Where River stands
2025 · Jungle · Domestic games
Kim Dong-woo김동우
Also known as: River · River (Kim Dong-woo)
All leagues · All positions
2025 · Jungle · Domestic games
Games in this selection 16 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore River’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 9 of 74 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 4.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 501. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.30. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 71.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 9 of 74 games in this selection. | Games: 9. Number of individual games played in this selection. Based on 9 of 9 games. | Wins: 5. Number of games won in this selection. Based on 9 of 9 games. | Losses: 4. Number of games lost in this selection. Based on 9 of 9 games. | Win rate: 55.6%. The percentage of games won. Based on 9 of 9 games. | KDA: 3.19. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 9 of 9 games. | Damage / min: 433. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 9 games. | CS / min: 6.69. Minions and monsters killed per minute, averaged across games. Based on 9 of 9 games. | Kill participation: 65.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 9 of 9 games. |
| 8 of 74 games in this selection. | Games: 8. Number of individual games played in this selection. Based on 8 of 8 games. | Wins: 4. Number of games won in this selection. Based on 8 of 8 games. | Losses: 4. Number of games lost in this selection. Based on 8 of 8 games. | Win rate: 50.0%. The percentage of games won. Based on 8 of 8 games. | KDA: 4.14. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 8 of 8 games. | Damage / min: 536. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 8 games. | CS / min: 7.09. Minions and monsters killed per minute, averaged across games. Based on 8 of 8 games. | Kill participation: 82.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 8 of 8 games. |
| 7 of 74 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 453. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.58. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 82.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 74 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 3. Number of games won in this selection. Based on 7 of 7 games. | Losses: 4. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 42.9%. The percentage of games won. Based on 7 of 7 games. | KDA: 2.62. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 541. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 6.40. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 68.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 74 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 489. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.53. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 63.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 74 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.36. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 530. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.40. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 75.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 6 of 74 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 4. Number of games won in this selection. Based on 6 of 6 games. | Losses: 2. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 66.7%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.87. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 68.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 4 of 74 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 0. Number of games won in this selection. Based on 4 of 4 games. | Losses: 4. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 0.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 1.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 385. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 6.51. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 61.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 74 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 7.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 357. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.78. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 77.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
