Where Rockky stands
2021 · Top · Domestic games
Atit Phaomuangอธิศ เผ่าเมือง
All leagues · All positions
2021 · Top · Domestic games
Games in this selection 20 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 1 game without a complete snapshot is excluded.
Explore Rockky’s 2021 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 7 of 54 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 1.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 324. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.26. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 49.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 54 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 5. Number of games won in this selection. Based on 6 of 6 games. | Losses: 1. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 4.06. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.94. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 61.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 54 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 47.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 54 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 4.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 624. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 8.75. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 64.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 54 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.33. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.13. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 41.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 54 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 1. Number of games won in this selection. Based on 4 of 4 games. | Losses: 3. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 25.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 284. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.82. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 32.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 54 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 390. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 54 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 0. Number of games won in this selection. Based on 3 of 3 games. | Losses: 3. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games. | KDA: 1.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 225. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 7.72. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 38.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 54 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 0.93. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 47.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 54 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 1. Number of games won in this selection. Based on 2 of 2 games. | Losses: 1. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 6.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 475. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| PCS 2021 · Spring | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Win rate: 41.7%. The percentage of games won. Based on 24 of 24 games. | KDA: 1.70. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 374. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. |
| PCS 2021 · Summer | Games: 30. Number of individual games played in this selection. Based on 30 of 30 games. | Win rate: 56.7%. The percentage of games won. Based on 30 of 30 games. | KDA: 2.61. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games. | Damage / min: 377. Damage dealt to enemy champions per minute, averaged across games. Based on 30 of 30 games. | CS / min: 7.73. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 21 Aug 2021 | PCS 2021 · Summer | BOOM EsportsvsMachi Esports | Series ↗ | Camille | Loss | 1 / 4 / 3 |
| 21 Aug 2021 | PCS 2021 · Summer | BOOM EsportsvsMachi Esports | Series ↗ | Jayce | Win | 2 / 1 / 13 |
