Games Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.1
Win rate Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.0.0%
KDA KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.1.56
Damage / min Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.659
CS / min CS / min: 5.71. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.5.71
Kill participation Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.53.8%
More statistics Totals, economy & laning +
WinsWins: 0. Number of games won in this selection. Based on 1 of 1 games.
LossesLosses: 1. Number of games lost in this selection. Based on 1 of 1 games.
KillsKills: 8. Total kills in games where kills are available. Based on 1 of 1 games.
DeathsDeaths: 9. Total deaths in games where deaths are available. Based on 1 of 1 games.
AssistsAssists: 6. Total assists in games where assists are available. Based on 1 of 1 games.
Gold / minGold / min: 387. Total gold gained per minute, averaged across games. Based on 1 of 1 games.
Damage shareDamage share: 21.5%. The player's share of team damage to enemy champions, averaged across games. Based on 1 of 1 games.
A closer look
The season in focus.
All leagues · All positions
2025
Showing 2025 statistics
Performance passport
Where Revolta stands.
2025 · Bot (ADC) · Domestic games
Metric / actual
050100
Percentile
Value: 659 damage per minute. Percentile: —. Rank: —659
Value: 659 damage per minute. Percentile: —. Rank: —
Value: 5.71 CS per minute. Percentile: —. Rank: —5.71
Value: 0.79 vision score per minute. Percentile: —. Rank: —0.79
Value: 0.79 vision score per minute. Percentile: —. Rank: —
How to read the Passport
Percentiles compare the same position using domestic games in the selected benchmark. A season compares that year; All seasons compares each player’s career averages across their available years. Higher means more of that metric, not an overall player rating. Career averages are not adjusted for changes in patches, game pace or formats. All Tier 1 circuits is available when the player has recorded Tier 1 domestic games in this position and selected period.
Each player needs at least 20 games, 20 valid observations and 80% metric coverage. Each benchmark needs at least 5 qualifying players within a circuit or 20 across Tier 1 circuits. GD15 ranks players with sufficient recorded data and identifies missing leagues. Other metrics also require 80% coverage of sample-eligible peers. Percentiles use the midpoint of tied positions; a fully tied group is 50. Absolute ranks start at 1 and ties share the same position. Missing values stay unavailable. Changing the benchmark also changes the games used for the player’s actual values.
The champion pool
Signature picks.
Games in this selection · 1 champions
More space for less-played champions
1×
Champion roles · 2025
Resources into damage.
How each pick shares the team’s gold and damage.
Earned goldDamage
No picks at this minimum
Try fewer games or a different season.
About these shares
Each pair uses only games with both earned-gold share and damage share available. Picks are ordered by total recorded games. The gap describes the champion’s role; it is not an efficiency rating.
The opposition · 2025
Who has the edge?
The most familiar opponents. Every game counts.
1 games
Opponent
WinsLosses
Win rate
TTTeam TockersTeam Tockers: 0 wins, 1 losses in 1 recorded games, 0.0% win rate. 2025.0%
About these records
Game wins and losses, not series results. Opponents are ordered by games played. Source team identities stay distinct; reviewed historical names follow the year of the games. Playoffs uses the recorded stage flag.
Lane → Nexus
Turn the lead into a win.
Individual gold difference against the opposing role at 15 minutes → final result.
1 games
0.0%win rate when ahead at 15 minutes 0 wins from 1 games
Gold difference compares players in the same role. All selected games have a complete snapshot.
The games behind the player
Every game, a story.
Explore Revolta’s 2025 performances. Select a point to open its story.
1 plotted games
WinLoss— Median in selection
1 / 1 selected games have both values.Median damage / min: 659
How to explore these games
Each point is one accepted player appearance in the profile’s season, league, tier and position filters. Champion and result filters apply to the plot and game browser together. Only games with both chosen values are plotted; missing observations are not zeros. Gold difference is against the opposing player in the same recorded role, at 15 minutes. Damage, CS and participation use the existing Oracle’s Elixir definitions.
The dashed horizontal line is the median of the plotted games. It is a descriptive reference, not a peer rating. The game browser can sort by the chosen metric, lane advantage or date; it does not claim to rank overall performance. Tap a point or select a listed game to pin it; arrow keys explore every plotted game. Game order follows recorded dates (undated games last) within the current selection.
