Where Rhilech stands
2025 · Jungle · Domestic games
All leagues · All positions
2025 · Jungle · Domestic games
Games in this selection 17 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Rhilech’s 2025 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 10 of 61 games in this selection. | Games: 10. Number of individual games played in this selection. Based on 10 of 10 games. | Wins: 7. Number of games won in this selection. Based on 10 of 10 games. | Losses: 3. Number of games lost in this selection. Based on 10 of 10 games. | Win rate: 70.0%. The percentage of games won. Based on 10 of 10 games. | KDA: 3.96. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 10 of 10 games. | Damage / min: 429. Damage dealt to enemy champions per minute, averaged across games. Based on 10 of 10 games. | CS / min: 7.37. Minions and monsters killed per minute, averaged across games. Based on 10 of 10 games. | Kill participation: 75.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 10 of 10 games. |
| 7 of 61 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 6. Number of games won in this selection. Based on 7 of 7 games. | Losses: 1. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 85.7%. The percentage of games won. Based on 7 of 7 games. | KDA: 7.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 532. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.60. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 7 of 61 games in this selection. | Games: 7. Number of individual games played in this selection. Based on 7 of 7 games. | Wins: 4. Number of games won in this selection. Based on 7 of 7 games. | Losses: 3. Number of games lost in this selection. Based on 7 of 7 games. | Win rate: 57.1%. The percentage of games won. Based on 7 of 7 games. | KDA: 4.79. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 7 of 7 games. | Damage / min: 386. Damage dealt to enemy champions per minute, averaged across games. Based on 7 of 7 games. | CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 7 of 7 games. | Kill participation: 77.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 7 of 7 games. |
| 6 of 61 games in this selection. | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Wins: 3. Number of games won in this selection. Based on 6 of 6 games. | Losses: 3. Number of games lost in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 3.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 6.03. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. | Kill participation: 74.5%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 6 of 6 games. |
| 5 of 61 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 2. Number of games won in this selection. Based on 5 of 5 games. | Losses: 3. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 40.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 560. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.04. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 74.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 61 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 3. Number of games won in this selection. Based on 5 of 5 games. | Losses: 2. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 60.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 3.16. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 416. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.68. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 66.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 5 of 61 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 5.43. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 586. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 7.34. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 76.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 61 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 8.17. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 401. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 7.43. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 75.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 61 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 2.69. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 355. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.19. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 88.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 61 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 387. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 6.34. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 66.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
Bars show how often the player chose each champion in this selection.
| EMEA Masters 2025 · Spring | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Win rate: 60.0%. The percentage of games won. Based on 15 of 15 games. | KDA: 4.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Damage / min: 434. Damage dealt to enemy champions per minute, averaged across games. Based on 15 of 15 games. | CS / min: 7.33. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. |
