Where Revolta stands
2020 · Jungle · Domestic games
Gabriel Henud Cresci
All leagues · All positions
2020 · Jungle · Domestic games
Games in this selection 13 champions
How each pick shares the team’s gold and damage.
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The most familiar opponents, game by game or series by series.
Games counts individual game results. Series counts each complete, reconciled series once when the player participated, using the full team result. Draws remain separate from losses and count in the win-rate denominator. Opponents are ordered by the selected unit. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Individual gold difference against the opposing role at 15 minutes → final result.
Gold difference compares players in the same role. All selected games have a complete snapshot.
Explore Revolta’s 2020 performances. Select a point to open its story.
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plotted games. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. Tap a point to pin its game; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
| 5 of 32 games in this selection. | Games: 5. Number of individual games played in this selection. Based on 5 of 5 games. | Wins: 4. Number of games won in this selection. Based on 5 of 5 games. | Losses: 1. Number of games lost in this selection. Based on 5 of 5 games. | Win rate: 80.0%. The percentage of games won. Based on 5 of 5 games. | KDA: 12.50. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 5 of 5 games. | Damage / min: 302. Damage dealt to enemy champions per minute, averaged across games. Based on 5 of 5 games. | CS / min: 6.88. Minions and monsters killed per minute, averaged across games. Based on 5 of 5 games. | Kill participation: 73.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 5 of 5 games. |
| 4 of 32 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 2.55. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 163. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.19. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 68.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 4 games. Games without the required stats are excluded. |
| 4 of 32 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 2. Number of games won in this selection. Based on 4 of 4 games. | Losses: 2. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 50.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 5.91. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 224. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 4.28. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 78.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 4 of 32 games in this selection. | Games: 4. Number of individual games played in this selection. Based on 4 of 4 games. | Wins: 3. Number of games won in this selection. Based on 4 of 4 games. | Losses: 1. Number of games lost in this selection. Based on 4 of 4 games. | Win rate: 75.0%. The percentage of games won. Based on 4 of 4 games. | KDA: 8.86. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 4 of 4 games. | Damage / min: 367. Damage dealt to enemy champions per minute, averaged across games. Based on 4 of 4 games. | CS / min: 5.03. Minions and monsters killed per minute, averaged across games. Based on 4 of 4 games. | Kill participation: 73.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 4 of 4 games. |
| 3 of 32 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 1. Number of games won in this selection. Based on 3 of 3 games. | Losses: 2. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 33.3%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.29. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 328. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 6.34. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 75.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 3 of 32 games in this selection. | Games: 3. Number of individual games played in this selection. Based on 3 of 3 games. | Wins: 2. Number of games won in this selection. Based on 3 of 3 games. | Losses: 1. Number of games lost in this selection. Based on 3 of 3 games. | Win rate: 66.7%. The percentage of games won. Based on 3 of 3 games. | KDA: 3.22. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 3 of 3 games. | Damage / min: 286. Damage dealt to enemy champions per minute, averaged across games. Based on 3 of 3 games. | CS / min: 4.76. Minions and monsters killed per minute, averaged across games. Based on 3 of 3 games. | Kill participation: 72.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 3 of 3 games. |
| 2 of 32 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 2. Number of games won in this selection. Based on 2 of 2 games. | Losses: 0. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 100.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 3.67. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 188. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 5.25. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 75.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 2 of 32 games in this selection. | Games: 2. Number of individual games played in this selection. Based on 2 of 2 games. | Wins: 0. Number of games won in this selection. Based on 2 of 2 games. | Losses: 2. Number of games lost in this selection. Based on 2 of 2 games. | Win rate: 0.0%. The percentage of games won. Based on 2 of 2 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 2 of 2 games. | Damage / min: 607. Damage dealt to enemy champions per minute, averaged across games. Based on 2 of 2 games. | CS / min: 7.07. Minions and monsters killed per minute, averaged across games. Based on 2 of 2 games. | Kill participation: 81.3%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 2 of 2 games. |
| 1 of 32 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 1. Number of games won in this selection. Based on 1 of 1 games. | Losses: 0. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 100.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 3.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 283. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.45. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 65.0%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 1 of 32 games in this selection. | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 11.00. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Damage / min: 402. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.18. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 78.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
Bars show how often the player chose each champion in this selection.