The champion pool
Champion statistics
1 champions in this selection
1 champion
Champion statistics. Activate column headings to sort. Select a statistic for its definition and game count.
?1 of 1 games in this selection.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 5.71. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
1–1 of 1 rows
Bars show how often the player chose each champion in this selection.
Where the games were played
Competition appearances
Competition statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 5.71. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
1–1 of 1 rows
About competitions
Games are grouped by league, season and split. These pages show game statistics, not official tournament standings or placements.
Teams on the Rift
Team history
01
TRTeam Revolta17 Mar 2025 – 17 Mar 2025
1 games
About team history
Dates show the first and last game with each team in this selection, not contract dates. Historical team names are kept as they appeared in games.
The games behind the numbers
Game history
Most recent first · 1 games
Game history. Most recent games first. Select a statistic for its definition and game count.
Every season, side by side. Circuit, tier, role and international filters still apply.
Career DNA
A career in fingerprints.
Jungle · 2014–2025 · Domestic games
Compared across Tier 1 domestic circuits · 0–100 scaleInspecting 2025
Damage / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
CS / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Kill participationNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Damage shareNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Gold diff @15No Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Vision / minNo Tier 1 domestic games in this selection.
No Tier 1 domestic games in this selection.
Hover or tap a season to explore all six traits. A gap or × means the percentile is unavailable; switch to Actual values to see recorded statistics.
Benchmarks & missing seasons
One position is kept throughout the career: the selected position, or the most-played position in the profile’s filters. Own circuit uses the most-played classified domestic circuit in each year. The league and tier filters determine which seasons are eligible. The career always stays visible; the profile season sets the initial highlight.
Each percentile uses the existing seasonal calculation: 20 games, 20 valid observations, 80% observation coverage. GD15 ranks players with sufficient recorded data and identifies missing leagues; other metrics also require 80% peer coverage. At least 5 players must qualify within a circuit, or 20 across Tier 1 circuits. Higher means more of the metric, not an overall rating. Actual values use the same games as the chosen benchmark and remain available when a percentile cannot be established. Missing seasons are never connected or replaced by zero.
Career observations and percentile availability
Season
Benchmark
Metric
Actual
Percentile
Context
2014
Tier 1
Damage / min
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
CS / min
3.10
—
At least 20 games and 20 valid observations required
2014
Tier 1
Kill participation
67.2%
—
At least 20 games and 20 valid observations required
2014
Tier 1
Damage share
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Gold diff @15
—
—
At least 20 games and 20 valid observations required
2014
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2015
Tier 1
Damage / min
249
—
At least 20 games and 20 valid observations required
2015
Tier 1
CS / min
3.05
30.8
49 games · 79 peers
2015
Tier 1
Kill participation
72.7%
72.0
49 games · 94 peers
2015
Tier 1
Damage share
12.5%
—
At least 20 games and 20 valid observations required
2015
Tier 1
Gold diff @15
+193
—
At least 20 games and 20 valid observations required
2015
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2016
Tier 1
Damage / min
292
28.7
44 games · 88 peers
2016
Tier 1
CS / min
4.16
61.4
44 games · 102 peers
2016
Tier 1
Kill participation
73.5%
70.8
44 games · 107 peers
2016
Tier 1
Damage share
15.5%
28.7
44 games · 88 peers
2016
Tier 1
Gold diff @15
+230
88.4
44 games · 87 peers · LPL data missing · Percentile among 87 players with sufficient data.
2016
Tier 1
Vision / min
—
—
At least 20 games and 20 valid observations required
2017
Tier 1
Damage / min
288
55.6
35 games · 109 peers
2017
Tier 1
CS / min
4.58
61.9
35 games · 127 peers
2017
Tier 1
Kill participation
73.8%
94.4
35 games · 127 peers
2017
Tier 1
Damage share
16.7%
88.0
35 games · 109 peers
2017
Tier 1
Gold diff @15
+212
87.9
35 games · 108 peers · LPL data missing · Percentile among 108 players with sufficient data.