Bars show how often the player chose each champion in this selection.
| LTA 2025 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Win rate: 61.1%. The percentage of games won. Based on 18 of 18 games. | KDA: 3.66. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Damage / min: 490. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.38. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. |
| LTA N 2025 · Split 1 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 83.3%. The percentage of games won. Based on 6 of 6 games. | KDA: 5.18. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 572. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.57. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| LTA N 2025 · Split 2 | Games: 19. Number of individual games played in this selection. Based on 19 of 19 games. | Win rate: 52.6%. The percentage of games won. Based on 19 of 19 games. | KDA: 3.51. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 19 of 19 games. | Damage / min: 515. Damage dealt to enemy champions per minute, averaged across games. Based on 19 of 19 games. | CS / min: 6.52. Minions and monsters killed per minute, averaged across games. Based on 19 of 19 games. |
| LTA N 2025 · Split 3 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 53.8%. The percentage of games won. Based on 26 of 26 games. | KDA: 3.24. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 438. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 6.80. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
| Worlds 2025 | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Win rate: 20.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 1.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 408. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.17. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 24 Oct 2025 | Worlds 2025 | 100 ThievesvsT1 | Series ↗ | Pantheon | Loss | 3 / 4 / 5 |
| 24 Oct 2025 | Worlds 2025 | 100 ThievesvsT1 | Series ↗ | Wukong | Loss | 1 / 4 / 7 |
| 18 Oct 2025 | Worlds 2025 | 100 ThievesvsHanwha Life Esports | Series ↗ | Pantheon | Loss | 2 / 8 / 0 |
| 16 Oct 2025 | Worlds 2025 | 100 ThievesvsTop Esports | Series ↗ | Vi | Loss | 3 / 6 / 4 |
| 15 Oct 2025 | Worlds 2025 | 100 ThievesvsBilibili Gaming | Series ↗ | Xin Zhao | Win | 2 / 2 / 9 |
| 27 Sept 2025 | LTA 2025 | 100 ThievesvsVivo Keyd Stars | Series ↗ | Maokai | Loss | 3 / 6 / 10 |
| 27 Sept 2025 | LTA 2025 | 100 ThievesvsVivo Keyd Stars | Series ↗ | Sejuani | Win | 2 / 0 / 11 |
| 27 Sept 2025 | LTA 2025 | 100 ThievesvsVivo Keyd Stars | Series ↗ | Xin Zhao | Loss | 1 / 4 / 10 |
| 27 Sept 2025 | LTA 2025 | 100 ThievesvsVivo Keyd Stars | Series ↗ | Wukong | Loss | 0 / 3 / 6 |
| 21 Sept 2025 | LTA 2025 | 100 ThievesvsRED Canids | Series ↗ | Lee Sin | Win | 2 / 3 / 8 |
| 21 Sept 2025 | LTA 2025 | 100 ThievesvsRED Canids | Series ↗ | Pantheon | Win | 7 / 5 / 12 |
| 21 Sept 2025 | LTA 2025 | 100 ThievesvsRED Canids | Series ↗ | Wukong | Win | 2 / 3 / 15 |
| 13 Sept 2025 | LTA 2025 | 100 ThievesvspaiN Gaming | Series ↗ | Qiyana | Win | 13 / 6 / 6 |
| 13 Sept 2025 | LTA 2025 | 100 ThievesvspaiN Gaming | Series ↗ | Jarvan IV | Win | 2 / 4 / 15 |
| 13 Sept 2025 | LTA 2025 | 100 ThievesvspaiN Gaming | Series ↗ | Pantheon | Win | 3 / 0 / 7 |
| 7 Sept 2025 | LTA N 2025 · Split 3 | 100 ThievesvsFlyQuest | Series ↗ | Zyra | Loss | 1 / 3 / 8 |
| 7 Sept 2025 | LTA N 2025 · Split 3 | 100 ThievesvsFlyQuest | Series ↗ | Naafiri | Loss | 0 / 2 / 1 |
| 7 Sept 2025 | LTA N 2025 · Split 3 | 100 ThievesvsFlyQuest | Series ↗ | Vi | Win | 5 / 5 / 9 |
| 7 Sept 2025 | LTA N 2025 · Split 3 | 100 ThievesvsFlyQuest | Series ↗ | Jarvan IV | Loss | 0 / 6 / 12 |
| 6 Sept 2025 | LTA N 2025 · Split 3 | 100 ThievesvsShopify Rebellion | Series ↗ | Lee Sin | Win | 4 / 0 / 12 |
| 6 Sept 2025 | LTA N 2025 · Split 3 | 100 ThievesvsShopify Rebellion | Series ↗ | Maokai | Win | 3 / 3 / 8 |