| BRCC 2020 · Split 1 | Games: 6. Number of individual games played in this selection. Based on 6 of 6 games. | Win rate: 50.0%. The percentage of games won. Based on 6 of 6 games. | KDA: 2.75. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 6 of 6 games. | Damage / min: 260. Damage dealt to enemy champions per minute, averaged across games. Based on 6 of 6 games. | CS / min: 5.46. Minions and monsters killed per minute, averaged across games. Based on 6 of 6 games. |
| CBLOL 2020 · Split 2 | Games: 26. Number of individual games played in this selection. Based on 26 of 26 games. | Win rate: 53.8%. The percentage of games won. Based on 26 of 26 games. | KDA: 4.92. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 26 of 26 games. | Damage / min: 303. Damage dealt to enemy champions per minute, averaged across games. Based on 26 of 26 games. | CS / min: 5.54. Minions and monsters killed per minute, averaged across games. Based on 26 of 26 games. |
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Dates show the first and last game with each team across all seasons, not contract dates. Historical team names are kept as they appeared in games.
| Date | Competition | Matchup | Series | Champion | Result | K / D / A |
|---|---|---|---|---|---|---|
| 23 Aug 2020 | CBLOL 2020 · Split 2 | KaBuM! EsportsvsINTZ | Series ↗ | Sett | Loss | 2 / 4 / 3 |
| 23 Aug 2020 | CBLOL 2020 · Split 2 | KaBuM! EsportsvsINTZ | Series ↗ | Sett | Win | 2 / 4 / 11 |
| 23 Aug 2020 | CBLOL 2020 · Split 2 | KaBuM! EsportsvsINTZ | Series ↗ | Volibear | Loss | 1 / 4 / 17 |
| 23 Aug 2020 | CBLOL 2020 · Split 2 | KaBuM! EsportsvsINTZ | Series ↗ | Sett | Win | 3 / 1 / 8 |
| 23 Aug 2020 | CBLOL 2020 · Split 2 | KaBuM! EsportsvsINTZ | Series ↗ | Nidalee | Loss | 1 / 1 / 2 |
| 9 Aug 2020 | CBLOL 2020 · Split 2 | KaBuM! EsportsvsINTZ | Series ↗ | Graves | Win | 5 / 0 / 8 |
| 8 Aug 2020 | CBLOL 2020 · Split 2 | KaBuM! EsportsvsFlamengo MDL | Series ↗ | Karthus | Loss | 3 / 3 / 1 |
| 7 Aug 2020 | CBLOL 2020 · Split 2 | KaBuM! EsportsvspaiN Gaming | Series ↗ | Wukong | Loss | 2 / 3 / 0 |
| 2 Aug 2020 | CBLOL 2020 · Split 2 | KaBuM! EsportsvsFURIA | Series ↗ | Volibear | Win | 8 / 0 / 6 |
| 1 Aug 2020 | CBLOL 2020 · Split 2 | KaBuM! EsportsvsSantos e-Sports | Series ↗ | Volibear | Win | 7 / 2 / 5 |
| 26 Jul 2020 | CBLOL 2020 · Split 2 | KaBuM! EsportsvsVivo Keyd | Series ↗ | Nidalee | Win | 6 / 0 / 8 |
| 25 Jul 2020 | CBLOL 2020 · Split 2 | KaBuM! EsportsvsProdigy Esports | Series ↗ | Nocturne | Win | 3 / 4 / 10 |
| 19 Jul 2020 | CBLOL 2020 · Split 2 | KaBuM! EsportsvsINTZ | Series ↗ | Kha'Zix | Loss | 2 / 1 / 9 |
| 18 Jul 2020 | CBLOL 2020 · Split 2 | KaBuM! EsportsvsFlamengo MDL | Series ↗ | Trundle | Loss | 2 / 2 / 19 |
| 12 Jul 2020 | CBLOL 2020 · Split 2 | KaBuM! EsportsvspaiN Gaming | Series ↗ | Trundle | Win | 3 / 0 / 10 |
| 11 Jul 2020 | CBLOL 2020 · Split 2 | KaBuM! EsportsvsFURIA | Series ↗ | Nidalee | Win | 3 / 0 / 2 |
| 5 Jul 2020 | CBLOL 2020 · Split 2 | KaBuM! EsportsvsSantos e-Sports | Series ↗ | Lee Sin | Loss | 2 / 2 / 5 |
| 4 Jul 2020 | CBLOL 2020 · Split 2 | KaBuM! EsportsvsVivo Keyd | Series ↗ | Volibear | Win | 6 / 1 / 12 |
| 28 Jun 2020 | CBLOL 2020 · Split 2 | KaBuM! EsportsvsProdigy Esports | Series ↗ | Nidalee | Win | 5 / 2 / 7 |
| 27 Jun 2020 | CBLOL 2020 · Split 2 | KaBuM! EsportsvsINTZ | Series ↗ | Graves | Loss | 0 / 4 / 3 |
| 21 Jun 2020 | CBLOL 2020 · Split 2 | KaBuM! EsportsvsFlamengo MDL | Series ↗ | Graves | Loss | 2 / 3 / 5 |
| 20 Jun 2020 | CBLOL 2020 · Split 2 | KaBuM! EsportsvspaiN Gaming | Series ↗ | Trundle | Loss | 1 / 5 / 11 |
| 14 Jun 2020 | CBLOL 2020 · Split 2 | KaBuM! EsportsvsFURIA | Series ↗ | Trundle | Win | 2 / 4 / 17 |
| 13 Jun 2020 | CBLOL 2020 · Split 2 | KaBuM! EsportsvsSantos e-Sports | Series ↗ | Elise | Loss | 4 / 4 / 6 |
| 7 Jun 2020 | CBLOL 2020 · Split 2 | KaBuM! EsportsvsVivo Keyd | Series ↗ | Nidalee | Win | 7 / 1 / 9 |
Every season, side by side. Circuit, tier, role and international filters still apply.
Jungle · 2014–2025 · Domestic games
Percentile among 123 players with sufficient data.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
| Season | Benchmark | Metric | Actual | Percentile | Context |
|---|---|---|---|---|---|
