Games Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.45
Win rate Win rate: 57.8%. The percentage of games won. Based on 45 of 45 games.57.8%
KDA KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.3.46
Damage / min Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.454
CS / min CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.7.90
Kill participation Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.60.1%
More statistics Totals, economy & laning +
WinsWins: 26. Number of games won in this selection. Based on 45 of 45 games.
LossesLosses: 19. Number of games lost in this selection. Based on 45 of 45 games.
KillsKills: 115. Total kills in games where kills are available. Based on 45 of 45 games.
DeathsDeaths: 114. Total deaths in games where deaths are available. Based on 45 of 45 games.
AssistsAssists: 280. Total assists in games where assists are available. Based on 45 of 45 games.
Gold / minGold / min: 376. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Damage shareDamage share: 23.1%. The player's share of team damage to enemy champions, averaged across games. Based on 45 of 45 games.
Earned gold shareEarned gold share: 21.3%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 45 of 45 games.
Gold diff @15Gold diff @15: −5. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 45 of 45 games.
CS diff @15CS diff @15: +4. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 45 of 45 games.
XP diff @15XP diff @15: +33. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 45 of 45 games.
Vision score / minVision score / min: 1.06. Vision score per minute, averaged across games where the statistic is supported. Based on 45 of 45 games.
A closer look
The season in focus.
All leagues · All positions
2021
Showing 2021 statistics
Performance passport
Where Roach stands.
2021 · Top · Domestic games
Metric / actual
050100
Percentile
Value: 457 damage per minute. Percentile: 67%. Rank: 4th of 10457
Value: 457 damage per minute. Percentile: 67%. Rank: 4th of 10
Value: 7.86 CS per minute. Percentile: 44%. Rank: 6th of 107.86
Value: 7.86 CS per minute. Percentile: 44%. Rank: 6th of 10
Value: 61.1% kill participation. Percentile: 44%. Rank: 6th of 1061.1%
Value: 61.1% kill participation. Percentile: 44%. Rank: 6th of 10
Value: 22.8% damage share. Percentile: 56%. Rank: 5th of 1022.8%
Value: 22.8% damage share. Percentile: 56%. Rank: 5th of 10
Value: 1.06 vision score per minute. Percentile: 44%. Rank: 6th of 101.06
Value: 1.06 vision score per minute. Percentile: 44%. Rank: 6th of 10
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 18 champions
More space for less-played champions
1×
Champion roles · 2021
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
Champion
0%15%30%
Damage
?
Gnar12 games
Gnar: 22.1% earned gold share and 24.2% damage share. Means across the same 12 games with both values available; 12 total champion games.24%
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
KDCKiwoom DRX ChallengersKiwoom DRX Challengers: 5 wins, 2 losses in 7 recorded games, 71.4% win rate. 2021.71%
DSCDN SOOPers ChallengersDN SOOPers Challengers: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2021.75%
DKCDplus Kia ChallengersDplus Kia Challengers: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2021.75%
GGAGen.G Global AcademyGen.G Global Academy: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2021.25%
HBCHANJIN BRION ChallengersHANJIN BRION Challengers: 1 wins, 3 losses in 4 recorded games, 25.0% win rate. 2021.25%
KRCKT Rolster ChallengersKT Rolster Challengers: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2021.75%
LSYLiiv SANDBOX YouthLiiv SANDBOX Youth: 3 wins, 1 losses in 4 recorded games, 75.0% win rate. 2021.75%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
45 games
68.8%win rate when ahead at 15 minutes 11 wins from 16 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Roach’s 2021 performances. Select a point to open its story.
45 plotted games
WinLoss— Median in selection
45 / 45 selected games have both values.Median damage / min: 434
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
18 champions in this selection
18 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?12 of 45 games in this selection.
Games: 12. Number of individual games played in this selection. Based on 12 of 12 games.
Wins: 9. Number of games won in this selection. Based on 12 of 12 games.
Losses: 3. Number of games lost in this selection. Based on 12 of 12 games.
Win rate: 75.0%. The percentage of games won. Based on 12 of 12 games.
KDA: 4.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games.
Damage / min: 512. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games.
CS / min: 8.09. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games.
Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 12 of 12 games.
?4 of 45 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 0. Number of games won in this selection. Based on 4 of 4 games.
Losses: 4. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 1.27. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 639. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.44. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 45 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 2. Number of games won in this selection. Based on 4 of 4 games.
Losses: 2. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 5.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 460. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 8.13. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 51.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?4 of 45 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 8.60. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 343. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 7.50. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 45 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 3. Number of games won in this selection. Based on 3 of 3 games.
Losses: 0. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 100.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 9.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 330. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.41. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 57.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?3 of 45 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 1. Number of games won in this selection. Based on 3 of 3 games.
