Where Robocop stands
All seasons · Top · Domestic games
Also known as: Robocop · robocop
All leagues · All positions
All seasons · Top · Domestic games
Games in this selection 37 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. 2 games without a complete snapshot are excluded.
Explore Robocop’s career performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 64 of 506 games in this selection. | Games: 64. Number of individual games played in this selection. Based on 64 of 64 games. | Wins: 45. Number of games won in this selection. Based on 64 of 64 games. | Losses: 19. Number of games lost in this selection. Based on 64 of 64 games. | Win rate: 70.3%. The percentage of games won. Based on 64 of 64 games. | KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 64 of 64 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 63 of 64 games. Games without the required stats are excluded. | CS / min: 8.15. Minions and monsters killed per minute, averaged across games. Based on 64 of 64 games. | Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 64 of 64 games. |
| 45 of 506 games in this selection. | Games: 45. Number of individual games played in this selection. Based on 45 of 45 games. | Wins: 27. Number of games won in this selection. Based on 45 of 45 games. | Losses: 18. Number of games lost in this selection. Based on 45 of 45 games. | Win rate: 60.0%. The percentage of games won. Based on 45 of 45 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games. | Damage / min: 394. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. | CS / min: 7.08. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games. | Kill participation: 56.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games. |
| 43 of 506 games in this selection. | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 22. Number of games won in this selection. Based on 43 of 43 games. | Losses: 21. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 51.2%. The percentage of games won. Based on 43 of 43 games. | KDA: 2.81. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 7.74. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 45.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
| 38 of 506 games in this selection. | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 23. Number of games won in this selection. Based on 38 of 38 games. | Losses: 15. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 60.5%. The percentage of games won. Based on 38 of 38 games. | KDA: 4.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Damage / min: 542. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 8.45. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 46.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 34 of 506 games in this selection. | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Wins: 20. Number of games won in this selection. Based on 34 of 34 games. | Losses: 14. Number of games lost in this selection. Based on 34 of 34 games. | Win rate: 58.8%. The percentage of games won. Based on 34 of 34 games. | KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 675. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. | Kill participation: 52.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 34 of 34 games. |
| 32 of 506 games in this selection. | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 16. Number of games won in this selection. Based on 32 of 32 games. | Losses: 16. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 50.0%. The percentage of games won. Based on 32 of 32 games. | KDA: 2.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 492. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 7.22. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 46.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games. |
| 25 of 506 games in this selection. | Games: 25. Number of individual games played in this selection. Based on 25 of 25 games. | Wins: 17. Number of games won in this selection. Based on 25 of 25 games. | Losses: 8. Number of games lost in this selection. Based on 25 of 25 games. | Win rate: 68.0%. The percentage of games won. Based on 25 of 25 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 25 of 25 games. | Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 25 of 25 games. | CS / min: 7.28. Minions and monsters killed per minute, averaged across games. Based on 25 of 25 games. | Kill participation: 54.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 25 of 25 games. |
| 24 of 506 games in this selection. | Games: 24. Number of individual games played in this selection. Based on 24 of 24 games. | Wins: 18. Number of games won in this selection. Based on 24 of 24 games. | Losses: 6. Number of games lost in this selection. Based on 24 of 24 games. | Win rate: 75.0%. The percentage of games won. Based on 24 of 24 games. | KDA: 5.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games. | Damage / min: 589. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games. | CS / min: 8.35. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games. | Kill participation: 53.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 24 of 24 games. |