| 2014 | Tier 1 | Damage / min | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | CS / min | 3.10 | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Kill participation | 67.2% | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Damage share | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Gold diff @15 | — | — | At least 20 games and 20 valid observations required |
| 2014 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Damage / min | 249 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | CS / min | 3.05 | 30.8 | 49 games · 79 peers |
| 2015 | Tier 1 | Kill participation | 72.7% | 72.0 | 49 games · 94 peers |
| 2015 | Tier 1 | Damage share | 12.5% | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Gold diff @15 | +193 | — | At least 20 games and 20 valid observations required |
| 2015 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2016 | Tier 1 | Damage / min | 292 | 28.7 | 44 games · 88 peers |
| 2016 | Tier 1 | CS / min | 4.16 | 61.4 | 44 games · 102 peers |
| 2016 | Tier 1 | Kill participation | 73.5% | 70.8 | 44 games · 107 peers |
| 2016 | Tier 1 | Damage share | 15.5% | 28.7 | 44 games · 88 peers |
| 2016 | Tier 1 | Gold diff @15 | +230 | 88.4 | 44 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data. |
| 2016 | Tier 1 | Vision / min | — | — | At least 20 games and 20 valid observations required |
| 2017 | Tier 1 | Damage / min | 288 | 55.6 | 35 games · 109 peers |
| 2017 | Tier 1 | CS / min | 4.58 | 61.9 | 35 games · 127 peers |
| 2017 | Tier 1 | Kill participation | 73.8% | 94.4 | 35 games · 127 peers |
| 2017 | Tier 1 | Damage share | 16.7% | 88.0 | 35 games · 109 peers |
| 2017 | Tier 1 | Gold diff @15 | +212 | 87.9 | 35 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data. |
| 2017 | Tier 1 | Vision / min | 0.91 | 29.2 | 35 games · 107 peers |
| 2018 | Tier 1 | Damage / min | 234 | 60.1 | 55 games · 139 peers |
| 2018 | Tier 1 | CS / min | 5.08 | 47.8 | 55 games · 139 peers |
| 2018 | Tier 1 | Kill participation | 70.0% | 33.3 | 55 games · 139 peers |
| 2018 | Tier 1 | Damage share | 12.2% | 49.3 | 55 games · 139 peers |
| 2018 | Tier 1 | Gold diff @15 | +69 | 63.0 | 55 games · 139 peers |
| 2018 | Tier 1 | Vision / min | 1.96 | 38.1 | 55 games · 119 peers |
| 2019 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2019 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
| 2020 | Tier 1 | Damage / min | 303 | 73.8 | 26 games · 123 peers |
| 2020 | Tier 1 | CS / min | 5.54 | 65.3 | 26 games · 125 peers |
| 2020 | Tier 1 | Kill participation | 72.9% | 75.0 | 26 games · 125 peers |
| 2020 | Tier 1 | Damage share | 14.9% | 60.7 | 26 games · 123 peers |
| 2020 | Tier 1 | Gold diff @15 | +324 | 93.4 | 26 games · 123 peers · Percentile among 123 players with sufficient data. |
| 2020 | Tier 1 | Vision / min | 1.76 | 80.3 | 26 games · 123 peers |
| 2021 | Tier 1 | Damage / min | 256 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | CS / min | 5.91 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Kill participation | 60.7% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Damage share | 15.2% | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Gold diff @15 | −119 | — | At least 20 games and 20 valid observations required |
| 2021 | Tier 1 | Vision / min | 1.56 | — | At least 20 games and 20 valid observations required |
| 2025 | Tier 1 | Damage / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | CS / min | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Kill participation | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Damage share | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Gold diff @15 | — | — | No Tier 1 domestic games in this selection. |
| 2025 | Tier 1 | Vision / min | — | — | No Tier 1 domestic games in this selection. |
View season statistics ↓ · Missing seasons appear as gaps.
Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. Season labels follow the competition season.
2014–2025 · All seasons · 36 recorded champions
| Champion | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2025 | Total |
|---|---|---|---|---|---|---|---|---|---|---|
| Elise | 39 | |||||||||
| Lee Sin | 37 | |||||||||
| Rek'Sai | 30 | |||||||||
| Gragas | 29 | |||||||||
| Jarvan IV | 24 | |||||||||
| Graves | 21 | |||||||||
| Nidalee | 21 | |||||||||
| Trundle | 16 | |||||||||
| All games | 15 | 57 | 73 | 46 | 61 | 37 | 32 | 18 | 1 | 340 |
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