| 21 Aug 2021 | PCS 2021 · Summer | BOOM EsportsvsMachi Esports | Series ↗ | Ornn | Loss | 0 / 2 / 2 |
| 21 Aug 2021 | PCS 2021 · Summer | BOOM EsportsvsMachi Esports | Series ↗ | Jax | Win | 1 / 1 / 5 |
| 21 Aug 2021 | PCS 2021 · Summer | BOOM EsportsvsMachi Esports | Series ↗ | Volibear | Loss | 2 / 3 / 0 |
| 13 Aug 2021 | PCS 2021 · Summer | BOOM EsportsvsLiyab Esports | Series ↗ | Wukong | Win | 2 / 5 / 7 |
| 13 Aug 2021 | PCS 2021 · Summer | BOOM EsportsvsLiyab Esports | Series ↗ | Gwen | Loss | 8 / 7 / 11 |
| 13 Aug 2021 | PCS 2021 · Summer | BOOM EsportsvsLiyab Esports | Series ↗ | Gwen | Win | 6 / 1 / 6 |
| 12 Aug 2021 | PCS 2021 · Summer | BOOM EsportsvsJ Team | Series ↗ | Camille | Loss | 1 / 3 / 0 |
| 12 Aug 2021 | PCS 2021 · Summer | BOOM EsportsvsJ Team | Series ↗ | Tahm Kench | Loss | 1 / 2 / 1 |
| 12 Aug 2021 | PCS 2021 · Summer | BOOM EsportsvsJ Team | Series ↗ | Camille | Win | 2 / 2 / 6 |
| 8 Aug 2021 | PCS 2021 · Summer | BOOM EsportsvsJ Team | Series ↗ | Dr. Mundo | Win | 2 / 5 / 11 |
| 7 Aug 2021 | PCS 2021 · Summer | BOOM EsportsvsMachi Esports | Series ↗ | Camille | Loss | 2 / 8 / 6 |
| 7 Aug 2021 | PCS 2021 · Summer | BOOM EsportsvsJ Team | Series ↗ | Irelia | Loss | 2 / 4 / 1 |
| 5 Aug 2021 | PCS 2021 · Summer | BOOM EsportsvsPSG Talon | Series ↗ | Wukong | Loss | 0 / 5 / 4 |
| 1 Aug 2021 | PCS 2021 · Summer | BOOM EsportsvsBeyond Gaming | Series ↗ | Malphite | Loss | 3 / 6 / 5 |
| 1 Aug 2021 | PCS 2021 · Summer | BOOM EsportsvsHong Kong Attitude | Series ↗ | Renekton | Win | 2 / 1 / 6 |
| 31 Jul 2021 | PCS 2021 · Summer | BOOM EsportsvsLiyab Esports | Series ↗ | Renekton | Win | 3 / 1 / 7 |
| 30 Jul 2021 | PCS 2021 · Summer | BOOM EsportsvsImpunity | Series ↗ | Dr. Mundo | Win | 3 / 1 / 5 |
| 30 Jul 2021 | PCS 2021 · Summer | BOOM EsportsvsAlpha Esports | Series ↗ | Gwen | Win | 4 / 6 / 7 |
| 24 Jul 2021 | PCS 2021 · Summer | BOOM EsportsvsBerjaya Dragons | Series ↗ | Renekton | Win | 5 / 2 / 3 |
| 23 Jul 2021 | PCS 2021 · Summer | BOOM EsportsvsPSG Talon | Series ↗ | Aatrox | Loss | 6 / 3 / 5 |
| 23 Jul 2021 | PCS 2021 · Summer | BOOM EsportsvsBeyond Gaming | Series ↗ | Camille | Win | 8 / 2 / 5 |
| 18 Jul 2021 | PCS 2021 · Summer | BOOM EsportsvsMachi Esports | Series ↗ | Volibear | Loss | 1 / 4 / 4 |
| 17 Jul 2021 | PCS 2021 · Summer | BOOM EsportsvsAlpha Esports | Series ↗ | Gwen | Win | 5 / 0 / 7 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2017–2021 · Domestic games
Percentile among 106 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2017 | Tier 1 | Damage / min | 517 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | CS / min | 8.20 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Kill participation | 57.2% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage share | 25.1% | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Gold diff @15 | +212 | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Vision / min | 0.97 | — | At least 20 games and 20 valid observations required |
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 401 | 42.9 | 49 games · 127 peers |
| 2020 | Tier 1 | CS / min | 8.45 | 96.9 | 49 games · 130 peers |
| 2020 | Tier 1 | Kill participation | 56.4% | 31.3 | 47 games · 129 peers |
| 2020 | Tier 1 | Damage share | 23.4% | 64.3 | 49 games · 127 peers |
| 2020 | Tier 1 | Gold diff @15 | +503 | 92.9 | 49 games · 127 peers · Percentile among 127 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 0.95 | 48.4 | 49 games · 127 peers |
| 2021 | Tier 1 | Damage / min | 376 | 11.3 | 54 games · 125 peers |
| 2021 | Tier 1 | CS / min | 7.59 | 49.2 | 54 games · 125 peers |
| 2021 | Tier 1 | Kill participation | 50.0% | 5.6 | 54 games · 125 peers |
| 2021 | Tier 1 | Damage share | 19.4% | 5.6 | 54 games · 125 peers |
| 2021 | Tier 1 | Gold diff @15 | −244 | 17.1 | 53 games · 106 peers · Percentile among 106 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 0.93 | 26.6 | 54 games · 125 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. Season labels follow the competition season.