| 23 of 506 games in this selection. | Games: 23. Number of individual games played in this selection. Based on 23 of 23 games. | Wins: 15. Number of games won in this selection. Based on 23 of 23 games. | Losses: 8. Number of games lost in this selection. Based on 23 of 23 games. | Win rate: 65.2%. The percentage of games won. Based on 23 of 23 games. | KDA: 3.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 23 of 23 games. | Damage / min: 485. Damage dealt to enemy champions per minute, averaged across games. Based on 23 of 23 games. | CS / min: 7.76. Minions and monsters killed per minute, averaged across games. Based on 23 of 23 games. | Kill participation: 54.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 23 of 23 games. |
| 19 of 506 games in this selection. | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Wins: 12. Number of games won in this selection. Based on 19 of 19 games. | Losses: 7. Number of games lost in this selection. Based on 19 of 19 games. | Win rate: 63.2%. The percentage of games won. Based on 19 of 19 games. | KDA: 4.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. | Kill participation: 61.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 19 of 19 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2026 · Spring | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 606. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| EMEA Masters 2026 · Summer | Games: 13. Number of individual games played in this selection. Based on 13 of 13 games. | Win rate: 53.8%. The percentage of games won. Based on 13 of 13 games. | KDA: 2.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games. | Damage / min: 493. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games. | CS / min: 7.41. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games. |
| HM 2026 · Spring | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 84.6%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 620. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 7.68. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| NLC 2026 · Summer | Games: 20. Number of individual games played in this selection. Based on 20 of 20 games. | Win rate: 85.0%. The percentage of games won. Based on 20 of 20 games. | KDA: 5.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 20 of 20 games. | Damage / min: 652. Damage dealt to enemy champions per minute, averaged across games. Based on 20 of 20 games. | CS / min: 8.52. Minions and monsters killed per minute, averaged across games. Based on 20 of 20 games. |
| EMEA Masters 2025 · Summer | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Win rate: 37.5%. The percentage of games won. Based on 8 of 8 games. | KDA: 1.83. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 529. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.54. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. |
| HM 2025 · Spring | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Win rate: 59.4%. The percentage of games won. Based on 32 of 32 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Damage / min: 583. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 8.17. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. |
| HM 2025 · Summer | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Win rate: 57.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 4.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Damage / min: 644. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 7.93. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. |
| HW 2025 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 55.6%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.72. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 648. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.59. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| EMEA Masters 2024 · Spring | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.89. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 476. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. |
| EMEA Masters 2024 · Summer | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Win rate: 50.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 459. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 7 Oct 2026 | EMEA Masters 2026 · Summer | Ruddy CorporationvsAnubis Gaming | Series ↗ | Gnar | Loss | 0 / 4 / 5 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | Ruddy CorporationvsAnubis Gaming | Series ↗ | K'Sante | Win | 1 / 5 / 6 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | Ruddy CorporationvsAnubis Gaming | Series ↗ | Renekton | Win | 4 / 0 / 6 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | Ruddy CorporationvsAnubis Gaming | Series ↗ | Sion | Loss | 1 / 5 / 0 |
