85 | 16 | 70 | 69 | 57 | 454 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 30. Number of games won in this selection. Based on 57 of 57 games. | Losses: 27. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 52.6%. The percentage of games won. Based on 57 of 57 games. | KDA: 4.98. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 57 of 57 games. | Kills / game: 3.37. Average kills per game. Based on 57 of 57 games. | Deaths / game: 1.84. Average deaths per game. Based on 57 of 57 games. | Assists / game: 5.81. Average assists per game. Based on 57 of 57 games. | Damage / min: 691. Damage dealt to enemy champions per minute, averaged across games. Based on 57 of 57 games. | CS / min: 9.23. Minions and monsters killed per minute, averaged across games. Based on 57 of 57 games. | Gold / min: 425. Total gold gained per minute, averaged across games. Based on 57 of 57 games. | Kill participation: 70.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2024 | Games: 69. Number of individual games played in this selection. Based on 69 of 69 games. | Wins: 38. Number of games won in this selection. Based on 69 of 69 games. | Losses: 31. Number of games lost in this selection. Based on 69 of 69 games. | Win rate: 55.1%. The percentage of games won. Based on 69 of 69 games. | KDA: 5.30. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games. | Kills / game: 4.72. Average kills per game. Based on 69 of 69 games. | Deaths / game: 2.04. Average deaths per game. Based on 69 of 69 games. | Assists / game: 6.10. Average assists per game. Based on 69 of 69 games. | Damage / min: 727. Damage dealt to enemy champions per minute, averaged across games. Based on 69 of 69 games. | CS / min: 8.26. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games. | Gold / min: 427. Total gold gained per minute, averaged across games. Based on 69 of 69 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 69 of 69 games. |
| 2023 | Games: 70. Number of individual games played in this selection. Based on 70 of 70 games. | Wins: 47. Number of games won in this selection. Based on 70 of 70 games. | Losses: 23. Number of games lost in this selection. Based on 70 of 70 games. | Win rate: 67.1%. The percentage of games won. Based on 70 of 70 games. | KDA: 5.48. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 70 of 70 games. | Kills / game: 4.90. Average kills per game. Based on 70 of 70 games. | Deaths / game: 1.93. Average deaths per game. Based on 70 of 70 games. | Assists / game: 5.67. Average assists per game. Based on 70 of 70 games. | Damage / min: 689. Damage dealt to enemy champions per minute, averaged across games. Based on 70 of 70 games. | CS / min: 9.35. Minions and monsters killed per minute, averaged across games. Based on 70 of 70 games. | Gold / min: 452. Total gold gained per minute, averaged across games. Based on 70 of 70 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 70 of 70 games. |
| 2021 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 5. Number of games won in this selection. Based on 16 of 16 games. | Losses: 11. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 31.3%. The percentage of games won. Based on 16 of 16 games. | KDA: 3.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 3.31. Average kills per game. Based on 16 of 16 games. | Deaths / game: 2.06. Average deaths per game. Based on 16 of 16 games. | Assists / game: 4.00. Average assists per game. Based on 16 of 16 games. | Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.18. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 414. Total gold gained per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 58.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 2020 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 33. Number of games won in this selection. Based on 85 of 85 games. | Losses: 52. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 38.8%. The percentage of games won. Based on 85 of 85 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 3.08. Average kills per game. Based on 85 of 85 games. | Deaths / game: 1.98. Average deaths per game. Based on 85 of 85 games. | Assists / game: 3.84. Average assists per game. Based on 85 of 85 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 85 of 85 games. | CS / min: 9.32. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 408. Total gold gained per minute, averaged across games. Based on 85 of 85 games. | Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
| 2019 | Games: 85. Number of individual games played in this selection. Based on 85 of 85 games. | Wins: 12. Number of games won in this selection. Based on 85 of 85 games. | Losses: 73. Number of games lost in this selection. Based on 85 of 85 games. | Win rate: 14.1%. The percentage of games won. Based on 85 of 85 games. | KDA: 2.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 85 of 85 games. | Kills / game: 2.28. Average kills per game. Based on 85 of 85 games. | Deaths / game: 2.25. Average deaths per game. Based on 85 of 85 games. | Assists / game: 2.84. Average assists per game. Based on 85 of 85 games. | Damage / min: 451. Damage dealt to enemy champions per minute, averaged across games. Based on 84 of 85 games. Games without the required stats are excluded. | CS / min: 9.88. Minions and monsters killed per minute, averaged across games. Based on 85 of 85 games. | Gold / min: 414. Total gold gained per minute, averaged across games. Based on 84 of 85 games. Games without the required stats are excluded. | Kill participation: 65.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 85 of 85 games. |
| 2018 | Games: 16. Number of individual games played in this selection. Based on 16 of 16 games. | Wins: 4. Number of games won in this selection. Based on 16 of 16 games. | Losses: 12. Number of games lost in this selection. Based on 16 of 16 games. | Win rate: 25.0%. The percentage of games won. Based on 16 of 16 games. | KDA: 2.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 16 of 16 games. | Kills / game: 1.50. Average kills per game. Based on 16 of 16 games. | Deaths / game: 2.63. Average deaths per game. Based on 16 of 16 games. | Assists / game: 3.94. Average assists per game. Based on 16 of 16 games. | Damage / min: 474. Damage dealt to enemy champions per minute, averaged across games. Based on 16 of 16 games. | CS / min: 9.46. Minions and monsters killed per minute, averaged across games. Based on 16 of 16 games. | Gold / min: 389. Total gold gained per minute, averaged across games. Based on 16 of 16 games. | Kill participation: 58.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 16 of 16 games. |