| 2025 | Games: 1. Number of individual games played in this selection. Based on 1 of 1 games. | Wins: 0. Number of games won in this selection. Based on 1 of 1 games. | Losses: 1. Number of games lost in this selection. Based on 1 of 1 games. | Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games. | KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games. | Kills / game: 8.00. Average kills per game. Based on 1 of 1 games. | Deaths / game: 9.00. Average deaths per game. Based on 1 of 1 games. | Assists / game: 6.00. Average assists per game. Based on 1 of 1 games. | Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. | CS / min: 5.71. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games. | Gold / min: 387. Total gold gained per minute, averaged across games. Based on 1 of 1 games. | Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games. |
| 2021 | Games: 18. Number of individual games played in this selection. Based on 18 of 18 games. | Wins: 6. Number of games won in this selection. Based on 18 of 18 games. | Losses: 12. Number of games lost in this selection. Based on 18 of 18 games. | Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games. | KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games. | Kills / game: 2.33. Average kills per game. Based on 18 of 18 games. | Deaths / game: 3.17. Average deaths per game. Based on 18 of 18 games. | Assists / game: 4.78. Average assists per game. Based on 18 of 18 games. | Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games. | CS / min: 5.91. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games. | Gold / min: 332. Total gold gained per minute, averaged across games. Based on 18 of 18 games. | Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games. |
| 2020 | Games: 32. Number of individual games played in this selection. Based on 32 of 32 games. | Wins: 17. Number of games won in this selection. Based on 32 of 32 games. | Losses: 15. Number of games lost in this selection. Based on 32 of 32 games. | Win rate: 53.1%. The percentage of games won. Based on 32 of 32 games. | KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games. | Kills / game: 3.03. Average kills per game. Based on 32 of 32 games. | Deaths / game: 2.34. Average deaths per game. Based on 32 of 32 games. | Assists / game: 7.41. Average assists per game. Based on 32 of 32 games. | Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games. | CS / min: 5.52. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games. | Gold / min: 336. Total gold gained per minute, averaged across games. Based on 32 of 32 games. | Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 32 games. Games without the required stats are excluded. |
| 2019 | Games: 37. Number of individual games played in this selection. Based on 37 of 37 games. | Wins: 25. Number of games won in this selection. Based on 37 of 37 games. | Losses: 12. Number of games lost in this selection. Based on 37 of 37 games. | Win rate: 67.6%. The percentage of games won. Based on 37 of 37 games. | KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games. | Kills / game: 3.24. Average kills per game. Based on 37 of 37 games. | Deaths / game: 2.62. Average deaths per game. Based on 37 of 37 games. | Assists / game: 7.08. Average assists per game. Based on 37 of 37 games. | Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games. | CS / min: 5.85. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games. | Gold / min: 364. Total gold gained per minute, averaged across games. Based on 37 of 37 games. | Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games. |
| 2018 | Games: 61. Number of individual games played in this selection. Based on 61 of 61 games. | Wins: 36. Number of games won in this selection. Based on 61 of 61 games. | Losses: 25. Number of games lost in this selection. Based on 61 of 61 games. | Win rate: 59.0%. The percentage of games won. Based on 61 of 61 games. | KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games. | Kills / game: 2.41. Average kills per game. Based on 61 of 61 games. | Deaths / game: 2.13. Average deaths per game. Based on 61 of 61 games. | Assists / game: 7.75. Average assists per game. Based on 61 of 61 games. | Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 61 games. Games without the required stats are excluded. | CS / min: 5.04. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games. | Gold / min: 338. Total gold gained per minute, averaged across games. Based on 61 of 61 games. | Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games. |