| 6 Sept 2025 | LTA N 2025 · Split 3 | 100 ThievesvsShopify Rebellion | Series ↗ | Wukong | Win | 6 / 1 / 8 |
| 5 Sept 2025 | LTA N 2025 · Split 3 | 100 ThievesvsCloud9 | Series ↗ | Pantheon | Win | 4 / 2 / 4 |
| 5 Sept 2025 | LTA N 2025 · Split 3 | 100 ThievesvsCloud9 | Series ↗ | Sejuani | Loss | 0 / 3 / 4 |
| 5 Sept 2025 | LTA N 2025 · Split 3 | 100 ThievesvsCloud9 | Series ↗ | Jarvan IV | Win | 1 / 3 / 11 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2018–2025 · Domestic games
LPL data missing · Percentile among 46 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2018 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2018 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage / min | 269 | 62.4 | 38 games · 126 peers |
| 2019 | Tier 1 | CS / min | 5.16 | 65.6 | 38 games · 126 peers |
| 2019 | Tier 1 | Kill participation | 68.0% | 28.0 | 38 games · 126 peers |
| 2019 | Tier 1 | Damage share | 15.9% | 80.8 | 38 games · 126 peers |
| 2019 | Tier 1 | Gold diff @15 | +100 | 67.2 | 38 games · 126 peers |
| 2019 | Tier 1 | Vision / min | 1.82 | 72.0 | 38 games · 108 peers |
| 2020 | Tier 1 | Damage / min | 259 | 44.3 | 73 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.51 | 62.1 | 73 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 76.3% | 91.9 | 72 games · 125 peers |
| 2020 | Tier 1 | Damage share | 14.1% | 47.5 | 73 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +111 | 70.5 | 73 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.65 | 65.6 | 73 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 423 | 98.3 | 61 games · 121 peers |
| 2021 | Tier 1 | CS / min | 6.28 | 80.0 | 61 games · 121 peers |
| 2021 | Tier 1 | Kill participation | 70.4% | 53.3 | 61 games · 121 peers |
| 2021 | Tier 1 | Damage share | 20.2% | 91.7 | 61 games · 121 peers |
| 2021 | Tier 1 | Gold diff @15 | +824 | 100.0 | 60 games · 104 peers · Percentile among 104 players with sufficient data. |
| 2021 | Tier 1 | Vision / min | 1.44 | 42.5 | 61 games · 121 peers |
| 2022 | Tier 1 | Damage / min | 242 | 12.3 | 49 games · 115 peers |
| 2022 | Tier 1 | CS / min | 5.57 | 49.1 | 49 games · 115 peers |
| 2022 | Tier 1 | Kill participation | 74.9% | 91.2 | 49 games · 115 peers |
| 2022 | Tier 1 | Damage share | 13.6% | 34.2 | 49 games · 115 peers |
| 2022 | Tier 1 | Gold diff @15 | −229 | 17.2 | 49 games · 94 peers · LPL data missing · Percentile among 94 players with sufficient data. |
| 2022 | Tier 1 | Vision / min | 1.43 | 46.5 | 49 games · 115 peers |
| 2023 | Tier 1 | Damage / min | 365 | 81.6 | 66 games · 104 peers |
| 2023 | Tier 1 | CS / min | 5.40 | 56.3 | 66 games · 104 peers |
| 2023 | Tier 1 | Kill participation | 72.2% | 53.4 | 66 games · 104 peers |
| 2023 | Tier 1 | Damage share | 15.8% | 81.6 | 66 games · 104 peers |
| 2023 | Tier 1 | Gold diff @15 | +137 | 73.5 | 66 games · 84 peers · LPL data missing · Percentile among 84 players with sufficient data. |
| 2023 | Tier 1 | Vision / min | 1.67 | 54.4 | 66 games · 104 peers |
| 2024 | Tier 1 | Damage / min | 451 | 76.2 | 60 games · 106 peers |
| 2024 | Tier 1 | CS / min | 6.08 | 56.2 | 60 games · 106 peers |
| 2024 | Tier 1 | Kill participation | 72.9% | 51.4 | 60 games · 106 peers |
| 2024 | Tier 1 | Damage share | 17.4% | 77.1 | 60 games · 106 peers |
| 2024 | Tier 1 | Gold diff @15 | +81 | 66.7 | 60 games · 85 peers · LPL data missing · Percentile among 85 players with sufficient data. |
| 2024 | Tier 1 | Vision / min | 1.56 | 53.3 | 60 games · 106 peers |
| 2025 | Tier 1 | Damage / min | 483 | 92.1 | 51 games · 64 peers |
| 2025 | Tier 1 | CS / min | 6.67 | 65.1 | 51 games · 64 peers |
| 2025 | Tier 1 | Kill participation | 73.6% | 60.3 | 51 games · 64 peers |
| 2025 | Tier 1 | Damage share | 17.4% | 84.1 | 51 games · 64 peers |
| 2025 | Tier 1 | Gold diff @15 | −26 | 51.1 | 51 games · 46 peers · LPL data missing · Percentile among 46 players with sufficient data. |
| 2025 | Tier 1 | Vision / min | 1.54 | 65.1 | 51 games · 64 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. Season labels follow the competition season.
