Where RonOP stands
2024 · Support · Domestic games
Lê Thiên Hàn
All leagues · All positions
2024 · Support · Domestic games
Games in this selection 8 champions
How each pick shares the team’s gold and damage.
Try fewer games or a different season.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore RonOP’s 2024 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 3 of 15 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 186. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 1.22. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 76.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 15 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 151. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 0.92. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 62.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.71. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 128. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.15. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 61.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 1.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 175. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.11. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 86.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 15 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 90. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 1.17. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 78.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 105. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 65.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 0.20. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 184. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.14. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 15 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 96. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 1.04. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 69.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| VCS 2024 · Summer | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 19 Jul 2024 | VCS 2024 · Summer | Team WhalesvsGAM Esports | Series ↗ | Nautilus | Loss | 0 / 3 / 4 |
| 19 Jul 2024 | VCS 2024 · Summer | Team WhalesvsGAM Esports | Series ↗ | Rakan | Loss | 0 / 3 / 7 |
| 18 Jul 2024 | VCS 2024 · Summer | Team WhalesvsCERBERUS Esports | Series ↗ | Renata Glasc | Win | 1 / 0 / 14 |
| 18 Jul 2024 | VCS 2024 · Summer | Team WhalesvsCERBERUS Esports | Series ↗ | Alistar | Win | 0 / 3 / 8 |
| 13 Jul 2024 | VCS 2024 · Summer | Team WhalesvsTeam Secret | Series ↗ | Leona | Loss | 0 / 7 / 5 |
| 13 Jul 2024 | VCS 2024 · Summer | Team WhalesvsTeam Secret | Series ↗ | Rell | Loss | 0 / 6 / 4 |
| 30 Jun 2024 | VCS 2024 · Summer | Team WhalesvsMGN Vikings Esports | Series ↗ | Leona | Loss | 0 / 6 / 4 |
| 30 Jun 2024 | VCS 2024 · Summer | Team WhalesvsMGN Vikings Esports | Series ↗ | Rell | Win | 1 / 3 / 12 |
| 30 Jun 2024 | VCS 2024 · Summer | Team WhalesvsMGN Vikings Esports | Series ↗ | Alistar | Loss | 3 / 7 / 6 |
| 28 Jun 2024 | VCS 2024 · Summer | Team WhalesvsTeam Flash | Series ↗ | Alistar | Win | 2 / 3 / 19 |
| 28 Jun 2024 | VCS 2024 · Summer | Team WhalesvsTeam Flash | Series ↗ | Rakan | Win | 0 / 1 / 7 |
| 23 Jun 2024 | VCS 2024 · Summer | Team WhalesvsGAM Esports | Series ↗ | Taric | Loss | 0 / 5 / 1 |
| 23 Jun 2024 | VCS 2024 · Summer | Team WhalesvsGAM Esports | Series ↗ | Leona | Loss | 0 / 5 / 4 |
| 21 Jun 2024 | VCS 2024 · Summer | Team WhalesvsMGN Vikings Esports | Series ↗ | Braum | Loss | 0 / 5 / 9 |
| 21 Jun 2024 | VCS 2024 · Summer | Team WhalesvsMGN Vikings Esports | Series ↗ | Nautilus | Loss | 0 / 4 / 8 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Support · 2018–2024 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | 151 | 45.7 | 75 games · 128 peers |
| 2018 | Tier 1 | CS / min | 1.71 | 68.5 | 77 games · 128 peers |
| 2018 | Tier 1 | Kill participation | 65.4% | 22.0 | 77 games · 128 peers |
| 2018 | Tier 1 | Damage share | 7.4% | 23.6 | 75 games · 128 peers |
| 2018 | Tier 1 | Gold diff @15 | +10 | 55.1 | 75 games · 128 peers |
| 2018 | Tier 1 | Vision / min | 2.32 | 51.3 | 75 games · 114 peers |
| 2019 | Tier 1 | Damage / min | 127 | 12.5 | 73 games · 129 peers |
| 2019 | Tier 1 | CS / min | 1.29 | 21.1 | 74 games · 129 peers |
| 2019 | Tier 1 | Kill participation | 60.5% | 4.7 | 73 games · 129 peers |
| 2019 | Tier 1 | Damage share | 7.3% | 8.6 | 73 games · 129 peers |
| 2019 | Tier 1 | Gold diff @15 | −160 | 18.8 | 73 games · 129 peers |
| 2019 | Tier 1 | Vision / min | 2.27 | 40.4 | 74 games · 110 peers |
| 2020 | Tier 1 | Damage / min | 141 | 32.2 | 79 games · 119 peers |
| 2020 | Tier 1 | CS / min | 1.06 | 25.0 | 79 games · 121 peers |
| 2020 | Tier 1 | Kill participation | 66.2% | 46.7 | 79 games · 121 peers |
| 2020 | Tier 1 | Damage share | 7.2% | 14.4 | 79 games · 119 peers |
| 2020 | Tier 1 | Gold diff @15 | −51 | 32.2 | 79 games · 119 peers · Percentile among 119 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 2.68 | 79.7 | 79 games · 119 peers |
| 2021 | Tier 1 | Damage / min | 144 | 43.3 | 64 games · 121 peers |
| 2021 | Tier 1 | CS / min | 1.03 | 5.8 | 64 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 66.2% | 41.7 | 64 games · 121 peers |