2017–2021 · All seasons · 34 recorded champions
| Champion | 2017 | 2018 | 2019 | 2020 | 2021 | Total |
|---|---|---|---|---|---|---|
| Renekton | 26 | |||||
| Camille | 22 | |||||
| Ornn | 11 | |||||
| Aatrox | 8 | |||||
| Gnar | 7 | |||||
| Gwen | 6 | |||||
| Irelia | 6 | |||||
| Jayce | 6 | |||||
| All games | 8 | 27 | 17 | 49 | 54 | 155 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2021 | Games: 54. Number of individual games played in this selection. Based on 54 of 54 games. | Wins: 27. Number of games won in this selection. Based on 54 of 54 games. | Losses: 27. Number of games lost in this selection. Based on 54 of 54 games. | Win rate: 50.0%. The percentage of games won. Based on 54 of 54 games. | KDA: 2.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 54 of 54 games. | Kills / game: 2.61. Average kills per game. Based on 54 of 54 games. | Deaths / game: 3.19. Average deaths per game. Based on 54 of 54 games. | Assists / game: 4.37. Average assists per game. Based on 54 of 54 games. | Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 54 of 54 games. | CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 54 of 54 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 54 of 54 games. | Kill participation: 50.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 54 of 54 games. |
| 2020 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 17. Number of games won in this selection. Based on 49 of 49 games. | Losses: 32. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 34.7%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.15. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 2.65. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.78. Average deaths per game. Based on 49 of 49 games. | Assists / game: 3.33. Average assists per game. Based on 49 of 49 games. | Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 392. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 56.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 47 of 49 games. Games without the required stats are excluded. |
| 2019 | Games: 17. Number of individual games played in this selection. Based on 17 of 17 games. | Wins: 8. Number of games won in this selection. Based on 17 of 17 games. | Losses: 9. Number of games lost in this selection. Based on 17 of 17 games. | Win rate: 47.1%. The percentage of games won. Based on 17 of 17 games. | KDA: 2.63. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 17 of 17 games. | Kills / game: 2.06. Average kills per game. Based on 17 of 17 games. | Deaths / game: 2.35. Average deaths per game. Based on 17 of 17 games. | Assists / game: 4.12. Average assists per game. Based on 17 of 17 games. | Damage / min: 379. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 17 games. Games without the required stats are excluded. | CS / min: 8.33. Minions and monsters killed per minute, averaged across games. Based on 17 of 17 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 17 of 17 games. | Kill participation: 45.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 17 of 17 games. |
| 2018 | Games: 27. Number of individual games played in this selection. Based on 27 of 27 games. | Wins: 13. Number of games won in this selection. Based on 27 of 27 games. | Losses: 14. Number of games lost in this selection. Based on 27 of 27 games. | Win rate: 48.1%. The percentage of games won. Based on 27 of 27 games. | KDA: 3.07. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games. | Kills / game: 2.11. Average kills per game. Based on 27 of 27 games. | Deaths / game: 2.48. Average deaths per game. Based on 27 of 27 games. | Assists / game: 5.52. Average assists per game. Based on 27 of 27 games. | Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 21 of 27 games. Games without the required stats are excluded. | CS / min: 8.66. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games. | Gold / min: 390. Total gold gained per minute, averaged across games. Based on 27 of 27 games. | Kill participation: 50.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games. |
| 2017 | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Kills / game: 3.00. Average kills per game. Based on 8 of 8 games. | Deaths / game: 2.38. Average deaths per game. Based on 8 of 8 games. | Assists / game: 4.50. Average assists per game. Based on 8 of 8 games. | Damage / min: 517. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 57.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2019 · LST 2019 Spring · 20 points. LST 2019 Spring: champion 20 × final placement 1 = 20 points. Annual LST budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2019 · LST 2019 Summer Playoffs · 20 points. LST 2019 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual LST budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · Mid-Season Invitational 2018: Final placement retained; outside verified scoring-depth equivalence
2019 · Mid-Season Invitational 2019: Final placement retained; outside verified scoring-depth equivalence
2018 · worlds 2018: Final placement retained; outside verified scoring-depth equivalence
2019 · worlds 2019: Final placement retained; outside verified scoring-depth equivalence
Recorded results · no title or major milestone in this year.
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Mid-Season Invitational 20192019 · Mid-Season Invitational · MEGA Esports | Places 10–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20192019 · worlds · MEGA Esports | Places 21–24 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
| Mid-Season Invitational 20182018 · Mid-Season Invitational · Ascension Gaming | Places 12–13 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20182018 · worlds · Ascension Gaming | Places 21–24 | Source detailsVerified final placement and independently reviewed actual participation. 4 games played.
|
2 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LST 2019 Spring2019 · LST · MEGA | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| LST 2019 Summer Playoffs2019 · LST · MEGA | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
No results in this selection.