| 7 Oct 2026 | EMEA Masters 2026 · Summer | Ruddy CorporationvsAnubis Gaming | Series ↗ | Camille | Loss | 2 / 3 / 5 |
| 1 Oct 2026 | EMEA Masters 2026 · Summer | Ruddy CorporationvsValerion | Series ↗ | Malphite | Win | 3 / 0 / 15 |
| 1 Oct 2026 | EMEA Masters 2026 · Summer | Ruddy CorporationvsValerion | Series ↗ | Sion | Loss | 0 / 3 / 3 |
| 1 Oct 2026 | EMEA Masters 2026 · Summer | Ruddy CorporationvsValerion | Series ↗ | Rumble | Win | 2 / 2 / 2 |
| 30 Sept 2026 | EMEA Masters 2026 · Summer | Ruddy CorporationvsPCIFIC Esports | Series ↗ | Camille | Win | 4 / 1 / 4 |
| 29 Sept 2026 | EMEA Masters 2026 · Summer | Ruddy CorporationvsG2 NORD | Series ↗ | Rumble | Loss | 3 / 5 / 4 |
| 28 Sept 2026 | EMEA Masters 2026 · Summer | Ruddy CorporationvsBushido Wildcats | Series ↗ | Sion | Win | 1 / 1 / 4 |
| 27 Sept 2026 | EMEA Masters 2026 · Summer | Ruddy CorporationvsColossal Gaming | Series ↗ | Sion | Win | 1 / 2 / 5 |
| 26 Sept 2026 | EMEA Masters 2026 · Summer | Ruddy CorporationvsKaufland Hangry Knights | Series ↗ | K'Sante | Loss | 0 / 4 / 6 |
| 16 Sept 2026 | NLC 2026 · Summer | Ruddy CorporationvsVerdant | Series ↗ | Renekton | Win | 0 / 2 / 11 |
| 16 Sept 2026 | NLC 2026 · Summer | Ruddy CorporationvsVerdant | Series ↗ | K'Sante | Win | 1 / 2 / 7 |
| 16 Sept 2026 | NLC 2026 · Summer | Ruddy CorporationvsVerdant | Series ↗ | Rumble | Win | 5 / 0 / 8 |
| 16 Sept 2026 | NLC 2026 · Summer | Ruddy CorporationvsVerdant | Series ↗ | Sion | Loss | 0 / 2 / 4 |
| 7 Sept 2026 | NLC 2026 · Summer | Ruddy CorporationvsArctic Pandas | Series ↗ | Gnar | Win | 2 / 1 / 2 |
| 7 Sept 2026 | NLC 2026 · Summer | Ruddy CorporationvsArctic Pandas | Series ↗ | Ambessa | Win | 2 / 1 / 11 |
| 7 Sept 2026 | NLC 2026 · Summer | Ruddy CorporationvsArctic Pandas | Series ↗ | Galio | Win | 1 / 2 / 11 |
| 31 Aug 2026 | NLC 2026 · Summer | Ruddy CorporationvsDeer Gaming | Series ↗ | Gnar | Win | 5 / 1 / 5 |
| 31 Aug 2026 | NLC 2026 · Summer | Ruddy CorporationvsDeer Gaming | Series ↗ | Rumble | Win | 3 / 1 / 4 |
| 24 Aug 2026 | NLC 2026 · Summer | Ruddy CorporationvsVolda E-Sport | Series ↗ | Renekton | Win | 1 / 3 / 5 |
| 24 Aug 2026 | NLC 2026 · Summer | Ruddy CorporationvsVolda E-Sport | Series ↗ | Rumble | Win | 6 / 4 / 11 |
| 10 Aug 2026 | NLC 2026 · Summer | Ruddy CorporationvsLundqvist Lightside | Series ↗ | Renekton | Win | 4 / 2 / 6 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Top · 2018–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | — | Damage / min | — | — | No classified domestic games in this selection. |
| 2018 | — | CS / min | — | — | No classified domestic games in this selection. |
| 2018 | — | Kill participation | — | — | No classified domestic games in this selection. |
| 2018 | — | Damage share | — | — | No classified domestic games in this selection. |
| 2018 | — | Gold diff @15 | — | — | No classified domestic games in this selection. |
| 2018 | — | Vision / min | — | — | No classified domestic games in this selection. |
| 2019 | HM | Damage / min | 456 | — | At least 20 games and 20 valid observations required |
| 2019 | HM | CS / min | 7.33 | — | At least 20 games and 20 valid observations required |
| 2019 | HM | Kill participation | 50.5% | — | At least 20 games and 20 valid observations required |
| 2019 | HM | Damage share | 22.1% | — | At least 20 games and 20 valid observations required |
| 2019 | HM | Gold diff @15 | −120 | — | At least 20 games and 20 valid observations required |
| 2019 | HM | Vision / min | 1.04 | — | At least 20 games and 20 valid observations required |
| 2020 | HM | Damage / min | 452 | 50.0 | 22 games · 7 peers |
| 2020 | HM | CS / min | 7.24 | 33.3 | 22 games · 7 peers |
| 2020 | HM | Kill participation | 59.2% | 66.7 | 22 games · 7 peers |
| 2020 | HM | Damage share | 21.1% | 16.7 | 22 games · 7 peers |
| 2020 | HM | Gold diff @15 | +393 | 50.0 | 22 games · 7 peers |
| 2020 | HM | Vision / min | 0.93 | 83.3 | 22 games · 7 peers |
| 2021 | LVP SL | Damage / min | 368 | 14.3 | 36 games · 8 peers |
| 2021 | LVP SL | CS / min | 6.98 | 14.3 | 36 games · 8 peers |
| 2021 | LVP SL | Kill participation | 61.2% | 71.4 | 36 games · 8 peers |
| 2021 | LVP SL | Damage share | 20.5% | 28.6 | 36 games · 8 peers |
| 2021 | LVP SL | Gold diff @15 | −397 | 14.3 | 36 games · 8 peers |
| 2021 | LVP SL | Vision / min | 1.08 | 57.1 | 36 games · 8 peers |
| 2022 | HM | Damage / min | 491 | 60.0 | 44 games · 6 peers |
| 2022 | HM | CS / min | 7.96 | 60.0 | 44 games · 6 peers |
| 2022 | HM | Kill participation | 57.9% | 80.0 | 44 games · 6 peers |
| 2022 | HM | Damage share | 21.8% | 40.0 | 44 games · 6 peers |
| 2022 | HM | Gold diff @15 | +398 | 100.0 | 44 games · 6 peers |
| 2022 | HM | Vision / min | 1.12 | 60.0 | 44 games · 6 peers |
| 2023 | HM | Damage / min | 521 | 42.9 | 43 games · 8 peers |
| 2023 | HM | CS / min | 7.95 | 85.7 | 43 games · 8 peers |