| 2021 | Tier 1 | Damage share | 6.5% | 6.7 | 64 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | −59 | 34.0 | 61 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 2.50 | 35.8 | 64 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 129 | 11.8 | 43 games · 111 peers |
| 2022 | Tier 1 | CS / min | 1.00 | 24.5 | 43 games · 111 peers |
| 2022 | Tier 1 | Kill participation | 64.1% | 11.8 | 43 games · 111 peers |
| 2022 | Tier 1 | Damage share | 6.5% | 4.5 | 43 games · 111 peers |
| 2022 | Tier 1 | Gold diff @15 | −78 | 24.4 | 43 games · 91 peers · LPL data missing · Percentile among 91 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 2.44 | 23.6 | 43 games · 111 peers |
| 2023 | Tier 1 | Damage / min | 127 | 2.8 | 37 games · 109 peers |
| 2023 | Tier 1 | CS / min | 1.09 | 74.1 | 37 games · 109 peers |
| 2023 | Tier 1 | Kill participation | 67.4% | 8.3 | 37 games · 109 peers |
| 2023 | Tier 1 | Damage share | 6.4% | 7.4 | 37 games · 109 peers |
| 2023 | Tier 1 | Gold diff @15 | −113 | 20.5 | 37 games · 89 peers · LPL data missing · Percentile among 89 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 2.77 | 12.0 | 37 games · 109 peers |
| 2024 | Tier 1 | Damage / min | 145 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | CS / min | 1.10 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Kill participation | 73.6% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Damage share | 6.3% | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Gold diff @15 | −393 | — | At least 20 games and 20 valid observations required |
| 2024 | Tier 1 | Vision / min | 3.36 | — | At least 20 games and 20 valid observations required |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. Season labels follow the competition season.
2018–2024 · All seasons · 28 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | Total |
|---|---|---|---|---|---|---|---|---|
| Alistar | 66 | |||||||
| Thresh | 63 | |||||||
| Nautilus | 41 | |||||||
| Leona | 40 | |||||||
| Braum | 24 | |||||||
| Taric | 23 | |||||||
| Rakan | 22 | |||||||
| Shen | 18 | |||||||
| All games | 95 | 74 | 79 | 64 | 43 | 37 | 15 | 407 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2024 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 5. Number of games won in this selection. Based on 15 of 15 games. | Losses: 10. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 33.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 1.95. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 0.47. Average kills per game. Based on 15 of 15 games. | Deaths / game: 4.07. Average deaths per game. Based on 15 of 15 games. | Assists / game: 7.47. Average assists per game. Based on 15 of 15 games. | Damage / min: 145. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 1.10. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Gold / min: 234. Total gold gained per minute, averaged across games. Based on 15 of 15 games. | Kill participation: 73.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
| 2023 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 19. Number of games won in this selection. Based on 37 of 37 games. | Losses: 18. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 51.4%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 0.65. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.35. Average deaths per game. Based on 37 of 37 games. | Assists / game: 8.14. Average assists per game. Based on 37 of 37 games. | Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 1.09. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 240. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 67.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2022 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 21. Number of games won in this selection. Based on 43 of 43 games. | Losses: 22. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 48.8%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 0.81. Average kills per game. Based on 43 of 43 games. | Deaths / game: 2.93. Average deaths per game. Based on 43 of 43 games. | Assists / game: 8.91. Average assists per game. Based on 43 of 43 games. | Damage / min: 129. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 1.00. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 236. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 64.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 2021 | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 43. Number of games won in this selection. Based on 64 of 64 games. | Losses: 21. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 67.2%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.47. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Kills / game: 0.69. Average kills per game. Based on 64 of 64 games. | Deaths / game: 3.41. Average deaths per game. Based on 64 of 64 games. | Assists / game: 11.14. Average assists per game. Based on 64 of 64 games. | Damage / min: 144. Damage dealt to enemy champions per minute, averaged across games. Based on 64 of 64 games. | CS / min: 1.03. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Gold / min: 240. Total gold gained per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 2020 | Games: 79. Number of individual games played in this selection. Based on 79 of 79 games. | Wins: 45. Number of games won in this selection. Based on 79 of 79 games. | Losses: 34. Number of games lost in this selection. Based on 79 of 79 games. | Win rate: 57.0%. The percentage of games won. Based on 79 of 79 games. | KDA: 3.76. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 79 of 79 games. | Kills / game: 0.92. Average kills per game. Based on 79 of 79 games. | Deaths / game: 2.72. Average deaths per game. Based on 79 of 79 games. | Assists / game: 9.32. Average assists per game. Based on 79 of 79 games. | Damage / min: 141. Damage dealt to enemy champions per minute, averaged across games. Based on 79 of 79 games. | CS / min: 1.06. Minions and monsters killed per minute, averaged across games. Based on 79 of 79 games. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 79 of 79 games. | Kill participation: 66.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 79 of 79 games. |
| 2019 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 34. Number of games won in this selection. Based on 74 of 74 games. | Losses: 40. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 45.9%. The percentage of games won. Based on 74 of 74 games. | KDA: 2.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 0.89. Average kills per game. Based on 74 of 74 games. | Deaths / game: 3.16. Average deaths per game. Based on 74 of 74 games. | Assists / game: 7.22. Average assists per game. Based on 74 of 74 games. | Damage / min: 127. Damage dealt to enemy champions per minute, averaged across games. Based on 73 of 74 games. Games without the required stats are excluded. | CS / min: 1.29. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 239. Total gold gained per minute, averaged across games. Based on 73 of 74 games. Games without the required stats are excluded. | Kill participation: 60.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 74 games. Games without the required stats are excluded. |
| 2018 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 57. Number of games won in this selection. Based on 95 of 95 games. | Losses: 38. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 60.0%. The percentage of games won. Based on 95 of 95 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 1.09. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.78. Average deaths per game. Based on 95 of 95 games. | Assists / game: 7.91. Average assists per game. Based on 95 of 95 games. | Damage / min: 147. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 95 games. Games without the required stats are excluded. | CS / min: 1.63. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 261. Total gold gained per minute, averaged across games. Based on 93 of 95 games. Games without the required stats are excluded. | Kill participation: 62.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
1 Domestic
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2018 · VCS 2018 Spring Playoffs · 20 points. VCS 2018 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · VCS 2018 Summer Playoffs · 4 points. VCS 2018 Summer Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · VCS 2019 Spring Playoffs · 8 points. VCS 2019 Spring Playoffs: champion 20 × final placement 2/5 = 8 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · VCS 2021 Spring Playoffs · 4 points. VCS 2021 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · VCS 2021 Winter Playoffs · 20 points. VCS 2021 Winter Playoffs: champion 20 × final placement 1 = 20 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · VCS 2022 Spring Playoffs · 4 points. VCS 2022 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2023 · VCS 2023 Spring Playoffs · 4 points. VCS 2023 Spring Playoffs: champion 20 × final placement 1/5 = 4 points. Annual VCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Mid-Season Invitational 2018: Final placement retained; outside verified scoring-depth equivalence
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · EVOS Esports | Place 6 | Source detailsVerified final placement and independently reviewed actual participation. 14 games played.
|
7 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| VCS 2023 Spring Playoffs2023 · VCS · CERBERUS Esports (Vietnamese Team) | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| VCS 2022 Spring Playoffs2022 · VCS · CERBERUS Esports (Vietnamese Team) | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 1 games played.
|
| VCS 2021 Spring Playoffs2021 · VCS · CERBERUS Esports (Vietnamese Team) | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| VCS 2021 Winter Playoffs2021 · VCS · CERBERUS Esports (Vietnamese Team) | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| VCS 2019 Spring Playoffs2019 · VCS · EVOS Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| VCS 2018 Spring Playoffs2018 · VCS · EVOS Esports | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
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| VCS 2018 Summer Playoffs2018 · VCS · EVOS Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
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No results in this selection.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.