2017
Tier 1
Vision / min
0.91
29.2
35 games · 107 peers
2018
Tier 1
Damage / min
234
60.1
55 games · 139 peers
2018
Tier 1
CS / min
5.08
47.8
55 games · 139 peers
2018
Tier 1
Kill participation
70.0%
33.3
55 games · 139 peers
2018
Tier 1
Damage share
12.2%
49.3
55 games · 139 peers
2018
Tier 1
Gold diff @15
+69
63.0
55 games · 139 peers
2018
Tier 1
Vision / min
1.96
38.1
55 games · 119 peers
2019
Tier 1
Damage / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
CS / min
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Kill participation
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Damage share
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Gold diff @15
—
—
No Tier 1 domestic games in this selection.
2019
Tier 1
Vision / min
—
—
No Tier 1 domestic games in this selection.
2020
Tier 1
Damage / min
303
73.8
26 games · 123 peers
2020
Tier 1
CS / min
5.54
65.3
26 games · 125 peers
2020
Tier 1
Kill participation
72.9%
75.0
26 games · 125 peers
2020
Tier 1
Damage share
14.9%
60.7
26 games · 123 peers
2020
Tier 1
Gold diff @15
+324
93.4
26 games · 123 peers · Percentile among 123 players with sufficient data.
2020
Tier 1
Vision / min
1.76
80.3
26 games · 123 peers
2021
Tier 1
Damage / min
256
—
At least 20 games and 20 valid observations required
2021
Tier 1
CS / min
5.91
—
At least 20 games and 20 valid observations required
2021
Tier 1
Kill participation
60.7%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Damage share
15.2%
—
At least 20 games and 20 valid observations required
2021
Tier 1
Gold diff @15
−119
—
At least 20 games and 20 valid observations required
2021
Tier 1
Vision / min
1.56
—
At least 20 games and 20 valid observations required
Earned gold shareEarned gold share: 21.2%. The player's share of the team's earned gold, averaged across games. Excludes starting and passive gold. Based on 1 of 1 games.
Gold diff @15Gold diff @15: +1,624. Average gold lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 1 of 1 games.
CS diff @15CS diff @15: −40. Average CS lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 1 of 1 games.
XP diff @15XP diff @15: −380. Average experience lead over the opposing player in the same role at 15 minutes. Negative values mean a deficit. Games ending before 15 minutes are excluded. Based on 1 of 1 games.
Vision score / minVision score / min: 0.79. Vision score per minute, averaged across games where the statistic is supported. Based on 1 of 1 games.
Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games. Season labels follow the competition season.
The picks that shaped a career
An evolving champion pool.
2014–2025 · All seasons · 36 recorded champions
Games played in each cell
Less frequentMore frequent
Champion picks by source season. Colour encodes the share of all recorded games in each season.
Champion
2014
2015
2016
2017
2018
2019
2020
2021
2025
Total
?Elise
39
?Lee Sin
37
?Rek'Sai
30
?Gragas
29
?Jarvan IV
24
?Graves
21
?Nidalee
21
?Trundle
16
All games
15
57
73
46
61
37
32
18
1
340
Select a cell to explore the record. Colour shows how often a champion was picked that season.
About this view
This career view always includes all seasons. Circuit, tier, role and international filters still apply. The top champions are selected by games played across the career in this scope. Cell colour is pick frequency, not win rate; the denominator includes all recorded appearances, including games with an unknown champion. A dot means no recorded pick in that season.
One career, season by season
Year-by-year statistics
Select a season to explore
Year-by-year statistics. Activate column headings to sort. Select a statistic for its definition and game count.
Games: 1. Number of individual games played in this selection. Based on 1 of 1 games.
Wins: 0. Number of games won in this selection. Based on 1 of 1 games.
Losses: 1. Number of games lost in this selection. Based on 1 of 1 games.
Win rate: 0.0%. The percentage of games won. Based on 1 of 1 games.
KDA: 1.56. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 1 of 1 games.
Kills / game: 8.00. Average kills per game. Based on 1 of 1 games.
Deaths / game: 9.00. Average deaths per game. Based on 1 of 1 games.
Assists / game: 6.00. Average assists per game. Based on 1 of 1 games.
Damage / min: 659. Damage dealt to enemy champions per minute, averaged across games. Based on 1 of 1 games.