2018–2025 · All seasons · 52 recorded champions
| Champion | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Lee Sin | 40 | ||||||||
| Jarvan IV | 37 | ||||||||
| Sejuani | 33 | ||||||||
| Xin Zhao | 27 | ||||||||
| Maokai | 23 | ||||||||
| Vi | 23 | ||||||||
| Viego | 22 | ||||||||
| Wukong | 22 | ||||||||
| All games | 18 | 38 | 89 | 87 | 49 | 86 | 67 | 74 | 508 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 74. Number of individual games played in this selection. Based on 74 of 74 games. | Wins: 41. Number of games won in this selection. Based on 74 of 74 games. | Losses: 33. Number of games lost in this selection. Based on 74 of 74 games. | Win rate: 55.4%. The percentage of games won. Based on 74 of 74 games. | KDA: 3.37. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 74 of 74 games. | Kills / game: 3.12. Average kills per game. Based on 74 of 74 games. | Deaths / game: 3.34. Average deaths per game. Based on 74 of 74 games. | Assists / game: 8.14. Average assists per game. Based on 74 of 74 games. | Damage / min: 479. Damage dealt to enemy champions per minute, averaged across games. Based on 74 of 74 games. | CS / min: 6.56. Minions and monsters killed per minute, averaged across games. Based on 74 of 74 games. | Gold / min: 366. Total gold gained per minute, averaged across games. Based on 74 of 74 games. | Kill participation: 72.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 74 of 74 games. |
| 2024 | Games: 67. Number of individual games played in this selection. Based on 67 of 67 games. | Wins: 33. Number of games won in this selection. Based on 67 of 67 games. | Losses: 34. Number of games lost in this selection. Based on 67 of 67 games. | Win rate: 49.3%. The percentage of games won. Based on 67 of 67 games. | KDA: 2.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 67 of 67 games. | Kills / game: 2.57. Average kills per game. Based on 67 of 67 games. | Deaths / game: 3.48. Average deaths per game. Based on 67 of 67 games. | Assists / game: 7.31. Average assists per game. Based on 67 of 67 games. | Damage / min: 462. Damage dealt to enemy champions per minute, averaged across games. Based on 67 of 67 games. | CS / min: 6.10. Minions and monsters killed per minute, averaged across games. Based on 67 of 67 games. | Gold / min: 352. Total gold gained per minute, averaged across games. Based on 67 of 67 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 67 of 67 games. |
| 2023 | Games: 86. Number of individual games played in this selection. Based on 86 of 86 games. | Wins: 47. Number of games won in this selection. Based on 86 of 86 games. | Losses: 39. Number of games lost in this selection. Based on 86 of 86 games. | Win rate: 54.7%. The percentage of games won. Based on 86 of 86 games. | KDA: 3.84. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 86 of 86 games. | Kills / game: 2.51. Average kills per game. Based on 86 of 86 games. | Deaths / game: 2.58. Average deaths per game. Based on 86 of 86 games. | Assists / game: 7.40. Average assists per game. Based on 86 of 86 games. | Damage / min: 354. Damage dealt to enemy champions per minute, averaged across games. Based on 86 of 86 games. | CS / min: 5.43. Minions and monsters killed per minute, averaged across games. Based on 86 of 86 games. | Gold / min: 346. Total gold gained per minute, averaged across games. Based on 86 of 86 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 86 of 86 games. |
| 2022 | Games: 49. Number of individual games played in this selection. Based on 49 of 49 games. | Wins: 16. Number of games won in this selection. Based on 49 of 49 games. | Losses: 33. Number of games lost in this selection. Based on 49 of 49 games. | Win rate: 32.7%. The percentage of games won. Based on 49 of 49 games. | KDA: 2.68. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 49 of 49 games. | Kills / game: 1.82. Average kills per game. Based on 49 of 49 games. | Deaths / game: 2.82. Average deaths per game. Based on 49 of 49 games. | Assists / game: 5.73. Average assists per game. Based on 49 of 49 games. | Damage / min: 242. Damage dealt to enemy champions per minute, averaged across games. Based on 49 of 49 games. | CS / min: 5.57. Minions and monsters killed per minute, averaged across games. Based on 49 of 49 games. | Gold / min: 309. Total gold gained per minute, averaged across games. Based on 49 of 49 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 49 of 49 games. |