| LFL 2025 · Flash In | Games: 12. Number of individual games played in this selection. Based on 12 of 12 games. | Win rate: 58.3%. The percentage of games won. Based on 12 of 12 games. | KDA: 3.44. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 12 of 12 games. | Damage / min: 496. Damage dealt to enemy champions per minute, averaged across games. Based on 12 of 12 games. | CS / min: 6.10. Minions and monsters killed per minute, averaged across games. Based on 12 of 12 games. |
| LFL 2025 · Spring | Games: 34. Number of individual games played in this selection. Based on 34 of 34 games. | Win rate: 67.6%. The percentage of games won. Based on 34 of 34 games. | KDA: 4.58. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 34 of 34 games. | Damage / min: 466. Damage dealt to enemy champions per minute, averaged across games. Based on 34 of 34 games. | CS / min: 7.17. Minions and monsters killed per minute, averaged across games. Based on 34 of 34 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 18 Jun 2025 | EMEA Masters 2025 · Spring | BK ROG EsportsvsLos Ratones | Series ↗ | Xin Zhao | Loss | 2 / 6 / 3 |
| 18 Jun 2025 | EMEA Masters 2025 · Spring | BK ROG EsportsvsLos Ratones | Series ↗ | Naafiri | Loss | 3 / 2 / 5 |
| 18 Jun 2025 | EMEA Masters 2025 · Spring | BK ROG EsportsvsLos Ratones | Series ↗ | Viego | Loss | 3 / 5 / 1 |
| 16 Jun 2025 | EMEA Masters 2025 · Spring | BK ROG EsportsvsMisa Esports | Series ↗ | Skarner | Win | 2 / 3 / 14 |
| 16 Jun 2025 | EMEA Masters 2025 · Spring | BK ROG EsportsvsMisa Esports | Series ↗ | Viego | Loss | 5 / 3 / 4 |
| 16 Jun 2025 | EMEA Masters 2025 · Spring | BK ROG EsportsvsMisa Esports | Series ↗ | Xin Zhao | Win | 2 / 2 / 8 |
| 16 Jun 2025 | EMEA Masters 2025 · Spring | BK ROG EsportsvsMisa Esports | Series ↗ | Naafiri | Win | 5 / 3 / 11 |
| 11 Jun 2025 | EMEA Masters 2025 · Spring | BK ROG EsportsvsStormMedia Fajnie Mieć Skład | Series ↗ | Skarner | Win | 3 / 1 / 14 |
| 11 Jun 2025 | EMEA Masters 2025 · Spring | BK ROG EsportsvsStormMedia Fajnie Mieć Skład | Series ↗ | Viego | Win | 3 / 2 / 13 |
| 11 Jun 2025 | EMEA Masters 2025 · Spring | BK ROG EsportsvsStormMedia Fajnie Mieć Skład | Series ↗ | Vi | Win | 4 / 1 / 6 |
| 11 Jun 2025 | EMEA Masters 2025 · Spring | BK ROG EsportsvsStormMedia Fajnie Mieć Skład | Series ↗ | Xin Zhao | Loss | 0 / 5 / 11 |
| 5 Jun 2025 | EMEA Masters 2025 · Spring | BK ROG EsportsvsBerlin International Gaming | Series ↗ | Pantheon | Win | 9 / 1 / 10 |
| 5 Jun 2025 | EMEA Masters 2025 · Spring | BK ROG EsportsvsBerlin International Gaming | Series ↗ | Viego | Loss | 3 / 5 / 9 |
| 5 Jun 2025 | EMEA Masters 2025 · Spring | BK ROG EsportsvsBerlin International Gaming | Series ↗ | Naafiri | Win | 5 / 0 / 8 |
| 3 Jun 2025 | EMEA Masters 2025 · Spring | BK ROG EsportsvsFor The Win Esports | Series ↗ | Pantheon | Win | 6 / 0 / 10 |
| 29 May 2025 | LFL 2025 · Spring | BK ROG EsportsvsKarmine Corp Blue | Series ↗ | Dr. Mundo | Win | 2 / 1 / 12 |
| 29 May 2025 | LFL 2025 · Spring | BK ROG EsportsvsKarmine Corp Blue | Series ↗ | Trundle | Win | 5 / 2 / 12 |
| 29 May 2025 | LFL 2025 · Spring | BK ROG EsportsvsKarmine Corp Blue | Series ↗ | Maokai | Loss | 1 / 2 / 1 |
| 29 May 2025 | LFL 2025 · Spring | BK ROG EsportsvsKarmine Corp Blue | Series ↗ | Viego | Win | 7 / 2 / 9 |
| 29 May 2025 | LFL 2025 · Spring | BK ROG EsportsvsKarmine Corp Blue | Series ↗ | Xin Zhao | Loss | 0 / 3 / 2 |
| 28 May 2025 | LFL 2025 · Spring | BK ROG EsportsvsGentle Mates | Series ↗ | Skarner | Win | 3 / 0 / 5 |
| 28 May 2025 | LFL 2025 · Spring | BK ROG EsportsvsGentle Mates | Series ↗ | Viego | Win | 4 / 1 / 10 |
| 28 May 2025 | LFL 2025 · Spring | BK ROG EsportsvsGentle Mates | Series ↗ | Wukong | Loss | 0 / 3 / 1 |
| 28 May 2025 | LFL 2025 · Spring | BK ROG EsportsvsGentle Mates | Series ↗ | Xin Zhao | Win | 3 / 3 / 6 |
| 23 May 2025 | LFL 2025 · Spring | BK ROG EsportsvsVitality.Bee | Series ↗ | Diana | Win | 0 / 0 / 10 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2021–2026 · Domestic games
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2021 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2021 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2022 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2023 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2024 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2026 | Tier 1 | Damage / min | 471 | 70.5 | 75 games · 62 peers |
| 2026 | Tier 1 | CS / min | 7.42 | 90.2 | 75 games · 62 peers |
| 2026 | Tier 1 | Kill participation | 77.3% | 98.4 | 75 games · 62 peers |
| 2026 | Tier 1 | Damage share | 18.7% | 96.7 | 75 games · 62 peers |
| 2026 | Tier 1 | Gold diff @15 | +298 | 98.2 | 75 games · 56 peers · Percentile among 56 players with sufficient data. |
| 2026 | Tier 1 | Vision / min | 1.78 | 41.0 | 75 games · 62 peers |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. Season labels follow the competition season.