Losses: 2. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.78. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 196. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 47.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 45 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 0. Number of games won in this selection. Based on 2 of 2 games.
Losses: 2. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 0.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 368. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.62. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 45 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 9.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 507. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 7.35. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 69.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 45 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 2. Number of games won in this selection. Based on 2 of 2 games.
Losses: 0. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 3.40. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 640. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.68. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 49.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 45 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 380. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.84. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 100.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 18 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Win rate: 0.0%. The percentage of games won. Based on 3 of 3 games.
KDA: 1.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 413. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.42. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Games: 24. Number of individual games played in this selection. Based on 24 of 24 games.
Win rate: 87.5%. The percentage of games won. Based on 24 of 24 games.
KDA: 5.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 24 of 24 games.
Damage / min: 456. Damage dealt to enemy champions per minute, averaged across games. Based on 24 of 24 games.
CS / min: 8.05. Minions and monsters killed per minute, averaged across games. Based on 24 of 24 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Win rate: 27.8%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Damage / min: 458. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
1–3 of 3 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Top · 2016–2021 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2021
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2016
Tier 1
Damage / min
333
—
At least 20 games and 20 valid observations required
2016
Tier 1
CS / min
7.40
—
At least 20 games and 20 valid observations required
2016
Tier 1
Kill participation
69.7%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage share
20.7%
—
At least 20 games and 20 valid observations required
2016
Tier 1
Gold diff @15
−539
—
At least 20 games and 20 valid observations required
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
330
6.4
62 games · 111 peers
2017
Tier 1
CS / min
8.25
57.9
62 games · 127 peers
2017
Tier 1
Kill participation
55.5%
19.0
61 games · 127 peers
2017
Tier 1
Damage share
19.2%
9.1
62 games · 111 peers
2017
Tier 1
Gold diff @15
−289
10.9
62 games · 111 peers · LPL data missing · Percentile among 111 players with sufficient data.
2017
Tier 1
Vision / min
0.00
6.0
56 games · 110 peers
2018
Tier 1
Damage / min
361
10.3
58 games · 127 peers
2018
Tier 1
CS / min
9.00
86.5
58 games · 127 peers
2018
Tier 1
Kill participation
52.7%
7.2
57 games · 126 peers
2018
Tier 1
Damage share
22.8%
54.8
58 games · 127 peers
2018
Tier 1
Gold diff @15
−256
10.3
58 games · 127 peers
2018
Tier 1
Vision / min
1.11
60.2
58 games · 109 peers
2019
Tier 1
Damage / min
327
7.0
22 games · 130 peers
2019
Tier 1
CS / min
8.86
95.3
22 games · 130 peers
2019
Tier 1
Kill participation
64.4%
100.0
20 games · 129 peers
2019
Tier 1
Damage share
20.2%
13.2
22 games · 130 peers
2019
Tier 1
Gold diff @15
−171
32.0
22 games · 129 peers · Percentile among 129 players with sufficient data.
2019
Tier 1
Vision / min
1.30
100.0
22 games · 112 peers
2020
Tier 1
Damage / min
320
—
At least 20 games and 20 valid observations required
2020
Tier 1
CS / min
7.74
—
At least 20 games and 20 valid observations required
2020
Tier 1
Kill participation
53.6%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Damage share
17.7%
—
At least 20 games and 20 valid observations required
2020
Tier 1
Gold diff @15
−492
—
At least 20 games and 20 valid observations required
2020
Tier 1
Vision / min
1.10
—
At least 20 games and 20 valid observations required
Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2016–2021 · All seasons · 46 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2016
2017
2018
2019
2020
2021
Total
?Gnar
43
?Shen
22
?Gangplank
19
?Maokai
17
?Poppy
17
?Aatrox
16
?Ornn
16
?Gragas
15
All games
27
129
100
30
6
45
337
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 45. Number of individual games played in this selection. Based on 45 of 45 games.
Wins: 26. Number of games won in this selection. Based on 45 of 45 games.
Losses: 19. Number of games lost in this selection. Based on 45 of 45 games.
Win rate: 57.8%. The percentage of games won. Based on 45 of 45 games.
KDA: 3.46. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 45 of 45 games.
Kills / game: 2.56. Average kills per game. Based on 45 of 45 games.
Deaths / game: 2.53. Average deaths per game. Based on 45 of 45 games.
Assists / game: 6.22. Average assists per game. Based on 45 of 45 games.
Damage / min: 454. Damage dealt to enemy champions per minute, averaged across games. Based on 45 of 45 games.
CS / min: 7.90. Minions and monsters killed per minute, averaged across games. Based on 45 of 45 games.
Gold / min: 376. Total gold gained per minute, averaged across games. Based on 45 of 45 games.
Kill participation: 60.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 45 of 45 games.
