Games Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.18
Win rate Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games.72.2%
KDA KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.3.90
Damage / min Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.505
CS / min CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.9.40
Kill participation Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.64.2%
More statistics Totals, economy & laning +
WinsWins: 13. Number of games won in this selection. Based on 18 of 18 games.
LossesLosses: 5. Number of games lost in this selection. Based on 18 of 18 games.
KillsKills: 47. Total kills in games where kills are available. Based on 18 of 18 games.
DeathsDeaths: 40. Total deaths in games where deaths are available. Based on 18 of 18 games.
AssistsAssists: 109. Total assists in games where assists are available. Based on 18 of 18 games.
Gold / minGold / min: 439. Total gold gained per minute, averaged across games. Based on 18 of 18 games.
Damage shareDamage share: 27.2%. The player's share of team damage to enemy champions, averaged across games. Based on 18 of 18 games.
Earned gold shareEarned gold share: 23.5%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 18 of 18 games.
Gold diff @15Gold diff @15: +193. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 18 of 18 games.
CS diff @15CS diff @15: +10. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 18 of 18 games.
XP diff @15XP diff @15: +9. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 18 of 18 games.
Vision score / minVision score / min: 1.09. Vision score per minute, averaged across games where the statistic is supported. Based on 18 of 18 games.
A closer look
The season in focus.
All leagues · All positions
2018
Showing 2018 statistics
Performance passport
Where Richard stands.
2018 · Top · Domestic games
No Passport for this selection
No classified domestic circuit in this selection. Choose another season or adjust the profile filters.
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 11 champions
More space for less-played champions
1×
Champion roles · 2018
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2018
Who has the edge?
The most familiar opponents. Every game counts.
18 games
Opponent
WinsLosses
Win rate
CAChiefs AcademyChiefs Academy: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2018.33%
DCDire CubsDire Cubs: 2 wins, 1 losses in 3 recorded games, 66.7% win rate. 2018.67%
DWDire WolvesDire Wolves: 1 wins, 2 losses in 3 recorded games, 33.3% win rate. 2018.33%
AGAvant GamingAvant Gaming: 2 wins, 0 losses in 2 recorded games, 100.0% win rate. 2018.100%
DSDark SidedDark Sided: 1 wins, 0 losses in 1 recorded games, 100.0% win rate. 2018.100%
EMEmproxEmprox: 1 wins, 0 losses in 1 recorded games, 100.0% win rate. 2018.100%
GZGGround Zero GamingGround Zero Gaming: 1 wins, 0 losses in 1 recorded games, 100.0% win rate. 2018.100%
LGLegacy GenesisLegacy Genesis: 1 wins, 0 losses in 1 recorded games, 100.0% win rate. 2018.100%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
18 games
100.0%win rate when ahead at 15 minutes 11 wins from 11 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Richard’s 2018 performances. Select a point to open its story.
18 plotted games
WinLoss— Median in selection
18 / 18 selected games have both values.Median damage / min: 483
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
11 champions in this selection
11 champions
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?4 of 18 games in this selection.
Games: 4. Number of individual games played in this selection. Based on 4 of 4 games.
Wins: 3. Number of games won in this selection. Based on 4 of 4 games.
Losses: 1. Number of games lost in this selection. Based on 4 of 4 games.
Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games.
KDA: 4.88. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games.
Damage / min: 608. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games.
CS / min: 9.62. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games.
Kill participation: 55.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games.
?3 of 18 games in this selection.
Games: 3. Number of individual games played in this selection. Based on 3 of 3 games.
Wins: 2. Number of games won in this selection. Based on 3 of 3 games.
Losses: 1. Number of games lost in this selection. Based on 3 of 3 games.
Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games.
KDA: 2.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games.
Damage / min: 375. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games.
CS / min: 8.74. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games.
Kill participation: 68.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games.
?2 of 18 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 376. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 10.91. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 63.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?2 of 18 games in this selection.
Games: 2. Number of individual games played in this selection. Based on 2 of 2 games.
Wins: 1. Number of games won in this selection. Based on 2 of 2 games.
Losses: 1. Number of games lost in this selection. Based on 2 of 2 games.
Win rate: 50.0%. The percentage of games won. Based on 2 of 2 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games.
Damage / min: 411. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games.
CS / min: 8.36. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games.
Kill participation: 61.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games.
?1 of 18 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 2.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 491. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 10.21. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 36.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 18 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 6.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 587. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.57. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 76.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 18 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 7.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 506. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 7.40. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 87.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 18 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 5.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 546. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.41. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 55.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 18 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 779. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 10.48. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 77.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
?1 of 18 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 1. Number of games won in this selection. Based on 1 of 1 games.
Losses: 0. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games.
KDA: Perfect. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 645. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 9.98. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 73.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–10 of 11 rows
1 / 2
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 13. Number of individual games played in this selection. Based on 13 of 13 games.
Win rate: 76.9%. The percentage of games won. Based on 13 of 13 games.
KDA: 3.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 13 of 13 games.
Damage / min: 487. Damage dealt to enemy champions per minute, averaged across games. Based on 13 of 13 games.
CS / min: 9.02. Minions and monsters killed per minute, averaged across games. Based on 13 of 13 games.
Games: 5. Number of individual games played in this selection. Based on 5 of 5 games.
Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games.
KDA: 5.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games.
Damage / min: 552. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games.