| 2023 | HM | Kill participation | 51.0% | 71.4 | 43 games · 8 peers |
| 2023 | HM | Damage share | 20.3% | 28.6 | 43 games · 8 peers |
| 2023 | HM | Gold diff @15 | +319 | 85.7 | 43 games · 8 peers |
| 2023 | HM | Vision / min | 1.30 | 100.0 | 43 games · 8 peers |
| 2024 | HM | Damage / min | 498 | 33.3 | 46 games · 7 peers |
| 2024 | HM | CS / min | 8.42 | 100.0 | 47 games · 7 peers |
| 2024 | HM | Kill participation | 50.2% | 33.3 | 47 games · 7 peers |
| 2024 | HM | Damage share | 19.8% | 16.7 | 46 games · 7 peers |
| 2024 | HM | Gold diff @15 | +497 | 100.0 | 45 games · 7 peers |
| 2024 | HM | Vision / min | 1.14 | 83.3 | 46 games · 7 peers |
| 2025 | HM | Damage / min | 611 | 14.3 | 60 games · 8 peers |
| 2025 | HM | CS / min | 8.06 | 71.4 | 60 games · 8 peers |
| 2025 | HM | Kill participation | 49.6% | 28.6 | 60 games · 8 peers |
| 2025 | HM | Damage share | 22.6% | 0.0 | 60 games · 8 peers |
| 2025 | HM | Gold diff @15 | +104 | 57.1 | 60 games · 8 peers |
| 2025 | HM | Vision / min | 1.02 | 100.0 | 60 games · 8 peers |
| 2026 | HM | Damage / min | 620 | 14.3 | 26 games · 8 peers |
| 2026 | HM | CS / min | 7.68 | 28.6 | 26 games · 8 peers |
| 2026 | HM | Kill participation | 42.4% | 42.9 | 26 games · 8 peers |
| 2026 | HM | Damage share | 17.5% | 0.0 | 26 games · 8 peers |
| 2026 | HM | Gold diff @15 | −68 | 42.9 | 26 games · 8 peers |
| 2026 | HM | Vision / min | 1.14 | 100.0 | 26 games · 8 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. Season labels follow the competition season.
2018–2026 · All seasons · 37 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Renekton | 64 | |||||||||
| Ornn | 45 | |||||||||
| K'Sante | 43 | |||||||||
| Gnar | 38 | |||||||||
| Rumble | 34 | |||||||||
| Sion | 32 | |||||||||
| Gragas | 25 | |||||||||
| Gwen | 24 | |||||||||
| All games | 6 | 18 | 55 | 36 | 58 | 80 | 102 | 86 | 65 | 506 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 65. Number of individual games played in this selection. Based on 65 of 65 games. | Wins: 49. Number of games won in this selection. Based on 65 of 65 games. | Losses: 16. Number of games lost in this selection. Based on 65 of 65 games. | Win rate: 75.4%. The percentage of games won. Based on 65 of 65 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 65 of 65 games. | Kills / game: 2.38. Average kills per game. Based on 65 of 65 games. | Deaths / game: 2.18. Average deaths per game. Based on 65 of 65 games. | Assists / game: 6.66. Average assists per game. Based on 65 of 65 games. | Damage / min: 603. Damage dealt to enemy champions per minute, averaged across games. Based on 65 of 65 games. | CS / min: 7.88. Minions and monsters killed per minute, averaged across games. Based on 65 of 65 games. | Gold / min: 386. Total gold gained per minute, averaged across games. Based on 65 of 65 games. | Kill participation: 42.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 65 of 65 games. |
| 2025 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 48. Number of games won in this selection. Based on 86 of 86 games. | Losses: 38. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 55.8%. The percentage of games won. Based on 86 of 86 games. | KDA: 3.65. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 3.07. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.31. Average deaths per game. Based on 86 of 86 games. | Assists / game: 5.37. Average assists per game. Based on 86 of 86 games. | Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 7.91. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 391. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 50.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2024 | Games: 102. Number of individual games played in this selection. Based on 102 of 102 games. | Wins: 72. Number of games won in this selection. Based on 102 of 102 games. | Losses: 30. Number of games lost in this selection. Based on 102 of 102 games. | Win rate: 70.6%. The percentage of games won. Based on 102 of 102 games. | KDA: 3.99. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 102 of 102 games. | Kills / game: 2.73. Average kills per game. Based on 102 of 102 games. | Deaths / game: 2.11. Average deaths per game. Based on 102 of 102 games. | Assists / game: 5.68. Average assists per game. Based on 102 of 102 games. | Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 101 of 102 games. Games without the required stats are excluded. | CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 102 of 102 games. | Gold / min: 400. Total gold gained per minute, averaged across games. Based on 101 of 102 games. Games without the required stats are excluded. | Kill participation: 50.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 102 of 102 games. |