Games: 6. Number of individual games played in this selection. Based on 6 of 6 games.
Wins: 3. Number of games won in this selection. Based on 6 of 6 games.
Losses: 3. Number of games lost in this selection. Based on 6 of 6 games.
Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games.
KDA: 1.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games.
Kills / game: 2.33. Average kills per game. Based on 6 of 6 games.
Deaths / game: 3.00. Average deaths per game. Based on 6 of 6 games.
Assists / game: 3.50. Average assists per game. Based on 6 of 6 games.
Damage / min: 268. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games.
CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games.
Gold / min: 353. Total gold gained per minute, averaged across games. Based on 6 of 6 games.
Kill participation: 48.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games.
Games: 30. Number of individual games played in this selection. Based on 30 of 30 games.
Wins: 14. Number of games won in this selection. Based on 30 of 30 games.
Losses: 16. Number of games lost in this selection. Based on 30 of 30 games.
Win rate: 46.7%. The percentage of games won. Based on 30 of 30 games.
KDA: 3.54. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 30 of 30 games.
Kills / game: 2.20. Average kills per game. Based on 30 of 30 games.
Deaths / game: 1.67. Average deaths per game. Based on 30 of 30 games.
Assists / game: 3.70. Average assists per game. Based on 30 of 30 games.
Damage / min: 316. Damage dealt to enemy champions per minute, averaged across games. Based on 29 of 30 games. Games without the required stats are excluded.
CS / min: 8.80. Minions and monsters killed per minute, averaged across games. Based on 30 of 30 games.
Gold / min: 394. Total gold gained per minute, averaged across games. Based on 29 of 30 games. Games without the required stats are excluded.
Kill participation: 62.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 30 games. Games without the required stats are excluded.
Games: 100. Number of individual games played in this selection. Based on 100 of 100 games.
Wins: 42. Number of games won in this selection. Based on 100 of 100 games.
Losses: 58. Number of games lost in this selection. Based on 100 of 100 games.
Win rate: 42.0%. The percentage of games won. Based on 100 of 100 games.
KDA: 2.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 100 of 100 games.
Kills / game: 1.85. Average kills per game. Based on 100 of 100 games.
Deaths / game: 2.04. Average deaths per game. Based on 100 of 100 games.
Assists / game: 3.27. Average assists per game. Based on 100 of 100 games.
Damage / min: 373. Damage dealt to enemy champions per minute, averaged across games. Based on 100 of 100 games.
CS / min: 8.98. Minions and monsters killed per minute, averaged across games. Based on 100 of 100 games.
Gold / min: 384. Total gold gained per minute, averaged across games. Based on 100 of 100 games.
Kill participation: 53.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 99 of 100 games. Games without the required stats are excluded.
Games: 129. Number of individual games played in this selection. Based on 129 of 129 games.
Wins: 62. Number of games won in this selection. Based on 129 of 129 games.
Losses: 67. Number of games lost in this selection. Based on 129 of 129 games.
Win rate: 48.1%. The percentage of games won. Based on 129 of 129 games.
KDA: 2.74. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 129 of 129 games.
Kills / game: 1.58. Average kills per game. Based on 129 of 129 games.
Deaths / game: 2.35. Average deaths per game. Based on 129 of 129 games.
Assists / game: 4.85. Average assists per game. Based on 129 of 129 games.
Damage / min: 382. Damage dealt to enemy champions per minute, averaged across games. Based on 129 of 129 games.
CS / min: 8.20. Minions and monsters killed per minute, averaged across games. Based on 129 of 129 games.
Gold / min: 366. Total gold gained per minute, averaged across games. Based on 129 of 129 games.
Kill participation: 56.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 128 of 129 games. Games without the required stats are excluded.
Games: 27. Number of individual games played in this selection. Based on 27 of 27 games.
Wins: 16. Number of games won in this selection. Based on 27 of 27 games.
Losses: 11. Number of games lost in this selection. Based on 27 of 27 games.
Win rate: 59.3%. The percentage of games won. Based on 27 of 27 games.
KDA: 3.23. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 27 of 27 games.
Kills / game: 2.52. Average kills per game. Based on 27 of 27 games.
Deaths / game: 2.22. Average deaths per game. Based on 27 of 27 games.
Assists / game: 4.67. Average assists per game. Based on 27 of 27 games.
Damage / min: 383. Damage dealt to enemy champions per minute, averaged across games. Based on 27 of 27 games.
CS / min: 7.53. Minions and monsters killed per minute, averaged across games. Based on 27 of 27 games.
Gold / min: 380. Total gold gained per minute, averaged across games. Based on 27 of 27 games.
Kill participation: 63.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 27 of 27 games.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.
Final source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Year follows the named edition, independently of the source season. KeSPA Cup shares an annual budget capped at 10.