| 2017 | Games: 46. Number of individual games played in this selection. Based on 46 of 46 games. | Wins: 24. Number of games won in this selection. Based on 46 of 46 games. | Losses: 22. Number of games lost in this selection. Based on 46 of 46 games. | Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games. | KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games. | Kills / game: 2.74. Average kills per game. Based on 46 of 46 games. | Deaths / game: 2.39. Average deaths per game. Based on 46 of 46 games. | Assists / game: 5.80. Average assists per game. Based on 46 of 46 games. | Damage / min: 291. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 46 games. Games without the required stats are excluded. | CS / min: 4.69. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games. | Gold / min: 345. Total gold gained per minute, averaged across games. Based on 46 of 46 games. | Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games. |
| 2016 | Games: 73. Number of individual games played in this selection. Based on 73 of 73 games. | Wins: 46. Number of games won in this selection. Based on 73 of 73 games. | Losses: 27. Number of games lost in this selection. Based on 73 of 73 games. | Win rate: 63.0%. The percentage of games won. Based on 73 of 73 games. | KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games. | Kills / game: 2.48. Average kills per game. Based on 73 of 73 games. | Deaths / game: 1.88. Average deaths per game. Based on 73 of 73 games. | Assists / game: 7.30. Average assists per game. Based on 73 of 73 games. | Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 73 games. Games without the required stats are excluded. | CS / min: 4.16. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games. | Gold / min: 347. Total gold gained per minute, averaged across games. Based on 73 of 73 games. | Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games. |
| 2015 | Games: 57. Number of individual games played in this selection. Based on 57 of 57 games. | Wins: 44. Number of games won in this selection. Based on 57 of 57 games. | Losses: 13. Number of games lost in this selection. Based on 57 of 57 games. | Win rate: 77.2%. The percentage of games won. Based on 57 of 57 games. | KDA: 6.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 57 games. Games without the required stats are excluded. | Kills / game: 3.02. Average kills per game. Based on 57 of 57 games. | Deaths / game: 2.18. Average deaths per game. Based on 56 of 57 games. Games without the required stats are excluded. | Assists / game: 10.82. Average assists per game. Based on 57 of 57 games. | Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 57 games. Games without the required stats are excluded. | CS / min: 3.03. Minions and monsters killed per minute, averaged across games. Based on 54 of 57 games. Games without the required stats are excluded. | Gold / min: 324. Total gold gained per minute, averaged across games. Based on 11 of 57 games. Games without the required stats are excluded. | Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games. |
| 2014 | Games: 15. Number of individual games played in this selection. Based on 15 of 15 games. | Wins: 8. Number of games won in this selection. Based on 15 of 15 games. | Losses: 7. Number of games lost in this selection. Based on 15 of 15 games. | Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games. | KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games. | Kills / game: 2.53. Average kills per game. Based on 15 of 15 games. | Deaths / game: 2.53. Average deaths per game. Based on 15 of 15 games. | Assists / game: 5.73. Average assists per game. Based on 15 of 15 games. | Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 15 games. | CS / min: 3.10. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games. | Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 15 games. | Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games. |
Sources · Leaguepedia ↗ · Oracle’s Elixir ↗
Select a season to update the statistics, champions and game history.