2021–2026 · All seasons · 46 recorded champions
| Champion | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | Total |
|---|---|---|---|---|---|---|---|
| Sejuani | 41 | ||||||
| Xin Zhao | 41 | ||||||
| Maokai | 25 | ||||||
| Viego | 25 | ||||||
| Wukong | 24 | ||||||
| Vi | 23 | ||||||
| Jarvan IV | 20 | ||||||
| Hecarim | 16 | ||||||
| All games | 43 | 28 | 80 | 92 | 61 | 95 | 399 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2026 | Games: 95. Number of individual games played in this selection. Based on 95 of 95 games. | Wins: 48. Number of games won in this selection. Based on 95 of 95 games. | Losses: 47. Number of games lost in this selection. Based on 95 of 95 games. | Win rate: 50.5%. The percentage of games won. Based on 95 of 95 games. | KDA: 3.59. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 95 of 95 games. | Kills / game: 3.61. Average kills per game. Based on 95 of 95 games. | Deaths / game: 2.84. Average deaths per game. Based on 95 of 95 games. | Assists / game: 6.58. Average assists per game. Based on 95 of 95 games. | Damage / min: 472. Damage dealt to enemy champions per minute, averaged across games. Based on 95 of 95 games. | CS / min: 7.46. Minions and monsters killed per minute, averaged across games. Based on 95 of 95 games. | Gold / min: 409. Total gold gained per minute, averaged across games. Based on 95 of 95 games. | Kill participation: 74.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 95 of 95 games. |
| 2025 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 39. Number of games won in this selection. Based on 61 of 61 games. | Losses: 22. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 63.9%. The percentage of games won. Based on 61 of 61 games. | KDA: 4.28. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 3.34. Average kills per game. Based on 61 of 61 games. | Deaths / game: 2.79. Average deaths per game. Based on 61 of 61 games. | Assists / game: 8.57. Average assists per game. Based on 61 of 61 games. | Damage / min: 464. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 61 games. | CS / min: 7.00. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 384. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 74.1%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2024 | Games: 92. Number of individual games played in this selection. Based on 92 of 92 games. | Wins: 57. Number of games won in this selection. Based on 92 of 92 games. | Losses: 35. Number of games lost in this selection. Based on 92 of 92 games. | Win rate: 62.0%. The percentage of games won. Based on 92 of 92 games. | KDA: 3.85. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 92 of 92 games. | Kills / game: 2.83. Average kills per game. Based on 92 of 92 games. | Deaths / game: 3.05. Average deaths per game. Based on 92 of 92 games. | Assists / game: 8.93. Average assists per game. Based on 92 of 92 games. | Damage / min: 435. Damage dealt to enemy champions per minute, averaged across games. Based on 92 of 92 games. | CS / min: 6.16. Minions and monsters killed per minute, averaged across games. Based on 92 of 92 games. | Gold / min: 359. Total gold gained per minute, averaged across games. Based on 92 of 92 games. | Kill participation: 72.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 92 of 92 games. |
| 2023 | Games: 80. Number of individual games played in this selection. Based on 80 of 80 games. | Wins: 50. Number of games won in this selection. Based on 80 of 80 games. | Losses: 30. Number of games lost in this selection. Based on 80 of 80 games. | Win rate: 62.5%. The percentage of games won. Based on 80 of 80 games. | KDA: 3.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 80 of 80 games. | Kills / game: 3.44. Average kills per game. Based on 80 of 80 games. | Deaths / game: 3.03. Average deaths per game. Based on 80 of 80 games. | Assists / game: 8.25. Average assists per game. Based on 80 of 80 games. | Damage / min: 430. Damage dealt to enemy champions per minute, averaged across games. Based on 80 of 80 games. | CS / min: 5.58. Minions and monsters killed per minute, averaged across games. Based on 80 of 80 games. | Gold / min: 374. Total gold gained per minute, averaged across games. Based on 80 of 80 games. | Kill participation: 70.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 80 of 80 games. |