| 2021 | Games: 87. Number of individual games played in this selection. Based on 87 of 87 games. | Wins: 69. Number of games won in this selection. Based on 87 of 87 games. | Losses: 18. Number of games lost in this selection. Based on 87 of 87 games. | Win rate: 79.3%. The percentage of games won. Based on 87 of 87 games. | KDA: 5.80. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 87 of 87 games. | Kills / game: 4.18. Average kills per game. Based on 87 of 87 games. | Deaths / game: 2.10. Average deaths per game. Based on 87 of 87 games. | Assists / game: 8.02. Average assists per game. Based on 87 of 87 games. | Damage / min: 393. Damage dealt to enemy champions per minute, averaged across games. Based on 87 of 87 games. | CS / min: 6.11. Minions and monsters killed per minute, averaged across games. Based on 87 of 87 games. | Gold / min: 376. Total gold gained per minute, averaged across games. Based on 87 of 87 games. | Kill participation: 70.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 87 games. |
| 2020 | Games: 89. Number of individual games played in this selection. Based on 89 of 89 games. | Wins: 58. Number of games won in this selection. Based on 89 of 89 games. | Losses: 31. Number of games lost in this selection. Based on 89 of 89 games. | Win rate: 65.2%. The percentage of games won. Based on 89 of 89 games. | KDA: 4.87. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 89 of 89 games. | Kills / game: 2.78. Average kills per game. Based on 89 of 89 games. | Deaths / game: 2.01. Average deaths per game. Based on 89 of 89 games. | Assists / game: 7.02. Average assists per game. Based on 89 of 89 games. | Damage / min: 270. Damage dealt to enemy champions per minute, averaged across games. Based on 89 of 89 games. | CS / min: 5.60. Minions and monsters killed per minute, averaged across games. Based on 89 of 89 games. | Gold / min: 337. Total gold gained per minute, averaged across games. Based on 89 of 89 games. | Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 87 of 89 games. Games without the required stats are excluded. |
| 2019 | Games: 38. Number of individual games played in this selection. Based on 38 of 38 games. | Wins: 18. Number of games won in this selection. Based on 38 of 38 games. | Losses: 20. Number of games lost in this selection. Based on 38 of 38 games. | Win rate: 47.4%. The percentage of games won. Based on 38 of 38 games. | KDA: 3.11. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 38 of 38 games. | Kills / game: 2.16. Average kills per game. Based on 38 of 38 games. | Deaths / game: 2.32. Average deaths per game. Based on 38 of 38 games. | Assists / game: 5.05. Average assists per game. Based on 38 of 38 games. | Damage / min: 269. Damage dealt to enemy champions per minute, averaged across games. Based on 38 of 38 games. | CS / min: 5.16. Minions and monsters killed per minute, averaged across games. Based on 38 of 38 games. | Gold / min: 326. Total gold gained per minute, averaged across games. Based on 38 of 38 games. | Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 38 of 38 games. |
| 2018 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 16. Number of games won in this selection. Based on 18 of 18 games. | Losses: 2. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 88.9%. The percentage of games won. Based on 18 of 18 games. | KDA: 6.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 5.33. Average kills per game. Based on 18 of 18 games. | Deaths / game: 1.83. Average deaths per game. Based on 18 of 18 games. | Assists / game: 6.72. Average assists per game. Based on 18 of 18 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 6.23. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 410. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 69.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
| 2025 | All-Pro 3rd team | LTA North 2025 Split 2 | Season honor | Source ↗ |
Game and series awards are combined with documented season MVPs, All-Pro teams and other individual honors. Season honors follow the selected year and competition; role and tier filters apply to game and series awards. Each entry links to its retained source. POG and POS remain separate categories.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic · 1 major honors
1 Domestic
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|---|---|
| LCS 2022 Lock In | Dignitas | 8 |
| LCS 2022 Spring Playoffs | Dignitas | 18 |
| LCS 2022 Championship | Golden Guardians | 12 |
| LCS 2022 Championship | Dignitas | 11 |
| LCS 2023 Spring Playoffs | Golden Guardians | 35 |
| LCS 2023 Championship | Golden Guardians | 31 |
| LCS 2024 Spring Playoffs | 100 Thieves | 26 |
| LCS 2024 Championship | 100 Thieves | 34 |
| LTA 2025 Championship | 100 Thieves | 10 |
| LTA 2025 Split 1 Playoffs | 100 Thieves | 14 |
| LTA North 2025 Split 2 Playoffs | 100 Thieves | 19 |
| LTA North 2025 Split 3 | 100 Thieves | 26 |
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2021 · Mid-Season Invitational 2021 · 10 points. msi; verified msi final placement; title 50 × placement 1/5 = 10 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2023 · Mid-Season Invitational 2023 · 5 points. msi; verified msi final placement; title 50 × placement 1/10 = 5 points. Fixed offered-calendar allocation. Full edition population verified. No personal cap.