Career achievements · All circuits · same model as the GOAT List
Highest recorded achievement scores in this model. Tied seasons show the most recent first.
2 Domestic
1 Domestic
Credited tournament finishes
Games played in each tournament.
| Edition | Historical team | Games |
|---|
International and honor participation is also linked within each factual result above; unavailable exact game counts remain unknown.
2015 · CBLOL 2015 Split 1 Playoffs · 20 points. CBLOL 2015 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2015 · CBLOL 2015 Split 2 Playoffs · 4 points. CBLOL 2015 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · CBLOL 2016 Split 1 Playoffs · 20 points. CBLOL 2016 Split 1 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · CBLOL 2016 Split 2 Playoffs · 20 points. CBLOL 2016 Split 2 Playoffs: champion 20 × final placement 1 = 20 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2017 · CBLOL 2017 Split 1 Playoffs · 8 points. CBLOL 2017 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · CBLOL 2018 Split 1 Playoffs · 8 points. CBLOL 2018 Split 1 Playoffs: champion 20 × final placement 2/5 = 8 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2018 · CBLOL 2018 Split 2 Playoffs · 4 points. CBLOL 2018 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2020 · CBLOL 2020 Split 2 Playoffs · 4 points. CBLOL 2020 Split 2 Playoffs: champion 20 × final placement 1/5 = 4 points. Annual CBLOL budget 40 shared by championship weights 1.5 annual / 1 split / 0.5 secondary. Verified actual participation; recipient coverage remains partial.
Each trophy contributes to the career total.
2016 · worlds 2016: Final placement retained; outside verified scoring-depth equivalence
1 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| worlds 20162016 · worlds · INTZ e-Sports | Places 13–16 | Source detailsVerified final placement and independently reviewed actual participation. 6 games played.
|
8 results in this selection.
| Event / award | Result | Sources |
|---|---|---|
| CBLOL 2020 Split 2 Playoffs2020 · CBLOL · KaBuM! Esports | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 5 games played.
|
| CBLOL 2018 Split 1 Playoffs2018 · CBLOL · Vivo Keyd | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 13 games played.
|
| CBLOL 2018 Split 2 Playoffs2018 · CBLOL · Vivo Keyd | Place 4 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 8 games played.
|
| CBLOL 2017 Split 1 Playoffs2017 · CBLOL · Keyd Stars | Place 2 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| CBLOL 2016 Split 1 Playoffs2016 · CBLOL · INTZ | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 7 games played.
|
| CBLOL 2016 Split 2 Playoffs2016 · CBLOL · INTZ | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 9 games played.
|
| CBLOL 2015 Split 1 Playoffs2015 · CBLOL · INTZ | Champion | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
| CBLOL 2015 Split 2 Playoffs2015 · CBLOL · Keyd Stars | Place 3 | Source detailsVerified final result and actual game appearances, joined through the reviewed historical identity. Recipient coverage is partial. 6 games played.
|
No results in this selection.
Recorded results · no title or major milestone in this year.
No recorded achievements for this year.
Recorded results · no title or major milestone in this year.
Recorded results · no title or major milestone in this year.