CS / min: 10.37. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games.
1–2 of 2 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Mid · 2015–2018 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2018
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2015
Tier 1
Damage / min
528
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
8.38
—
At least 20 games and 20 valid observations required
2015
Tier 1
Kill participation
66.5%
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage share
26.6%
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
−359
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
614
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
CS / min
9.14
96.3
55 games · 108 peers
2016
Tier 1
Kill participation
67.6%
41.7
55 games · 116 peers
2016
Tier 1
Damage share
29.5%
—
Not enough peer coverage: 92 of 116 players qualify (79.3%; 80% required). The player's actual value remains available.
2016
Tier 1
Gold diff @15
+199
84.3
54 games · 90 peers · LPL data missing · Percentile among 90 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
611
87.7
55 games · 107 peers
2017
Tier 1
CS / min
9.42
95.9
55 games · 123 peers
2017
Tier 1
Kill participation
65.0%
30.3
54 games · 123 peers
2017
Tier 1
Damage share
28.9%
69.8
55 games · 107 peers
2017
Tier 1
Gold diff @15
+520
99.1
55 games · 107 peers · LPL data missing · Percentile among 107 players with sufficient data.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2015–2018 · All seasons · 42 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2015
2016
2017
2018
Total
?Corki
22
?Kassadin
18
?Twisted Fate
14
?Vladimir
13
?Viktor
11
?Ryze
10
?Azir
9
?Gangplank
9
All games
32
56
69
18
175
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 13. Number of games won in this selection. Based on 18 of 18 games.
Losses: 5. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 72.2%. The percentage of games won. Based on 18 of 18 games.
KDA: 3.90. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Kills / game: 2.61. Average kills per game. Based on 18 of 18 games.
Deaths / game: 2.22. Average deaths per game. Based on 18 of 18 games.
Assists / game: 6.06. Average assists per game. Based on 18 of 18 games.
Damage / min: 505. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 9.40. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Gold / min: 439. Total gold gained per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 64.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
Games: 69. Number of individual games played in this selection. Based on 69 of 69 games.
Wins: 46. Number of games won in this selection. Based on 69 of 69 games.
Losses: 23. Number of games lost in this selection. Based on 69 of 69 games.
Win rate: 66.7%. The percentage of games won. Based on 69 of 69 games.
KDA: 4.39. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 69 of 69 games.
Kills / game: 4.42. Average kills per game. Based on 69 of 69 games.
Deaths / game: 2.29. Average deaths per game. Based on 69 of 69 games.
Assists / game: 5.62. Average assists per game. Based on 69 of 69 games.
Damage / min: 598. Damage dealt to enemy champions per minute, averaged across games. Based on 66 of 69 games. Games without the required stats are excluded.
CS / min: 9.44. Minions and monsters killed per minute, averaged across games. Based on 69 of 69 games.
Gold / min: 439. Total gold gained per minute, averaged across games. Based on 69 of 69 games.
Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 68 of 69 games. Games without the required stats are excluded.
Games: 56. Number of individual games played in this selection. Based on 56 of 56 games.
Wins: 30. Number of games won in this selection. Based on 56 of 56 games.
Losses: 26. Number of games lost in this selection. Based on 56 of 56 games.
Win rate: 53.6%. The percentage of games won. Based on 56 of 56 games.
KDA: 3.49. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 56 games.
Kills / game: 3.77. Average kills per game. Based on 56 of 56 games.
Deaths / game: 2.55. Average deaths per game. Based on 56 of 56 games.
Assists / game: 5.14. Average assists per game. Based on 56 of 56 games.
Damage / min: 611. Damage dealt to enemy champions per minute, averaged across games. Based on 56 of 56 games.
CS / min: 9.13. Minions and monsters killed per minute, averaged across games. Based on 56 of 56 games.
Gold / min: 430. Total gold gained per minute, averaged across games. Based on 56 of 56 games.
Kill participation: 67.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 56 of 56 games.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Wins: 19. Number of games won in this selection. Based on 32 of 32 games.
Losses: 13. Number of games lost in this selection. Based on 32 of 32 games.
Win rate: 59.4%. The percentage of games won. Based on 32 of 32 games.
KDA: 3.32. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Kills / game: 4.50. Average kills per game. Based on 32 of 32 games.
Deaths / game: 3.63. Average deaths per game. Based on 32 of 32 games.
Assists / game: 7.53. Average assists per game. Based on 32 of 32 games.
Damage / min: 528. Damage dealt to enemy champions per minute, averaged across games. Based on 9 of 32 games. Games without the required stats are excluded.
CS / min: 7.55. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Gold / min: 384. Total gold gained per minute, averaged across games. Based on 16 of 32 games. Games without the required stats are excluded.
Kill participation: 64.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 32 of 32 games.
Career achievements · All circuits · same model as the GOAT List
Recorded achievement pointsEvery credited result, grouped by year.Rank #342 · 3 years with recorded achievements
Richard · No verified Worlds title in this scope. Missing history is not a confirmed zero.
Richard · No verified Other int. title in this scope. Missing history is not a confirmed zero.
Richard · 2 recorded Domestic titles. 2017 OPL 2017 Split 1 Playoffs; 2017 OPL 2017 Split 2 Playoffs. Includes verified championship, cup and conference trophies.
2
Domestic
Richard · No verified individual honor in this scope. Uncollected awards remain unknown.Career context