| 2022 | Games: 28. Number of individual games played in this selection. Based on 28 of 28 games. | Wins: 16. Number of games won in this selection. Based on 28 of 28 games. | Losses: 12. Number of games lost in this selection. Based on 28 of 28 games. | Win rate: 57.1%. The percentage of games won. Based on 28 of 28 games. | KDA: 3.42. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 28 of 28 games. | Kills / game: 3.71. Average kills per game. Based on 28 of 28 games. | Deaths / game: 3.46. Average deaths per game. Based on 28 of 28 games. | Assists / game: 8.14. Average assists per game. Based on 28 of 28 games. | Damage / min: 329. Damage dealt to enemy champions per minute, averaged across games. Based on 28 of 28 games. | CS / min: 5.67. Minions and monsters killed per minute, averaged across games. Based on 28 of 28 games. | Gold / min: 359. Total gold gained per minute, averaged across games. Based on 28 of 28 games. | Kill participation: 70.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 28 of 28 games. |
| 2021 | Games: 43. Number of individual games played in this selection. Based on 43 of 43 games. | Wins: 27. Number of games won in this selection. Based on 43 of 43 games. | Losses: 16. Number of games lost in this selection. Based on 43 of 43 games. | Win rate: 62.8%. The percentage of games won. Based on 43 of 43 games. | KDA: 3.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 43 of 43 games. | Kills / game: 2.77. Average kills per game. Based on 43 of 43 games. | Deaths / game: 3.14. Average deaths per game. Based on 43 of 43 games. | Assists / game: 8.21. Average assists per game. Based on 43 of 43 games. | Damage / min: 307. Damage dealt to enemy champions per minute, averaged across games. Based on 43 of 43 games. | CS / min: 6.02. Minions and monsters killed per minute, averaged across games. Based on 43 of 43 games. | Gold / min: 348. Total gold gained per minute, averaged across games. Based on 43 of 43 games. | Kill participation: 70.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 43 of 43 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
Credited tournament finishes · 1 major honors
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2026 · All-Pro 3rd team · 1.33 points. Annual All-Pro budget 4 / 3 season periods = 4/3 points. Periods without an award are not redistributed. All-Pro 3rd team: 4/3 base points → 4/3 credited points. Strongest regular-season honor in the same edition in full; complementary honors at half value. Annual and split awards retain separate periods.
All-Pro 3rd team · 2026 · LEC · current-honors:LEC/2026 Season/Summer Season. Rhilech.
regular · edition · selection: unknown. Base points 4/3; credited 4/3. Overlap: complement-half.
Original announcement ↗2026 · LEC 2026 Summer Playoffs · 3.2 points. LEC 2026 Summer Playoffs: champion 16 × final placement 1/5 = 16/5 points. Annual LEC budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2026 · Demacia Cup Global Invitational 2026: No placement points or unavailable event valuation / participation evidence.
2026 · LEC 2026 Spring Playoffs: No placement points or unavailable event valuation / participation evidence.
2026 · LEC 2026 Versus Playoffs: No placement points or unavailable event valuation / participation evidence.
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| Demacia Cup Global Invitational 20262026 · International · Natus Vincere | Places 9–10 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. Recorded cup result; the current scoring policy defines no event value. No championship calendar or points budget was changed. 9 games played.
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3 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| LEC 2026 Spring Playoffs2026 · LEC · Natus Vincere | Place 6 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 4 games played.
|
| LEC 2026 Summer Playoffs2026 · LEC · Natus Vincere | Place 4 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 9 games played.
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| LEC 2026 Versus Playoffs2026 · LEC · Natus Vincere | Place 5 | Source detailsFinal source result joined to exact source identities and actual game appearances. All available finish positions retained; recipient coverage remains partial. 7 games played.
|
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| All-Pro 3rd teamsource ↗2026 · LEC · Natus Vincere · all pro | jungle · Team 3 | Source detailsReviewed positive award source; exact historical identity and archived actual game participation. Recipient/program coverage remains partial. 21 games played. Selection: unknown.
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