CS / min: 5.71. Minions and monsters killed per minute, averaged across games. Based on 1 of 1 games.
Gold / min: 387. Total gold gained per minute, averaged across games. Based on 1 of 1 games.
Kill participation: 53.8%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 1 of 1 games.
Games: 18. Number of individual games played in this selection. Based on 18 of 18 games.
Wins: 6. Number of games won in this selection. Based on 18 of 18 games.
Losses: 12. Number of games lost in this selection. Based on 18 of 18 games.
Win rate: 33.3%. The percentage of games won. Based on 18 of 18 games.
KDA: 2.25. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 18 of 18 games.
Kills / game: 2.33. Average kills per game. Based on 18 of 18 games.
Deaths / game: 3.17. Average deaths per game. Based on 18 of 18 games.
Assists / game: 4.78. Average assists per game. Based on 18 of 18 games.
Damage / min: 256. Damage dealt to enemy champions per minute, averaged across games. Based on 18 of 18 games.
CS / min: 5.91. Minions and monsters killed per minute, averaged across games. Based on 18 of 18 games.
Gold / min: 332. Total gold gained per minute, averaged across games. Based on 18 of 18 games.
Kill participation: 60.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 18 of 18 games.
Games: 32. Number of individual games played in this selection. Based on 32 of 32 games.
Wins: 17. Number of games won in this selection. Based on 32 of 32 games.
Losses: 15. Number of games lost in this selection. Based on 32 of 32 games.
Win rate: 53.1%. The percentage of games won. Based on 32 of 32 games.
KDA: 4.45. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 32 of 32 games.
Kills / game: 3.03. Average kills per game. Based on 32 of 32 games.
Deaths / game: 2.34. Average deaths per game. Based on 32 of 32 games.
Assists / game: 7.41. Average assists per game. Based on 32 of 32 games.
Damage / min: 295. Damage dealt to enemy champions per minute, averaged across games. Based on 32 of 32 games.
CS / min: 5.52. Minions and monsters killed per minute, averaged across games. Based on 32 of 32 games.
Gold / min: 336. Total gold gained per minute, averaged across games. Based on 32 of 32 games.
Kill participation: 72.4%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 31 of 32 games. Games without the required stats are excluded.
Games: 37. Number of individual games played in this selection. Based on 37 of 37 games.
Wins: 25. Number of games won in this selection. Based on 37 of 37 games.
Losses: 12. Number of games lost in this selection. Based on 37 of 37 games.
Win rate: 67.6%. The percentage of games won. Based on 37 of 37 games.
KDA: 3.94. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 37 of 37 games.
Kills / game: 3.24. Average kills per game. Based on 37 of 37 games.
Deaths / game: 2.62. Average deaths per game. Based on 37 of 37 games.
Assists / game: 7.08. Average assists per game. Based on 37 of 37 games.
Damage / min: 334. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 37 games.
CS / min: 5.85. Minions and monsters killed per minute, averaged across games. Based on 37 of 37 games.
Gold / min: 364. Total gold gained per minute, averaged across games. Based on 37 of 37 games.
Kill participation: 73.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 37 of 37 games.
Games: 61. Number of individual games played in this selection. Based on 61 of 61 games.
Wins: 36. Number of games won in this selection. Based on 61 of 61 games.
Losses: 25. Number of games lost in this selection. Based on 61 of 61 games.
Win rate: 59.0%. The percentage of games won. Based on 61 of 61 games.
KDA: 4.77. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 61 of 61 games.
Kills / game: 2.41. Average kills per game. Based on 61 of 61 games.
Deaths / game: 2.13. Average deaths per game. Based on 61 of 61 games.
Assists / game: 7.75. Average assists per game. Based on 61 of 61 games.
Damage / min: 234. Damage dealt to enemy champions per minute, averaged across games. Based on 55 of 61 games. Games without the required stats are excluded.
CS / min: 5.04. Minions and monsters killed per minute, averaged across games. Based on 61 of 61 games.
Gold / min: 338. Total gold gained per minute, averaged across games. Based on 61 of 61 games.
Kill participation: 70.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 61 of 61 games.
Games: 46. Number of individual games played in this selection. Based on 46 of 46 games.