Each trophy contributes to the career total.
2022 · LCS 2022 Lock In · 1.6 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 8 × placement 1/5 = 8/5 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Spring Playoffs · 8 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 2/5 = 8 points.
Each trophy contributes to the career total.
2023 · LCS 2023 Championship · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LCS 2024 Spring Playoffs · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2024 · LCS 2024 Championship · 4 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 20 × placement 1/5 = 4 points.
Each trophy contributes to the career total.
2025 · LTA 2025 Championship · 3.43 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 120/7 × placement 1/5 = 24/7 points.
Each trophy contributes to the career total.
2025 · LTA 2025 Split 1 Playoffs · 4.57 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 80/7 × placement 2/5 = 32/7 points.
Each trophy contributes to the career total.
2025 · LTA North 2025 Split 3 · 2.29 points. Annual domestic budget 40; championship shares 1.5 annual / 1 split / 0.5 secondary. Title 40/7 × placement 2/5 = 16/7 points.
Each trophy contributes to the career total.
2023 · 2nd LCS All-Pro Team · 4 points. Annual All-Pro budget 8 / 2 season periods = 4 points. Periods without an award are not redistributed. 2nd LCS All-Pro Team: 4 base points → 4 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
2nd LCS All-Pro Team · 2023 · LCS · lcs-2023-summer. River.
regular · edition_role · selection: expert. Base points 4; credited 4. Overlap: complement-half.
Original announcement ↗2024 · Kia 1st LCS All-Pro Team · 8 points. Annual All-Pro budget 16 / 2 season periods = 8 points. Periods without an award are not redistributed. Kia 1st LCS All-Pro Team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
Kia 1st LCS All-Pro Team · 2024 · LCS · lcs-2024-spring. River.
regular · edition_role · selection: expert. Base points 8; credited 8. Overlap: complement-half.
Original announcement ↗2025 · 3rd All Pro Team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. 3rd All Pro Team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
3rd All Pro Team · 2025 · LTA North · lta-north-2025-split-2. River.
regular · edition_role · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2021 · All-Pro 1st team · 8 points. Annual calendar unresolved; fixed All-Pro value retained. All-Pro 1st team: 8 base points → 8 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 1st team · 2021 · PCS · PCS/2021 Season/Summer Playoffs. River.
regular · edition · selection: unknown. Base points 8; credited 8. Overlap: complement-half.