| 2023 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 56. Number of games won in this selection. Based on 80 of 80 games. | Losses: 24. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 70.0%. The percentage of games won. Based on 80 of 80 games. | KDA: 3.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 2.30. Average kills per game. Based on 80 of 80 games. | Deaths / game: 2.13. Average deaths per game. Based on 80 of 80 games. | Assists / game: 5.78. Average assists per game. Based on 80 of 80 games. | Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 7.80. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 382. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 48.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2022 | Games: 58. Number of individual games played in this selection. Based on 58 of 58 games. | Wins: 38. Number of games won in this selection. Based on 58 of 58 games. | Losses: 20. Number of games lost in this selection. Based on 58 of 58 games. | Win rate: 65.5%. The percentage of games won. Based on 58 of 58 games. | KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 58 of 58 games. | Kills / game: 2.64. Average kills per game. Based on 58 of 58 games. | Deaths / game: 1.84. Average deaths per game. Based on 58 of 58 games. | Assists / game: 6.36. Average assists per game. Based on 58 of 58 games. | Damage / min: 469. Damage dealt to enemy champions per minute, averaged across games. Based on 58 of 58 games. | CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 58 of 58 games. | Gold / min: 397. Total gold gained per minute, averaged across games. Based on 58 of 58 games. | Kill participation: 58.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 58 of 58 games. |
| 2021 | Games: 36. Number of individual games played in this selection. Based on 36 of 36 games. | Wins: 14. Number of games won in this selection. Based on 36 of 36 games. | Losses: 22. Number of games lost in this selection. Based on 36 of 36 games. | Win rate: 38.9%. The percentage of games won. Based on 36 of 36 games. | KDA: 2.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 36 of 36 games. | Kills / game: 1.72. Average kills per game. Based on 36 of 36 games. | Deaths / game: 2.53. Average deaths per game. Based on 36 of 36 games. | Assists / game: 5.36. Average assists per game. Based on 36 of 36 games. | Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 36 of 36 games. | CS / min: 6.98. Minions and monsters killed per minute, averaged across games. Based on 36 of 36 games. | Gold / min: 343. Total gold gained per minute, averaged across games. Based on 36 of 36 games. | Kill participation: 61.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 36 of 36 games. |
| 2020 | Games: 55. Number of individual games played in this selection. Based on 55 of 55 games. | Wins: 30. Number of games won in this selection. Based on 55 of 55 games. | Losses: 25. Number of games lost in this selection. Based on 55 of 55 games. | Win rate: 54.5%. The percentage of games won. Based on 55 of 55 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 55 of 55 games. | Kills / game: 2.69. Average kills per game. Based on 55 of 55 games. | Deaths / game: 2.49. Average deaths per game. Based on 55 of 55 games. | Assists / game: 5.84. Average assists per game. Based on 55 of 55 games. | Damage / min: 425. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 55 games. | CS / min: 7.16. Minions and monsters killed per minute, averaged across games. Based on 55 of 55 games. | Gold / min: 369. Total gold gained per minute, averaged across games. Based on 55 of 55 games. | Kill participation: 59.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 55 of 55 games. |
| 2019 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 14. Number of games won in this selection. Based on 18 of 18 games. | Losses: 4. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 77.8%. The percentage of games won. Based on 18 of 18 games. | KDA: 5.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 2.56. Average kills per game. Based on 18 of 18 games. | Deaths / game: 1.44. Average deaths per game. Based on 18 of 18 games. | Assists / game: 5.50. Average assists per game. Based on 18 of 18 games. | Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 50.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2018 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 1. Number of games won in this selection. Based on 6 of 6 games. | Losses: 5. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 16.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Kills / game: 2.67. Average kills per game. Based on 6 of 6 games. | Deaths / game: 2.50. Average deaths per game. Based on 6 of 6 games. | Assists / game: 3.33. Average assists per game. Based on 6 of 6 games. | Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 8.01. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Gold / min: 361. Total gold gained per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 60.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.