Wins: 24. Number of games won in this selection. Based on 46 of 46 games.
Losses: 22. Number of games lost in this selection. Based on 46 of 46 games.
Win rate: 52.2%. The percentage of games won. Based on 46 of 46 games.
KDA: 3.57. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 46 of 46 games.
Kills / game: 2.74. Average kills per game. Based on 46 of 46 games.
Deaths / game: 2.39. Average deaths per game. Based on 46 of 46 games.
Assists / game: 5.80. Average assists per game. Based on 46 of 46 games.
Damage / min: 291. Damage dealt to enemy champions per minute, averaged across games. Based on 37 of 46 games. Games without the required stats are excluded.
CS / min: 4.69. Minions and monsters killed per minute, averaged across games. Based on 46 of 46 games.
Gold / min: 345. Total gold gained per minute, averaged across games. Based on 46 of 46 games.
Kill participation: 74.6%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 46 of 46 games.
Games: 73. Number of individual games played in this selection. Based on 73 of 73 games.
Wins: 46. Number of games won in this selection. Based on 73 of 73 games.
Losses: 27. Number of games lost in this selection. Based on 73 of 73 games.
Win rate: 63.0%. The percentage of games won. Based on 73 of 73 games.
KDA: 5.21. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 73 of 73 games.
Kills / game: 2.48. Average kills per game. Based on 73 of 73 games.
Deaths / game: 1.88. Average deaths per game. Based on 73 of 73 games.
Assists / game: 7.30. Average assists per game. Based on 73 of 73 games.
Damage / min: 300. Damage dealt to enemy champions per minute, averaged across games. Based on 61 of 73 games. Games without the required stats are excluded.
CS / min: 4.16. Minions and monsters killed per minute, averaged across games. Based on 73 of 73 games.
Gold / min: 347. Total gold gained per minute, averaged across games. Based on 73 of 73 games.
Kill participation: 71.7%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 73 of 73 games.
Games: 57. Number of individual games played in this selection. Based on 57 of 57 games.
Wins: 44. Number of games won in this selection. Based on 57 of 57 games.
Losses: 13. Number of games lost in this selection. Based on 57 of 57 games.
Win rate: 77.2%. The percentage of games won. Based on 57 of 57 games.
KDA: 6.34. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 56 of 57 games. Games without the required stats are excluded.
Kills / game: 3.02. Average kills per game. Based on 57 of 57 games.
Deaths / game: 2.18. Average deaths per game. Based on 56 of 57 games. Games without the required stats are excluded.
Assists / game: 10.82. Average assists per game. Based on 57 of 57 games.
Damage / min: 249. Damage dealt to enemy champions per minute, averaged across games. Based on 8 of 57 games. Games without the required stats are excluded.
CS / min: 3.03. Minions and monsters killed per minute, averaged across games. Based on 54 of 57 games. Games without the required stats are excluded.
Gold / min: 324. Total gold gained per minute, averaged across games. Based on 11 of 57 games. Games without the required stats are excluded.
Kill participation: 72.9%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 57 of 57 games.
Games: 15. Number of individual games played in this selection. Based on 15 of 15 games.
Wins: 8. Number of games won in this selection. Based on 15 of 15 games.
Losses: 7. Number of games lost in this selection. Based on 15 of 15 games.
Win rate: 53.3%. The percentage of games won. Based on 15 of 15 games.
KDA: 3.26. Total kills plus assists, divided by total deaths. Uses games with all three stats available. Perfect means no deaths with at least one kill or assist. Based on 15 of 15 games.
Kills / game: 2.53. Average kills per game. Based on 15 of 15 games.
Deaths / game: 2.53. Average deaths per game. Based on 15 of 15 games.
Assists / game: 5.73. Average assists per game. Based on 15 of 15 games.
Damage dealt to enemy champions per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 15 games.
CS / min: 3.10. Minions and monsters killed per minute, averaged across games. Based on 15 of 15 games.
Total gold gained per minute, averaged across games. The required stats are unavailable for this selection. Based on 0 of 15 games.
Kill participation: 67.2%. The percentage of team kills the player contributed to with a kill or assist, averaged across games. Based on 15 of 15 games.
1–9 of 9 rows
Select a season to update the statistics, champions and game history.