2019 · LJL 2019 Summer Playoffs · 8 points. LJL 2019 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual LJL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Spring Playoffs · 20 points. PCS 2020 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · PCS 2020 Summer Playoffs · 8 points. PCS 2020 Summer Playoffs: champion 20 × final placement 2/5 = 8 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Spring Playoffs · 20 points. PCS 2021 Spring Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2021 · PCS 2021 Summer Playoffs · 20 points. PCS 2021 Summer Playoffs: champion 20 × final placement 1 = 20 points. Annual PCS budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2022 · LCS 2022 Spring Playoffs: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Championship: Final placement retained; outside verified scoring-depth equivalence
2022 · LCS 2022 Championship: Final placement retained; outside verified scoring-depth equivalence
2020 · worlds 2020: Final placement retained; outside verified scoring-depth equivalence
2021 · worlds 2021: Final placement retained; outside verified scoring-depth equivalence
2024 · worlds 2024: Final placement retained; outside verified scoring-depth equivalence
2025 · worlds 2025: Final placement retained; outside verified scoring-depth equivalence
6 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20252025 · worlds · 100 Thieves | Places 12–14 | Source detailsVerified final placement and independently reviewed actual participation. 5 games played.
|
| worlds 20242024 · worlds · 100 Thieves | Places 17–18 | Source detailsVerified final placement and independently reviewed actual participation. 7 games played.
|
| Mid-Season Invitational 20232023 · Mid-Season Invitational · Golden Guardians | Places 7–8 | Source detailsVerified final placement and independently reviewed actual participation. 17 games played.
|
| Mid-Season Invitational 20212021 · Mid-Season Invitational · PSG Talon | Places 3–4 | Source detailsVerified final placement and independently reviewed actual participation. 20 games played.
|
| worlds 20212021 · worlds · PSG Talon | Places 9–11 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
| worlds 20202020 · worlds · PSG Talon | Places 9–12 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
16 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LTA 2025 Championship2025 · LTA · 100 Thieves | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 10 games played.
|
| LTA 2025 Split 1 Playoffs2025 · LTA · 100 Thieves | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 14 games played.
|
4 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| 3rd All Pro Teamsource ↗2025 · LTA North · lta-north-2025-split-2 · all pro | JUNGLE · Team 3 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 16 games played. Selection: unknown.
|
| Kia 1st LCS All-Pro Teamsource ↗2024 · LCS · lcs-2024-spring · all pro | JUNGLE · Team 1 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 14 games played. Selection: Expert vote.
|
| LTA North 2025 Split 32025 · LTA North · 100 Thieves | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LCS 2024 Spring Playoffs2024 · LCS · 100 Thieves | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 26 games played.
|
| LCS 2024 Championship2024 · LCS · 100 Thieves | Place 3 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 34 games played.
|
| LCS 2023 Spring Playoffs2023 · LCS · Golden Guardians | Place 2 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 35 games played.
|
| LCS 2023 Championship2023 · LCS · Golden Guardians | Place 4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 31 games played.
|
| LCS 2022 Lock In2022 · LCS · Dignitas | Places 3–4 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 8 games played.
|
| LCS 2022 Spring Playoffs2022 · LCS · Dignitas | Place 7 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 18 games played.
|
| LCS 2022 Championship2022 · LCS · Golden Guardians | Places 7–8 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 12 games played.
|
| LCS 2022 Championship2022 · LCS · Dignitas | Place 10 | Source detailsIndependently verified final result and actual play; registration and staff excluded. 11 games played.
|
| PCS 2021 Spring Playoffs2021 · PCS · PSG Talon | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| PCS 2021 Summer Playoffs2021 · PCS · PSG Talon | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 16 games played.
|
| PCS 2020 Spring Playoffs2020 · PCS · TALON (Hong Kong Team) | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 22 games played.
|
| PCS 2020 Summer Playoffs2020 · PCS · PSG Talon | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 14 games played.
|
| LJL 2019 Summer Playoffs2019 · LJL · V3 Esports | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| 2nd LCS All-Pro Teamsource ↗2023 · LCS · lcs-2023-summer · all pro | JUNGLE · Team 2 | Source detailsActually admitted H6 positive, exact current-head reconciliation; frozen private research only. 19 games played. Selection: Expert vote.
|
| All-Pro 1st teamsource ↗2021 · PCS · PSG Talon · all pro | jungle · Team 1 | Source detailsReviewed explicit award clause and exact historical identity; actual participation is evidenced within the award period. Positive evidence does not establish complete career coverage. 16 games played. Selection: unknown.
|
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.