| 2017 | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 25. Number of games won in this selection. Based on 45 of 45 games. | Losses: 20. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 55.6%. The percentage of games won. Based on 45 of 45 games. | KDA: 4.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Kills / game: 3.91. Average kills per game. Based on 45 of 45 games. | Deaths / game: 1.93. Average deaths per game. Based on 45 of 45 games. | Assists / game: 4.24. Average assists per game. Based on 45 of 45 games. | Damage / min: 574. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 45 games. Games without the required stats are excluded. | CS / min: 9.05. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Gold / min: 418. Total gold gained per minute, averaged across games. Based on 43 of 45 games. Games without the required stats are excluded. | Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 2016 | Games: 11. Number of individual games played in this selection. Based on 11 of 11 games. | Wins: 3. Number of games won in this selection. Based on 11 of 11 games. | Losses: 8. Number of games lost in this selection. Based on 11 of 11 games. | Win rate: 27.3%. The percentage of games won. Based on 11 of 11 games. | KDA: 2.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 11 of 11 games. | Kills / game: 3.09. Average kills per game. Based on 11 of 11 games. | Deaths / game: 3.18. Average deaths per game. Based on 11 of 11 games. | Assists / game: 6.18. Average assists per game. Based on 11 of 11 games. | Damage / min: 568. Damage dealt to enemy champions per minute, averaged across games. Based on 11 of 11 games. | CS / min: 8.08. Minions and monsters killed per minute, averaged across games. Based on 11 of 11 games. | Gold / min: 381. Total gold gained per minute, averaged across games. Based on 11 of 11 games. | Kill participation: 73.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 11 of 11 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCK 2019 Spring Playoffs | Jin Air Green Wings | 35 |
| LCK 2019 Summer Playoffs | Jin Air Green Wings | 40 |
| LCK 2020 Spring Playoffs | SANDBOX Gaming | 25 |
| LCK 2020 Summer Playoffs | SANDBOX Gaming | 42 |
| LCK 2021 Spring Playoffs | Liiv SANDBOX | 11 |
| LTA 2025 Split 1 Playoffs | LOUD | 12 |
| LTA South 2025 Split 2 Playoffs | LOUD | 26 |
| LTA South 2025 Split 3 | LOUD | 19 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2025 · LTA South 2025 Split 3 · 1.14 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 1/5 = 8/7 points.
Each trophy contributes to the career total.
2023 · CBLOL 2023 Split 1 Playoffs · 20 points. CBLOL 2023 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · CBLOL 2023 Split 2 Playoffs · 20 points. CBLOL 2023 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · CBLOL 2024 Split 1 Playoffs · 20 points. CBLOL 2024 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2024 · CBLOL 2024 Split 2 Playoffs · 4 points. CBLOL 2024 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · KeSPA Cup 2019 · 4 points. KeSPA Cup 2019: champion 10 × final placement 2/5 = 4 points. Annual kespa cup budget 10 / 1 championship opportunities. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LCK 2019 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2019 · LCK 2019 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCK 2020 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2020 · LCK 2020 Summer Playoffs: Final placement retained; outside verified scoring-depth equivalence
2021 · LCK 2021 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LTA 2025 Split 1 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2025 · LTA South 2025 Split 2 Playoffs: Final placement retained; outside verified scoring-depth equivalence
2023 · Mid-Season Invitational 2023: Final placement retained; outside verified scoring-depth equivalence
2024 · Mid-Season Invitational 2024: Final placement retained; outside verified scoring-depth equivalence
2023 · worlds 2023: Final placement retained; outside verified scoring-depth equivalence
2018 · KeSPA Cup 2018: No placement points or unavailable event valuation / participation evidence.
2020 · KeSPA Cup 2020: No placement points or unavailable event valuation / participation evidence.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20242024 · Mid-Season Invitational · LOUD | Places 11–12 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · LOUD | Places 10–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20232023 · worlds · LOUD | Places 19–20 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played. |
15 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LTA 2025 Split 1 Playoffs2025 · LTA · LOUD | Places 5–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| LTA South 2025 Split 2 Playoffs2025 · LTA South · LOUD | Places 5–6 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LTA South 2025 Split 32025 · LTA South · LOUD | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 19 games played.
|
| CBLOL 2024 Split 1 Playoffs2024 · CBLOL · LOUD | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 12 games played.
|
| CBLOL 2024 Split 2 Playoffs2024 · CBLOL · LOUD | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| CBLOL 2023 Split 1 Playoffs2023 · CBLOL · LOUD | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| CBLOL 2023 Split 2 Playoffs2023 · CBLOL · LOUD | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 11 games played.
|
| LCK 2021 Spring Playoffs2021 · LCK · Liiv SANDBOX | Place 8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 11 games played.
|
| KeSPA Cup 20202020 · LCK · Liiv SANDBOX | Places 5–6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 5 games played.
|
| LCK 2020 Spring Playoffs2020 · LCK · SANDBOX Gaming | Place 9 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 25 games played.
|
| LCK 2020 Summer Playoffs2020 · LCK · SANDBOX Gaming | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 42 games played.
|
| KeSPA Cup 20192019 · LCK · SANDBOX Gaming | Place 2 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
| LCK 2019 Spring Playoffs2019 · LCK · Jin Air Green Wings | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| LCK 2019 Summer Playoffs2019 · LCK · Jin Air Green Wings | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 40 games played.
|
| KeSPA Cup 20182018 · LCK · Jin Air Green Wings | Places 9–12 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10. 2 games played.
|
No results in this selection.